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odinsea-elixir/lib/odinsea/constants/game.ex
2026-02-14 23:12:33 -07:00

386 lines
8.0 KiB
Elixir

defmodule Odinsea.Constants.Game do
@moduledoc """
Game constants ported from Java GameConstants.
These define gameplay mechanics, limits, and rates.
"""
# Character limits
@max_level 250
@max_ap 999
@max_hp_mp 999_999
@base_max_hp 50
@base_max_mp 50
# Inventory limits
@max_inventory_slots 128
@equip_slots 96
@use_slots 96
@setup_slots 96
@etc_slots 96
@cash_slots 96
# Meso limits
@max_meso 9_999_999_999
@max_storage_meso 9_999_999_999
# Guild limits
@max_guild_name_length 12
@max_guild_members 100
# Party limits
@max_party_members 6
@max_expedition_members 30
# GMS specific flag
@gms true
@doc """
Returns the maximum character level.
"""
def max_level, do: @max_level
@doc """
Returns the maximum AP.
"""
def max_ap, do: @max_ap
@doc """
Returns the maximum HP/MP.
"""
def max_hp_mp, do: @max_hp_mp
@doc """
Returns the base max HP for new characters.
"""
def base_max_hp, do: @base_max_hp
@doc """
Returns the base max MP for new characters.
"""
def base_max_mp, do: @base_max_mp
@doc """
Returns the max inventory slots per type.
"""
def max_inventory_slots, do: @max_inventory_slots
def equip_slots, do: @equip_slots
def use_slots, do: @use_slots
def setup_slots, do: @setup_slots
def etc_slots, do: @etc_slots
def cash_slots, do: @cash_slots
@doc """
Returns the max meso a character can hold.
"""
def max_meso, do: @max_meso
@doc """
Returns the max meso in storage.
"""
def max_storage_meso, do: @max_storage_meso
@doc """
Returns true if this is a GMS server.
"""
def gms?, do: @gms
@doc """
Returns the rates from configuration.
"""
def rates do
Application.get_env(:odinsea, :rates, [])
end
@doc """
Returns the EXP rate.
"""
def exp_rate do
rates()[:exp] || 1
end
@doc """
Returns the meso rate.
"""
def meso_rate do
rates()[:meso] || 1
end
@doc """
Returns the drop rate.
"""
def drop_rate do
rates()[:drop] || 1
end
# Job classification helpers
@doc """
Returns true if the job is a beginner job.
"""
def beginner?(job), do: div(job, 1000) == 0 && rem(job, 100) == 0
@doc """
Returns true if the job is a warrior class.
"""
def warrior?(job), do: div(job, 100) == 1
@doc """
Returns true if the job is a magician class.
"""
def magician?(job), do: div(job, 100) == 2
@doc """
Returns true if the job is a bowman class.
"""
def bowman?(job), do: div(job, 100) == 3
@doc """
Returns true if the job is a thief class.
"""
def thief?(job), do: div(job, 100) == 4
@doc """
Returns true if the job is a pirate class.
"""
def pirate?(job), do: div(job, 100) == 5 || div(job, 100) == 51 || div(job, 100) == 52
@doc """
Returns true if the job is a resistance class.
"""
def resistance?(job), do: div(job, 1000) == 3
@doc """
Returns true if the job is a cygnus class.
"""
def cygnus?(job), do: div(job, 1000) == 1
@doc """
Returns true if the job is an aran.
"""
def aran?(job), do: div(job, 100) == 21
@doc """
Returns true if the job is an evan.
"""
def evan?(job), do: div(job, 100) == 22 || job == 2001
@doc """
Returns the job name for a given job ID.
"""
def job_name(job) do
case job do
0 -> "Beginner"
100 -> "Warrior"
110 -> "Fighter"
120 -> "Page"
130 -> "Spearman"
111 -> "Crusader"
121 -> "Knight"
131 -> "Dragon Knight"
112 -> "Hero"
122 -> "Paladin"
132 -> "Dark Knight"
200 -> "Magician"
210 -> "Wizard (F/P)"
220 -> "Wizard (I/L)"
230 -> "Cleric"
211 -> "Mage (F/P)"
221 -> "Mage (I/L)"
231 -> "Bishop"
212 -> "Arch Mage (F/P)"
222 -> "Arch Mage (I/L)"
232 -> "Arch Mage"
300 -> "Bowman"
310 -> "Hunter"
320 -> "Crossbowman"
311 -> "Ranger"
321 -> "Sniper"
312 -> "Bowmaster"
322 -> "Marksman"
400 -> "Thief"
410 -> "Assassin"
420 -> "Bandit"
411 -> "Hermit"
421 -> "Chief Bandit"
412 -> "Night Lord"
422 -> "Shadower"
500 -> "Pirate"
510 -> "Brawler"
520 -> "Gunslinger"
511 -> "Marauder"
521 -> "Outlaw"
512 -> "Buccaneer"
522 -> "Corsair"
1000 -> "Noblesse"
1100 -> "Dawn Warrior"
1200 -> "Blaze Wizard"
1300 -> "Wind Archer"
1400 -> "Night Walker"
1500 -> "Thunder Breaker"
2000 -> "Legend"
2100 -> "Aran"
2001 -> "Evan"
2002 -> "Mercedes"
_ -> "Unknown"
end
end
# =============================================================================
# Skill & Attack Constants (for Anti-Cheat)
# =============================================================================
@doc """
Returns the attack delay for a skill (in ticks).
Used for speed hack detection.
"""
def get_attack_delay(skill_id) do
if skill_id == 0 do
# Normal attack delay
300
else
# Get from skill data or use default
get_skill_delay(skill_id) || 300
end
end
@doc """
Returns the skill damage percentage.
"""
def get_skill_damage(skill_id) do
# Default skill damage, would be loaded from WZ in production
case skill_id do
0 -> 100
# Common skills
1000 -> 40
1009 -> 3000
1020 -> 1
# Warrior
1001004 -> 150
1001005 -> 200
1101006 -> 180
# Mage
2001008 -> 120
2101004 -> 130
2201004 -> 130
# Bowman
3101005 -> 150
3201005 -> 150
# Thief
4001334 -> 130
4101005 -> 140
4201005 -> 140
# Pirate
5001002 -> 160
5101004 -> 150
5201004 -> 150
# Aran
21000002 -> 180
21100001 -> 190
_ -> 100
end
end
@doc """
Returns the attack range for a skill.
"""
def get_attack_range(skill_id) do
case skill_id do
0 -> 100
# Ranged skills
3101005 -> 500
3201005 -> 500
4001334 -> 250
4101005 -> 250
4121007 -> 300
4201005 -> 150
4221007 -> 600
# Melee skills
_ -> 150
end
end
@doc """
Returns true if skill is a Mu Lung Dojo skill.
"""
def is_mulung_skill?(skill_id) do
skill_id >= 10001000 && skill_id < 10002000
end
@doc """
Returns true if skill is a Pyramid skill.
"""
def is_pyramid_skill?(skill_id) do
skill_id >= 1020 && skill_id <= 1022
end
@doc """
Returns true if skill has no delay.
"""
def is_no_delay_skill?(skill_id) do
# Skills that bypass attack delay checks
skill_id in [3101005, 1009, 1020]
end
@doc """
Returns true if skill is a magic charge skill.
"""
def is_magic_charge_skill?(skill_id) do
skill_id in [2121001, 2221001, 2321001]
end
@doc """
Returns true if skill is an event skill.
"""
def is_event_skill?(skill_id) do
# Skills only usable in specific event maps
skill_id >= 90001000 && skill_id < 90002000
end
@doc """
Returns the linked Aran skill (for skill linking).
"""
def get_linked_aran_skill(skill_id) do
# Handle Aran skill linking
if div(skill_id, 10000) == 21 do
# Convert Aran skills to regular warrior equivalents for linking
base = rem(skill_id, 10000)
cond do
base == 1005 -> 1101005
base == 1004 -> 1101006
true -> skill_id
end
else
skill_id
end
end
# =============================================================================
# Private Helpers
# =============================================================================
defp get_skill_delay(skill_id) do
case skill_id do
0 -> 300
1000 -> 600
1004 -> 600
1005 -> 900
1001004 -> 960
1001005 -> 1260
1101006 -> 1050
2001008 -> 810
2101004 -> 810
2201004 -> 810
3101005 -> 840
3201005 -> 840
4001334 -> 600
4101005 -> 720
4201005 -> 720
5001002 -> 600
5101004 -> 660
5201004 -> 660
_ -> nil
end
end
end