/*
 * Copyright (c) 2017, Adam <Adam@sigterm.info>
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * 1. Redistributions of source code must retain the above copyright notice, this
 *    list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
 * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package net.runelite.api;

/**
 * Represents the model of a tile in the current scene.
 */
public interface SceneTileModel
{
	/**
	 * Gets the underlay color of the tile.
	 *
	 * @return the underlay color
	 */
	int getModelUnderlay();

	/**
	 * Gets the overlay color of the tile.
	 *
	 * @return the overlay color
	 */
	int getModelOverlay();

	/**
	 * Gets the shape mask type.
	 *
	 * @return the shape mask
	 */
	int getShape();

	/**
	 * Gets the rotation of the tile.
	 *
	 * @return the rotation
	 */
	int getRotation();

	int[] getFaceX();

	int[] getFaceY();

	int[] getFaceZ();

	int[] getVertexX();

	int[] getVertexY();

	int[] getVertexZ();

	int[] getTriangleColorA();

	int[] getTriangleColorB();

	int[] getTriangleColorC();

	int[] getTriangleTextureId();

	int getBufferOffset();
	void setBufferOffset(int bufferOffset);

	int getUvBufferOffset();
	void setUvBufferOffset(int bufferOffset);

	int getBufferLen();
	void setBufferLen(int bufferLen);

	int getUnderlaySwColor();

	void setUnderlaySwColor(int color);

	int getUnderlaySeColor();

	void setUnderlaySeColor(int color);

	int getUnderlayNeColor();

	void setUnderlayNeColor(int color);

	int getUnderlayNwColor();

	void setUnderlayNwColor(int color);

	int getOverlaySwColor();

	void setOverlaySwColor(int color);

	int getOverlaySeColor();

	void setOverlaySeColor(int color);

	int getOverlayNeColor();

	void setOverlayNeColor(int color);

	int getOverlayNwColor();

	void setOverlayNwColor(int color);
}
