Added some refactoring around cache path logic
This commit is contained in:
@@ -2000,7 +2000,7 @@ public final class Client extends GameEngine implements Usernamed {
|
||||
byte var9 = 0; // L: 775
|
||||
|
||||
try {
|
||||
Projectile.method2255("oldschool", var8, var9, 21); // L: 777
|
||||
Projectile.findAndLoadCache("oldschool", var8, var9, 21); // L: 777
|
||||
} catch (Exception var10) { // L: 779
|
||||
SequenceDefinition.RunException_sendStackTrace((String)null, var10); // L: 780
|
||||
}
|
||||
@@ -5984,4 +5984,4 @@ public final class Client extends GameEngine implements Usernamed {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user