project: upstream
This commit is contained in:
239
runelite-api/src/main/java/com/openosrs/api/AnimationID.java
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239
runelite-api/src/main/java/com/openosrs/api/AnimationID.java
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package com.openosrs.api;
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//This is where Animation IDs should go that aren't found in RuneLite
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public class AnimationID extends net.runelite.api.AnimationID
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{
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// NPC animations
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public static final int TZTOK_JAD_MAGIC_ATTACK = 2656;
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public static final int TZTOK_JAD_RANGE_ATTACK = 2652;
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public static final int HELLHOUND_DEFENCE = 6566;
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public static final int FISHING_TRAILBLAZER_HARPOON_2 = 8785;
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public static final int CRYSTALLINE_RAT_DEATH = 8334;
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public static final int CRYSTALLINE_BAT_DEATH = 4917;
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public static final int CRYSTALLINE_WOLF_DEATH = 8335;
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public static final int CRYSTALLINE_SPIDER_DEATH = 8338;
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public static final int CRYSTALLINE_UNICORN_DEATH = 6377;
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public static final int CRYSTALLINE_DRAGON_DEATH = 92;
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public static final int CRYSTALLINE_BEAR_DEATH = 4929;
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public static final int CRYSTALLINE_DARK_BEAST_DEATH = 2733;
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public static final int CORRUPTED_SCORPION_DEATH = 6256;
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public static final int TABLET_TELEPORT = 4069;
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public static final int THIEVING_STALL = 832;
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public static final int PICKPOCKET_SUCCESS = 881;
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public static final int PULL_LEVER = 2140;
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public static final int STANDARD_PURPLE_TELEPORT = 714;
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public static final int ECTOPHIAL_TELEPORT = 878;
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public static final int FAIRY_RING_TELEPORT = 3265;
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public static final int SCROLL_TELEPORT = 3864;
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public static final int XERICS_TALISMAN_TELEPORT = 3865;
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public static final int WILDERNESS_OBELISK_TELEPORT = 3945;
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public static final int SEED_POD_TELEPORT = 4544;
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//block animations for players and perhaps npcs as well?
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public static final int BLOCK_DEFENDER = 4177;
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public static final int BLOCK_NO_SHIELD = 420;
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public static final int BLOCK_SHIELD = 1156;
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public static final int BLOCK_SWORD = 388;
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public static final int BLOCK_UNARMED = 424; // Same Animation as failed pickpocked
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public static final int NIGHTMARE_DEATH = 8612;
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public static final int LOW_LEVEL_MAGIC_ATTACK = 1162;
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public static final int HIGH_LEVEL_MAGIC_ATTACK = 1167;
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public static final int BLOWPIPE_ATTACK = 5061;
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// NPC animations
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public static final int BLACKJACK_KO = 838;
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// Fight Caves
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public static final int TZTOK_JAD_MELEE_ATTACK = 2655;
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public static final int TOK_XIL_RANGE_ATTACK = 2633;
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public static final int TOK_XIL_MELEE_ATTACK = 2628;
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public static final int KET_ZEK_MELEE_ATTACK = 2644;
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public static final int KET_ZEK_MAGE_ATTACK = 2647;
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public static final int MEJ_KOT_MELEE_ATTACK = 2637;
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public static final int MEJ_KOT_HEAL_ATTACK = 2639;
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// Vorkath
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public static final int VORKATH_WAKE_UP = 7950;
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public static final int VORKATH_DEATH = 7949;
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public static final int VORKATH_SLASH_ATTACK = 7951;
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public static final int VORKATH_ATTACK = 7952;
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public static final int VORKATH_FIRE_BOMB_OR_SPAWN_ATTACK = 7960;
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public static final int VORKATH_ACID_ATTACK = 7957;
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// Tekton
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public static final int TEKTON_ANVIL = 7475;
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public static final int TEKTON_AUTO1 = 7482;
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public static final int TEKTON_AUTO2 = 7483;
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public static final int TEKTON_AUTO3 = 7484;
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public static final int TEKTON_FAST_AUTO1 = 7478;
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public static final int TEKTON_FAST_AUTO2 = 7488;
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public static final int TEKTON_ENRAGE_AUTO1 = 7492;
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public static final int TEKTON_ENRAGE_AUTO2 = 7493;
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public static final int TEKTON_ENRAGE_AUTO3 = 7494;
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// Hydra
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public static final int HYDRA_WALKING = 8232;
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public static final int HYDRA_IDLE = 8233;
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public static final int HYDRA_POISON_1 = 8234;
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public static final int HYDRA_RANGED_1 = 8235;
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public static final int HYDRA_MAGIC_1 = 8236;
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public static final int HYDRA_1_1 = 8237;
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public static final int HYDRA_1_2 = 8238;
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public static final int HYDRA_LIGHTNING = 8241;
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public static final int HYDRA_RANGED_2 = 8242;
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public static final int HYDRA_MAGIC_2 = 8243;
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public static final int HYDRA_2_1 = 8244;
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public static final int HYDRA_2_2 = 8245;
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public static final int HYDRA_FIRE = 8248;
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public static final int HYDRA_RANGED_3 = 8249;
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public static final int HYDRA_MAGIC_3 = 8250;
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public static final int HYDRA_3_1 = 8251;
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public static final int HYDRA_3_2 = 8252;
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public static final int HYDRA_MAGIC_4 = 8254;
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public static final int HYDRA_POISON_4 = 8254;
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public static final int HYDRA_RANGED_4 = 8255;
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public static final int HYDRA_RANGED_OR_POISON_ATTACK = 8256;
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public static final int HYDRA_4_1 = 8257;
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public static final int HYDRA_4_2 = 8258;
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// Inferno animations
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public static final int JAL_NIB = 7574;
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public static final int JAL_MEJRAH = 7578;
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public static final int JAL_MEJRAH_STAND = 7577;
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public static final int JAL_AK_RANGE_ATTACK = 7581;
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public static final int JAL_AK_MELEE_ATTACK = 7582;
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public static final int JAL_AK_MAGIC_ATTACK = 7583;
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public static final int JAL_IMKOT = 7597;
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public static final int JAL_XIL_MELEE_ATTACK = 7604;
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public static final int JAL_XIL_RANGE_ATTACK = 7605;
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public static final int JAL_ZEK_MAGE_ATTACK = 7610;
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public static final int JAL_ZEK_MELEE_ATTACK = 7612;
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public static final int JALTOK_JAD_MELEE_ATTACK = 7590;
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public static final int JALTOK_JAD_MAGE_ATTACK = 7592;
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public static final int JALTOK_JAD_RANGE_ATTACK = 7593;
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public static final int TZKAL_ZUK = 7566;
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public static final int JAL_MEJJAK = 2858;
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// General Graardor
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public static final int MINION_AUTO1 = 6154;
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public static final int MINION_AUTO2 = 6156;
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public static final int MINION_AUTO3 = 7071;
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public static final int MINION_AUTO4 = 7073;
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public static final int GENERAL_AUTO1 = 7018;
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public static final int GENERAL_AUTO2 = 7020;
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public static final int GENERAL_AUTO3 = 7021;
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// Kr'il Tsutsaroth
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public static final int ZAMMY_GENERIC_AUTO = 64;
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public static final int KRIL_AUTO = 6948;
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public static final int KRIL_SPEC = 6950;
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public static final int ZAKL_AUTO = 7077;
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public static final int BALFRUG_AUTO = 4630;
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// Commander Zilyana
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public static final int ZILYANA_MELEE_AUTO = 6964;
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public static final int ZILYANA_AUTO = 6967;
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public static final int ZILYANA_SPEC = 6970;
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public static final int STARLIGHT_AUTO = 6376;
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public static final int BREE_AUTO = 7026;
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public static final int GROWLER_AUTO = 7037;
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// Kree'arra
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public static final int KREE_RANGED = 6978;
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public static final int SKREE_AUTO = 6955;
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public static final int GEERIN_AUTO = 6956;
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public static final int GEERIN_FLINCH = 6958;
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public static final int KILISA_AUTO = 6957;
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// Vetion
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public static final int VETION_EARTHQUAKE = 5507;
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// Zulrah
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public static final int ZULRAH_DEATH = 5804;
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public static final int ZULRAH_PHASE = 5072;
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//Dagannoth Kings
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public static final int DAG_REX = 2853;
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public static final int DAG_PRIME = 2854;
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public static final int DAG_SUPREME = 2855;
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// Lizardman shaman
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public static final int LIZARDMAN_SHAMAN_SPAWN = 7157;
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public static final int LIZARDMAN_SHAMAN_SPAWN_EXPLOSION = 7159;
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// Cerberus
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public static final int CERBERUS_MAGIC_ATTACK = 4489;
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public static final int CERBERUS_RANGED_ATTACK = 4490;
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public static final int CERBERUS_MELEE_ATTACK = 4491;
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public static final int CERBERUS_LAVA_ATTACK = 4493;
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public static final int CERBERUS_SUMMON_GHOSTS = 4494;
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// Gauntlet Hunleff
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public static final int HUNLEFF_TRAMPLE = 8420;
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public static final int HUNLEFF_ATTACK = 8419;
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public static final int HUNLEFF_TORNADO = 8418;
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public static final int HUNLLEF_SWITCH_TO_MAGIC = 8754;
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public static final int HUNLLEF_SWITCH_TO_RANGED = 8755;
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//Zalcano
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public static final int ZALCANO_KNOCKED_DOWN = 8437;
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public static final int ZALCANO_WAKEUP = 8439;
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public static final int ZALCANO_ROCK_GLOWING = 8448;
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// Theatre of Blood - Sugadinti Maiden
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public static final int SUGADINTI_MAIDEN_BLOOD_SPLAT_ATTACK = 8091;
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public static final int SUGADINTI_MAIDEN_MAGIC_ATTACK = 8092;
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public static final int SUGADINTI_MAIDEN_DEATH = 8094;
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// Theatre of Blood - Pestilent Bloat
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public static final int BLOAT_SLEEP = 8082;
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// Theatre of Blood - Sotetseg
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public static final int SOTETSEG_MELEE_ATTACK = 8138;
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public static final int SOTETSEG_REGULAR_PROJECTILE_ATTACK = 8139;
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// Theatre of Blood - Verzik Vitur
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public static final int VERZIK_PHASE_1_MAGIC_ATTACK = 8109;
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public static final int VERZIK_PHASE_1_MAGIC_ATTACK_CHANNEL = 8110;
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public static final int VERZIK_CHANGE_TO_PHASE_2 = 8111;
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public static final int VERZIK_PHASE_2_MAGIC_ATTACK = 8114;
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public static final int VERZIK_PHASE_2_BELLY_FLOP_ATTACK_1 = 8116;
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public static final int VERZIK_PHASE_2_HEALING_CHANNEL = 8117;
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public static final int VERZIK_PHASE_2_BELLY_FLOP_ATTACK_2 = 8118;
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public static final int VERZIK_CHANGE_TO_PHASE_3 = 8119;
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public static final int VERZIK_PHASE_3_MELEE_ATTACK = 8123;
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public static final int VERZIK_PHASE_3_MAGIC_ATTACK = 8124;
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public static final int VERZIK_PHASE_3_RANGED_ATTACK = 8125;
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public static final int VERZIK_PHASE_3_GREEN_POOL_ATTACK = 8126;
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public static final int VERZIK_PHASE_3_WEB_ATTACK = 8127;
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public static final int VERZIK_DEATH_1 = 8128;
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public static final int VERZIK_DEATH_2 = 8129;
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// The Nightmare of Ashihama
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public static final int NIGHTMARE_SPAWN_SLEEPWALKERS = 8572;
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public static final int NIGHTMARE_FLOATY = 8592;
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public static final int NIGHTMARE_WALKING = 8592;
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public static final int NIGHTMARE_IDLE = 8593;
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public static final int NIGHTMARE_MELEE_ATTACK = 8594;
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public static final int NIGHTMARE_MAGIC_ATTACK = 8595;
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public static final int NIGHTMARE_RANGED_ATTACK = 8596;
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public static final int NIGHTMARE_SURGE_ATTACK = 8597;
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public static final int NIGHTMARE_GHOST_AOE_ATTACK = 8598;
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public static final int NIGHTMARE_CURSE_PRAYERS_ATTACK = 8599;
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public static final int NIGHTMARE_SPAWN_INFECTIOUS_SPORES = 8600;
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public static final int NIGHTMARE_SPAWN_ROOM_SECTION_FLOWERS = 8601;
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public static final int NIGHTMARE_CHANNEL_DEVASTATING_ATTACK = 8604;
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public static final int NIGHTMARE_SWITCH_TO_DEVIL_PHASE = 8605;
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public static final int NIGHTMARE_PARASITE_ATTACK = 8606;
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public static final int NIGHTMARE_JUMP_DOWN = 8607;
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public static final int NIGHTMARE_SINK_DOWN = 8608;
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public static final int NIGHTMARE_JUMP_UP = 8609;
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public static final int NIGHTMARE_JUMP_UP_2 = 8610;
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public static final int NIGHTMARE_WAKE_UP = 8611;
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}
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