project: bringup api - thank you blue!
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@@ -2064,14 +2064,11 @@ public interface Client extends GameShell
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List<String> getOutdatedScripts();
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//TODO: Implement
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void queueChangedVarp(int varp);
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//TODO: Implement
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VarbitComposition getVarbit(Integer id);
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VarbitComposition getVarbit(int id);
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Widget getWidget(int param1);
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//TODO: Implement
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Widget getScriptActiveWidget();
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}
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@@ -36,5 +36,5 @@ public interface MainBufferProvider extends BufferProvider
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*
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* @return the loaded image
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*/
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Image getImage(); //TODO
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Image getImage();
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}
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@@ -56,6 +56,62 @@ public interface SpritePixels
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*/
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int getHeight();
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/**
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* Gets the max width of the sprite image in pixels.
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*
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* @return the width
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*/
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int getMaxWidth();
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/**
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* Gets the max height of the sprite image in pixels.
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*
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* @return the height
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*/
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int getMaxHeight();
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/**
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* Gets the x offset of the sprite image in pixels.
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*
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* @return the offset
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*/
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int getOffsetX();
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/**
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* Gets the y offset of the sprite image in pixels.
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*
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* @return the offset
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*/
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int getOffsetY();
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/**
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* Sets the max width of the sprite image in pixels.
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*
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* @param maxWidth the width
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*/
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void setMaxWidth(int maxWidth);
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/**
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* Sets the max height of the sprite image in pixels.
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*
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* @param maxHeight the height
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*/
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void setMaxHeight(int maxHeight);
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/**
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* Sets the x offset of the sprite image in pixels.
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*
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* @param offsetX the offset
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*/
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void setOffsetX(int offsetX);
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/**
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* Sets the y offset of the sprite image in pixels.
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*
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* @param offsetY the offset
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*/
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void setOffsetY(int offsetY);
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/**
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* Gets an array of all pixels data in the sprite.
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*
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@@ -92,20 +148,4 @@ public interface SpritePixels
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* @param color target color
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*/
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void toBufferedOutline(BufferedImage img, int color);
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int getMaxWidth();
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void setMaxWidth(int maxWidth);
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int getMaxHeight();
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void setMaxHeight(int maxHeight);
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int getOffsetX();
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void setOffsetX(int offsetX);
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int getOffsetY();
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void setOffsetY(int offsetY);
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}
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@@ -0,0 +1,39 @@
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/*
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* Copyright (c) 2020 Abex
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.api.events;
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import net.runelite.api.Client;
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/**
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* Posted when the game world the client wants to connect to has changed
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* This is posted after the world ID and type have updated, but before a new
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* connection is established
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*
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* @see Client#getWorld()
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* @see Client#getWorldType()
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*/
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public class WorldChanged
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{
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}
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