Merge pull request #369 from sdburns1998/NPCStats-damagedrop
Plugin: xp drop change damage -> scraped npcstats and xpmodifier
This commit is contained in:
@@ -1,5 +1,6 @@
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/*
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* Copyright (c) 2018, Adam <Adam@sigterm.info>
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* Copyright (c) 2019, TheStonedTurtle <https://github.com/TheStonedTurtle>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -24,6 +25,7 @@
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*/
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package net.runelite.client.game;
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import com.google.common.collect.ImmutableMap;
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import com.google.gson.Gson;
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import com.google.gson.reflect.TypeToken;
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import java.io.InputStream;
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@@ -33,34 +35,69 @@ import java.util.Map;
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import javax.annotation.Nullable;
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import javax.inject.Inject;
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import javax.inject.Singleton;
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import lombok.extern.slf4j.Slf4j;
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@Slf4j
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@Singleton
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public class NPCManager
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{
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private final Map<String, Integer> healthMap;
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private final ImmutableMap<Integer, NPCStats> statsMap;
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@Inject
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private NPCManager()
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{
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final Gson gson = new Gson();
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final Type typeToken = new TypeToken<Map<String, Integer>>()
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final Type typeToken = new TypeToken<Map<Integer, NPCStats>>()
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{
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}.getType();
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final InputStream healthFile = getClass().getResourceAsStream("/npc_health.json");
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healthMap = gson.fromJson(new InputStreamReader(healthFile), typeToken);
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final InputStream statsFile = getClass().getResourceAsStream("/npc_stats.json");
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final Map<Integer, NPCStats> stats = gson.fromJson(new InputStreamReader(statsFile), typeToken);
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statsMap = ImmutableMap.copyOf(stats);
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}
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/**
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* Returns health for target NPC based on it's combat level and name
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*
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* @param name npc name
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* @param combatLevel npc combat level
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* @return health or null if HP is unknown
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* Returns the {@link NPCStats} for target NPC id
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* @param npcId NPC id
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* @return the {@link NPCStats} or null if unknown
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*/
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@Nullable
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public Integer getHealth(final String name, final int combatLevel)
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public NPCStats getStats(final int npcId)
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{
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return healthMap.get(name + "_" + combatLevel);
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return statsMap.get(npcId);
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}
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/**
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* Returns health for target NPC ID
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* @param npcId NPC id
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* @return health or null if unknown
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*/
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@Nullable
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public Integer getHealth(final int npcId)
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{
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final NPCStats s = statsMap.get(npcId);
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if (s == null || s.getHitpoints() == -1)
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{
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return null;
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}
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return s.getHitpoints();
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}
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/**
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* Returns the exp modifier for target NPC ID based on its stats.
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* @param npcId NPC id
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* @return npcs exp modifier. Assumes default xp rate if npc stats are unknown (returns 1)
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*/
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public double getXpModifier(final int npcId)
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{
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final NPCStats s = statsMap.get(npcId);
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if (s == null)
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{
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return 1;
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}
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return s.calculateXpModifier();
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}
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}
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@@ -0,0 +1,79 @@
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/*
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* Copyright (c) 2019, TheStonedTurtle <https://github.com/TheStonedTurtle>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.game;
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import lombok.Value;
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@Value
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public class NPCStats
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{
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private final String name;
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private final int hitpoints;
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private final int combatLevel;
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private final int slayerLevel;
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private final int attackLevel;
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private final int strengthLevel;
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private final int defenceLevel;
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private final int rangeLevel;
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private final int magicLevel;
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private final int stab;
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private final int slash;
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private final int crush;
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private final int range;
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private final int magic;
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private final int stabDef;
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private final int slashDef;
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private final int crushDef;
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private final int rangeDef;
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private final int magicDef;
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private final int bonusAttack;
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private final int bonusStrength;
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private final int bonusRangeStrength;
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private final int bonusMagicDamage;
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private final boolean poisonImmune;
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private final boolean venomImmune;
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private final boolean dragon;
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private final boolean demon;
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private final boolean undead;
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/**
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* Based off the formula found here: http://services.runescape.com/m=forum/c=PLuJ4cy6gtA/forums.ws?317,318,712,65587452,209,337584542#209
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* @return bonus XP modifier
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*/
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public double calculateXpModifier()
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{
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final double averageLevel = Math.floor((attackLevel + strengthLevel + defenceLevel + hitpoints) / 4);
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final double averageDefBonus = Math.floor((stabDef + slashDef + crushDef) / 3);
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return (1 + Math.floor(averageLevel * (averageDefBonus + bonusStrength + bonusAttack) / 5120) / 40);
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}
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}
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@@ -32,6 +32,13 @@ import net.runelite.client.config.ConfigItem;
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@ConfigGroup("xpdrop")
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public interface XpDropConfig extends Config
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{
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enum DamageMode
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{
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NONE,
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ABOVE_OPPONENT,
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IN_XP_DROP
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}
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@ConfigItem(
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keyName = "hideSkillIcons",
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name = "Hide skill icons",
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@@ -93,9 +100,9 @@ public interface XpDropConfig extends Config
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description = "Show what you hit next to the XP drop",
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position = 5
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)
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default boolean showDamage()
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default DamageMode showDamage()
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{
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return false;
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return DamageMode.NONE;
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}
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@ConfigItem(
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@@ -51,7 +51,7 @@ class XpDropOverlay extends Overlay
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@Override
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public Dimension render(Graphics2D graphics)
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{
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if (config.showDamage())
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if (plugin.getTickShow() > 0)
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{
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final Actor opponent = plugin.getLastOpponent();
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if (opponent != null)
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@@ -1,4 +1,6 @@
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/*
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* Copyright (c) 2019, Owain van Brakel <https://github.com/Owain94>
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* Copyright (c) 2019, TheStonedTurtle <https://github.com/TheStonedTurtle>
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* Copyright (c) 2018, Cameron <https://github.com/noremac201>, SoyChai <https://github.com/SoyChai>
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* All rights reserved.
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*
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@@ -25,8 +27,6 @@
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package net.runelite.client.plugins.experiencedrop;
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import com.google.inject.Provides;
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import java.time.Duration;
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import java.time.Instant;
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import java.util.Arrays;
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import java.util.EnumMap;
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import java.util.Map;
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@@ -36,43 +36,29 @@ import lombok.AccessLevel;
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import lombok.Getter;
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import net.runelite.api.Actor;
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import net.runelite.api.Client;
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import net.runelite.api.GameState;
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import net.runelite.api.NPC;
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import net.runelite.api.Player;
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import static net.runelite.api.ScriptID.XPDROP_DISABLED;
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import net.runelite.api.Skill;
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import net.runelite.api.SpriteID;
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import net.runelite.api.VarPlayer;
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import net.runelite.api.Varbits;
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import net.runelite.api.WorldType;
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import net.runelite.api.events.ConfigChanged;
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import net.runelite.api.events.ExperienceChanged;
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import net.runelite.api.events.GameStateChanged;
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import net.runelite.api.events.GameTick;
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import net.runelite.api.events.InteractingChanged;
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import net.runelite.api.events.VarbitChanged;
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import net.runelite.api.events.ScriptCallbackEvent;
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import net.runelite.api.events.WidgetHiddenChanged;
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import net.runelite.api.widgets.Widget;
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import net.runelite.api.widgets.WidgetID;
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import net.runelite.api.widgets.WidgetInfo;
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import net.runelite.client.config.ConfigManager;
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import net.runelite.client.eventbus.Subscribe;
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import net.runelite.client.game.HiscoreManager;
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import net.runelite.client.game.NPCManager;
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import net.runelite.client.plugins.Plugin;
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import net.runelite.client.plugins.PluginDescriptor;
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import net.runelite.client.plugins.attackstyles.AttackStyle;
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import static net.runelite.client.plugins.attackstyles.AttackStyle.ACCURATE;
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import static net.runelite.client.plugins.attackstyles.AttackStyle.AGGRESSIVE;
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import static net.runelite.client.plugins.attackstyles.AttackStyle.CASTING;
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import static net.runelite.client.plugins.attackstyles.AttackStyle.CONTROLLED;
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import static net.runelite.client.plugins.attackstyles.AttackStyle.DEFENSIVE;
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import static net.runelite.client.plugins.attackstyles.AttackStyle.DEFENSIVE_CASTING;
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import static net.runelite.client.plugins.attackstyles.AttackStyle.LONGRANGE;
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import static net.runelite.client.plugins.attackstyles.AttackStyle.OTHER;
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import static net.runelite.client.plugins.attackstyles.AttackStyle.RANGING;
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import net.runelite.client.plugins.attackstyles.WeaponType;
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import net.runelite.client.ui.overlay.OverlayManager;
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import net.runelite.client.util.Text;
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import net.runelite.http.api.hiscore.HiscoreEndpoint;
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import net.runelite.http.api.hiscore.HiscoreResult;
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import net.runelite.client.util.ColorUtil;
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@PluginDescriptor(
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name = "XP Drop",
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@@ -82,7 +68,8 @@ import net.runelite.http.api.hiscore.HiscoreResult;
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public class XpDropPlugin extends Plugin
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{
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private static final int XPDROP_PADDING = 2; // space between xp drop icons
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private static final Duration WAIT = Duration.ofSeconds(5);
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private static final double HITPOINT_RATIO = 1.33; // Base rate of hp xp per point damage
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private static final double DMM_MULTIPLIER_RATIO = 10;
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@Inject
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private Client client;
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@@ -90,29 +77,8 @@ public class XpDropPlugin extends Plugin
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@Inject
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private XpDropConfig config;
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private int tickCounter = 0;
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private int previousExpGained;
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private boolean hasHit = false;
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private boolean hasDropped = false;
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private boolean correctPrayer;
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private Skill lastSkill = null;
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private Map<Skill, Integer> previousSkillExpTable = new EnumMap<>(Skill.class);
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private PrayerType currentTickPrayer;
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private AttackStyle attackStyle;
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private int attackStyleVarbit = -1;
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private int equippedWeaponTypeVarbit = -1;
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private int castingModeVarbit = -1;
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private int opponentHealth = -1;
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private int xpGains = 0;
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private AttackStyle[] offensiveStyles = {ACCURATE, AGGRESSIVE, DEFENSIVE, CONTROLLED, RANGING, LONGRANGE, CASTING, DEFENSIVE_CASTING};
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@Getter(AccessLevel.PACKAGE)
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private int damage = 0;
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@Getter(AccessLevel.PACKAGE)
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private Actor lastOpponent;
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private Instant lastTime;
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@Inject
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private NPCManager npcManager;
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@Inject
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private OverlayManager overlayManager;
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@@ -120,11 +86,23 @@ public class XpDropPlugin extends Plugin
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@Inject
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private XpDropOverlay overlay;
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@Inject
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private NPCManager npcManager;
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@Getter(AccessLevel.PACKAGE)
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private int damage = 0;
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@Inject
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private HiscoreManager hiscoreManager;
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@Getter(AccessLevel.PACKAGE)
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private int tickShow = 0;
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@Getter(AccessLevel.PACKAGE)
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private Actor lastOpponent;
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private int tickCounter = 0;
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private int previousExpGained;
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private boolean hasDropped = false;
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private boolean correctPrayer;
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private Skill lastSkill = null;
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private Map<Skill, Integer> previousSkillExpTable = new EnumMap<>(Skill.class);
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private PrayerType currentTickPrayer;
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private XpDropConfig.DamageMode damageMode;
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@Provides
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XpDropConfig provideConfig(ConfigManager configManager)
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@@ -135,20 +113,56 @@ public class XpDropPlugin extends Plugin
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@Override
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protected void startUp() throws Exception
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{
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lastOpponent = null;
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overlayManager.add(overlay);
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if (client.getGameState() == GameState.LOGGED_IN)
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damageMode = config.showDamage();
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if (damageMode == XpDropConfig.DamageMode.ABOVE_OPPONENT)
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{
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attackStyleVarbit = client.getVar(VarPlayer.ATTACK_STYLE);
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equippedWeaponTypeVarbit = client.getVar(Varbits.EQUIPPED_WEAPON_TYPE);
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castingModeVarbit = client.getVar(Varbits.DEFENSIVE_CASTING_MODE);
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updateAttackStyle(
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equippedWeaponTypeVarbit,
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attackStyleVarbit,
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castingModeVarbit);
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overlayManager.add(overlay);
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}
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}
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@Override
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protected void shutDown() throws Exception
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{
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overlayManager.remove(overlay);
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}
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@Subscribe
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public void onConfigChanged(ConfigChanged event)
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{
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if (!event.getGroup().equals("xpdrop"))
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{
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return;
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}
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if (damageMode != XpDropConfig.DamageMode.ABOVE_OPPONENT)
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{
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damageMode = config.showDamage();
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if (damageMode == XpDropConfig.DamageMode.ABOVE_OPPONENT)
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{
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overlayManager.add(overlay);
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}
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}
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else
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{
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damageMode = config.showDamage();
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if (damageMode != XpDropConfig.DamageMode.ABOVE_OPPONENT)
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{
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overlayManager.remove(overlay);
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}
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}
|
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}
|
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@Subscribe
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public void onGameStateChanged(GameStateChanged event)
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{
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damage = 0;
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tickShow = 0;
|
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}
|
||||
|
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@Subscribe
|
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public void onWidgetHiddenChanged(WidgetHiddenChanged event)
|
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{
|
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@@ -277,40 +291,11 @@ public class XpDropPlugin extends Plugin
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@Subscribe
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public void onGameTick(GameTick tick)
|
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{
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// Detect hitting a 0
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if (lastOpponent != null)
|
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{
|
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int health = calculateHealth(lastOpponent);
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if (health != -1 && opponentHealth != -1 && health == opponentHealth && hasHit)
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{
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damage = 0;
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hasHit = false;
|
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}
|
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}
|
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lastOpponent = client.getLocalPlayer().getInteracting();
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// Handle getting XP gains
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if (hasDropped)
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if (tickShow > 0)
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{
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if (xpGains != 0 && attackStyle.getSkills().length > 1 && attackStyle != LONGRANGE)
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{
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damage = (int) (xpGains / (attackStyle.getSkills().length * 1.3));
|
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}
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else if (xpGains != 0)
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{
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damage = xpGains / 4;
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}
|
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xpGains = 0;
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hasDropped = false;
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}
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// Clear opponent
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if (lastOpponent != null && lastTime != null && client.getLocalPlayer().getInteracting() == null)
|
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{
|
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if (Duration.between(lastTime, Instant.now()).compareTo(WAIT) > 0)
|
||||
{
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lastOpponent = null;
|
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}
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tickShow--;
|
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}
|
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||||
currentTickPrayer = getActivePrayerType();
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@@ -350,120 +335,95 @@ public class XpDropPlugin extends Plugin
|
||||
Integer previous = previousSkillExpTable.put(skill, xp);
|
||||
if (previous != null)
|
||||
{
|
||||
opponentHealth = calculateHealth(lastOpponent);
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previousExpGained = xp - previous;
|
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if (skill != Skill.HITPOINTS && Arrays.stream(offensiveStyles).anyMatch(attackStyle::equals))
|
||||
{
|
||||
xpGains += previousExpGained;
|
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}
|
||||
|
||||
hasDropped = true;
|
||||
hasHit = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void updateAttackStyle(int equippedWeaponType, int attackStyleIndex, int castingMode)
|
||||
{
|
||||
AttackStyle[] attackStyles = WeaponType.getWeaponType(equippedWeaponType).getAttackStyles();
|
||||
if (attackStyleIndex < attackStyles.length)
|
||||
{
|
||||
attackStyle = attackStyles[attackStyleIndex];
|
||||
if (attackStyle == null)
|
||||
{
|
||||
attackStyle = OTHER;
|
||||
}
|
||||
else if ((attackStyle == CASTING) && (castingMode == 1))
|
||||
{
|
||||
attackStyle = DEFENSIVE_CASTING;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onInteractingChanged(InteractingChanged event)
|
||||
public void onScriptCallbackEvent(ScriptCallbackEvent e)
|
||||
{
|
||||
if (event.getSource() != client.getLocalPlayer())
|
||||
if (config.showDamage() == XpDropConfig.DamageMode.NONE)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Actor opponent = event.getTarget();
|
||||
final String eventName = e.getEventName();
|
||||
|
||||
if (opponent == null)
|
||||
// Handles Fake XP drops (Ironman, DMM Cap, 200m xp, etc)
|
||||
if (eventName.equals("fakeXpDrop"))
|
||||
{
|
||||
lastTime = Instant.now();
|
||||
return;
|
||||
}
|
||||
else if (opponent.getName().equalsIgnoreCase("fishing spot"))
|
||||
{
|
||||
lastTime = Instant.now().minus(WAIT);
|
||||
return;
|
||||
}
|
||||
final int[] intStack = client.getIntStack();
|
||||
final int intStackSize = client.getIntStackSize();
|
||||
|
||||
damage = 0;
|
||||
lastOpponent = opponent;
|
||||
opponentHealth = calculateHealth(opponent);
|
||||
}
|
||||
final int skillId = intStack[intStackSize - 2];
|
||||
final Skill skill = Skill.values()[skillId];
|
||||
|
||||
private int calculateHealth(Actor target)
|
||||
{
|
||||
if (target == null || target.getName() == null)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
final int healthScale = target.getHealth();
|
||||
final int healthRatio = target.getHealthRatio();
|
||||
final String targetName = Text.removeTags(target.getName());
|
||||
|
||||
Integer maxHealth = -1;
|
||||
if (target instanceof NPC)
|
||||
{
|
||||
maxHealth = npcManager.getHealth(targetName, target.getCombatLevel());
|
||||
}
|
||||
else if (target instanceof Player)
|
||||
{
|
||||
final HiscoreResult hiscoreResult = hiscoreManager.lookupAsync(targetName, HiscoreEndpoint.NORMAL);
|
||||
if (hiscoreResult != null)
|
||||
if (skill.equals(Skill.HITPOINTS))
|
||||
{
|
||||
final int hp = hiscoreResult.getHitpoints().getLevel();
|
||||
if (hp > 0)
|
||||
{
|
||||
maxHealth = hp;
|
||||
}
|
||||
final int exp = intStack[intStackSize - 1];
|
||||
calculateDamageDealt(exp);
|
||||
}
|
||||
}
|
||||
|
||||
if (healthRatio < 0 || healthScale <= 0 || maxHealth == null)
|
||||
client.setIntStackSize(intStackSize - 2);
|
||||
}
|
||||
else if (eventName.equals("hpXpGained"))
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
final int[] intStack = client.getIntStack();
|
||||
final int intStackSize = client.getIntStackSize();
|
||||
|
||||
return (int) ((maxHealth * healthRatio / healthScale) + 0.5f);
|
||||
final int exp = intStack[intStackSize - 1];
|
||||
calculateDamageDealt(exp);
|
||||
}
|
||||
else if (eventName.equals("xpDropAddDamage") &&
|
||||
damageMode == XpDropConfig.DamageMode.IN_XP_DROP &&
|
||||
damage > 0)
|
||||
{
|
||||
final String[] stringStack = client.getStringStack();
|
||||
final int stringStackSize = client.getStringStackSize();
|
||||
|
||||
StringBuilder builder = new StringBuilder()
|
||||
.append(stringStack[stringStackSize - 1])
|
||||
.append(ColorUtil.colorTag(config.getDamageColor()))
|
||||
.append(" (").append(damage).append(")");
|
||||
|
||||
stringStack[stringStackSize - 1] = builder.toString();
|
||||
}
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onVarbitChanged(VarbitChanged event)
|
||||
private void calculateDamageDealt(int diff)
|
||||
{
|
||||
if (attackStyleVarbit == -1 || attackStyleVarbit != client.getVar(VarPlayer.ATTACK_STYLE))
|
||||
double damageDealt = diff / HITPOINT_RATIO;
|
||||
// DeadMan mode has an XP modifier
|
||||
if (client.getWorldType().contains(WorldType.DEADMAN))
|
||||
{
|
||||
attackStyleVarbit = client.getVar(VarPlayer.ATTACK_STYLE);
|
||||
updateAttackStyle(client.getVar(Varbits.EQUIPPED_WEAPON_TYPE), attackStyleVarbit,
|
||||
client.getVar(Varbits.DEFENSIVE_CASTING_MODE));
|
||||
damageDealt = damageDealt / DMM_MULTIPLIER_RATIO;
|
||||
}
|
||||
|
||||
if (equippedWeaponTypeVarbit == -1 || equippedWeaponTypeVarbit != client.getVar(Varbits.EQUIPPED_WEAPON_TYPE))
|
||||
// Some NPCs have an XP modifier, account for it here.
|
||||
Actor a = client.getLocalPlayer().getInteracting();
|
||||
if (!(a instanceof NPC) && !(a instanceof Player))
|
||||
{
|
||||
equippedWeaponTypeVarbit = client.getVar(Varbits.EQUIPPED_WEAPON_TYPE);
|
||||
updateAttackStyle(equippedWeaponTypeVarbit, client.getVar(VarPlayer.ATTACK_STYLE),
|
||||
client.getVar(Varbits.DEFENSIVE_CASTING_MODE));
|
||||
// If we are interacting with nothing we may have clicked away at the perfect time fall back to last tick
|
||||
if (!(lastOpponent instanceof NPC) && !(lastOpponent instanceof Player))
|
||||
{
|
||||
damage = (int) Math.rint(damageDealt);
|
||||
tickShow = 3;
|
||||
return;
|
||||
}
|
||||
|
||||
a = lastOpponent;
|
||||
}
|
||||
|
||||
if (castingModeVarbit == -1 || castingModeVarbit != client.getVar(Varbits.DEFENSIVE_CASTING_MODE))
|
||||
if (a instanceof Player)
|
||||
{
|
||||
castingModeVarbit = client.getVar(Varbits.DEFENSIVE_CASTING_MODE);
|
||||
updateAttackStyle(client.getVar(Varbits.EQUIPPED_WEAPON_TYPE), client.getVar(VarPlayer.ATTACK_STYLE),
|
||||
castingModeVarbit);
|
||||
damage = (int) Math.rint(damageDealt);
|
||||
tickShow = 3;
|
||||
return;
|
||||
}
|
||||
|
||||
NPC target = (NPC) a;
|
||||
damage = (int) Math.rint(damageDealt / npcManager.getXpModifier(target.getId()));
|
||||
tickShow = 3;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -114,7 +114,7 @@ class OpponentInfoOverlay extends Overlay
|
||||
lastMaxHealth = null;
|
||||
if (opponent instanceof NPC)
|
||||
{
|
||||
lastMaxHealth = npcManager.getHealth(opponentName, opponent.getCombatLevel());
|
||||
lastMaxHealth = npcManager.getHealth(((NPC) opponent).getId());
|
||||
}
|
||||
else if (opponent instanceof Player)
|
||||
{
|
||||
|
||||
@@ -39,7 +39,6 @@ import net.runelite.client.ui.overlay.Overlay;
|
||||
import net.runelite.client.ui.overlay.OverlayLayer;
|
||||
import net.runelite.client.ui.overlay.OverlayPosition;
|
||||
import net.runelite.client.ui.overlay.OverlayUtil;
|
||||
import net.runelite.client.util.Text;
|
||||
|
||||
class TargetWeaknessOverlay extends Overlay
|
||||
{
|
||||
@@ -99,8 +98,7 @@ class TargetWeaknessOverlay extends Overlay
|
||||
|
||||
final int healthScale = target.getHealth();
|
||||
final int healthRatio = target.getHealthRatio();
|
||||
final String targetName = Text.removeTags(target.getName());
|
||||
final Integer maxHealth = npcManager.getHealth(targetName, target.getCombatLevel());
|
||||
final Integer maxHealth = npcManager.getHealth(target.getId());
|
||||
|
||||
if (healthRatio < 0 || healthScale <= 0 || maxHealth == null)
|
||||
{
|
||||
|
||||
@@ -326,7 +326,7 @@ public class XpTrackerPlugin extends Plugin
|
||||
if (interacting instanceof NPC && COMBAT.contains(skill))
|
||||
{
|
||||
final NPC npc = (NPC) interacting;
|
||||
xpState.updateNpcExperience(skill, npc, npcManager.getHealth(npc.getName(), npc.getCombatLevel()));
|
||||
xpState.updateNpcExperience(skill, npc, npcManager.getHealth(npc.getId()));
|
||||
}
|
||||
|
||||
final XpUpdateResult updateResult = xpState.updateSkill(skill, currentXp, startGoalXp, endGoalXp);
|
||||
@@ -358,7 +358,7 @@ public class XpTrackerPlugin extends Plugin
|
||||
|
||||
for (Skill skill : COMBAT)
|
||||
{
|
||||
final XpUpdateResult updateResult = xpState.updateNpcKills(skill, npc, npcManager.getHealth(npc.getName(), npc.getCombatLevel()));
|
||||
final XpUpdateResult updateResult = xpState.updateNpcKills(skill, npc, npcManager.getHealth(npc.getId()));
|
||||
final boolean updated = XpUpdateResult.UPDATED.equals(updateResult);
|
||||
xpPanel.updateSkillExperience(updated, xpPauseState.isPaused(skill), skill, xpState.getSkillSnapshot(skill));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user