Refactor flinching

This commit is contained in:
Scott Burns
2019-05-16 00:50:34 +02:00
parent 2004c3d4bf
commit 07cfe6c421
4 changed files with 412 additions and 416 deletions

View File

@@ -50,7 +50,7 @@ public class FlinchingOverlay extends Overlay
private Color color;
private Color borderColor;
private int overlaySize = 25;
private int overlaySize;
@Inject
FlinchingOverlay(Client client, FlinchingPlugin plugin, FlinchingConfig config)

View File

@@ -24,28 +24,28 @@
*/
package net.runelite.client.plugins.flinching;
import net.runelite.client.eventbus.Subscribe;
import net.runelite.api.Client;
import net.runelite.api.Player;
import com.google.inject.Provides;
import java.util.HashMap;
import java.util.Iterator;
import java.util.Map;
import javax.inject.Inject;
import lombok.extern.slf4j.Slf4j;
import net.runelite.api.Actor;
import net.runelite.api.Client;
import net.runelite.api.GameState;
import net.runelite.api.NPC;
import net.runelite.api.Player;
import net.runelite.api.events.ConfigChanged;
import net.runelite.api.events.GameStateChanged;
import net.runelite.api.events.GameTick;
import net.runelite.api.events.HitsplatApplied;
import net.runelite.api.events.NpcDespawned;
import net.runelite.client.config.ConfigManager;
import net.runelite.client.eventbus.Subscribe;
import net.runelite.client.plugins.Plugin;
import net.runelite.client.plugins.PluginDescriptor;
import net.runelite.client.plugins.PluginType;
import net.runelite.client.ui.overlay.OverlayManager;
import javax.inject.Inject;
import net.runelite.api.Actor;
import net.runelite.api.NPC;
import net.runelite.api.GameState;
import net.runelite.api.events.GameStateChanged;
import net.runelite.api.events.NpcDespawned;
import net.runelite.client.config.ConfigManager;
import net.runelite.api.events.ConfigChanged;
import net.runelite.api.events.HitsplatApplied;
import com.google.inject.Provides;
@Slf4j
@@ -73,7 +73,7 @@ public class FlinchingPlugin extends Plugin
private int currentWorld = -1;
private int currentInteractingId = -1;
private final Map<Integer, FlinchingTarget> flinchingTargets = new HashMap<Integer, FlinchingTarget>();
private final Map<Integer, FlinchingTarget> flinchingTargets = new HashMap<>();
private boolean resetOnHit = true;
private boolean resetOnHitReceived = true;
@@ -111,11 +111,10 @@ public class FlinchingPlugin extends Plugin
resetOnHit = config.getFlinchResetOnHit();
resetOnHitReceived = config.getFlinchResetOnHitReceived();
Iterator<Map.Entry<Integer, FlinchingTarget>> it = flinchingTargets.entrySet().iterator();
while (it.hasNext())
for (Map.Entry<Integer, FlinchingTarget> integerFlinchingTargetEntry : flinchingTargets.entrySet())
{
FlinchingTarget target = it.next().getValue();
if(target != null)
FlinchingTarget target = integerFlinchingTargetEntry.getValue();
if (target != null)
{
target.SetDelayTime(config.getFlinchDelay(), config.getFlinchAttackedDelay());
}
@@ -152,16 +151,14 @@ public class FlinchingPlugin extends Plugin
@Subscribe
private void onGameTick(GameTick tick)
{
if (client.getGameState() != GameState.LOGGED_IN)
if (client.getGameState() == GameState.LOGGED_IN)
{
return;
}
else
{
TickTargets();
checkInteracting();
}
}
@Subscribe
public void onHitsplatApplied(HitsplatApplied hitsplatApplied)
@@ -173,7 +170,7 @@ public class FlinchingPlugin extends Plugin
NPC hitTarget = (NPC) actor;
int hitId = hitTarget.getId();
if(hitId == currentInteractingId)
if (hitId == currentInteractingId)
{
if (!flinchingTargets.containsKey(hitId))
{
@@ -182,9 +179,9 @@ public class FlinchingPlugin extends Plugin
else
{
FlinchingTarget currentTarget = flinchingTargets.get(hitId);
if(currentTarget != null)
if (currentTarget != null)
{
if(resetOnHit)
if (resetOnHit)
{
currentTarget.TargetHit();
}
@@ -192,7 +189,7 @@ public class FlinchingPlugin extends Plugin
}
}
}
else if(resetOnHitReceived && actor == client.getLocalPlayer())
else if (resetOnHitReceived && actor == client.getLocalPlayer())
{
PlayerHit();
}
@@ -208,7 +205,7 @@ public class FlinchingPlugin extends Plugin
NPC newTarget = (NPC) interacting;
currentInteractingId = newTarget.getId();
if(newTarget.getHealth() <= 0 || newTarget.isDead())
if (newTarget.getHealth() <= 0 || newTarget.isDead())
{
if (flinchingTargets.containsKey(currentInteractingId))
{
@@ -226,10 +223,10 @@ public class FlinchingPlugin extends Plugin
while (it.hasNext())
{
FlinchingTarget target = it.next().getValue();
if(target != null)
if (target != null)
{
target.Tick();
if(target.isActive == false)
if (!target.isActive)
{
it.remove();
}
@@ -265,21 +262,20 @@ public class FlinchingPlugin extends Plugin
flinchingTargets.put(_newTarget.getId(), newTarget);
}
public void PlayerHit()
private void PlayerHit()
{
Iterator<Map.Entry<Integer, FlinchingTarget>> it = flinchingTargets.entrySet().iterator();
while (it.hasNext())
for (Map.Entry<Integer, FlinchingTarget> integerFlinchingTargetEntry : flinchingTargets.entrySet())
{
FlinchingTarget target = it.next().getValue();
if(target != null)
FlinchingTarget target = integerFlinchingTargetEntry.getValue();
if (target != null)
{
target.PlayerHit();
}
}
}
public Map<Integer, FlinchingTarget> GetTargets()
Map<Integer, FlinchingTarget> GetTargets()
{
return(flinchingTargets);
return (flinchingTargets);
}
}

View File

@@ -40,7 +40,7 @@ public class FlinchingTarget
private int displayHitReceivedLength = 6600;
private Instant lastAttacked;
public boolean isActive = false;
public boolean isActive;
@Getter
private int objectId;
@@ -49,7 +49,7 @@ public class FlinchingTarget
@Getter
public WorldPoint worldLocation;
public FlinchingTarget(NPC target)
FlinchingTarget(NPC target)
{
isActive = true;
@@ -59,18 +59,18 @@ public class FlinchingTarget
this.worldLocation = target.getWorldLocation();
}
public void TargetHit()
void TargetHit()
{
boolean shouldHit = true;
if(usingHitDelay)
if (usingHitDelay)
{
if(GetRemainingTime() > displayLength)
if (GetRemainingTime() > displayLength)
{
shouldHit = false;
}
}
if(shouldHit)
if (shouldHit)
{
lastAttacked = Instant.now();
@@ -79,31 +79,31 @@ public class FlinchingTarget
}
}
public double GetRemainingTimePercent()
double GetRemainingTimePercent()
{
double remainingTime = GetRemainingTime();
double timePercent = remainingTime / currentDisplayLength;
if(timePercent < 0)
if (timePercent < 0)
{
timePercent = 0;
}
else if(timePercent > 1)
else if (timePercent > 1)
{
timePercent = 1;
}
return(timePercent);
return (timePercent);
}
private double GetRemainingTime()
{
Duration duration = Duration.between(lastAttacked, Instant.now());
return( (currentDisplayLength - ((double)duration.toMillis())));
return ((currentDisplayLength - ((double) duration.toMillis())));
}
public void Tick()
void Tick()
{
if(targetObject == null)
if (targetObject == null)
{
isActive = false;
}
@@ -112,19 +112,19 @@ public class FlinchingTarget
worldLocation = targetObject.getWorldLocation();
double remainingTime = GetRemainingTime();
if(remainingTime <= 0)
if (remainingTime <= 0)
{
isActive = false;
}
}
}
public void SetDelayTime(int delayTime, int delayHitReceivedTime)
void SetDelayTime(int delayTime, int delayHitReceivedTime)
{
displayLength = delayTime;
displayHitReceivedLength = delayHitReceivedTime;
if(usingHitDelay)
if (usingHitDelay)
{
currentDisplayLength = displayHitReceivedLength;
}
@@ -134,7 +134,7 @@ public class FlinchingTarget
}
}
public void PlayerHit()
void PlayerHit()
{
usingHitDelay = true;
currentDisplayLength = displayHitReceivedLength;