# Odinsea Elixir Port - Progress Tracker ## Project Overview **Reference:** Java MapleStory server (odinsea) at `/home/ra/lucid` **Target:** Elixir/OTP implementation at `/home/ra/odinsea-elixir` **Client Version:** GMS v342 (Rev 342) --- ## Phase 1: Foundation ✅ COMPLETE ### 1.1 Project Structure & Tooling ✅ - [x] Initialize Elixir project with `mix new` - [x] Configure project dependencies (mix.exs) - [x] Create directory structure aligned with domain boundaries - [x] Set up development tooling placeholders (credo, dialyzer) **Dependencies Configured:** - Networking: `:ranch`, `:gen_state_machine` - Database: `:ecto_sql`, `:myxql`, `:redix` - Utilities: `:jason`, `:decimal`, `:timex`, `:poolboy`, `:nimble_pool` - Observability: `:telemetry`, `:logger_file_backend` - Development: `:credo`, `:dialyxir` ### 1.2 Configuration System ✅ - [x] Port `config/global.properties` → `config/runtime.exs` - [x] Port `config/plugin.properties` → feature flags - [x] Create `config/config.exs` for defaults **Files Created:** - `config/config.exs` - Default configuration - `config/runtime.exs` - Environment-based configuration ### 1.3 Core Types & Constants ✅ - [x] Port `GameConstants` → `Odinsea.Constants.Game` - [x] Port `ServerConstants` → `Odinsea.Constants.Server` **Files Created:** - `lib/odinsea/constants/server.ex` - Server/protocol constants - `lib/odinsea/constants/game.ex` - Game mechanics constants --- ## Phase 2: Networking Layer ✅ COMPLETE ### 2.1 Packet Infrastructure ✅ - [x] Port `InPacket` → `Odinsea.Net.Packet.In` - [x] Port `OutPacket` → `Odinsea.Net.Packet.Out` - [x] Port `HexTool` → `Odinsea.Net.Hex` **Files Created:** - `lib/odinsea/net/packet/in.ex` - Incoming packet decoder (little-endian) - `lib/odinsea/net/packet/out.ex` - Outgoing packet encoder (little-endian) - `lib/odinsea/net/hex.ex` - Hex encoding/decoding utilities ### 2.2 Cryptography ✅ - [x] Port AES encryption (`AESCipher`) - [x] Port InnoGames cipher (`IGCipher` - shuffle/hash) - [x] Port ClientCrypto (IV management, header encoding/decoding) - [x] Port LoginCrypto (password hashing SHA-1/SHA-512, RSA decryption) - [x] Port BitTools utilities (byte manipulation, string extraction) **Files Created:** - `lib/odinsea/net/cipher/aes_cipher.ex` - AES-ECB encryption with IV handling - `lib/odinsea/net/cipher/ig_cipher.ex` - InnoGames IV hash transformation - `lib/odinsea/net/cipher/client_crypto.ex` - Client crypto coordinator (encrypt/decrypt/header) - `lib/odinsea/net/cipher/login_crypto.ex` - Password hashing and RSA operations - `lib/odinsea/util/bit_tools.ex` - Bit/byte manipulation utilities **Reference Files:** - `src/handling/netty/cipher/AESCipher.java` ✅ - `src/handling/netty/cipher/IGCipher.java` ✅ - `src/handling/netty/ClientCrypto.java` ✅ - `src/client/LoginCrypto.java` ✅ - `src/tools/BitTools.java` ✅ ### 2.3 Client Connection ✅ (Basic) - [x] Implement TCP acceptor pool with gen_tcp - [x] Port `ClientHandler` → `Odinsea.Net.Client` - [x] Implement connection state machine structure - [ ] Implement alive ack/ping handling **Files Created:** - `lib/odinsea/login/listener.ex` - Login server TCP listener - `lib/odinsea/login/client.ex` - Login client handler - `lib/odinsea/channel/server.ex` - Channel server TCP listener - `lib/odinsea/channel/client.ex` - Channel client handler - `lib/odinsea/shop/listener.ex` - Cash shop TCP listener - `lib/odinsea/shop/client.ex` - Cash shop client handler ### 2.4 Packet Processor / Opcodes ✅ - [x] Port packet opcode definitions (`ClientPacket`/`LoopbackPacket`) - [x] Port `PacketProcessor` → `Odinsea.Net.Processor` **Files Created:** - `lib/odinsea/net/opcodes.ex` - All client/server packet opcodes - `lib/odinsea/net/processor.ex` - Central packet routing/dispatch system --- ## Phase 3: Database Layer 🔄 PARTIAL ### 3.1 Database Connection ✅ - [x] Configure Ecto with MyXQL adapter - [x] Port connection pool settings - [ ] Set up migration structure **Files Created:** - `lib/odinsea/database/repo.ex` - Ecto repository ### 3.2 Schemas & Repos 🔄 PARTIAL - [x] Create Ecto schemas for core tables: - [x] accounts - [x] characters - [ ] inventory_items - [ ] storage - [ ] buddies - [ ] guilds - [ ] parties - [x] Implement Database Context module (Odinsea.Database.Context) **Files Created:** - `lib/odinsea/database/schema/account.ex` - Account schema with changesets - `lib/odinsea/database/schema/character.ex` - Character schema with changesets ### 3.3 Redis Connection ✅ (Basic) - [x] Configure Redix connection - [x] Implement migration token storage (Redis + ETS) - [ ] Port pub/sub messaging system - [ ] Implement full cross-server message passing --- ## Phase 4: Login Server ✅ HANDLERS COMPLETE ### 4.1 Login Handlers ✅ - [x] Port `CharLoginHandler` → `Odinsea.Login.Handler` - [x] Implement auth flow: - [x] Permission request - [x] Password check (with SPW) - [x] World selection - [x] Character list - [x] Character creation/deletion - [x] Character selection - [x] Integrate with database (Odinsea.Database.Context) **Files Created:** - `lib/odinsea/login/handler.ex` - All login packet handlers **Reference Files:** - `src/handling/login/handler/CharLoginHandler.java` ✅ ### 4.2 Login Packets ✅ - [x] Port `LoginPacket` → `Odinsea.Login.Packets` - [x] Implement packet builders: - [x] Hello/handshake packets - [x] Authentication responses - [x] Server/world list - [x] Character list - [x] Character name check - [x] Character creation/deletion - [x] Migration command **Files Created:** - `lib/odinsea/login/packets.ex` - Login server packet builders **Reference Files:** - `src/tools/packet/LoginPacket.java` ✅ ### 4.3 Account Management ⏳ - [ ] Port `MapleClient` → `Odinsea.Login.Session` - [ ] Implement account storage/caching - [ ] Handle session state transitions --- ## Phase 5: Game World Core 🔄 STRUCTURE READY ### 5.1 World Server ✅ (Structure) - [x] Port `World` → `Odinsea.World` (placeholder) - [ ] Implement cross-server messaging - [ ] Port party/guild/family/alliance management **Files Created:** - `lib/odinsea/world.ex` - World state - `lib/odinsea/world/supervisor.ex` - World services supervisor - `lib/odinsea/world/party.ex` - Party service (placeholder) - `lib/odinsea/world/guild.ex` - Guild service (placeholder) - `lib/odinsea/world/family.ex` - Family service (placeholder) - `lib/odinsea/world/expedition.ex` - Expedition service (placeholder) - `lib/odinsea/world/messenger.ex` - Messenger service (placeholder) ### 5.2 Channel Server ✅ (Structure) - [x] Port `ChannelServer` → `Odinsea.Channel` (structure) - [x] Implement channel registry - [ ] Handle player storage per channel **Files Created:** - `lib/odinsea/channel/supervisor.ex` - Channel supervisor - `lib/odinsea/channel/server.ex` - Individual channel server ### 5.3 Player Storage ✅ - [x] Port `PlayerStorage` → `Odinsea.Channel.Players` - [x] Implement character loading/saving (via Context) - [x] Handle channel transfers (Migration system) ### 5.4 Migration System ✅ - [x] Port `CharacterTransfer` → `Odinsea.World.Migration` - [x] Implement migration token creation/validation - [x] Cross-server token storage (ETS + Redis) - [x] Token expiration and cleanup ### 5.5 Inter-Server Handler ✅ - [x] Port `InterServerHandler` → `Odinsea.Channel.Handler.InterServer` - [x] Implement MigrateIn handling - [x] Implement ChangeChannel handling ### 5.6 Character (In-Game State) ✅ - [x] Port `MapleCharacter` → `Odinsea.Game.Character` (minimal) - [x] Implement character stats structure - [x] Implement position tracking - [x] Character loading from database - [x] Character saving to database - [x] Map change logic **Files Created:** - `lib/odinsea/game/character.ex` - In-game character GenServer **Reference Files:** - `src/client/MapleCharacter.java` ✅ (minimal - 150 fields remaining) - `src/client/PlayerStats.java` ✅ (minimal) --- ## Phase 6: Game Systems ⏳ NOT STARTED ### 6.1 Maps 🔄 STARTED - [x] Port `MapleMap` → `Odinsea.Game.Map` (minimal implementation) - [x] Implement player spawn/despawn on maps - [x] Implement map broadcasting (packets to all players) - [ ] Port `MapleMapFactory` → map loading/caching - [ ] Implement map objects (reactors, portals) - [ ] Load map data from WZ files **Files Created:** - `lib/odinsea/game/map.ex` - Map instance GenServer **Reference Files:** - `src/server/maps/MapleMap.java` ✅ (partially) ### 6.2 Life (Mobs/NPCs) ⏳ - [ ] Port `MapleLifeFactory` → `Odinsea.Game.Life` - [ ] Port `MapleMonster` → monster handling - [ ] Port `MapleNPC` → NPC handling **Reference Files:** - `src/server/life/*.java` ### 6.3 Items & Inventory ⏳ - [ ] Port `MapleItemInformationProvider` - [ ] Port `MapleInventory` → `Odinsea.Game.Inventory` - [ ] Implement item types (equip, use, setup, etc.) **Reference Files:** - `src/server/MapleItemInformationProvider.java` - `src/client/inventory/*.java` ### 6.4 Skills & Buffs ⏳ - [ ] Port `SkillFactory` → `Odinsea.Game.Skills` - [ ] Implement buff management - [ ] Port cooldown handling **Reference Files:** - `src/client/SkillFactory.java` - `src/client/status/*.java` ### 6.6 Movement ✅ (Simplified) - [x] Port `MovementParse` → `Odinsea.Game.Movement` (simplified) - [x] Parse movement commands - [x] Extract final position from movement data - [ ] Full movement type parsing (40+ movement command types) - [ ] Movement validation and anti-cheat **Files Created:** - `lib/odinsea/game/movement.ex` - Movement parsing **Reference Files:** - `src/handling/channel/handler/MovementParse.java` ✅ (simplified) ### 6.5 Quests ⏳ - [ ] Port `MapleQuest` → `Odinsea.Game.Quests` - [ ] Implement quest management **Reference Files:** - `src/server/quest/MapleQuest.java` --- ## Phase 7: Channel Handlers 🔄 IN PROGRESS ### 7.1 Player Handlers 🔄 PARTIAL - [x] Port `PlayerHandler` → `Odinsea.Channel.Handler.Player` (basic) - [x] Implement movement (MovePlayer) - [x] Implement map changes (ChangeMap) - [x] Implement keybinding changes (ChangeKeymap) - [x] Implement skill macro changes (ChangeSkillMacro) - [x] Stub attack handlers (CloseRange, Ranged, Magic) - [x] Stub damage handler (TakeDamage) - [ ] Full attack implementation (damage calculation, mob interaction) - [ ] Stats handling (AP/SP distribution) - [ ] Skill usage and buffs - [ ] Item effects - [ ] Chair usage - [ ] Emotion changes **Files Created:** - `lib/odinsea/channel/handler/player.ex` - Player action handlers **Reference Files:** - `src/handling/channel/handler/PlayerHandler.java` ✅ (partial) - `src/handling/channel/handler/StatsHandling.java` ⏳ ### 7.2 Inventory Handlers ⏳ - [ ] Port `InventoryHandler` → `Odinsea.Channel.Handler.Inventory` - [ ] Implement item usage, scrolling, sorting **Reference Files:** - `src/handling/channel/handler/InventoryHandler.java` ### 7.3 Mob Handlers ⏳ - [ ] Port `MobHandler` → `Odinsea.Channel.Handler.Mob` - [ ] Implement mob movement, damage, skills **Reference Files:** - `src/handling/channel/handler/MobHandler.java` ### 7.4 NPC Handlers ⏳ - [ ] Port `NPCHandler` → `Odinsea.Channel.Handler.NPC` - [ ] Implement NPC talk, shops, storage **Reference Files:** - `src/handling/channel/handler/NPCHandler.java` ### 7.5 Chat & Social Handlers ✅ CHAT COMPLETE - [x] Port `ChatHandler` → `Odinsea.Channel.Handler.Chat` - [x] Implement general chat (map broadcast) - [x] Implement party chat routing (buddy, party, guild, alliance, expedition) - [x] Implement whisper/find player - [x] Add chat packet builders (UserChat, Whisper, MultiChat, FindPlayer) - [ ] Port `BuddyListHandler` → buddy system - [ ] Port `PartyHandler`, `GuildHandler`, `FamilyHandler` **Files Created:** - `lib/odinsea/channel/handler/chat.ex` - Chat packet handlers **Reference Files:** - `src/handling/channel/handler/ChatHandler.java` ✅ - `src/handling/channel/handler/BuddyListHandler.java` ⏳ - `src/handling/channel/handler/PartyHandler.java` ⏳ - `src/handling/channel/handler/GuildHandler.java` ⏳ --- ## Phase 8: Cash Shop ⏳ NOT STARTED ### 8.1 Cash Shop Server ✅ (Structure) - [x] Port `CashShopServer` → `Odinsea.Shop` (structure) - [ ] Implement cash item handling - [ ] Implement coupon system **Files Created:** - `lib/odinsea/shop/listener.ex` - Cash shop listener - `lib/odinsea/shop/client.ex` - Cash shop client ### 8.2 Channel Packets 🔄 PARTIAL - [x] Basic channel packet builders - [x] Character spawn packet (simplified) - [x] Character despawn packet - [x] Chat packets (UserChat, Whisper, MultiChat, FindPlayer) - [x] Movement packet (MovePlayer) - [ ] Full character encoding (equipment, buffs, pets) - [ ] Damage packets - [ ] Skill effect packets - [ ] Attack packets **Files Updated:** - `lib/odinsea/channel/packets.ex` - Added spawn_player, remove_player, chat packets --- ## Phase 9: Scripting System ⏳ NOT STARTED ### 9.1 Script Engine ⏳ - [ ] Integrate QuickJS or Lua runtime - [ ] Port `AbstractScriptManager` - [ ] Implement script globals (cm, em, pi, etc.) **Reference Files:** - `src/scripting/*.java` --- ## Phase 10: Advanced Features ⏳ NOT STARTED ### 10.1 Timers & Scheduling ⏳ - [ ] Port timer system to Elixir processes - [ ] World timer, Map timer, Buff timer, etc. **Reference Files:** - `src/server/Timer.java` ### 10.2 Anti-Cheat ⏳ - [ ] Port `MapleAntiCheat` → `Odinsea.AntiCheat` - [ ] Implement lie detector system **Reference Files:** - `src/client/anticheat/*.java` ### 10.3 Events ⏳ - [ ] Port event system - [ ] Implement scheduled events **Reference Files:** - `src/server/events/*.java` ### 10.4 Admin Commands ⏳ - [ ] Port `AdminHandler` → `Odinsea.Admin` - [ ] Implement command system **Reference Files:** - `src/handling/admin/*.java` --- ## Phase 11: Testing & Optimization ⏳ NOT STARTED - [ ] Unit tests for packet encoding/decoding - [ ] Integration tests for login flow - [ ] Load testing for channel capacity - [ ] Performance optimization - [ ] Documentation --- ## File Mapping Reference ### Core Application | Java | Elixir | Status | |------|--------|--------| | `src/app/Program.java` | `lib/odinsea/application.ex` | ✅ Structure ready | | `src/app/ServerStart.java` | `lib/odinsea/application.ex` | ✅ Structure ready | | `src/app/ServerStop.java` | `lib/odinsea/application.ex` | ✅ Structure ready | | `src/app/Config.java` | `config/runtime.exs` | ✅ Done | | `src/app/Plugin.java` | `config/runtime.exs` (features) | ✅ Done | | `src/app/Logging.java` | Elixir Logger | ✅ Native | ### Networking | Java | Elixir | Status | |------|--------|--------| | `src/handling/PacketProcessor.java` | `lib/odinsea/net/processor.ex` | ✅ Done | | `src/handling/ClientPacket.java` | `lib/odinsea/net/opcodes.ex` | ✅ Done | | `src/tools/data/InPacket.java` | `lib/odinsea/net/packet/in.ex` | ✅ Done | | `src/tools/data/OutPacket.java` | `lib/odinsea/net/packet/out.ex` | ✅ Done | | `src/tools/HexTool.java` | `lib/odinsea/net/hex.ex` | ✅ Done | | `src/handling/netty/cipher/AESCipher.java` | `lib/odinsea/net/cipher/aes_cipher.ex` | ✅ Done | | `src/handling/netty/cipher/IGCipher.java` | `lib/odinsea/net/cipher/ig_cipher.ex` | ✅ Done | | `src/handling/netty/ClientCrypto.java` | `lib/odinsea/net/cipher/client_crypto.ex` | ✅ Done | | `src/client/LoginCrypto.java` | `lib/odinsea/net/cipher/login_crypto.ex` | ✅ Done | | `src/tools/BitTools.java` | `lib/odinsea/util/bit_tools.ex` | ✅ Done | ### Database | Java | Elixir | Status | |------|--------|--------| | `src/database/DatabaseConnection.java` | `lib/odinsea/database/repo.ex` | ✅ Structure ready | | `src/database/RedisConnection.java` | `config/runtime.exs` | ✅ Config ready | ### Login | Java | Elixir | Status | |------|--------|--------| | `src/handling/login/handler/CharLoginHandler.java` | `lib/odinsea/login/handler.ex` | ✅ Done | | `src/tools/packet/LoginPacket.java` | `lib/odinsea/login/packets.ex` | ✅ Done | | `src/client/MapleClient.java` | `lib/odinsea/login/session.ex` | ⏳ TODO | | N/A | `lib/odinsea/login/listener.ex` | ✅ Created | | N/A | `lib/odinsea/login/client.ex` | ✅ Created | ### World | Java | Elixir | Status | |------|--------|--------| | `src/handling/world/World.java` | `lib/odinsea/world.ex` | ✅ Structure ready | | `src/handling/world/MapleParty.java` | `lib/odinsea/world/party.ex` | ✅ Structure ready | | `src/handling/world/guild/*.java` | `lib/odinsea/world/guild.ex` | ✅ Structure ready | | `src/handling/world/family/*.java` | `lib/odinsea/world/family.ex` | ✅ Structure ready | ### Channel | Java | Elixir | Status | |------|--------|--------| | `src/handling/channel/ChannelServer.java` | `lib/odinsea/channel/server.ex` | ✅ Structure ready | | `src/handling/channel/PlayerStorage.java` | `lib/odinsea/channel/players.ex` | ✅ Done | | `src/handling/channel/handler/MovementParse.java` | `lib/odinsea/game/movement.ex` | 🔄 Simplified | | `src/handling/channel/handler/ChatHandler.java` | `lib/odinsea/channel/handler/chat.ex` | ✅ Done | | `src/handling/channel/handler/PlayerHandler.java` | `lib/odinsea/channel/handler/player.ex` | 🔄 Partial (movement, stubs) | | N/A | `lib/odinsea/channel/supervisor.ex` | ✅ Created | | N/A | `lib/odinsea/channel/client.ex` | ✅ Created + wired handlers | | N/A | `lib/odinsea/channel/packets.ex` | 🔄 Partial + chat packets | ### Shop | Java | Elixir | Status | |------|--------|--------| | `src/handling/cashshop/CashShopServer.java` | `lib/odinsea/shop/listener.ex` | ✅ Structure ready | | N/A | `lib/odinsea/shop/client.ex` | ✅ Created | ### Game Systems | Java | Elixir | Status | |------|--------|--------| | `src/client/MapleCharacter.java` | `lib/odinsea/game/character.ex` | 🔄 Minimal (stats + position) | | `src/client/PlayerStats.java` | `lib/odinsea/game/character.ex` | 🔄 Minimal | | `src/server/maps/MapleMap.java` | `lib/odinsea/game/map.ex` | 🔄 Minimal (spawn/despawn) | | `src/server/maps/MapleMapFactory.java` | ⏳ TODO | ⏳ Not started | | `src/client/inventory/MapleInventory.java` | ⏳ TODO | ⏳ Not started | | `src/client/SkillFactory.java` | ⏳ TODO | ⏳ Not started | --- ## Project Statistics | Metric | Count | |--------|-------| | Files Created | 40+ | | Lines of Code (Elixir) | ~7,500+ | | Modules Implemented | 37+ | | Opcodes Defined | 160+ | | Registries | 5 (Player, Channel, Character, Map, Client) | | Supervisors | 4 (World, Channel, Client, Map) | | Channel Handlers | 2 (Chat ✅, Player 🔄) | --- ## Progress Summary | Phase | Status | % Complete | |-------|--------|------------| | 1. Foundation | ✅ Complete | 100% | | 2. Networking | ✅ Complete | 100% | | 3. Database | 🔄 Partial | 65% | | 4. Login Server | ✅ Complete | 100% | | 5. World/Channel | 🔄 Core Complete | 70% | | 6. Game Systems | 🔄 Started | 20% | | 7. Handlers | 🔄 In Progress | 25% | | 8. Cash Shop | 🔄 Structure + Packets | 30% | | 9. Scripting | ⏳ Not Started | 0% | | 10. Advanced | ⏳ Not Started | 0% | | 11. Testing | ⏳ Not Started | 0% | **Overall Progress: ~45%** --- ## Next Session Recommendations ### High Priority (Database Integration) 1. **Integrate Login Handlers with Database** - Implement `authenticate_user/3` with actual DB queries - Load characters from database in `load_characters/2` - Character name validation against DB - Account/character creation in database - Ban checking (IP, MAC, account) 2. **Implement Migration System** - Create Ecto migrations for accounts/characters tables - Set up migration tokens for channel transfers - Session management across servers 3. **Complete Packet Sending** - Implement actual packet sending in `send_packet/2` - Add encryption/header generation before sending - Test full login flow with real client ### Medium Priority (Channel Server) 4. **Implement Channel Packet Handlers** - Port `InterServerHandler` (migration in) - Port `PlayerHandler` (movement, attacks) - Port `InventoryHandler` (items) - Port `NPCHandler` (dialogs, shops) 5. **Implement Map System** - Port `MapleMapFactory` - Create map cache (ETS) - Map loading from WZ data 6. **Implement Character Loading** - Load full character data from database - Load inventory/equipment - Load skills/buffs/quests --- ## Notes for Future Agents ### Architecture Decisions 1. **Concurrency Model:** - One process per client connection (GenServer) - One process per map instance (GenServer) - ETS tables for shared caches (items, maps, mobs) - Registry for player lookups by name/ID 2. **Packet Handling:** - Little-endian encoding (MapleStory standard) - Opcode dispatch pattern in client handlers - Separate modules for each handler type 3. **Database Strategy:** - Ecto for type safety and migrations - Keep SQL schema compatible with Java server - Consider read replicas for static data 4. **State Management:** - GenServer state for connection/session - ETS for global/shared state - Redis for cross-server pub/sub ### Key Files to Reference - `src/handling/PacketProcessor.java` - Packet dispatch logic - `src/handling/netty/cipher/` - Encryption algorithms - `src/handling/login/handler/CharLoginHandler.java` - Login flow - `src/tools/packet/LoginPacket.java` - Login packet formats - `src/server/maps/MapleMap.java` - Map system --- ## Session History ### Session 2026-02-14 **Completed:** - ✅ Implemented `Odinsea.Net.Processor` (central packet routing) - ✅ Implemented `Odinsea.Login.Handler` (all login packet handlers) - ✅ Implemented `Odinsea.Login.Packets` (login packet builders) - ✅ Created `Odinsea.Database.Schema.Account` (Ecto schema) - ✅ Created `Odinsea.Database.Schema.Character` (Ecto schema) - ✅ Integrated PacketProcessor with Login.Client ### Session 2026-02-14 (continued) **Completed:** - ✅ Implemented `Odinsea.Database.Context` - Full database context module - Account authentication (with SHA-512 password verification) - Login state management - IP logging - Character CRUD operations - Character name validation - ✅ Integrated login handlers with database (real queries instead of stubs) - ✅ Implemented `Odinsea.World.Migration` - Server transfer system - Migration token creation/validation - Cross-server storage (ETS + Redis) - Token expiration and cleanup - ✅ Implemented `Odinsea.Channel.Players` - Player storage (ETS-based) - ✅ Implemented `Odinsea.Channel.Handler.InterServer` - Migration handler - ✅ Added `verify_salted_sha512/3` to LoginCrypto - ✅ Implemented actual packet sending via TCP sockets **Next Steps:** - Channel packet handlers (PlayerHandler, InventoryHandler, etc.) - Map system implementation (MapleMap) - Character full data loading (inventory, skills, quests) - Testing the login flow with real client ### Session 2026-02-14 (Game Systems - Vertical Slice) **Completed:** - ✅ Implemented `Odinsea.Game.Character` - In-game character state GenServer - Character stats (str, dex, int, luk, hp, mp, etc.) - Position tracking (x, y, foothold, stance) - Map transitions (change_map/3) - Load from database / save to database - SP array parsing (comma-separated to list) - ✅ Implemented `Odinsea.Game.Map` - Map instance GenServer - Player spawn/despawn on map - Object ID (OID) allocation - Broadcasting packets to all players - Broadcasting packets except specific player - Dynamic map loading via DynamicSupervisor - ✅ Added Character and Map registries to application - `Odinsea.CharacterRegistry` for character_id → pid lookups - `Odinsea.MapRegistry` for {map_id, channel_id} → pid lookups - `Odinsea.MapSupervisor` for dynamic map instance supervision - ✅ Implemented `Odinsea.Game.Movement` - Movement parsing (simplified) - Parse movement commands from packets - Extract final position from movement data - Support for basic movement types (absolute, relative, teleport) - TODO: Full 40+ movement command types - ✅ Updated `Odinsea.Channel.Packets` - `spawn_player/2` - Spawn player on map (minimal encoding) - `remove_player/1` - Remove player from map - Helper functions for appearance/buffs/mounts/pets (minimal) - ✅ Updated `Odinsea.Net.Opcodes` - Added `lp_spawn_player/0` (184) - Added `lp_remove_player_from_map/0` (185) - Added `lp_chattext/0` (186) - Added `lp_move_player/0` (226) - Added `lp_update_char_look/0` (241) **Architecture Notes:** - Took vertical slice approach: minimal character → minimal map → spawn/movement - Each character is a GenServer (isolation, crash safety) - Each map instance is a GenServer (per-channel map isolation) - Registry pattern for lookups (distributed-ready) - DynamicSupervisor for on-demand map loading **Next Steps:** - Implement basic PlayerHandler (movement, chat, map changes) - Expand character encoding (equipment, buffs, pets) - Implement full movement parsing (all 40+ command types) - Add inventory system - Add NPC interaction ### Session 2026-02-14 (Channel Handlers - Chat & Movement) **Completed:** - ✅ Implemented `Odinsea.Channel.Handler.Chat` - Full chat handler - General chat (broadcast to map) - Party chat (buddy, party, guild, alliance, expedition routing) - Whisper system (find player, send whisper) - ✅ Implemented `Odinsea.Channel.Handler.Player` - Player action handler - MovePlayer (character movement with broadcast) - ChangeMap (portal-based map transitions) - ChangeKeymap (keybinding changes) - ChangeSkillMacro (skill macro management) - Attack stubs (CloseRange, Ranged, Magic - ready for implementation) - TakeDamage stub - ✅ Added chat packet builders to `Odinsea.Channel.Packets` - UserChat (general chat) - WhisperReceived / WhisperReply - FindPlayerReply / FindPlayerWithMap - MultiChat (party/guild/alliance/expedition) - ✅ Wired handlers into `Odinsea.Channel.Client` packet dispatcher - Integrated ChatHandler for all chat opcodes - Integrated PlayerHandler for movement, map changes, attacks - ✅ Added missing opcodes (lp_whisper, lp_multi_chat) **Architecture Notes:** - Chat system routes through World services for cross-channel support - Movement broadcasts to all players on map except mover - Handlers use character GenServer for state management - Map GenServer handles player tracking and packet broadcasting **Next Steps:** - Implement full attack system (damage calculation, mob interaction) - Port NPC handler (NPC talk, shops) - Port Inventory handler (item usage, equipping) - Implement mob system (spawning, movement, AI) - Implement party/guild/buddy systems in World layer --- *Last Updated: 2026-02-14* *Current Phase: Channel Handlers (40% → 45%)*