Removal of useless code.
The if-statement following the removed one already contains the logic.
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@@ -55,10 +55,6 @@ public class NpcStatusOverlay extends Overlay
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{
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{
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for (MemorizedNPC npc : plugin.getMemorizedNPCs())
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for (MemorizedNPC npc : plugin.getMemorizedNPCs())
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{
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{
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if ((npc.getNpc().getInteracting() == null && client.getLocalPlayer().getInteracting() == null))
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{
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continue;
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}
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if (npc.getNpc().getInteracting() == client.getLocalPlayer() || client.getLocalPlayer().getInteracting() == npc.getNpc())
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if (npc.getNpc().getInteracting() == client.getLocalPlayer() || client.getLocalPlayer().getInteracting() == npc.getNpc())
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{
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{
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switch (npc.getStatus())
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switch (npc.getStatus())
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