333 lines
8.7 KiB
Elixir
333 lines
8.7 KiB
Elixir
defmodule Odinsea.Game.Events.OlaOla do
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@moduledoc """
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Ola Ola Event - Portal guessing game (similar to Survival but with portals).
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Ported from Java `server.events.MapleOla`.
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## Gameplay
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- 3 stages with random correct portals
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- Players must guess which portal leads forward
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- Wrong portals send players back or eliminate them
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- Fastest to finish wins
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## Maps
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- Stage 1: 109030001 (5 portals: ch00-ch04)
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- Stage 2: 109030002 (8 portals: ch00-ch07)
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- Stage 3: 109030003 (16 portals: ch00-ch15)
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## Win Condition
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- Reach the finish map by choosing correct portals
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- First to finish gets best prize, all finishers get prize
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"""
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alias Odinsea.Game.Event
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alias Odinsea.Game.Timer.EventTimer
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alias Odinsea.Game.Character
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require Logger
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# ============================================================================
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# Types
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# ============================================================================
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@typedoc "OlaOla event state"
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@type t :: %__MODULE__{
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base: Event.t(),
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stages: [non_neg_integer()], # Correct portal indices for each stage
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time_started: integer() | nil,
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event_duration: non_neg_integer(),
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schedules: [reference()]
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}
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defstruct [
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:base,
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stages: [0, 0, 0], # Will be randomized on start
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time_started: nil,
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event_duration: 360_000, # 6 minutes
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schedules: []
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]
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# ============================================================================
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# Constants
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# ============================================================================
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@map_ids [109030001, 109030002, 109030003]
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@event_duration 360_000 # 6 minutes in ms
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# Stage configurations
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@stage_config [
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%{map: 109030001, portals: 5, prefix: "ch"}, # Stage 1: 5 portals
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%{map: 109030002, portals: 8, prefix: "ch"}, # Stage 2: 8 portals
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%{map: 109030003, portals: 16, prefix: "ch"} # Stage 3: 16 portals
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]
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# ============================================================================
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# Event Implementation
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# ============================================================================
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@doc """
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Creates a new OlaOla event for the given channel.
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"""
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def new(channel_id) do
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base = Event.new(:ola_ola, channel_id, @map_ids)
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%__MODULE__{
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base: base,
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stages: [0, 0, 0],
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time_started: nil,
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event_duration: @event_duration,
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schedules: []
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}
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end
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@doc """
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Returns the map IDs for this event type.
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"""
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def map_ids, do: @map_ids
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@doc """
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Resets the event state for a new game.
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"""
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def reset(%__MODULE__{} = event) do
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# Cancel existing schedules
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cancel_schedules(event)
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base = %{event.base | is_running: true, player_count: 0}
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%__MODULE__{
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event |
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base: base,
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stages: [0, 0, 0],
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time_started: nil,
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schedules: []
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}
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end
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@doc """
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Cleans up the event after it ends.
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Randomizes correct portals for next game.
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"""
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def unreset(%__MODULE__{} = event) do
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cancel_schedules(event)
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# Randomize correct portals for each stage
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stages = [
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random_stage_portal(0), # Stage 1: 0-4
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random_stage_portal(1), # Stage 2: 0-7
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random_stage_portal(2) # Stage 3: 0-15
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]
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# Hack check: stage 1 portal 2 is inaccessible
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stages = if Enum.at(stages, 0) == 2 do
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List.replace_at(stages, 0, 3)
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else
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stages
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end
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# Open entry portal
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set_portal_state(event, "join00", true)
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base = %{event.base | is_running: false, player_count: 0}
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%__MODULE__{
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event |
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base: base,
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stages: stages,
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time_started: nil,
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schedules: []
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}
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end
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@doc """
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Called when a player finishes (reaches end map).
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Gives prize and achievement.
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"""
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def finished(%__MODULE__{} = event, character) do
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Logger.info("Player #{character.name} finished Ola Ola event!")
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# Give prize
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Event.give_prize(character)
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# Give achievement (ID 21)
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Character.finish_achievement(character, 21)
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:ok
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end
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@doc """
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Called when a player loads into an event map.
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Sends clock if timer is running.
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"""
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def on_map_load(%__MODULE__{} = event, character) do
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if is_timer_started(event) do
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time_left = get_time_left(event)
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Logger.debug("Sending Ola Ola clock to #{character.name}: #{div(time_left, 1000)}s remaining")
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end
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:ok
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end
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@doc """
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Starts the Ola Ola event gameplay.
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"""
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def start_event(%__MODULE__{} = event) do
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Logger.info("Starting Ola Ola event on channel #{event.base.channel_id}")
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now = System.system_time(:millisecond)
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# Close entry portal
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set_portal_state(event, "join00", false)
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# Broadcast start
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Event.broadcast_to_event(event.base, :event_started)
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Event.broadcast_to_event(event.base, {:clock, div(@event_duration, 1000)})
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Event.broadcast_to_event(event.base, {:server_notice, "The portal has now opened. Press the up arrow key at the portal to enter."})
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Event.broadcast_to_event(event.base, {:server_notice, "Fall down once, and never get back up again! Get to the top without falling down!"})
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# Schedule event end
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end_ref = EventTimer.schedule(
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fn -> end_event(event) end,
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@event_duration
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)
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%__MODULE__{
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event |
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time_started: now,
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schedules: [end_ref]
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}
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end
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@doc """
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Checks if a character chose the correct portal for their current stage.
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## Parameters
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- event: The OlaOla event state
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- portal_name: The portal name (e.g., "ch00", "ch05")
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- map_id: Current map ID
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## Returns
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- true if correct portal
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- false if wrong portal
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"""
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def correct_portal?(%__MODULE__{stages: stages}, portal_name, map_id) do
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# Get stage index from map ID
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stage_index = get_stage_index(map_id)
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if stage_index == nil do
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false
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else
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# Get correct portal for this stage
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correct = Enum.at(stages, stage_index)
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# Format correct portal name
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correct_name = format_portal_name(correct)
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portal_name == correct_name
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end
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end
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@doc """
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Gets the correct portal name for a stage.
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"""
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def get_correct_portal(%__MODULE__{stages: stages}, stage_index) when stage_index in 0..2 do
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correct = Enum.at(stages, stage_index)
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format_portal_name(correct)
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end
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def get_correct_portal(_, _), do: nil
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@doc """
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Checks if the timer has started.
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"""
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def is_timer_started(%__MODULE__{time_started: nil}), do: false
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def is_timer_started(%__MODULE__{}), do: true
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@doc """
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Gets the total event duration in milliseconds.
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"""
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def get_time(%__MODULE__{event_duration: duration}), do: duration
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@doc """
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Gets the time remaining in milliseconds.
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"""
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def get_time_left(%__MODULE__{time_started: nil}), do: @event_duration
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def get_time_left(%__MODULE__{time_started: started, event_duration: duration}) do
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elapsed = System.system_time(:millisecond) - started
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max(0, duration - elapsed)
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end
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@doc """
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Gets the current stage (0-2) for a map ID.
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"""
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def get_stage_index(map_id) do
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Enum.find_index(@map_ids, &(&1 == map_id))
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end
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@doc """
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Gets the stage configuration.
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"""
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def stage_config, do: @stage_config
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@doc """
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Handles a player attempting to use a portal.
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Returns {:ok, destination_map} for correct portal, :error for wrong portal.
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"""
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def attempt_portal(%__MODULE__{} = event, portal_name, current_map_id) do
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if correct_portal?(event, portal_name, current_map_id) do
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# Correct portal - advance to next stage
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stage = get_stage_index(current_map_id)
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if stage < 2 do
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next_map = Enum.at(@map_ids, stage + 1)
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{:ok, next_map}
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else
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# Finished all stages
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{:finished, 109050000} # Finish map
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end
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else
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# Wrong portal - fail
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:error
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end
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end
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# ============================================================================
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# Private Functions
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# ============================================================================
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defp random_stage_portal(stage_index) do
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portal_count = Enum.at(@stage_config, stage_index).portals
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:rand.uniform(portal_count) - 1 # 0-based
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end
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defp format_portal_name(portal_num) do
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# Format as ch00, ch01, etc.
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if portal_num < 10 do
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"ch0#{portal_num}"
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else
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"ch#{portal_num}"
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end
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end
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defp cancel_schedules(%__MODULE__{schedules: schedules} = event) do
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Enum.each(schedules, fn ref ->
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EventTimer.cancel(ref)
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end)
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%{event | schedules: []}
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end
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defp set_portal_state(%__MODULE__{}, _portal_name, _state) do
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# In real implementation, update map portal state
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:ok
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end
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defp end_event(%__MODULE__{} = event) do
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Logger.info("Ola Ola event ended on channel #{event.base.channel_id}")
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# Warp out all remaining players
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# In real implementation, get all players on event maps and warp them
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# Unreset event
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unreset(event)
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end
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end
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