runelite-client: Add ClientThread to aid in synchronizing with the client
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@@ -55,8 +55,8 @@ import net.runelite.api.SpritePixels;
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import net.runelite.api.Varbits;
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import net.runelite.api.WidgetNode;
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import net.runelite.api.coords.LocalPoint;
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import net.runelite.api.events.DraggingWidgetChanged;
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import net.runelite.api.events.BoostedLevelChanged;
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import net.runelite.api.events.DraggingWidgetChanged;
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import net.runelite.api.events.ExperienceChanged;
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import net.runelite.api.events.GameStateChanged;
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import net.runelite.api.events.GrandExchangeOfferChanged;
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@@ -0,0 +1,62 @@
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/*
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* Copyright (c) 2018 Abex
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.mixins;
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import net.runelite.api.mixins.Copy;
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import net.runelite.api.mixins.Inject;
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import net.runelite.api.mixins.Mixin;
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import net.runelite.api.mixins.Replace;
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import net.runelite.rs.api.RSGameEngine;
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@Mixin(RSGameEngine.class)
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public abstract class RSGameEngineMixin implements RSGameEngine
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{
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@Inject
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private Thread thread;
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@Inject
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@Override
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public Thread getClientThread()
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{
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return thread;
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}
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@Inject
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@Override
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public boolean isClientThread()
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{
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return thread == Thread.currentThread();
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}
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@Copy("run")
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public abstract void rs$run();
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@Replace("run")
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public void rl$run()
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{
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thread = Thread.currentThread();
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rs$run();
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}
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}
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