runelite-client: Add ClientThread to aid in synchronizing with the client
This commit is contained in:
@@ -29,4 +29,8 @@ import java.awt.Canvas;
|
||||
public interface GameEngine
|
||||
{
|
||||
Canvas getCanvas();
|
||||
|
||||
Thread getClientThread();
|
||||
|
||||
boolean isClientThread();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user