widgetoverlay: support detached overlays
This adds support for moving the wilderness icon layer, which is not in an area near a snap corner. With no preferred location set the overlay adjusts its bounds to the widget bounds and will not adjust the widget position.
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@@ -774,6 +774,7 @@ public class WidgetID
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static class Pvp
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{
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static final int KILLDEATH_RATIO = 26;
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static final int WILDERNESS_SKULL_CONTAINER = 44;
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static final int SKULL_CONTAINER = 45;
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static final int SAFE_ZONE = 47;
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static final int WILDERNESS_LEVEL = 50; // this can also be the Deadman Mode "Protection" text
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@@ -501,6 +501,7 @@ public enum WidgetInfo
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SPELL_ARCEUUS_HOME_TELEPORT(WidgetID.SPELLBOOK_GROUP_ID, WidgetID.ArceuusSpellBook.ARCEUUS_HOME_TELEPORT),
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SPELL_KOUREND_HOME_TELEPORT(WidgetID.SPELLBOOK_GROUP_ID, WidgetID.StandardSpellBook.KOUREND_HOME_TELEPORT),
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PVP_WILDERNESS_SKULL_CONTAINER(WidgetID.PVP_GROUP_ID, WidgetID.Pvp.WILDERNESS_SKULL_CONTAINER),
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PVP_SKULL_CONTAINER(WidgetID.PVP_GROUP_ID, WidgetID.Pvp.SKULL_CONTAINER),
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PVP_WORLD_SAFE_ZONE(WidgetID.PVP_GROUP_ID, WidgetID.Pvp.SAFE_ZONE),
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