api: add projectile target and end cycle setter
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@@ -24,6 +24,8 @@
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*/
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*/
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package net.runelite.api;
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package net.runelite.api;
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import net.runelite.api.coords.LocalPoint;
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/**
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/**
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* Represents a projectile entity. (ie. cannonball, arrow)
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* Represents a projectile entity. (ie. cannonball, arrow)
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*/
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*/
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@@ -37,6 +39,21 @@ public interface Projectile extends Renderable
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*/
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*/
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int getId();
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int getId();
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/**
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* Gets the actor that is targeted by this projectile.
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*
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* @return the target actor, or null if this projectile is an AoE attack
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*/
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Actor getInteracting();
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/**
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* Get the target point of the projectile. For projectiles with an actor target,
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* this is updated each frame to the actor position.
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*
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* @return
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*/
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LocalPoint getTarget();
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/**
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/**
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* Gets the original x-axis coordinate that this projectile started from.
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* Gets the original x-axis coordinate that this projectile started from.
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*
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*
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@@ -77,7 +94,7 @@ public interface Projectile extends Renderable
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*
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*
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* @return the start game cycle
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* @return the start game cycle
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*/
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*/
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int getStartMovementCycle();
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int getStartCycle();
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/**
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/**
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* Gets the game cycle that the projectile will reach its target at.
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* Gets the game cycle that the projectile will reach its target at.
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@@ -86,6 +103,15 @@ public interface Projectile extends Renderable
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*/
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*/
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int getEndCycle();
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int getEndCycle();
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/**
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* Sets the game cycle the projectile will reach its target at. The
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* projectile automatically despawns after this time, and setting the
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* end cycle to a time in the past is an effective way of removing the
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* projectile.
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* @param cycle
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*/
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void setEndCycle(int cycle);
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/**
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/**
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* Gets the remaining game cycles until the projectile reaches its
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* Gets the remaining game cycles until the projectile reaches its
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* target and despawns.
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* target and despawns.
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