api: add game object model orientation
Co-authored-by: Adam <Adam@sigterm.info>
This commit is contained in:
@@ -82,4 +82,15 @@ public interface GameObject extends TileObject
|
||||
Angle getOrientation();
|
||||
|
||||
Renderable getRenderable();
|
||||
|
||||
/**
|
||||
* Gets the orientation of the model in JAU.
|
||||
* This is typically 0 for non-actors, since
|
||||
* most object's models are oriented prior to
|
||||
* lighting during scene loading. See {@link #getOrientation()}
|
||||
* instead for object orientation.
|
||||
*
|
||||
* @see net.runelite.api.coords.Angle
|
||||
*/
|
||||
int getModelOrientation();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user