182 lines
5.6 KiB
Elixir
182 lines
5.6 KiB
Elixir
defmodule Odinsea.Channel.Handler.MonsterCarnival do
|
|
@moduledoc """
|
|
Handles Monster Carnival (CPQ - Carnival Party Quest) operations.
|
|
|
|
Ported from: src/handling/channel/handler/MonsterCarnivalHandler.java
|
|
|
|
CPQ is a PvP-style party quest where two parties compete:
|
|
- Summon monsters to send to the opposing team
|
|
- Use debuff skills on the opposing team
|
|
- Deploy guardians for defense
|
|
|
|
## Tabs
|
|
- 0: Summon monsters
|
|
- 1: Use debuff skills
|
|
- 2: Summon guardians
|
|
|
|
## Main Handlers
|
|
- handle_monster_carnival/2 - All CPQ operations
|
|
"""
|
|
|
|
require Logger
|
|
|
|
alias Odinsea.Net.Packet.In
|
|
alias Odinsea.Game.Character
|
|
alias Odinsea.Channel.Packets
|
|
|
|
# ============================================================================
|
|
# CPQ Operations
|
|
# ============================================================================
|
|
|
|
@doc """
|
|
Handles all Monster Carnival operations (CP_MONSTER_CARNIVAL / 0x125).
|
|
|
|
Tabs:
|
|
- 0: Summon monsters (mob list index)
|
|
- 1: Use debuff skills (skill list index)
|
|
- 2: Summon guardians (guardian index)
|
|
|
|
Reference: MonsterCarnivalHandler.MonsterCarnival()
|
|
"""
|
|
def handle_monster_carnival(packet, client_pid) do
|
|
case Character.get_state_by_client(client_pid) do
|
|
{:ok, character_id, char_state} ->
|
|
# Check if in carnival party
|
|
if char_state.carnival_party == nil do
|
|
Logger.debug("Monster Carnival rejected: character #{character_id} not in carnival party")
|
|
send(client_pid, {:send_packet, Packets.enable_actions()})
|
|
:ok
|
|
else
|
|
tab = In.decode_byte(packet)
|
|
num = In.decode_int(packet)
|
|
|
|
handle_carnival_tab(tab, num, client_pid, character_id, char_state)
|
|
end
|
|
|
|
{:error, reason} ->
|
|
Logger.warn("Failed to handle monster carnival: #{inspect(reason)}")
|
|
end
|
|
end
|
|
|
|
# ============================================================================
|
|
# Tab Handlers
|
|
# ============================================================================
|
|
|
|
# Tab 0: Summon monsters
|
|
defp handle_carnival_tab(0, num, client_pid, character_id, char_state) do
|
|
map_id = char_state.map
|
|
team = char_state.carnival_party.team
|
|
available_cp = char_state.carnival_party.available_cp
|
|
|
|
# TODO: Get mob list for map
|
|
# mobs = Map.get_mobs_to_spawn(map_id)
|
|
|
|
# TODO: Validate num is valid index
|
|
# TODO: Check available CP >= mob_cost
|
|
|
|
# If valid:
|
|
# - Spawn monster for opposing team
|
|
# - Deduct CP
|
|
# - Update CP displays
|
|
# - Broadcast summon message
|
|
|
|
Logger.debug("CPQ summon mob: index #{num}, team #{team}, map #{map_id}, character #{character_id}")
|
|
|
|
# Send enable actions (success or failure)
|
|
send(client_pid, {:send_packet, Packets.enable_actions()})
|
|
:ok
|
|
end
|
|
|
|
# Tab 1: Use debuff skills
|
|
defp handle_carnival_tab(1, num, client_pid, character_id, char_state) do
|
|
map_id = char_state.map
|
|
team = char_state.carnival_party.team
|
|
available_cp = char_state.carnival_party.available_cp
|
|
|
|
# TODO: Get skill list for map
|
|
# skills = Map.get_skill_ids(map_id)
|
|
|
|
# TODO: Validate num is valid index
|
|
# TODO: Get skill from MapleCarnivalFactory
|
|
# TODO: Check available CP >= skill.cp_loss
|
|
|
|
# If valid:
|
|
# - Apply debuff to opposing team
|
|
# - Deduct CP
|
|
# - Update CP displays
|
|
# - Broadcast skill usage
|
|
|
|
Logger.debug("CPQ debuff: index #{num}, team #{team}, map #{map_id}, character #{character_id}")
|
|
|
|
# Send enable actions (success or failure)
|
|
send(client_pid, {:send_packet, Packets.enable_actions()})
|
|
:ok
|
|
end
|
|
|
|
# Tab 2: Summon guardians
|
|
defp handle_carnival_tab(2, num, client_pid, character_id, char_state) do
|
|
map_id = char_state.map
|
|
team = char_state.carnival_party.team
|
|
available_cp = char_state.carnival_party.available_cp
|
|
|
|
# TODO: Get guardian skill from MapleCarnivalFactory
|
|
# skill = MapleCarnivalFactory.getGuardian(num)
|
|
|
|
# TODO: Check available CP >= skill.cp_loss
|
|
|
|
# If valid:
|
|
# - Spawn carnival reactor (guardian)
|
|
# - Deduct CP
|
|
# - Update CP displays
|
|
# - Broadcast summon message
|
|
|
|
Logger.debug("CPQ guardian: index #{num}, team #{team}, map #{map_id}, character #{character_id}")
|
|
|
|
# Send enable actions (success or failure)
|
|
send(client_pid, {:send_packet, Packets.enable_actions()})
|
|
:ok
|
|
end
|
|
|
|
# Unknown tab
|
|
defp handle_carnival_tab(tab, num, client_pid, character_id, _char_state) do
|
|
Logger.warning("Unknown CPQ tab #{tab} (num #{num}) from character #{character_id}")
|
|
send(client_pid, {:send_packet, Packets.enable_actions()})
|
|
:ok
|
|
end
|
|
|
|
# ============================================================================
|
|
# CP Management
|
|
# ============================================================================
|
|
|
|
@doc """
|
|
Updates CP display for a player.
|
|
|
|
party_cp: true = show party CP, false = show personal CP
|
|
"""
|
|
def update_cp(client_pid, available_cp, total_cp, team, party_cp \\ false) do
|
|
# TODO: Build CP update packet
|
|
# packet = Packets.cp_update(available_cp, total_cp, team, party_cp)
|
|
# send(client_pid, {:send_packet, packet})
|
|
:ok
|
|
end
|
|
|
|
@doc """
|
|
Broadcasts player summoned message to map.
|
|
"""
|
|
def broadcast_summon(map_id, player_name, tab, num) do
|
|
# TODO: Build summon broadcast packet
|
|
# packet = Packets.player_summoned(player_name, tab, num)
|
|
# Map.broadcast_packet(map_id, packet, exclude: player_id)
|
|
:ok
|
|
end
|
|
|
|
@doc """
|
|
Distributes CP to carnival party members.
|
|
"""
|
|
def distribute_cp(carnival_party, cp_amount) do
|
|
# TODO: Add CP to party total
|
|
# TODO: Update each member's display
|
|
:ok
|
|
end
|
|
end
|