/*
 * Copyright (c) 2016-2017, Adam <Adam@sigterm.info>
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * 1. Redistributions of source code must retain the above copyright notice, this
 *    list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
 * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package net.runelite.api;

import net.runelite.api.model.Triangle;
import net.runelite.api.model.Vertex;
import java.util.List;

/**
 * Represents the model of an object.
 */
public interface Model extends Renderable
{
	/**
	 * Gets a list of all vertices of the model.
	 *
	 * @return the vertices
	 */
	List<Vertex> getVertices();

	/**
	 * Gets a list of all triangles of the model.
	 *
	 * @return the triangle
	 */
	List<Triangle> getTriangles();

	int getVerticesCount();

	int[] getVerticesX();

	int[] getVerticesY();

	int[] getVerticesZ();

	int getTrianglesCount();

	int[] getTrianglesX();

	int[] getTrianglesY();

	int[] getTrianglesZ();

	int[] getFaceColors1();

	int[] getFaceColors2();

	int[] getFaceColors3();

	byte[] getTriangleTransparencies();

	int getSceneId();
	void setSceneId(int sceneId);

	int getBufferOffset();
	void setBufferOffset(int bufferOffset);

	int getUvBufferOffset();
	void setUvBufferOffset(int bufferOffset);

	int getModelHeight();

	void calculateBoundsCylinder();

	byte[] getFaceRenderPriorities();

	int getRadius();

	short[] getFaceTextures();

	float[][] getFaceTextureUCoordinates();
	float[][] getFaceTextureVCoordinates();

	void calculateExtreme(int orientation);

	int getCenterX();
	int getCenterY();
	int getCenterZ();
	int getExtremeX();
	int getExtremeY();
	int getExtremeZ();

	int getXYZMag();
	boolean isClickable();
	
	void drawFace(int face);
}
