Use CLANCHAT_INFO for party messages

This makes more sense for party messages, mainly if we will be sending
party-related messages with source in future.

Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
This commit is contained in:
Tomas Slusny
2019-02-05 12:46:28 +00:00
parent 1dfc4b535a
commit 0559d0d5b4

View File

@@ -191,7 +191,7 @@ public class PartyPlugin extends Plugin implements KeyListener
.build();
chatMessageManager.queue(QueuedMessage.builder()
.type(ChatMessageType.GAME)
.type(ChatMessageType.CLANCHAT_INFO)
.runeLiteFormattedMessage(leaveMessage)
.build());
}
@@ -381,7 +381,7 @@ public class PartyPlugin extends Plugin implements KeyListener
.build();
chatMessageManager.queue(QueuedMessage.builder()
.type(ChatMessageType.GAME)
.type(ChatMessageType.CLANCHAT_INFO)
.runeLiteFormattedMessage(joinMessage)
.build());
@@ -430,7 +430,7 @@ public class PartyPlugin extends Plugin implements KeyListener
.build();
chatMessageManager.queue(QueuedMessage.builder()
.type(ChatMessageType.GAME)
.type(ChatMessageType.CLANCHAT_INFO)
.runeLiteFormattedMessage(joinMessage)
.build());
}
@@ -519,7 +519,7 @@ public class PartyPlugin extends Plugin implements KeyListener
.build();
chatMessageManager.queue(QueuedMessage.builder()
.type(ChatMessageType.GAME)
.type(ChatMessageType.CLANCHAT_INFO)
.runeLiteFormattedMessage(helpMessage)
.build());
}