/* * Copyright (c) 2016-2017, Adam * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package net.runelite.cache.definitions; import lombok.Data; @Data public class SpriteDefinition { private int id; private int frame; private int offsetX; private int offsetY; private int width; private int height; private int[] pixels; private int maxWidth; private int maxHeight; public transient byte[] pixelIdx; public transient int[] palette; public void normalize() { if (this.width != this.maxWidth || this.height != this.maxHeight) { byte[] var1 = new byte[this.maxWidth * this.maxHeight]; int var2 = 0; for (int var3 = 0; var3 < this.height; ++var3) { for (int var4 = 0; var4 < this.width; ++var4) { var1[var4 + (var3 + this.offsetY) * this.maxWidth + this.offsetX] = this.pixelIdx[var2++]; } } this.pixelIdx = var1; this.width = this.maxWidth; this.height = this.maxHeight; this.offsetX = 0; this.offsetY = 0; } } }