project: bringup api - thank you blue!

This commit is contained in:
TheRealNull
2021-01-04 01:25:09 -05:00
parent c0127ef8f6
commit 02b856556c
23 changed files with 188 additions and 85 deletions

View File

@@ -2064,14 +2064,11 @@ public interface Client extends GameShell
List<String> getOutdatedScripts();
//TODO: Implement
void queueChangedVarp(int varp);
//TODO: Implement
VarbitComposition getVarbit(Integer id);
VarbitComposition getVarbit(int id);
Widget getWidget(int param1);
//TODO: Implement
Widget getScriptActiveWidget();
}

View File

@@ -36,5 +36,5 @@ public interface MainBufferProvider extends BufferProvider
*
* @return the loaded image
*/
Image getImage(); //TODO
Image getImage();
}

View File

@@ -56,6 +56,62 @@ public interface SpritePixels
*/
int getHeight();
/**
* Gets the max width of the sprite image in pixels.
*
* @return the width
*/
int getMaxWidth();
/**
* Gets the max height of the sprite image in pixels.
*
* @return the height
*/
int getMaxHeight();
/**
* Gets the x offset of the sprite image in pixels.
*
* @return the offset
*/
int getOffsetX();
/**
* Gets the y offset of the sprite image in pixels.
*
* @return the offset
*/
int getOffsetY();
/**
* Sets the max width of the sprite image in pixels.
*
* @param maxWidth the width
*/
void setMaxWidth(int maxWidth);
/**
* Sets the max height of the sprite image in pixels.
*
* @param maxHeight the height
*/
void setMaxHeight(int maxHeight);
/**
* Sets the x offset of the sprite image in pixels.
*
* @param offsetX the offset
*/
void setOffsetX(int offsetX);
/**
* Sets the y offset of the sprite image in pixels.
*
* @param offsetY the offset
*/
void setOffsetY(int offsetY);
/**
* Gets an array of all pixels data in the sprite.
*
@@ -92,20 +148,4 @@ public interface SpritePixels
* @param color target color
*/
void toBufferedOutline(BufferedImage img, int color);
int getMaxWidth();
void setMaxWidth(int maxWidth);
int getMaxHeight();
void setMaxHeight(int maxHeight);
int getOffsetX();
void setOffsetX(int offsetX);
int getOffsetY();
void setOffsetY(int offsetY);
}

View File

@@ -0,0 +1,39 @@
/*
* Copyright (c) 2020 Abex
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.api.events;
import net.runelite.api.Client;
/**
* Posted when the game world the client wants to connect to has changed
* This is posted after the world ID and type have updated, but before a new
* connection is established
*
* @see Client#getWorld()
* @see Client#getWorldType()
*/
public class WorldChanged
{
}