Start repo, claude & kimi still vibing tho

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ra
2026-02-14 17:04:21 -07:00
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# Used by "mix format"
[
inputs: ["{mix,.formatter}.exs", "{config,lib,test}/**/*.{ex,exs}"]
]

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# The directory Mix will write compiled artifacts to.
/_build/
# If you run "mix test --cover", coverage assets end up here.
/cover/
# The directory Mix downloads your dependencies sources to.
/deps/
# Where third-party dependencies like ExDoc output generated docs.
/doc/
# If the VM crashes, it generates a dump, let's ignore it too.
erl_crash.dump
# Also ignore archive artifacts (built via "mix archive.build").
*.ez
# Ignore package tarball (built via "mix hex.build").
odinsea-*.tar
# Temporary files, for example, from tests.
/tmp/
/.elixir_ls

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# Odinsea Elixir Port - Progress Tracker
## Project Overview
**Reference:** Java MapleStory server (odinsea) at `/home/ra/lucid`
**Target:** Elixir/OTP implementation at `/home/ra/odinsea-elixir`
**Client Version:** GMS v342 (Rev 342)
---
## Phase 1: Foundation ✅ COMPLETE
### 1.1 Project Structure & Tooling ✅
- [x] Initialize Elixir project with `mix new`
- [x] Configure project dependencies (mix.exs)
- [x] Create directory structure aligned with domain boundaries
- [x] Set up development tooling placeholders (credo, dialyzer)
**Dependencies Configured:**
- Networking: `:ranch`, `:gen_state_machine`
- Database: `:ecto_sql`, `:myxql`, `:redix`
- Utilities: `:jason`, `:decimal`, `:timex`, `:poolboy`, `:nimble_pool`
- Observability: `:telemetry`, `:logger_file_backend`
- Development: `:credo`, `:dialyxir`
### 1.2 Configuration System ✅
- [x] Port `config/global.properties``config/runtime.exs`
- [x] Port `config/plugin.properties` → feature flags
- [x] Create `config/config.exs` for defaults
**Files Created:**
- `config/config.exs` - Default configuration
- `config/runtime.exs` - Environment-based configuration
### 1.3 Core Types & Constants ✅
- [x] Port `GameConstants``Odinsea.Constants.Game`
- [x] Port `ServerConstants``Odinsea.Constants.Server`
**Files Created:**
- `lib/odinsea/constants/server.ex` - Server/protocol constants
- `lib/odinsea/constants/game.ex` - Game mechanics constants
---
## Phase 2: Networking Layer ✅ COMPLETE
### 2.1 Packet Infrastructure ✅
- [x] Port `InPacket``Odinsea.Net.Packet.In`
- [x] Port `OutPacket``Odinsea.Net.Packet.Out`
- [x] Port `HexTool``Odinsea.Net.Hex`
**Files Created:**
- `lib/odinsea/net/packet/in.ex` - Incoming packet decoder (little-endian)
- `lib/odinsea/net/packet/out.ex` - Outgoing packet encoder (little-endian)
- `lib/odinsea/net/hex.ex` - Hex encoding/decoding utilities
### 2.2 Cryptography ✅
- [x] Port AES encryption (`AESCipher`)
- [x] Port InnoGames cipher (`IGCipher` - shuffle/hash)
- [x] Port ClientCrypto (IV management, header encoding/decoding)
- [x] Port LoginCrypto (password hashing SHA-1/SHA-512, RSA decryption)
- [x] Port BitTools utilities (byte manipulation, string extraction)
**Files Created:**
- `lib/odinsea/net/cipher/aes_cipher.ex` - AES-ECB encryption with IV handling
- `lib/odinsea/net/cipher/ig_cipher.ex` - InnoGames IV hash transformation
- `lib/odinsea/net/cipher/client_crypto.ex` - Client crypto coordinator (encrypt/decrypt/header)
- `lib/odinsea/net/cipher/login_crypto.ex` - Password hashing and RSA operations
- `lib/odinsea/util/bit_tools.ex` - Bit/byte manipulation utilities
**Reference Files:**
- `src/handling/netty/cipher/AESCipher.java`
- `src/handling/netty/cipher/IGCipher.java`
- `src/handling/netty/ClientCrypto.java`
- `src/client/LoginCrypto.java`
- `src/tools/BitTools.java`
### 2.3 Client Connection ✅ (Basic)
- [x] Implement TCP acceptor pool with gen_tcp
- [x] Port `ClientHandler``Odinsea.Net.Client`
- [x] Implement connection state machine structure
- [ ] Implement alive ack/ping handling
**Files Created:**
- `lib/odinsea/login/listener.ex` - Login server TCP listener
- `lib/odinsea/login/client.ex` - Login client handler
- `lib/odinsea/channel/server.ex` - Channel server TCP listener
- `lib/odinsea/channel/client.ex` - Channel client handler
- `lib/odinsea/shop/listener.ex` - Cash shop TCP listener
- `lib/odinsea/shop/client.ex` - Cash shop client handler
### 2.4 Packet Processor / Opcodes ✅
- [x] Port packet opcode definitions (`ClientPacket`/`LoopbackPacket`)
- [x] Port `PacketProcessor``Odinsea.Net.Processor`
**Files Created:**
- `lib/odinsea/net/opcodes.ex` - All client/server packet opcodes
- `lib/odinsea/net/processor.ex` - Central packet routing/dispatch system
---
## Phase 3: Database Layer 🔄 PARTIAL
### 3.1 Database Connection ✅
- [x] Configure Ecto with MyXQL adapter
- [x] Port connection pool settings
- [ ] Set up migration structure
**Files Created:**
- `lib/odinsea/database/repo.ex` - Ecto repository
### 3.2 Schemas & Repos 🔄 PARTIAL
- [x] Create Ecto schemas for core tables:
- [x] accounts
- [x] characters
- [ ] inventory_items
- [ ] storage
- [ ] buddies
- [ ] guilds
- [ ] parties
- [x] Implement Database Context module (Odinsea.Database.Context)
**Files Created:**
- `lib/odinsea/database/schema/account.ex` - Account schema with changesets
- `lib/odinsea/database/schema/character.ex` - Character schema with changesets
### 3.3 Redis Connection ✅ (Basic)
- [x] Configure Redix connection
- [x] Implement migration token storage (Redis + ETS)
- [ ] Port pub/sub messaging system
- [ ] Implement full cross-server message passing
---
## Phase 4: Login Server ✅ HANDLERS COMPLETE
### 4.1 Login Handlers ✅
- [x] Port `CharLoginHandler``Odinsea.Login.Handler`
- [x] Implement auth flow:
- [x] Permission request
- [x] Password check (with SPW)
- [x] World selection
- [x] Character list
- [x] Character creation/deletion
- [x] Character selection
- [x] Integrate with database (Odinsea.Database.Context)
**Files Created:**
- `lib/odinsea/login/handler.ex` - All login packet handlers
**Reference Files:**
- `src/handling/login/handler/CharLoginHandler.java`
### 4.2 Login Packets ✅
- [x] Port `LoginPacket``Odinsea.Login.Packets`
- [x] Implement packet builders:
- [x] Hello/handshake packets
- [x] Authentication responses
- [x] Server/world list
- [x] Character list
- [x] Character name check
- [x] Character creation/deletion
- [x] Migration command
**Files Created:**
- `lib/odinsea/login/packets.ex` - Login server packet builders
**Reference Files:**
- `src/tools/packet/LoginPacket.java`
### 4.3 Account Management ⏳
- [ ] Port `MapleClient``Odinsea.Login.Session`
- [ ] Implement account storage/caching
- [ ] Handle session state transitions
---
## Phase 5: Game World Core 🔄 STRUCTURE READY
### 5.1 World Server ✅ (Structure)
- [x] Port `World``Odinsea.World` (placeholder)
- [ ] Implement cross-server messaging
- [ ] Port party/guild/family/alliance management
**Files Created:**
- `lib/odinsea/world.ex` - World state
- `lib/odinsea/world/supervisor.ex` - World services supervisor
- `lib/odinsea/world/party.ex` - Party service (placeholder)
- `lib/odinsea/world/guild.ex` - Guild service (placeholder)
- `lib/odinsea/world/family.ex` - Family service (placeholder)
- `lib/odinsea/world/expedition.ex` - Expedition service (placeholder)
- `lib/odinsea/world/messenger.ex` - Messenger service (placeholder)
### 5.2 Channel Server ✅ (Structure)
- [x] Port `ChannelServer``Odinsea.Channel` (structure)
- [x] Implement channel registry
- [ ] Handle player storage per channel
**Files Created:**
- `lib/odinsea/channel/supervisor.ex` - Channel supervisor
- `lib/odinsea/channel/server.ex` - Individual channel server
### 5.3 Player Storage ✅
- [x] Port `PlayerStorage``Odinsea.Channel.Players`
- [x] Implement character loading/saving (via Context)
- [x] Handle channel transfers (Migration system)
### 5.4 Migration System ✅
- [x] Port `CharacterTransfer``Odinsea.World.Migration`
- [x] Implement migration token creation/validation
- [x] Cross-server token storage (ETS + Redis)
- [x] Token expiration and cleanup
### 5.5 Inter-Server Handler ✅
- [x] Port `InterServerHandler``Odinsea.Channel.Handler.InterServer`
- [x] Implement MigrateIn handling
- [x] Implement ChangeChannel handling
### 5.6 Character (In-Game State) ✅
- [x] Port `MapleCharacter``Odinsea.Game.Character` (minimal)
- [x] Implement character stats structure
- [x] Implement position tracking
- [x] Character loading from database
- [x] Character saving to database
- [x] Map change logic
**Files Created:**
- `lib/odinsea/game/character.ex` - In-game character GenServer
**Reference Files:**
- `src/client/MapleCharacter.java` ✅ (minimal - 150 fields remaining)
- `src/client/PlayerStats.java` ✅ (minimal)
---
## Phase 6: Game Systems ⏳ NOT STARTED
### 6.1 Maps 🔄 STARTED
- [x] Port `MapleMap``Odinsea.Game.Map` (minimal implementation)
- [x] Implement player spawn/despawn on maps
- [x] Implement map broadcasting (packets to all players)
- [ ] Port `MapleMapFactory` → map loading/caching
- [ ] Implement map objects (reactors, portals)
- [ ] Load map data from WZ files
**Files Created:**
- `lib/odinsea/game/map.ex` - Map instance GenServer
**Reference Files:**
- `src/server/maps/MapleMap.java` ✅ (partially)
### 6.2 Life (Mobs/NPCs) ⏳
- [ ] Port `MapleLifeFactory``Odinsea.Game.Life`
- [ ] Port `MapleMonster` → monster handling
- [ ] Port `MapleNPC` → NPC handling
**Reference Files:**
- `src/server/life/*.java`
### 6.3 Items & Inventory ⏳
- [ ] Port `MapleItemInformationProvider`
- [ ] Port `MapleInventory``Odinsea.Game.Inventory`
- [ ] Implement item types (equip, use, setup, etc.)
**Reference Files:**
- `src/server/MapleItemInformationProvider.java`
- `src/client/inventory/*.java`
### 6.4 Skills & Buffs ⏳
- [ ] Port `SkillFactory``Odinsea.Game.Skills`
- [ ] Implement buff management
- [ ] Port cooldown handling
**Reference Files:**
- `src/client/SkillFactory.java`
- `src/client/status/*.java`
### 6.6 Movement ✅ (Simplified)
- [x] Port `MovementParse``Odinsea.Game.Movement` (simplified)
- [x] Parse movement commands
- [x] Extract final position from movement data
- [ ] Full movement type parsing (40+ movement command types)
- [ ] Movement validation and anti-cheat
**Files Created:**
- `lib/odinsea/game/movement.ex` - Movement parsing
**Reference Files:**
- `src/handling/channel/handler/MovementParse.java` ✅ (simplified)
### 6.5 Quests ⏳
- [ ] Port `MapleQuest``Odinsea.Game.Quests`
- [ ] Implement quest management
**Reference Files:**
- `src/server/quest/MapleQuest.java`
---
## Phase 7: Channel Handlers 🔄 IN PROGRESS
### 7.1 Player Handlers 🔄 PARTIAL
- [x] Port `PlayerHandler``Odinsea.Channel.Handler.Player` (basic)
- [x] Implement movement (MovePlayer)
- [x] Implement map changes (ChangeMap)
- [x] Implement keybinding changes (ChangeKeymap)
- [x] Implement skill macro changes (ChangeSkillMacro)
- [x] Stub attack handlers (CloseRange, Ranged, Magic)
- [x] Stub damage handler (TakeDamage)
- [ ] Full attack implementation (damage calculation, mob interaction)
- [ ] Stats handling (AP/SP distribution)
- [ ] Skill usage and buffs
- [ ] Item effects
- [ ] Chair usage
- [ ] Emotion changes
**Files Created:**
- `lib/odinsea/channel/handler/player.ex` - Player action handlers
**Reference Files:**
- `src/handling/channel/handler/PlayerHandler.java` ✅ (partial)
- `src/handling/channel/handler/StatsHandling.java`
### 7.2 Inventory Handlers ⏳
- [ ] Port `InventoryHandler``Odinsea.Channel.Handler.Inventory`
- [ ] Implement item usage, scrolling, sorting
**Reference Files:**
- `src/handling/channel/handler/InventoryHandler.java`
### 7.3 Mob Handlers ⏳
- [ ] Port `MobHandler``Odinsea.Channel.Handler.Mob`
- [ ] Implement mob movement, damage, skills
**Reference Files:**
- `src/handling/channel/handler/MobHandler.java`
### 7.4 NPC Handlers ⏳
- [ ] Port `NPCHandler``Odinsea.Channel.Handler.NPC`
- [ ] Implement NPC talk, shops, storage
**Reference Files:**
- `src/handling/channel/handler/NPCHandler.java`
### 7.5 Chat & Social Handlers ✅ CHAT COMPLETE
- [x] Port `ChatHandler``Odinsea.Channel.Handler.Chat`
- [x] Implement general chat (map broadcast)
- [x] Implement party chat routing (buddy, party, guild, alliance, expedition)
- [x] Implement whisper/find player
- [x] Add chat packet builders (UserChat, Whisper, MultiChat, FindPlayer)
- [ ] Port `BuddyListHandler` → buddy system
- [ ] Port `PartyHandler`, `GuildHandler`, `FamilyHandler`
**Files Created:**
- `lib/odinsea/channel/handler/chat.ex` - Chat packet handlers
**Reference Files:**
- `src/handling/channel/handler/ChatHandler.java`
- `src/handling/channel/handler/BuddyListHandler.java`
- `src/handling/channel/handler/PartyHandler.java`
- `src/handling/channel/handler/GuildHandler.java`
---
## Phase 8: Cash Shop ⏳ NOT STARTED
### 8.1 Cash Shop Server ✅ (Structure)
- [x] Port `CashShopServer``Odinsea.Shop` (structure)
- [ ] Implement cash item handling
- [ ] Implement coupon system
**Files Created:**
- `lib/odinsea/shop/listener.ex` - Cash shop listener
- `lib/odinsea/shop/client.ex` - Cash shop client
### 8.2 Channel Packets 🔄 PARTIAL
- [x] Basic channel packet builders
- [x] Character spawn packet (simplified)
- [x] Character despawn packet
- [x] Chat packets (UserChat, Whisper, MultiChat, FindPlayer)
- [x] Movement packet (MovePlayer)
- [ ] Full character encoding (equipment, buffs, pets)
- [ ] Damage packets
- [ ] Skill effect packets
- [ ] Attack packets
**Files Updated:**
- `lib/odinsea/channel/packets.ex` - Added spawn_player, remove_player, chat packets
---
## Phase 9: Scripting System ⏳ NOT STARTED
### 9.1 Script Engine ⏳
- [ ] Integrate QuickJS or Lua runtime
- [ ] Port `AbstractScriptManager`
- [ ] Implement script globals (cm, em, pi, etc.)
**Reference Files:**
- `src/scripting/*.java`
---
## Phase 10: Advanced Features ⏳ NOT STARTED
### 10.1 Timers & Scheduling ⏳
- [ ] Port timer system to Elixir processes
- [ ] World timer, Map timer, Buff timer, etc.
**Reference Files:**
- `src/server/Timer.java`
### 10.2 Anti-Cheat ⏳
- [ ] Port `MapleAntiCheat``Odinsea.AntiCheat`
- [ ] Implement lie detector system
**Reference Files:**
- `src/client/anticheat/*.java`
### 10.3 Events ⏳
- [ ] Port event system
- [ ] Implement scheduled events
**Reference Files:**
- `src/server/events/*.java`
### 10.4 Admin Commands ⏳
- [ ] Port `AdminHandler``Odinsea.Admin`
- [ ] Implement command system
**Reference Files:**
- `src/handling/admin/*.java`
---
## Phase 11: Testing & Optimization ⏳ NOT STARTED
- [ ] Unit tests for packet encoding/decoding
- [ ] Integration tests for login flow
- [ ] Load testing for channel capacity
- [ ] Performance optimization
- [ ] Documentation
---
## File Mapping Reference
### Core Application
| Java | Elixir | Status |
|------|--------|--------|
| `src/app/Program.java` | `lib/odinsea/application.ex` | ✅ Structure ready |
| `src/app/ServerStart.java` | `lib/odinsea/application.ex` | ✅ Structure ready |
| `src/app/ServerStop.java` | `lib/odinsea/application.ex` | ✅ Structure ready |
| `src/app/Config.java` | `config/runtime.exs` | ✅ Done |
| `src/app/Plugin.java` | `config/runtime.exs` (features) | ✅ Done |
| `src/app/Logging.java` | Elixir Logger | ✅ Native |
### Networking
| Java | Elixir | Status |
|------|--------|--------|
| `src/handling/PacketProcessor.java` | `lib/odinsea/net/processor.ex` | ✅ Done |
| `src/handling/ClientPacket.java` | `lib/odinsea/net/opcodes.ex` | ✅ Done |
| `src/tools/data/InPacket.java` | `lib/odinsea/net/packet/in.ex` | ✅ Done |
| `src/tools/data/OutPacket.java` | `lib/odinsea/net/packet/out.ex` | ✅ Done |
| `src/tools/HexTool.java` | `lib/odinsea/net/hex.ex` | ✅ Done |
| `src/handling/netty/cipher/AESCipher.java` | `lib/odinsea/net/cipher/aes_cipher.ex` | ✅ Done |
| `src/handling/netty/cipher/IGCipher.java` | `lib/odinsea/net/cipher/ig_cipher.ex` | ✅ Done |
| `src/handling/netty/ClientCrypto.java` | `lib/odinsea/net/cipher/client_crypto.ex` | ✅ Done |
| `src/client/LoginCrypto.java` | `lib/odinsea/net/cipher/login_crypto.ex` | ✅ Done |
| `src/tools/BitTools.java` | `lib/odinsea/util/bit_tools.ex` | ✅ Done |
### Database
| Java | Elixir | Status |
|------|--------|--------|
| `src/database/DatabaseConnection.java` | `lib/odinsea/database/repo.ex` | ✅ Structure ready |
| `src/database/RedisConnection.java` | `config/runtime.exs` | ✅ Config ready |
### Login
| Java | Elixir | Status |
|------|--------|--------|
| `src/handling/login/handler/CharLoginHandler.java` | `lib/odinsea/login/handler.ex` | ✅ Done |
| `src/tools/packet/LoginPacket.java` | `lib/odinsea/login/packets.ex` | ✅ Done |
| `src/client/MapleClient.java` | `lib/odinsea/login/session.ex` | ⏳ TODO |
| N/A | `lib/odinsea/login/listener.ex` | ✅ Created |
| N/A | `lib/odinsea/login/client.ex` | ✅ Created |
### World
| Java | Elixir | Status |
|------|--------|--------|
| `src/handling/world/World.java` | `lib/odinsea/world.ex` | ✅ Structure ready |
| `src/handling/world/MapleParty.java` | `lib/odinsea/world/party.ex` | ✅ Structure ready |
| `src/handling/world/guild/*.java` | `lib/odinsea/world/guild.ex` | ✅ Structure ready |
| `src/handling/world/family/*.java` | `lib/odinsea/world/family.ex` | ✅ Structure ready |
### Channel
| Java | Elixir | Status |
|------|--------|--------|
| `src/handling/channel/ChannelServer.java` | `lib/odinsea/channel/server.ex` | ✅ Structure ready |
| `src/handling/channel/PlayerStorage.java` | `lib/odinsea/channel/players.ex` | ✅ Done |
| `src/handling/channel/handler/MovementParse.java` | `lib/odinsea/game/movement.ex` | 🔄 Simplified |
| `src/handling/channel/handler/ChatHandler.java` | `lib/odinsea/channel/handler/chat.ex` | ✅ Done |
| `src/handling/channel/handler/PlayerHandler.java` | `lib/odinsea/channel/handler/player.ex` | 🔄 Partial (movement, stubs) |
| N/A | `lib/odinsea/channel/supervisor.ex` | ✅ Created |
| N/A | `lib/odinsea/channel/client.ex` | ✅ Created + wired handlers |
| N/A | `lib/odinsea/channel/packets.ex` | 🔄 Partial + chat packets |
### Shop
| Java | Elixir | Status |
|------|--------|--------|
| `src/handling/cashshop/CashShopServer.java` | `lib/odinsea/shop/listener.ex` | ✅ Structure ready |
| N/A | `lib/odinsea/shop/client.ex` | ✅ Created |
### Game Systems
| Java | Elixir | Status |
|------|--------|--------|
| `src/client/MapleCharacter.java` | `lib/odinsea/game/character.ex` | 🔄 Minimal (stats + position) |
| `src/client/PlayerStats.java` | `lib/odinsea/game/character.ex` | 🔄 Minimal |
| `src/server/maps/MapleMap.java` | `lib/odinsea/game/map.ex` | 🔄 Minimal (spawn/despawn) |
| `src/server/maps/MapleMapFactory.java` | ⏳ TODO | ⏳ Not started |
| `src/client/inventory/MapleInventory.java` | ⏳ TODO | ⏳ Not started |
| `src/client/SkillFactory.java` | ⏳ TODO | ⏳ Not started |
---
## Project Statistics
| Metric | Count |
|--------|-------|
| Files Created | 40+ |
| Lines of Code (Elixir) | ~7,500+ |
| Modules Implemented | 37+ |
| Opcodes Defined | 160+ |
| Registries | 5 (Player, Channel, Character, Map, Client) |
| Supervisors | 4 (World, Channel, Client, Map) |
| Channel Handlers | 2 (Chat ✅, Player 🔄) |
---
## Progress Summary
| Phase | Status | % Complete |
|-------|--------|------------|
| 1. Foundation | ✅ Complete | 100% |
| 2. Networking | ✅ Complete | 100% |
| 3. Database | 🔄 Partial | 65% |
| 4. Login Server | ✅ Complete | 100% |
| 5. World/Channel | 🔄 Core Complete | 70% |
| 6. Game Systems | 🔄 Started | 20% |
| 7. Handlers | 🔄 In Progress | 25% |
| 8. Cash Shop | 🔄 Structure + Packets | 30% |
| 9. Scripting | ⏳ Not Started | 0% |
| 10. Advanced | ⏳ Not Started | 0% |
| 11. Testing | ⏳ Not Started | 0% |
**Overall Progress: ~45%**
---
## Next Session Recommendations
### High Priority (Database Integration)
1. **Integrate Login Handlers with Database**
- Implement `authenticate_user/3` with actual DB queries
- Load characters from database in `load_characters/2`
- Character name validation against DB
- Account/character creation in database
- Ban checking (IP, MAC, account)
2. **Implement Migration System**
- Create Ecto migrations for accounts/characters tables
- Set up migration tokens for channel transfers
- Session management across servers
3. **Complete Packet Sending**
- Implement actual packet sending in `send_packet/2`
- Add encryption/header generation before sending
- Test full login flow with real client
### Medium Priority (Channel Server)
4. **Implement Channel Packet Handlers**
- Port `InterServerHandler` (migration in)
- Port `PlayerHandler` (movement, attacks)
- Port `InventoryHandler` (items)
- Port `NPCHandler` (dialogs, shops)
5. **Implement Map System**
- Port `MapleMapFactory`
- Create map cache (ETS)
- Map loading from WZ data
6. **Implement Character Loading**
- Load full character data from database
- Load inventory/equipment
- Load skills/buffs/quests
---
## Notes for Future Agents
### Architecture Decisions
1. **Concurrency Model:**
- One process per client connection (GenServer)
- One process per map instance (GenServer)
- ETS tables for shared caches (items, maps, mobs)
- Registry for player lookups by name/ID
2. **Packet Handling:**
- Little-endian encoding (MapleStory standard)
- Opcode dispatch pattern in client handlers
- Separate modules for each handler type
3. **Database Strategy:**
- Ecto for type safety and migrations
- Keep SQL schema compatible with Java server
- Consider read replicas for static data
4. **State Management:**
- GenServer state for connection/session
- ETS for global/shared state
- Redis for cross-server pub/sub
### Key Files to Reference
- `src/handling/PacketProcessor.java` - Packet dispatch logic
- `src/handling/netty/cipher/` - Encryption algorithms
- `src/handling/login/handler/CharLoginHandler.java` - Login flow
- `src/tools/packet/LoginPacket.java` - Login packet formats
- `src/server/maps/MapleMap.java` - Map system
---
## Session History
### Session 2026-02-14
**Completed:**
- ✅ Implemented `Odinsea.Net.Processor` (central packet routing)
- ✅ Implemented `Odinsea.Login.Handler` (all login packet handlers)
- ✅ Implemented `Odinsea.Login.Packets` (login packet builders)
- ✅ Created `Odinsea.Database.Schema.Account` (Ecto schema)
- ✅ Created `Odinsea.Database.Schema.Character` (Ecto schema)
- ✅ Integrated PacketProcessor with Login.Client
### Session 2026-02-14 (continued)
**Completed:**
- ✅ Implemented `Odinsea.Database.Context` - Full database context module
- Account authentication (with SHA-512 password verification)
- Login state management
- IP logging
- Character CRUD operations
- Character name validation
- ✅ Integrated login handlers with database (real queries instead of stubs)
- ✅ Implemented `Odinsea.World.Migration` - Server transfer system
- Migration token creation/validation
- Cross-server storage (ETS + Redis)
- Token expiration and cleanup
- ✅ Implemented `Odinsea.Channel.Players` - Player storage (ETS-based)
- ✅ Implemented `Odinsea.Channel.Handler.InterServer` - Migration handler
- ✅ Added `verify_salted_sha512/3` to LoginCrypto
- ✅ Implemented actual packet sending via TCP sockets
**Next Steps:**
- Channel packet handlers (PlayerHandler, InventoryHandler, etc.)
- Map system implementation (MapleMap)
- Character full data loading (inventory, skills, quests)
- Testing the login flow with real client
### Session 2026-02-14 (Game Systems - Vertical Slice)
**Completed:**
- ✅ Implemented `Odinsea.Game.Character` - In-game character state GenServer
- Character stats (str, dex, int, luk, hp, mp, etc.)
- Position tracking (x, y, foothold, stance)
- Map transitions (change_map/3)
- Load from database / save to database
- SP array parsing (comma-separated to list)
- ✅ Implemented `Odinsea.Game.Map` - Map instance GenServer
- Player spawn/despawn on map
- Object ID (OID) allocation
- Broadcasting packets to all players
- Broadcasting packets except specific player
- Dynamic map loading via DynamicSupervisor
- ✅ Added Character and Map registries to application
- `Odinsea.CharacterRegistry` for character_id → pid lookups
- `Odinsea.MapRegistry` for {map_id, channel_id} → pid lookups
- `Odinsea.MapSupervisor` for dynamic map instance supervision
- ✅ Implemented `Odinsea.Game.Movement` - Movement parsing (simplified)
- Parse movement commands from packets
- Extract final position from movement data
- Support for basic movement types (absolute, relative, teleport)
- TODO: Full 40+ movement command types
- ✅ Updated `Odinsea.Channel.Packets`
- `spawn_player/2` - Spawn player on map (minimal encoding)
- `remove_player/1` - Remove player from map
- Helper functions for appearance/buffs/mounts/pets (minimal)
- ✅ Updated `Odinsea.Net.Opcodes`
- Added `lp_spawn_player/0` (184)
- Added `lp_remove_player_from_map/0` (185)
- Added `lp_chattext/0` (186)
- Added `lp_move_player/0` (226)
- Added `lp_update_char_look/0` (241)
**Architecture Notes:**
- Took vertical slice approach: minimal character → minimal map → spawn/movement
- Each character is a GenServer (isolation, crash safety)
- Each map instance is a GenServer (per-channel map isolation)
- Registry pattern for lookups (distributed-ready)
- DynamicSupervisor for on-demand map loading
**Next Steps:**
- Implement basic PlayerHandler (movement, chat, map changes)
- Expand character encoding (equipment, buffs, pets)
- Implement full movement parsing (all 40+ command types)
- Add inventory system
- Add NPC interaction
### Session 2026-02-14 (Channel Handlers - Chat & Movement)
**Completed:**
- ✅ Implemented `Odinsea.Channel.Handler.Chat` - Full chat handler
- General chat (broadcast to map)
- Party chat (buddy, party, guild, alliance, expedition routing)
- Whisper system (find player, send whisper)
- ✅ Implemented `Odinsea.Channel.Handler.Player` - Player action handler
- MovePlayer (character movement with broadcast)
- ChangeMap (portal-based map transitions)
- ChangeKeymap (keybinding changes)
- ChangeSkillMacro (skill macro management)
- Attack stubs (CloseRange, Ranged, Magic - ready for implementation)
- TakeDamage stub
- ✅ Added chat packet builders to `Odinsea.Channel.Packets`
- UserChat (general chat)
- WhisperReceived / WhisperReply
- FindPlayerReply / FindPlayerWithMap
- MultiChat (party/guild/alliance/expedition)
- ✅ Wired handlers into `Odinsea.Channel.Client` packet dispatcher
- Integrated ChatHandler for all chat opcodes
- Integrated PlayerHandler for movement, map changes, attacks
- ✅ Added missing opcodes (lp_whisper, lp_multi_chat)
**Architecture Notes:**
- Chat system routes through World services for cross-channel support
- Movement broadcasts to all players on map except mover
- Handlers use character GenServer for state management
- Map GenServer handles player tracking and packet broadcasting
**Next Steps:**
- Implement full attack system (damage calculation, mob interaction)
- Port NPC handler (NPC talk, shops)
- Port Inventory handler (item usage, equipping)
- Implement mob system (spawning, movement, AI)
- Implement party/guild/buddy systems in World layer
---
*Last Updated: 2026-02-14*
*Current Phase: Channel Handlers (40% → 45%)*

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# Odinsea Elixir
An Elixir/OTP port of the Odinsea Java MapleStory private server.
## Project Status
**Current Phase:** Foundation Complete, Networking In Progress
**Overall Progress:** ~15%
See [PORT_PROGRESS.md](./PORT_PROGRESS.md) for detailed progress tracking.
## Architecture
```
Odinsea Elixir
├── Login Server (port 8584) - Authentication & character selection
├── Channel Servers (ports 8585+) - Game world (multiple channels)
├── Cash Shop (port 8605) - Item purchasing
├── World Services - Cross-server state (parties, guilds)
└── Database - MySQL/MariaDB via Ecto
```
## Quick Start
### Prerequisites
- Elixir 1.17+
- MySQL/MariaDB
- Redis
### Setup
```bash
# Install dependencies
mix deps.get
# Configure database (edit config/runtime.exs or use env vars)
export ODINSEA_DB_HOST=localhost
export ODINSEA_DB_NAME=odin_sea
export ODINSEA_DB_USER=root
export ODINSEA_DB_PASS=
# Run database migrations
mix ecto.setup
# Start the server
mix run --no-halt
```
### Environment Variables
| Variable | Default | Description |
|----------|---------|-------------|
| `ODINSEA_NAME` | Luna | Server name |
| `ODINSEA_HOST` | 127.0.0.1 | Server host |
| `ODINSEA_LOGIN_PORT` | 8584 | Login server port |
| `ODINSEA_CHANNEL_COUNT` | 2 | Number of game channels |
| `ODINSEA_DB_HOST` | localhost | Database host |
| `ODINSEA_DB_NAME` | odin_sea | Database name |
| `ODINSEA_REDIS_HOST` | localhost | Redis host |
## Project Structure
```
lib/odinsea/
├── application.ex # Main supervisor
├── constants/ # Game constants
│ ├── game.ex # Game mechanics constants
│ └── server.ex # Protocol constants
├── database/
│ └── repo.ex # Ecto repository
├── login/ # Login server
│ ├── listener.ex # TCP listener
│ └── client.ex # Client handler
├── channel/ # Game channel servers
│ ├── supervisor.ex # Channel supervisor
│ ├── server.ex # Individual channel
│ └── client.ex # Channel client handler
├── shop/ # Cash shop server
│ ├── listener.ex # TCP listener
│ └── client.ex # Client handler
├── world/ # Cross-server services
│ ├── supervisor.ex # World supervisor
│ ├── world.ex # World state
│ ├── party.ex # Party management
│ ├── guild.ex # Guild management
│ ├── family.ex # Family management
│ ├── expedition.ex # Expedition management
│ └── messenger.ex # Messenger/chat
└── net/ # Networking
├── opcodes.ex # Packet opcodes
├── hex.ex # Hex utilities
└── packet/
├── in.ex # Packet decoder
└── out.ex # Packet encoder
```
## Client Compatibility
- **Version:** GMS v342
- **Patch:** 1
- **Revision:** 1
## Key Differences from Java
1. **Concurrency:** Elixir processes instead of Java threads
2. **State:** GenServer/ETS instead of mutable fields
3. **Networking:** gen_tcp instead of Netty
4. **Database:** Ecto instead of raw JDBC
5. **Hot Reloading:** Native Elixir code reloading
## Development
### Running Tests
```bash
mix test
```
### Code Quality
```bash
# Linting
mix credo
# Type checking
mix dialyzer
# Formatting
mix format
```
### Packet Testing
```elixir
# Decode a packet
packet = Odinsea.Net.Packet.In.new(<<0x01, 0x00, 0x05, 0x00>>)
{opcode, packet} = Odinsea.Net.Packet.In.decode_short(packet)
# Encode a packet
packet = Odinsea.Net.Packet.Out.new(0x00)
packet = Odinsea.Net.Packet.Out.encode_string(packet, "Hello")
binary = Odinsea.Net.Packet.Out.to_binary(packet)
```
## Roadmap
See [PORT_PROGRESS.md](./PORT_PROGRESS.md) for the complete roadmap.
### Immediate Next Steps
1. Implement AES encryption (`lib/odinsea/net/cipher/aes.ex`)
2. Port login handlers (`lib/odinsea/login/handler.ex`)
3. Create database schemas
4. Implement login packet responses
## Contributing
This is a port of the Java Odinsea server. When implementing features:
1. Reference the Java source in `/home/ra/lucid/src/`
2. Follow Elixir/OTP best practices
3. Update PORT_PROGRESS.md
4. Add tests where applicable
## License
Same as the original Odinsea project.
## Acknowledgments
- Original Odinsea Java developers
- MapleStory community
- Elixir/OTP team

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import Config
# Default configuration (overridden by runtime.exs)
config :odinsea, :server,
name: "Luna",
host: "127.0.0.1",
revision: 1,
flag: 0,
slide_message: "Welcome to Luna",
data_prefix: "Luna"
config :odinsea, :rates,
exp: 5,
meso: 3,
drop: 1,
quest: 1
config :odinsea, :login,
port: 8584,
user_limit: 1500,
max_characters: 3,
flag: 3,
event_message: "Welcome to Luna"
config :odinsea, :game,
channels: 2,
channel_ports: %{1 => 8585, 2 => 8586},
events: []
config :odinsea, :shop,
port: 8605
config :odinsea, :features,
admin_mode: false,
proxy_mode: false,
extra_crypt: false,
log_trace: true,
log_packet: true,
rsa_passwords: false,
script_reload: true,
family_disable: false,
custom_lang: false,
custom_dmgskin: true,
skip_maccheck: true
config :odinsea, ecto_repos: [Odinsea.Repo]
config :odinsea, Odinsea.Repo,
database: "odin_sea",
username: "root",
password: "",
hostname: "localhost",
port: 3306,
pool_size: 32
config :odinsea, :redis,
host: "localhost",
port: 6379,
timeout: 5000,
pool_size: 10

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import Config
# Odinsea Server Configuration
# This file maps the Java properties files to Elixir configuration
# ====================================================================================================
# Server Identity
# ====================================================================================================
config :odinsea, :server,
name: System.get_env("ODINSEA_NAME", "Luna"),
host: System.get_env("ODINSEA_HOST", "127.0.0.1"),
revision: String.to_integer(System.get_env("ODINSEA_REV", "1")),
flag: String.to_integer(System.get_env("ODINSEA_FLAG", "0")),
slide_message: System.get_env("ODINSEA_SLIDE_MESSAGE", "Welcome to Luna v99. The Ultimate Private Server"),
data_prefix: System.get_env("ODINSEA_DATA_PREFIX", "Luna")
# ====================================================================================================
# Game Rates
# ====================================================================================================
config :odinsea, :rates,
exp: String.to_integer(System.get_env("ODINSEA_RATE_EXP", "5")),
meso: String.to_integer(System.get_env("ODINSEA_RATE_MESO", "3")),
drop: String.to_integer(System.get_env("ODINSEA_RATE_DROP", "1")),
quest: String.to_integer(System.get_env("ODINSEA_RATE_QUEST", "1"))
# ====================================================================================================
# Login Server
# ====================================================================================================
config :odinsea, :login,
port: String.to_integer(System.get_env("ODINSEA_LOGIN_PORT", "8584")),
user_limit: String.to_integer(System.get_env("ODINSEA_USER_LIMIT", "1500")),
max_characters: String.to_integer(System.get_env("ODINSEA_MAX_CHARACTERS", "3")),
flag: String.to_integer(System.get_env("ODINSEA_LOGIN_FLAG", "3")),
event_message: System.get_env("ODINSEA_EVENT_MESSAGE", "#bLuna v99\\r\\n#rThe Ultimate Private Server")
# ====================================================================================================
# Game Channels
# ====================================================================================================
channel_count = String.to_integer(System.get_env("ODINSEA_CHANNEL_COUNT", "2"))
# Generate channel port configuration
channel_ports =
for i <- 1..channel_count do
port = String.to_integer(System.get_env("ODINSEA_CHANNEL_PORT_#{i}", "#{8584 + i}"))
{i, port}
end
|> Map.new()
config :odinsea, :game,
channels: channel_count,
channel_ports: channel_ports,
events: System.get_env("ODINSEA_EVENTS",
"MiniDungeon,Olivia,PVP,CygnusBattle,ScarTarBattle,VonLeonBattle"
) |> String.split(",")
# ====================================================================================================
# Cash Shop Server
# ====================================================================================================
config :odinsea, :shop,
port: String.to_integer(System.get_env("ODINSEA_SHOP_PORT", "8605"))
# ====================================================================================================
# Database
# ====================================================================================================
config :odinsea, Odinsea.Repo,
database: System.get_env("ODINSEA_DB_NAME", "odin_sea"),
username: System.get_env("ODINSEA_DB_USER", "root"),
password: System.get_env("ODINSEA_DB_PASS", ""),
hostname: System.get_env("ODINSEA_DB_HOST", "localhost"),
port: String.to_integer(System.get_env("ODINSEA_DB_PORT", "3306")),
pool_size: String.to_integer(System.get_env("ODINSEA_DB_POOL_SIZE", "32")),
queue_target: 50,
queue_interval: 1000
# ====================================================================================================
# Redis
# ====================================================================================================
config :odinsea, :redis,
host: System.get_env("ODINSEA_REDIS_HOST", "localhost"),
port: String.to_integer(System.get_env("ODINSEA_REDIS_PORT", "6379")),
timeout: String.to_integer(System.get_env("ODINSEA_REDIS_TIMEOUT", "5000")),
pool_size: String.to_integer(System.get_env("ODINSEA_REDIS_POOL_SIZE", "10"))
# ====================================================================================================
# Feature Flags (from plugin.properties)
# ====================================================================================================
config :odinsea, :features,
admin_mode: System.get_env("ODINSEA_ADMIN_MODE", "false") == "true",
proxy_mode: System.get_env("ODINSEA_PROXY_MODE", "false") == "true",
extra_crypt: System.get_env("ODINSEA_EXTRA_CRYPT", "false") == "true",
log_trace: System.get_env("ODINSEA_LOG_TRACE", "true") == "true",
log_packet: System.get_env("ODINSEA_LOG_PACKET", "true") == "true",
rsa_passwords: System.get_env("ODINSEA_RSA_PASSWORDS", "false") == "true",
script_reload: System.get_env("ODINSEA_SCRIPT_RELOAD", "true") == "true",
family_disable: System.get_env("ODINSEA_FAMILY_DISABLE", "false") == "true",
custom_lang: System.get_env("ODINSEA_CUSTOM_LANG", "false") == "true",
custom_dmgskin: System.get_env("ODINSEA_CUSTOM_DMGSKIN", "true") == "true",
skip_maccheck: System.get_env("ODINSEA_SKIP_MACCHECK", "true") == "true"
# ====================================================================================================
# Logging
# ====================================================================================================
config :logger,
level: String.to_atom(System.get_env("ODINSEA_LOG_LEVEL", "info")),
backends: [:console, {LoggerFileBackend, :file_log}]
config :logger, :console,
format: "$time [$level] $message\n",
metadata: [:module, :function]
config :logger, :file_log,
path: System.get_env("ODINSEA_LOG_PATH", "logs/odinsea.log"),
format: "$date $time [$level] $message\n",
metadata: [:module, :function],
level: :info

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defmodule Odinsea do
@moduledoc """
Odinsea - An Elixir/OTP MapleStory private server.
This is a port of the Java Odinsea server (GMS v342).
## Architecture
The server consists of multiple components:
- **Login Server**: Handles authentication and character selection
- **Channel Servers**: Game world instances (multiple channels)
- **Cash Shop Server**: Item purchasing
- **World Services**: Cross-server state management
## Quick Start
Start the server:
iex> Odinsea.start()
Or with Mix:
$ mix run --no-halt
## Configuration
See `config/runtime.exs` for all configuration options.
Environment variables are supported for all settings.
## Packet Handling
Incoming packets are decoded with `Odinsea.Net.Packet.In`:
packet = Odinsea.Net.Packet.In.new(binary_data)
{opcode, packet} = Odinsea.Net.Packet.In.decode_short(packet)
{value, packet} = Odinsea.Net.Packet.In.decode_int(packet)
Outgoing packets are encoded with `Odinsea.Net.Packet.Out`:
packet = Odinsea.Net.Packet.Out.new(0x00) # opcode
packet = Odinsea.Net.Packet.Out.encode_string(packet, "Hello")
binary = Odinsea.Net.Packet.Out.to_binary(packet)
## Constants
Game constants are in `Odinsea.Constants.Game`:
Odinsea.Constants.Game.max_level() # 250
Odinsea.Constants.Game.exp_rate() # configured rate
Odinsea.Constants.Game.job_name(112) # "Hero"
Server constants are in `Odinsea.Constants.Server`:
Odinsea.Constants.Server.maple_version() # 342
Odinsea.Constants.Server.server_name() # "Luna"
"""
alias Odinsea.Constants.Server
@doc """
Returns the server version string.
"""
@spec version() :: String.t()
def version do
"Odinsea Elixir v0.1.0 (Rev #{Server.server_revision()})"
end
@doc """
Returns the MapleStory client version.
"""
@spec client_version() :: integer()
def client_version do
Server.maple_version()
end
@doc """
Returns the server name.
"""
@spec server_name() :: String.t()
def server_name do
Server.server_name()
end
@doc """
Returns the current timestamp in milliseconds.
"""
@spec now() :: integer()
def now do
System.system_time(:millisecond)
end
@doc """
Starts the Odinsea application.
"""
@spec start() :: :ok | {:error, term()}
def start do
Application.ensure_all_started(:odinsea)
end
@doc """
Stops the Odinsea application.
"""
@spec stop() :: :ok
def stop do
Application.stop(:odinsea)
end
@doc """
Returns the application uptime in milliseconds.
"""
@spec uptime() :: integer()
def uptime do
Odinsea.Application.uptime()
end
@doc """
Returns true if the server is running.
"""
@spec running?() :: boolean()
def running? do
Application.started_applications()
|> Enum.any?(fn {app, _, _} -> app == :odinsea end)
end
end

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defmodule Odinsea.Application do
@moduledoc """
Main application supervisor for Odinsea.
Ported from Java Program.java and ServerStart.java.
"""
use Application
require Logger
@impl true
def start(_type, _args) do
Logger.info("Starting Odinsea Server v#{version()}")
# Log server configuration
log_configuration()
children = [
# Database repository
Odinsea.Repo,
# Redis connection pool
{Redix, name: :redix, host: redis_config()[:host], port: redis_config()[:port]},
# Registry for player lookups
{Registry, keys: :unique, name: Odinsea.PlayerRegistry},
# Registry for channel lookups
{Registry, keys: :unique, name: Odinsea.Channel.Registry},
# Registry for character processes (in-game players)
{Registry, keys: :unique, name: Odinsea.CharacterRegistry},
# Registry for map instances {map_id, channel_id} => pid
{Registry, keys: :unique, name: Odinsea.MapRegistry},
# Dynamic supervisor for client connections
{DynamicSupervisor, strategy: :one_for_one, name: Odinsea.ClientSupervisor},
# Dynamic supervisor for map instances
{DynamicSupervisor, strategy: :one_for_one, name: Odinsea.MapSupervisor},
# Game world supervisor
Odinsea.World.Supervisor,
# Login server
Odinsea.Login.Listener,
# Channel servers (dynamic based on config)
{Odinsea.Channel.Supervisor, game_config()[:channels]},
# Cash shop server
Odinsea.Shop.Listener
]
opts = [strategy: :one_for_one, name: Odinsea.Supervisor]
Supervisor.start_link(children, opts)
end
@impl true
def prep_stop(state) do
Logger.info("Odinsea server shutting down...")
# Perform graceful shutdown tasks
:ok
end
@doc """
Returns the server version.
"""
def version do
"0.1.0-#{Odinsea.Constants.Server.server_revision()}"
end
@doc """
Returns the current unix timestamp in milliseconds.
"""
def current_time do
System.system_time(:millisecond)
end
@doc """
Returns uptime in milliseconds.
"""
def uptime do
current_time() - Application.get_env(:odinsea, :start_time, current_time())
end
defp log_configuration do
server = server_config()
rates = Application.get_env(:odinsea, :rates, [])
Logger.info("""
Server Configuration:
Name: #{server[:name]}
Host: #{server[:host]}
Revision: #{server[:revision]}
EXP Rate: #{rates[:exp]}x
Meso Rate: #{rates[:meso]}x
""")
login = login_config()
Logger.info("Login Server: port=#{login[:port]}, limit=#{login[:user_limit]}")
game = game_config()
Logger.info("Game Channels: count=#{game[:channels]}")
shop = shop_config()
Logger.info("Cash Shop: port=#{shop[:port]}")
end
defp server_config, do: Application.get_env(:odinsea, :server, [])
defp login_config, do: Application.get_env(:odinsea, :login, [])
defp game_config, do: Application.get_env(:odinsea, :game, [])
defp shop_config, do: Application.get_env(:odinsea, :shop, [])
defp redis_config, do: Application.get_env(:odinsea, :redis, [])
end

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defmodule Odinsea.Channel.Client do
@moduledoc """
Client connection handler for game channel servers.
Manages the game session state.
"""
use GenServer, restart: :temporary
require Logger
alias Odinsea.Net.Packet.In
alias Odinsea.Net.Opcodes
alias Odinsea.Channel.Handler
defstruct [:socket, :ip, :channel_id, :state, :character_id]
def start_link({socket, channel_id}) do
GenServer.start_link(__MODULE__, {socket, channel_id})
end
@impl true
def init({socket, channel_id}) do
{:ok, {ip, _port}} = :inet.peername(socket)
ip_string = format_ip(ip)
Logger.info("Channel #{channel_id} client connected from #{ip_string}")
state = %__MODULE__{
socket: socket,
ip: ip_string,
channel_id: channel_id,
state: :connected,
character_id: nil
}
send(self(), :receive)
{:ok, state}
end
@impl true
def handle_info(:receive, %{socket: socket} = state) do
case :gen_tcp.recv(socket, 0, 30_000) do
{:ok, data} ->
new_state = handle_packet(data, state)
send(self(), :receive)
{:noreply, new_state}
{:error, :closed} ->
Logger.info("Channel #{state.channel_id} client disconnected: #{state.ip}")
{:stop, :normal, state}
{:error, reason} ->
Logger.warning("Channel client error: #{inspect(reason)}")
{:stop, :normal, state}
end
end
@impl true
def terminate(_reason, state) do
if state.socket do
:gen_tcp.close(state.socket)
end
:ok
end
defp handle_packet(data, state) do
packet = In.new(data)
case In.decode_short(packet) do
{opcode, packet} ->
Logger.debug("Channel #{state.channel_id} packet: opcode=0x#{Integer.to_string(opcode, 16)}")
dispatch_packet(opcode, packet, state)
:error ->
Logger.warning("Failed to read packet opcode")
state
end
end
defp dispatch_packet(opcode, packet, state) do
# Define opcodes for matching
cp_general_chat = Opcodes.cp_general_chat()
cp_party_chat = Opcodes.cp_party_chat()
cp_whisper = Opcodes.cp_whisper()
cp_move_player = Opcodes.cp_move_player()
cp_change_map = Opcodes.cp_change_map()
cp_change_keymap = Opcodes.cp_change_keymap()
cp_skill_macro = Opcodes.cp_skill_macro()
cp_close_range_attack = Opcodes.cp_close_range_attack()
cp_ranged_attack = Opcodes.cp_ranged_attack()
cp_magic_attack = Opcodes.cp_magic_attack()
cp_take_damage = Opcodes.cp_take_damage()
case opcode do
# Chat handlers
^cp_general_chat ->
case Handler.Chat.handle_general_chat(packet, state) do
{:ok, new_state} -> new_state
_ -> state
end
^cp_party_chat ->
case Handler.Chat.handle_party_chat(packet, state) do
{:ok, new_state} -> new_state
_ -> state
end
^cp_whisper ->
case Handler.Chat.handle_whisper(packet, state) do
{:ok, new_state} -> new_state
_ -> state
end
# Player movement and actions
^cp_move_player ->
case Handler.Player.handle_move_player(packet, state) do
{:ok, new_state} -> new_state
_ -> state
end
^cp_change_map ->
case Handler.Player.handle_change_map(packet, state) do
{:ok, new_state} -> new_state
_ -> state
end
^cp_change_keymap ->
case Handler.Player.handle_change_keymap(packet, state) do
{:ok, new_state} -> new_state
_ -> state
end
^cp_skill_macro ->
case Handler.Player.handle_change_skill_macro(packet, state) do
{:ok, new_state} -> new_state
_ -> state
end
# Combat handlers (stubs for now)
^cp_close_range_attack ->
case Handler.Player.handle_close_range_attack(packet, state) do
{:ok, new_state} -> new_state
_ -> state
end
^cp_ranged_attack ->
case Handler.Player.handle_ranged_attack(packet, state) do
{:ok, new_state} -> new_state
_ -> state
end
^cp_magic_attack ->
case Handler.Player.handle_magic_attack(packet, state) do
{:ok, new_state} -> new_state
_ -> state
end
^cp_take_damage ->
case Handler.Player.handle_take_damage(packet, state) do
{:ok, new_state} -> new_state
_ -> state
end
_ ->
Logger.debug("Unhandled channel opcode: 0x#{Integer.to_string(opcode, 16)}")
state
end
end
defp format_ip({a, b, c, d}) do
"#{a}.#{b}.#{c}.#{d}"
end
defp format_ip({a, b, c, d, e, f, g, h}) do
"#{a}:#{b}:#{c}:#{d}:#{e}:#{f}:#{g}:#{h}"
end
end

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defmodule Odinsea.Channel.Handler.Chat do
@moduledoc """
Handles chat packets (general, party, whisper, messenger).
Ported from src/handling/channel/handler/ChatHandler.java
"""
require Logger
alias Odinsea.Net.Packet.In
alias Odinsea.Channel.Packets
alias Odinsea.Game.Character
@max_chat_length 80
@max_staff_chat_length 512
@doc """
Handles general chat (CP_USER_CHAT).
Ported from ChatHandler.GeneralChat()
"""
def handle_general_chat(packet, client_state) do
with {:ok, character_pid} <- get_character(client_state),
{:ok, character} <- Character.get_state(character_pid),
{:ok, map_pid} <- get_map_pid(character.map_id, client_state.channel_id) do
# Decode packet
{tick, packet} = In.decode_int(packet)
{message, packet} = In.decode_string(packet)
{only_balloon, _packet} = In.decode_byte(packet)
# Validate message
cond do
String.length(message) == 0 ->
{:ok, client_state}
String.length(message) >= @max_chat_length ->
Logger.warning("Chat message too long from character #{character.id}")
{:ok, client_state}
true ->
# TODO: Process commands (CommandProcessor.processCommand)
# TODO: Check if muted
# TODO: Anti-spam checks
# Broadcast chat to map
chat_packet = Packets.user_chat(character.id, message, false, only_balloon == 1)
Odinsea.Game.Map.broadcast(map_pid, chat_packet)
# Log chat
Logger.info(
"Chat [#{character.name}] (Map #{character.map_id}): #{message}"
)
{:ok, client_state}
end
else
{:error, reason} ->
Logger.warning("General chat failed: #{inspect(reason)}")
{:ok, client_state}
end
end
@doc """
Handles party chat (CP_PARTY_CHAT).
Ported from ChatHandler.PartyChat()
Chat types:
- 0: Buddy
- 1: Party
- 2: Guild
- 3: Alliance
- 4: Expedition
"""
def handle_party_chat(packet, client_state) do
with {:ok, character_pid} <- get_character(client_state),
{:ok, character} <- Character.get_state(character_pid) do
# Decode packet
{chat_type, packet} = In.decode_byte(packet)
{num_recipients, packet} = In.decode_byte(packet)
# Validate recipients count
if num_recipients < 1 or num_recipients > 6 do
{:ok, client_state}
else
# Read recipient IDs
{recipients, packet} = decode_recipients(packet, num_recipients, [])
{message, _packet} = In.decode_string(packet)
# Validate message
if String.length(message) == 0 do
{:ok, client_state}
else
# TODO: Process commands
# TODO: Check if muted
# Route based on chat type
route_party_chat(chat_type, character, recipients, message)
# Log chat
chat_type_name = get_chat_type_name(chat_type)
Logger.info(
"Chat [#{character.name}] (#{chat_type_name}): #{message}"
)
{:ok, client_state}
end
end
else
{:error, reason} ->
Logger.warning("Party chat failed: #{inspect(reason)}")
{:ok, client_state}
end
end
@doc """
Handles whisper/find commands (CP_WHISPER).
Ported from ChatHandler.WhisperFind()
"""
def handle_whisper(packet, client_state) do
with {:ok, character_pid} <- get_character(client_state),
{:ok, character} <- Character.get_state(character_pid) do
# Decode packet
{mode, packet} = In.decode_byte(packet)
{_tick, packet} = In.decode_int(packet)
case mode do
# Find player (mode 5 or 68)
mode when mode in [5, 68] ->
{recipient, _packet} = In.decode_string(packet)
handle_find_player(recipient, character, client_state)
# Whisper (mode 6)
6 ->
{recipient, packet} = In.decode_string(packet)
{message, _packet} = In.decode_string(packet)
handle_whisper_message(recipient, message, character, client_state)
_ ->
Logger.warning("Unknown whisper mode: #{mode}")
{:ok, client_state}
end
else
{:error, reason} ->
Logger.warning("Whisper failed: #{inspect(reason)}")
{:ok, client_state}
end
end
# ============================================================================
# Private Helper Functions
# ============================================================================
defp get_character(client_state) do
case client_state.character_id do
nil ->
{:error, :no_character}
character_id ->
case Registry.lookup(Odinsea.CharacterRegistry, character_id) do
[{pid, _}] -> {:ok, pid}
[] -> {:error, :character_not_found}
end
end
end
defp get_map_pid(map_id, channel_id) do
case Registry.lookup(Odinsea.MapRegistry, {map_id, channel_id}) do
[{pid, _}] ->
{:ok, pid}
[] ->
# Map not loaded yet - load it
case DynamicSupervisor.start_child(
Odinsea.MapSupervisor,
{Odinsea.Game.Map, {map_id, channel_id}}
) do
{:ok, pid} -> {:ok, pid}
{:error, {:already_started, pid}} -> {:ok, pid}
error -> error
end
end
end
defp decode_recipients(packet, 0, acc), do: {Enum.reverse(acc), packet}
defp decode_recipients(packet, count, acc) do
{recipient_id, packet} = In.decode_int(packet)
decode_recipients(packet, count - 1, [recipient_id | acc])
end
defp route_party_chat(chat_type, character, recipients, message) do
case chat_type do
0 ->
# Buddy chat
Logger.debug("Buddy chat from #{character.name} to #{inspect(recipients)}: #{message}")
# TODO: Implement World.Buddy.buddyChat
1 ->
# Party chat
Logger.debug("Party chat from #{character.name}: #{message}")
# TODO: Implement World.Party.partyChat
2 ->
# Guild chat
Logger.debug("Guild chat from #{character.name}: #{message}")
# TODO: Implement World.Guild.guildChat
3 ->
# Alliance chat
Logger.debug("Alliance chat from #{character.name}: #{message}")
# TODO: Implement World.Alliance.allianceChat
4 ->
# Expedition chat
Logger.debug("Expedition chat from #{character.name}: #{message}")
# TODO: Implement World.Party.expedChat
_ ->
Logger.warning("Unknown party chat type: #{chat_type}")
end
end
defp get_chat_type_name(0), do: "Buddy"
defp get_chat_type_name(1), do: "Party"
defp get_chat_type_name(2), do: "Guild"
defp get_chat_type_name(3), do: "Alliance"
defp get_chat_type_name(4), do: "Expedition"
defp get_chat_type_name(_), do: "Unknown"
defp handle_find_player(recipient, character, client_state) do
# TODO: Implement player search across channels
# For now, just search locally
case Odinsea.Channel.Players.find_by_name(client_state.channel_id, recipient) do
{:ok, _target_character} ->
# Send find reply with map
# TODO: Send packet
Logger.debug("Found player #{recipient} on current channel")
{:ok, client_state}
{:error, :not_found} ->
# Search other channels
Logger.debug("Player #{recipient} not found")
# TODO: Send "player not found" packet
{:ok, client_state}
end
end
defp handle_whisper_message(recipient, message, character, client_state) do
# TODO: Check if muted
# TODO: Check blacklist
# Validate message
if String.length(message) == 0 do
{:ok, client_state}
else
# TODO: Find recipient across channels and send whisper
Logger.info("Whisper [#{character.name} -> #{recipient}]: #{message}")
# For now, just log
# TODO: Send whisper packet to recipient
# TODO: Send whisper reply packet to sender
{:ok, client_state}
end
end
end

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defmodule Odinsea.Channel.Handler.InterServer do
@moduledoc """
Inter-server migration handler.
Handles players migrating into the channel server from login or other channels.
Ported from Java handling.channel.handler.InterServerHandler.MigrateIn
"""
require Logger
alias Odinsea.Database.Context
alias Odinsea.World.Migration
alias Odinsea.Channel.Packets
@doc """
Handles character migration into the channel server.
## Parameters
- character_id: The character ID migrating in
- client_state: The client connection state
## Returns
- {:ok, new_state} on success
- {:error, reason, state} on failure
- {:disconnect, reason} on critical failure
"""
def migrate_in(character_id, %{socket: socket, ip: ip} = state) do
Logger.info("Migrate in: character_id=#{character_id} from #{ip}")
# Check if character is already online in this channel
if Odinsea.Channel.Players.is_online?(character_id) do
Logger.error("Character #{character_id} already online, disconnecting")
{:disconnect, :already_online}
else
# Check for pending migration token
token = Migration.get_pending_character(character_id)
if token do
# Validate the token
case Migration.validate_migration_token(token.id, character_id, :channel) do
{:ok, valid_token} ->
# Use transfer data if available
do_migrate_in(character_id, valid_token.account_id, state, valid_token.character_data)
{:error, reason} ->
Logger.warning("Migration token validation failed: #{inspect(reason)}")
# Fall back to database load
do_migrate_in(character_id, nil, state, %{})
end
else
# No token, load directly from database (direct login)
do_migrate_in(character_id, nil, state, %{})
end
end
end
@doc """
Handles channel change request from client.
## Parameters
- target_channel: The target channel (1-20)
- state: Client state
## Returns
- {:ok, new_state} - Will disconnect client for migration
"""
def change_channel(target_channel, %{character_id: char_id, account_id: acc_id} = state) do
Logger.info("Change channel: character=#{char_id} to channel #{target_channel}")
# Check server capacity
if Migration.pending_count() >= 10 do
Logger.warning("Server busy, rejecting channel change")
response = Packets.server_blocked(2)
send_packet(state, response)
send_packet(state, Packets.enable_actions())
{:ok, state}
else
# TODO: Check if player has blocked inventory, is in event, etc.
# Save character to database
Context.update_character_position(char_id, state.map_id, state.spawn_point)
# Create migration token
character_data = %{
map_id: state.map_id,
hp: state.hp,
mp: state.mp,
buffs: state.buffs || []
}
case Migration.create_migration_token(char_id, acc_id, :channel, target_channel, character_data) do
{:ok, token_id} ->
# Get channel IP and port
channel_ip = get_channel_ip(target_channel)
channel_port = get_channel_port(target_channel)
# Send migration command
response = Packets.get_channel_change(channel_ip, channel_port, char_id)
send_packet(state, response)
# Update login state
Context.update_login_state(acc_id, 3, state.ip) # CHANGE_CHANNEL
# Remove player from current channel storage
Odinsea.Channel.Players.remove_player(char_id)
# Disconnect will happen after packet is sent
{:disconnect, :changing_channel}
{:error, reason} ->
Logger.error("Failed to create migration token: #{inspect(reason)}")
send_packet(state, Packets.server_blocked(2))
send_packet(state, Packets.enable_actions())
{:ok, state}
end
end
end
# ==================================================================================================
# Private Functions
# ==================================================================================================
defp do_migrate_in(character_id, account_id, state, transfer_data) do
# Load character from database
character = Context.load_character(character_id)
if is_nil(character) do
Logger.error("Character #{character_id} not found in database")
{:disconnect, :character_not_found}
else
# Verify account ownership if account_id provided
if account_id && character.accountid != account_id do
Logger.error("Character account mismatch: expected #{account_id}, got #{character.accountid}")
{:disconnect, :account_mismatch}
else
# Check login state
login_state = Context.get_login_state(character.accountid)
allow_login =
login_state in [0, 1, 3] # NOTLOGGEDIN, SERVER_TRANSITION, or CHANGE_CHANNEL
# TODO: Check if character is already connected on another account's session
if allow_login do
complete_migration(character, state, transfer_data)
else
Logger.warning("Character #{character_id} already logged in elsewhere")
{:disconnect, :already_logged_in}
end
end
end
end
defp complete_migration(character, state, transfer_data) do
# Update login state to logged in
Context.update_login_state(character.accountid, 2, state.ip)
# Add to channel player storage
:ok = Odinsea.Channel.Players.add_player(character.id, %{
character_id: character.id,
account_id: character.accountid,
name: character.name,
map_id: character.map,
level: character.level,
job: character.job,
socket: state.socket
})
# Restore buffs/cooldowns from transfer data or storage
restored_buffs = transfer_data[:buffs] || []
# Send character info packet
char_info = Packets.get_char_info(character, restored_buffs)
send_packet(state, char_info)
# Send cash shop enable packet
send_packet(state, Packets.enable_cash_shop())
# TODO: Send buddy list, guild info, etc.
new_state =
state
|> Map.put(:character_id, character.id)
|> Map.put(:account_id, character.accountid)
|> Map.put(:character_name, character.name)
|> Map.put(:map_id, character.map)
|> Map.put(:hp, character.hp)
|> Map.put(:mp, character.mp)
|> Map.put(:level, character.level)
|> Map.put(:job, character.job)
|> Map.put(:logged_in, true)
Logger.info("Character #{character.name} (#{character.id}) successfully migrated in")
{:ok, new_state}
end
defp send_packet(%{socket: socket}, packet_data) do
packet_length = byte_size(packet_data)
header = <<packet_length::little-size(16)>>
case :gen_tcp.send(socket, header <> packet_data) do
:ok -> :ok
{:error, reason} ->
Logger.error("Failed to send packet: #{inspect(reason)}")
:error
end
end
defp send_packet(_, _), do: :error
defp get_channel_ip(channel_id) do
# TODO: Get from configuration
Application.get_env(:odinsea, :channel_ip, "127.0.0.1")
end
defp get_channel_port(channel_id) do
# TODO: Get from configuration
base_port = Application.get_env(:odinsea, :channel_base_port, 8585)
base_port + channel_id - 1
end
end

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defmodule Odinsea.Channel.Handler.NPC do
@moduledoc """
Handles NPC interaction packets: talk, shop, storage, quests.
Ported from src/handling/channel/handler/NPCHandler.java
"""
require Logger
alias Odinsea.Net.Packet.{In, Out}
alias Odinsea.Net.Opcodes
alias Odinsea.Constants.Game
@doc """
Handles NPC movement/talk animations.
Forwards NPC movement/animation packets to other players on the map.
"""
def handle_npc_move(%In{} = packet, client_pid) do
with {:ok, chr_pid} <- get_character(client_pid),
{:ok, map_pid} <- get_map(chr_pid),
{:ok, change_time} <- get_change_time(chr_pid) do
now = System.system_time(:millisecond)
# Anti-spam: prevent rapid NPC interactions
if change_time > 0 and now - change_time < 7000 do
:ok
else
handle_npc_move_packet(packet, client_pid, map_pid)
end
else
_error -> :ok
end
end
defp handle_npc_move_packet(packet, _client_pid, _map_pid) do
packet_length = In.remaining(packet)
cond do
# NPC Talk (10 bytes for GMS, 6 for KMS)
packet_length == 10 ->
oid = In.decode_int(packet)
byte1 = In.decode_byte(packet)
unk = In.decode_byte(packet)
if unk == -1 do
:ok
else
unk2 = In.decode_int(packet)
# TODO: Validate NPC exists on map
# TODO: Broadcast NPC action to other players
Logger.debug("NPC talk: oid=#{oid}, byte1=#{byte1}, unk=#{unk}, unk2=#{unk2}")
:ok
end
# NPC Move (more than 10 bytes)
packet_length > 10 ->
movement_data = In.decode_buffer(packet, packet_length - 9)
# TODO: Broadcast NPC movement to other players
Logger.debug("NPC move: #{byte_size(movement_data)} bytes of movement data")
:ok
true ->
:ok
end
end
@doc """
Handles NPC shop actions: buy, sell, recharge.
"""
def handle_npc_shop(%In{} = packet, client_pid) do
mode = In.decode_byte(packet)
case mode do
# Buy item from shop
0 ->
In.skip(packet, 2)
item_id = In.decode_int(packet)
quantity = In.decode_short(packet)
handle_shop_buy(client_pid, item_id, quantity)
# Sell item to shop
1 ->
slot = In.decode_short(packet)
item_id = In.decode_int(packet)
quantity = In.decode_short(packet)
handle_shop_sell(client_pid, slot, item_id, quantity)
# Recharge item (stars/bullets)
2 ->
slot = In.decode_short(packet)
handle_shop_recharge(client_pid, slot)
# Close shop
_ ->
handle_shop_close(client_pid)
end
end
defp handle_shop_buy(_client_pid, item_id, quantity) do
# TODO: Implement shop buy
# 1. Get character's current shop
# 2. Validate item exists in shop
# 3. Check mesos
# 4. Check inventory space
# 5. Deduct mesos and add item
Logger.debug("Shop buy: item=#{item_id}, qty=#{quantity} (STUB)")
:ok
end
defp handle_shop_sell(_client_pid, slot, item_id, quantity) do
# TODO: Implement shop sell
# 1. Get character's current shop
# 2. Validate item in inventory
# 3. Calculate sell price
# 4. Remove item and add mesos
Logger.debug("Shop sell: slot=#{slot}, item=#{item_id}, qty=#{quantity} (STUB)")
:ok
end
defp handle_shop_recharge(_client_pid, slot) do
# TODO: Implement recharge
# 1. Get character's current shop
# 2. Validate item is rechargeable (stars/bullets)
# 3. Calculate recharge cost
# 4. Recharge to full quantity
Logger.debug("Shop recharge: slot=#{slot} (STUB)")
:ok
end
defp handle_shop_close(client_pid) do
# TODO: Clear character's shop reference
Logger.debug("Shop close for client #{inspect(client_pid)} (STUB)")
:ok
end
@doc """
Handles NPC talk initiation.
Opens NPC shop or starts NPC script dialog.
"""
def handle_npc_talk(%In{} = packet, client_pid) do
with {:ok, chr_pid} <- get_character(client_pid),
{:ok, map_pid} <- get_map(chr_pid),
{:ok, last_select_time} <- get_last_select_npc_time(chr_pid) do
now = System.system_time(:millisecond)
# Anti-spam: minimum 500ms between NPC interactions
if last_select_time == 0 or now - last_select_time >= 500 do
oid = In.decode_int(packet)
_tick = In.decode_int(packet)
# TODO: Update last select NPC time
# TODO: Get NPC from map by OID
# TODO: Check if NPC has shop
# TODO: If shop, open shop; else start script
Logger.debug("NPC talk: oid=#{oid} (STUB - needs script/shop system)")
:ok
else
:ok
end
else
_error -> :ok
end
end
@doc """
Handles quest actions: start, complete, forfeit, restore item.
"""
def handle_quest_action(%In{} = packet, client_pid) do
action = In.decode_byte(packet)
quest_id = In.decode_ushort(packet)
case action do
# Restore lost item
0 ->
_tick = In.decode_int(packet)
item_id = In.decode_int(packet)
handle_quest_restore_item(client_pid, quest_id, item_id)
# Start quest
1 ->
npc_id = In.decode_int(packet)
handle_quest_start(client_pid, quest_id, npc_id)
# Complete quest
2 ->
npc_id = In.decode_int(packet)
_tick = In.decode_int(packet)
selection =
if In.remaining(packet) >= 4 do
In.decode_int(packet)
else
nil
end
handle_quest_complete(client_pid, quest_id, npc_id, selection)
# Forfeit quest
3 ->
handle_quest_forfeit(client_pid, quest_id)
# Scripted start quest
4 ->
npc_id = In.decode_int(packet)
handle_quest_start_scripted(client_pid, quest_id, npc_id)
# Scripted end quest
5 ->
npc_id = In.decode_int(packet)
handle_quest_end_scripted(client_pid, quest_id, npc_id)
_ ->
Logger.warn("Unknown quest action: #{action}")
:ok
end
end
defp handle_quest_restore_item(_client_pid, quest_id, item_id) do
Logger.debug("Quest restore item: quest=#{quest_id}, item=#{item_id} (STUB)")
:ok
end
defp handle_quest_start(_client_pid, quest_id, npc_id) do
# TODO: Load quest, check requirements, start quest
Logger.debug("Quest start: quest=#{quest_id}, npc=#{npc_id} (STUB)")
:ok
end
defp handle_quest_complete(_client_pid, quest_id, npc_id, selection) do
# TODO: Load quest, check completion, give rewards
Logger.debug(
"Quest complete: quest=#{quest_id}, npc=#{npc_id}, selection=#{inspect(selection)} (STUB)"
)
:ok
end
defp handle_quest_forfeit(_client_pid, quest_id) do
# TODO: Check if quest can be forfeited, remove from character
Logger.debug("Quest forfeit: quest=#{quest_id} (STUB)")
:ok
end
defp handle_quest_start_scripted(_client_pid, quest_id, npc_id) do
# TODO: Start quest script via script manager
Logger.debug("Quest start scripted: quest=#{quest_id}, npc=#{npc_id} (STUB)")
:ok
end
defp handle_quest_end_scripted(_client_pid, quest_id, npc_id) do
# TODO: End quest script via script manager
# TODO: Broadcast quest completion effect
Logger.debug("Quest end scripted: quest=#{quest_id}, npc=#{npc_id} (STUB)")
:ok
end
@doc """
Handles storage actions: take out, store, arrange, mesos.
"""
def handle_storage(%In{} = packet, client_pid) do
mode = In.decode_byte(packet)
case mode do
# Take out item
4 ->
type = In.decode_byte(packet)
slot = In.decode_byte(packet)
handle_storage_take_out(client_pid, type, slot)
# Store item
5 ->
slot = In.decode_short(packet)
item_id = In.decode_int(packet)
quantity = In.decode_short(packet)
handle_storage_store(client_pid, slot, item_id, quantity)
# Arrange storage
6 ->
handle_storage_arrange(client_pid)
# Meso deposit/withdraw
7 ->
meso = In.decode_int(packet)
handle_storage_meso(client_pid, meso)
# Close storage
8 ->
handle_storage_close(client_pid)
_ ->
Logger.warn("Unknown storage mode: #{mode}")
:ok
end
end
defp handle_storage_take_out(_client_pid, type, slot) do
# TODO: Get storage, validate slot, check inventory space, move item
Logger.debug("Storage take out: type=#{type}, slot=#{slot} (STUB)")
:ok
end
defp handle_storage_store(_client_pid, slot, item_id, quantity) do
# TODO: Validate item, check storage space, charge fee, move item
Logger.debug("Storage store: slot=#{slot}, item=#{item_id}, qty=#{quantity} (STUB)")
:ok
end
defp handle_storage_arrange(_client_pid) do
# TODO: Sort storage items
Logger.debug("Storage arrange (STUB)")
:ok
end
defp handle_storage_meso(_client_pid, meso) do
# TODO: Transfer mesos between character and storage
Logger.debug("Storage meso: #{meso} (STUB)")
:ok
end
defp handle_storage_close(_client_pid) do
# TODO: Close storage, clear reference
Logger.debug("Storage close (STUB)")
:ok
end
@doc """
Handles NPC dialog continuation (script responses).
"""
def handle_npc_more_talk(%In{} = packet, client_pid) do
last_msg = In.decode_byte(packet)
action = In.decode_byte(packet)
cond do
# Text input response
last_msg == 3 ->
if action != 0 do
text = In.decode_string(packet)
# TODO: Pass text to script manager
Logger.debug("NPC more talk (text): #{text} (STUB)")
end
# Selection response
true ->
selection =
cond do
In.remaining(packet) >= 4 -> In.decode_int(packet)
In.remaining(packet) > 0 -> In.decode_byte(packet)
true -> -1
end
# TODO: Pass selection to script manager
Logger.debug("NPC more talk (selection): #{selection}, action=#{action} (STUB)")
end
:ok
end
@doc """
Handles equipment repair (single item).
"""
def handle_repair(%In{} = packet, client_pid) do
if In.remaining(packet) < 4 do
:ok
else
position = In.decode_int(packet)
# TODO: Validate map, check durability, calculate cost, repair item
Logger.debug("Repair: position=#{position} (STUB)")
:ok
end
end
@doc """
Handles equipment repair (all items).
"""
def handle_repair_all(client_pid) do
# TODO: Find all damaged items, calculate total cost, repair all
Logger.debug("Repair all (STUB)")
:ok
end
@doc """
Handles quest info update.
"""
def handle_update_quest(%In{} = packet, client_pid) do
quest_id = In.decode_short(packet)
# TODO: Update quest progress/info
Logger.debug("Update quest: #{quest_id} (STUB)")
:ok
end
@doc """
Handles using quest items.
"""
def handle_use_item_quest(%In{} = packet, client_pid) do
slot = In.decode_short(packet)
item_id = In.decode_int(packet)
quest_id = In.decode_int(packet)
new_data = In.decode_int(packet)
# TODO: Validate quest item, update quest data, consume item
Logger.debug(
"Use item quest: slot=#{slot}, item=#{item_id}, quest=#{quest_id}, data=#{new_data} (STUB)"
)
:ok
end
@doc """
Handles opening public NPCs (from UI, not on map).
"""
def handle_public_npc(%In{} = packet, client_pid) do
npc_id = In.decode_int(packet)
# TODO: Validate NPC in public NPC list, start script
Logger.debug("Public NPC: #{npc_id} (STUB)")
:ok
end
@doc """
Handles using scripted NPC items.
"""
def handle_use_scripted_npc_item(%In{} = packet, client_pid) do
slot = In.decode_short(packet)
item_id = In.decode_int(packet)
# TODO: Validate item, run NPC script for item
Logger.debug("Use scripted NPC item: slot=#{slot}, item=#{item_id} (STUB)")
:ok
end
# Helper functions to get character/map info
defp get_character(client_pid) do
# TODO: Get character PID from client state
{:ok, nil}
end
defp get_map(_chr_pid) do
# TODO: Get map PID from character state
{:ok, nil}
end
defp get_change_time(_chr_pid) do
# TODO: Get last map change time from character
{:ok, 0}
end
defp get_last_select_npc_time(_chr_pid) do
# TODO: Get last NPC select time from character
{:ok, 0}
end
end

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defmodule Odinsea.Channel.Handler.Player do
@moduledoc """
Handles player action packets (movement, attacks, map changes).
Ported from src/handling/channel/handler/PlayerHandler.java
"""
require Logger
alias Odinsea.Net.Packet.{In, Out}
alias Odinsea.Net.Opcodes
alias Odinsea.Channel.Packets
alias Odinsea.Game.{Character, Movement, Map}
@doc """
Handles player movement (CP_MOVE_PLAYER).
Ported from PlayerHandler.MovePlayer()
"""
def handle_move_player(packet, client_state) do
with {:ok, character_pid} <- get_character(client_state),
{:ok, character} <- Character.get_state(character_pid),
{:ok, map_pid} <- get_map_pid(character.map_id, client_state.channel_id) do
# Decode movement header
{_dr0, packet} = In.decode_int(packet)
{_dr1, packet} = In.decode_int(packet)
# TODO: Check field key
{_dr2, packet} = In.decode_int(packet)
{_dr3, packet} = In.decode_int(packet)
# Skip 20 bytes
{_, packet} = In.skip(packet, 20)
# Store original position
original_pos = character.position
# Parse movement
case Movement.parse_movement(packet) do
{:ok, movement_data, final_pos} ->
# Update character position
Character.update_position(character_pid, final_pos)
# Broadcast movement to other players
move_packet =
Out.new(Opcodes.lp_move_player())
|> Out.encode_int(character.id)
|> Out.encode_bytes(movement_data)
|> Out.to_data()
Map.broadcast_except(
character.map_id,
client_state.channel_id,
character.id,
move_packet
)
Logger.debug(
"Player #{character.name} moved to (#{final_pos.x}, #{final_pos.y})"
)
{:ok, client_state}
{:error, reason} ->
Logger.warning("Movement parsing failed: #{inspect(reason)}")
{:ok, client_state}
end
else
{:error, reason} ->
Logger.warning("Move player failed: #{inspect(reason)}")
{:ok, client_state}
end
end
@doc """
Handles map change via portal (CP_CHANGE_MAP).
Ported from PlayerHandler.ChangeMap()
"""
def handle_change_map(packet, client_state) do
with {:ok, character_pid} <- get_character(client_state),
{:ok, character} <- Character.get_state(character_pid) do
# TODO: Check field key
{target_id, packet} = In.decode_int(packet)
# Skip GMS-specific field
{_, packet} = In.decode_int(packet)
{portal_name, packet} = In.decode_string(packet)
Logger.info(
"Character #{character.name} changing map: target=#{target_id}, portal=#{portal_name}"
)
# Handle different map change scenarios
cond do
# Death respawn
target_id == -1 and not character.alive? ->
# Respawn at return map
# TODO: Implement death respawn logic
Logger.info("Player #{character.name} respawning")
{:ok, client_state}
# GM warp to specific map
target_id != -1 and character.gm? ->
# TODO: Implement GM warp
Logger.info("GM #{character.name} warping to map #{target_id}")
{:ok, client_state}
# Portal-based map change
true ->
# TODO: Load portal data and handle map transition
# For now, just log the request
Logger.info(
"Portal map change: #{character.name} using portal '#{portal_name}'"
)
{:ok, client_state}
end
else
{:error, reason} ->
Logger.warning("Change map failed: #{inspect(reason)}")
{:ok, client_state}
end
end
@doc """
Handles keymap changes (CP_CHANGE_KEYMAP).
Ported from PlayerHandler.ChangeKeymap()
"""
def handle_change_keymap(packet, client_state) do
with {:ok, character_pid} <- get_character(client_state),
{:ok, _character} <- Character.get_state(character_pid) do
# Skip mode
{_, packet} = In.skip(packet, 4)
{num_changes, packet} = In.decode_int(packet)
# Parse keybinding changes
keybindings = parse_keybindings(packet, num_changes, [])
# TODO: Store keybindings in character state / database
Logger.debug("Keybindings updated: #{num_changes} changes")
{:ok, client_state}
else
{:error, reason} ->
Logger.warning("Change keymap failed: #{inspect(reason)}")
{:ok, client_state}
end
end
@doc """
Handles skill macro changes (CP_CHANGE_SKILL_MACRO).
Ported from PlayerHandler.ChangeSkillMacro()
"""
def handle_change_skill_macro(packet, client_state) do
with {:ok, character_pid} <- get_character(client_state),
{:ok, _character} <- Character.get_state(character_pid) do
{num_macros, packet} = In.decode_byte(packet)
# Parse macros
macros = parse_macros(packet, num_macros, [])
# TODO: Store macros in character state / database
Logger.debug("Skill macros updated: #{num_macros} macros")
{:ok, client_state}
else
{:error, reason} ->
Logger.warning("Change skill macro failed: #{inspect(reason)}")
{:ok, client_state}
end
end
@doc """
Handles close-range attack (CP_CLOSE_RANGE_ATTACK).
Ported from PlayerHandler.closeRangeAttack() - STUB for now
"""
def handle_close_range_attack(packet, client_state) do
with {:ok, character_pid} <- get_character(client_state),
{:ok, character} <- Character.get_state(character_pid) do
Logger.debug("Close range attack from #{character.name} (stub)")
# TODO: Implement attack logic
# - Parse attack info
# - Validate attack
# - Calculate damage
# - Apply damage to mobs
# - Broadcast attack packet
{:ok, client_state}
else
{:error, reason} ->
Logger.warning("Close range attack failed: #{inspect(reason)}")
{:ok, client_state}
end
end
@doc """
Handles ranged attack (CP_RANGED_ATTACK).
Ported from PlayerHandler.rangedAttack() - STUB for now
"""
def handle_ranged_attack(packet, client_state) do
with {:ok, character_pid} <- get_character(client_state),
{:ok, character} <- Character.get_state(character_pid) do
Logger.debug("Ranged attack from #{character.name} (stub)")
# TODO: Implement ranged attack logic
{:ok, client_state}
else
{:error, reason} ->
Logger.warning("Ranged attack failed: #{inspect(reason)}")
{:ok, client_state}
end
end
@doc """
Handles magic attack (CP_MAGIC_ATTACK).
Ported from PlayerHandler.MagicDamage() - STUB for now
"""
def handle_magic_attack(packet, client_state) do
with {:ok, character_pid} <- get_character(client_state),
{:ok, character} <- Character.get_state(character_pid) do
Logger.debug("Magic attack from #{character.name} (stub)")
# TODO: Implement magic attack logic
{:ok, client_state}
else
{:error, reason} ->
Logger.warning("Magic attack failed: #{inspect(reason)}")
{:ok, client_state}
end
end
@doc """
Handles taking damage (CP_TAKE_DAMAGE).
Ported from PlayerHandler.TakeDamage() - STUB for now
"""
def handle_take_damage(packet, client_state) do
with {:ok, character_pid} <- get_character(client_state),
{:ok, character} <- Character.get_state(character_pid) do
# Decode damage packet
{_tick, packet} = In.decode_int(packet)
{damage_type, packet} = In.decode_byte(packet)
{element, packet} = In.decode_byte(packet)
{damage, packet} = In.decode_int(packet)
Logger.debug(
"Character #{character.name} took #{damage} damage (type=#{damage_type}, element=#{element})"
)
# TODO: Apply damage to character
# TODO: Check for death
# TODO: Broadcast damage packet
{:ok, client_state}
else
{:error, reason} ->
Logger.warning("Take damage failed: #{inspect(reason)}")
{:ok, client_state}
end
end
# ============================================================================
# Private Helper Functions
# ============================================================================
defp get_character(client_state) do
case client_state.character_id do
nil ->
{:error, :no_character}
character_id ->
case Registry.lookup(Odinsea.CharacterRegistry, character_id) do
[{pid, _}] -> {:ok, pid}
[] -> {:error, :character_not_found}
end
end
end
defp get_map_pid(map_id, channel_id) do
case Registry.lookup(Odinsea.MapRegistry, {map_id, channel_id}) do
[{pid, _}] ->
{:ok, pid}
[] ->
# Map not loaded yet - load it
case DynamicSupervisor.start_child(
Odinsea.MapSupervisor,
{Map, {map_id, channel_id}}
) do
{:ok, pid} -> {:ok, pid}
{:error, {:already_started, pid}} -> {:ok, pid}
error -> error
end
end
end
defp parse_keybindings(packet, 0, acc), do: Enum.reverse(acc)
defp parse_keybindings(packet, count, acc) do
{key, packet} = In.decode_int(packet)
{key_type, packet} = In.decode_byte(packet)
{action, packet} = In.decode_int(packet)
binding = %{key: key, type: key_type, action: action}
parse_keybindings(packet, count - 1, [binding | acc])
end
defp parse_macros(packet, 0, acc), do: Enum.reverse(acc)
defp parse_macros(packet, count, acc) do
{name, packet} = In.decode_string(packet)
{shout, packet} = In.decode_byte(packet)
{skill1, packet} = In.decode_int(packet)
{skill2, packet} = In.decode_int(packet)
{skill3, packet} = In.decode_int(packet)
macro = %{
name: name,
shout: shout,
skill1: skill1,
skill2: skill2,
skill3: skill3
}
parse_macros(packet, count - 1, [macro | acc])
end
end

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defmodule Odinsea.Channel.Packets do
@moduledoc """
Channel server packet builders.
Ported from Java tools.packet.MaplePacketCreator (relevant parts)
"""
alias Odinsea.Net.Packet.Out
alias Odinsea.Net.Opcodes
@doc """
Sends character information on login.
"""
def get_char_info(character, restored_buffs \\ []) do
# TODO: Full character encoding
# For now, send minimal info
Out.new(Opcodes.lp_set_field())
|> Out.encode_int(character.id)
|> Out.encode_byte(0) # Channel
|> Out.encode_byte(1) # Admin byte
|> Out.encode_byte(1) # Enabled
|> Out.encode_int(character.map)
|> Out.encode_byte(character.spawnpoint)
|> Out.encode_int(character.hp)
|> Out.to_data()
end
@doc """
Enables cash shop access.
"""
def enable_cash_shop do
Out.new(Opcodes.lp_set_cash_shop_opened())
|> Out.encode_byte(1)
|> Out.to_data()
end
@doc """
Server blocked message.
"""
def server_blocked(reason) do
Out.new(Opcodes.lp_server_blocked())
|> Out.encode_byte(reason)
|> Out.to_data()
end
@doc """
Enable client actions.
"""
def enable_actions do
Out.new(Opcodes.lp_enable_action())
|> Out.encode_byte(0)
|> Out.to_data()
end
@doc """
Channel change command.
"""
def get_channel_change(ip, port, character_id) do
ip_parts = parse_ip(ip)
Out.new(Opcodes.lp_migrate_command())
|> Out.encode_short(0) # Not cash shop
|> encode_ip(ip_parts)
|> Out.encode_short(port)
|> Out.encode_int(character_id)
|> Out.encode_bytes(<<0, 0>>)
|> Out.to_data()
end
defp parse_ip(host) when is_binary(host) do
case String.split(host, ".") do
[a, b, c, d] ->
{
String.to_integer(a),
String.to_integer(b),
String.to_integer(c),
String.to_integer(d)
}
_ ->
{127, 0, 0, 1}
end
end
defp encode_ip(packet, {a, b, c, d}) do
packet
|> Out.encode_byte(a)
|> Out.encode_byte(b)
|> Out.encode_byte(c)
|> Out.encode_byte(d)
end
@doc """
Spawns a player on the map.
Minimal implementation - will expand with equipment, buffs, etc.
"""
def spawn_player(oid, character_state) do
# Reference: MaplePacketCreator.spawnPlayerMapobject()
# This is a minimal implementation - full version needs equipment, buffs, etc.
Out.new(Opcodes.lp_spawn_player())
|> Out.encode_int(oid)
# Damage skin (custom client feature)
# |> Out.encode_int(0)
|> Out.encode_byte(character_state.level)
|> Out.encode_string(character_state.name)
# Ultimate Explorer name (empty for now)
|> Out.encode_string("")
# Guild info (no guild for now)
|> Out.encode_int(0)
|> Out.encode_int(0)
# Buff mask (no buffs for now - TODO: implement buffs)
# For now, send minimal buff data
|> encode_buff_mask()
# Foreign buff end
|> Out.encode_short(0)
# ITEM_EFFECT
|> Out.encode_int(0)
# CHAIR
|> Out.encode_int(0)
# Position
|> Out.encode_short(character_state.position.x)
|> Out.encode_short(character_state.position.y)
|> Out.encode_byte(character_state.position.stance)
# Foothold
|> Out.encode_short(character_state.position.foothold)
# Appearance (gender, skin, face, hair)
|> Out.encode_byte(character_state.gender)
|> Out.encode_byte(character_state.skin_color)
|> Out.encode_int(character_state.face)
# Mega - shown in rankings
|> Out.encode_byte(0)
# Equipment (TODO: implement proper equipment encoding)
|> encode_appearance_minimal(character_state)
# Driver ID / passenger ID (for mounts)
|> Out.encode_int(0)
# Chalkboard text
|> Out.encode_string("")
# Ring info (3 ring slots)
|> Out.encode_int(0)
|> Out.encode_int(0)
|> Out.encode_int(0)
# Marriage ring
|> Out.encode_int(0)
# Mount info (no mount for now)
|> encode_mount_minimal()
# Player shop (none for now)
|> Out.encode_byte(0)
# Admin byte
|> Out.encode_byte(0)
# Pet info (no pets for now)
|> encode_pets_minimal()
# Taming mob (none)
|> Out.encode_int(0)
# Mini game info
|> Out.encode_byte(0)
# Chalkboard
|> Out.encode_byte(0)
# New year cards
|> Out.encode_byte(0)
# Berserk
|> Out.encode_byte(0)
|> Out.to_data()
end
@doc """
Removes a player from the map.
"""
def remove_player(oid) do
Out.new(Opcodes.lp_remove_player_from_map())
|> Out.encode_int(oid)
|> Out.to_data()
end
# ============================================================================
# Helper Functions for Spawn Encoding
# ============================================================================
defp encode_buff_mask(packet) do
# Buff mask is an array of integers representing active buffs
# For GMS v342, this is typically 14-16 integers (56-64 bytes)
# For now, send all zeros (no buffs)
packet
|> Out.encode_bytes(<<0::size(14 * 32)-little>>)
end
defp encode_appearance_minimal(packet, character) do
# Equipment encoding:
# Map of slot -> item_id
# For minimal implementation, just show hair
packet
# Equipped items map (empty for now)
|> Out.encode_byte(0)
# Masked items map (empty for now)
|> Out.encode_byte(0)
# Weapon (cash weapon)
|> Out.encode_int(0)
# Hair
|> Out.encode_int(character.hair)
# Ears (12 bit encoding for multiple items)
|> Out.encode_int(0)
end
defp encode_mount_minimal(packet) do
packet
|> Out.encode_byte(0)
# Mount level
|> Out.encode_byte(1)
# Mount exp
|> Out.encode_int(0)
# Mount fatigue
|> Out.encode_int(0)
end
defp encode_pets_minimal(packet) do
# 3 pet slots
packet
|> Out.encode_byte(0)
|> Out.encode_byte(0)
|> Out.encode_byte(0)
end
# ============================================================================
# Chat Packets
# ============================================================================
@doc """
User chat packet.
Ported from LocalePacket.UserChat()
Reference: src/tools/packet/LocalePacket.java
"""
def user_chat(character_id, message, is_admin \\ false, only_balloon \\ false) do
Out.new(Opcodes.lp_chattext())
|> Out.encode_int(character_id)
|> Out.encode_byte(if is_admin, do: 1, else: 0)
|> Out.encode_string(message)
|> Out.encode_byte(if only_balloon, do: 1, else: 0)
|> Out.to_data()
end
@doc """
Whisper chat packet (received whisper).
Ported from LocalePacket.WhisperChat()
"""
def whisper_received(sender_name, channel, message) do
Out.new(Opcodes.lp_whisper())
|> Out.encode_byte(0x12)
|> Out.encode_string(sender_name)
|> Out.encode_short(channel - 1)
|> Out.encode_string(message)
|> Out.to_data()
end
@doc """
Whisper reply packet (sent whisper status).
Mode: 1 = success, 0 = failure
"""
def whisper_reply(recipient_name, mode) do
Out.new(Opcodes.lp_whisper())
|> Out.encode_byte(0x0A)
|> Out.encode_string(recipient_name)
|> Out.encode_byte(mode)
|> Out.to_data()
end
@doc """
Find player reply (player found on channel).
"""
def find_player_reply(target_name, channel, is_buddy \\ false) do
Out.new(Opcodes.lp_whisper())
|> Out.encode_byte(0x09)
|> Out.encode_string(target_name)
|> Out.encode_byte(if is_buddy, do: 0x48, else: 0x01)
|> Out.encode_byte(channel)
|> Out.to_data()
end
@doc """
Find player reply with map (player found on same channel).
"""
def find_player_with_map(target_name, map_id, is_buddy \\ false) do
Out.new(Opcodes.lp_whisper())
|> Out.encode_byte(0x09)
|> Out.encode_string(target_name)
|> Out.encode_byte(if is_buddy, do: 0x48, else: 0x01)
|> Out.encode_int(map_id)
|> Out.encode_bytes(<<0, 0, 0>>)
|> Out.to_data()
end
@doc """
Party chat packet.
Type: 0 = buddy, 1 = party, 2 = guild, 3 = alliance, 4 = expedition
"""
def multi_chat(sender_name, message, chat_type) do
Out.new(Opcodes.lp_multi_chat())
|> Out.encode_byte(chat_type)
|> Out.encode_string(sender_name)
|> Out.encode_string(message)
|> Out.to_data()
end
end

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defmodule Odinsea.Channel.Players do
@moduledoc """
Player storage for channel server.
Manages online player state and lookups.
Ported from Java handling.channel.PlayerStorage
Uses ETS for fast in-memory lookups.
"""
require Logger
@table :channel_players
@doc """
Starts the player storage (creates ETS table).
"""
def start_link do
:ets.new(@table, [
:set,
:public,
:named_table,
read_concurrency: true,
write_concurrency: true
])
{:ok, self()}
end
@doc """
Adds a player to the channel storage.
"""
def add_player(character_id, player_data) do
:ets.insert(@table, {character_id, player_data})
:ok
end
@doc """
Removes a player from the channel storage.
"""
def remove_player(character_id) do
:ets.delete(@table, character_id)
:ok
end
@doc """
Gets player data by character ID.
Returns nil if not found.
"""
def get_player(character_id) do
case :ets.lookup(@table, character_id) do
[{^character_id, data}] -> data
[] -> nil
end
end
@doc """
Checks if a character is online in this channel.
"""
def is_online?(character_id) do
:ets.member(@table, character_id)
end
@doc """
Gets all online players.
"""
def get_all_players do
:ets.tab2list(@table)
|> Enum.map(fn {_id, data} -> data end)
end
@doc """
Gets player count.
"""
def count do
:ets.info(@table, :size)
end
@doc """
Gets a player by name.
"""
def get_player_by_name(name) do
@table
|> :ets.tab2list()
|> Enum.find(fn {_id, data} -> data.name == name end)
|> case do
nil -> nil
{_, data} -> data
end
end
@doc """
Updates player data.
"""
def update_player(character_id, updates) do
case get_player(character_id) do
nil -> :error
data ->
updated = Map.merge(data, updates)
:ets.insert(@table, {character_id, updated})
:ok
end
end
@doc """
Clears all players (e.g., during shutdown).
"""
def clear do
:ets.delete_all_objects(@table)
:ok
end
end

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defmodule Odinsea.Channel.Server do
@moduledoc """
A single game channel server.
"""
use GenServer
require Logger
defstruct [:channel_id, :socket, :port, :clients]
def start_link(channel_id) do
GenServer.start_link(__MODULE__, channel_id, name: via_tuple(channel_id))
end
def via_tuple(channel_id) do
{:via, Registry, {Odinsea.Channel.Registry, channel_id}}
end
@impl true
def init(channel_id) do
ports = Application.get_env(:odinsea, :game, [])[:channel_ports] || %{}
port = Map.get(ports, channel_id, 8584 + channel_id)
case :gen_tcp.listen(port, tcp_options()) do
{:ok, socket} ->
Logger.info("Channel #{channel_id} listening on port #{port}")
send(self(), :accept)
{:ok,
%__MODULE__{
channel_id: channel_id,
socket: socket,
port: port,
clients: %{}
}}
{:error, reason} ->
Logger.error("Failed to start channel #{channel_id} on port #{port}: #{inspect(reason)}")
{:stop, reason}
end
end
@impl true
def handle_info(:accept, %{socket: socket, channel_id: channel_id} = state) do
case :gen_tcp.accept(socket) do
{:ok, client_socket} ->
{:ok, _pid} =
DynamicSupervisor.start_child(
Odinsea.ClientSupervisor,
{Odinsea.Channel.Client, {client_socket, channel_id}}
)
send(self(), :accept)
{:noreply, state}
{:error, reason} ->
Logger.warning("Channel #{channel_id} accept error: #{inspect(reason)}")
send(self(), :accept)
{:noreply, state}
end
end
defp tcp_options do
[
:binary,
packet: :raw,
active: false,
reuseaddr: true,
backlog: 100
]
end
end

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defmodule Odinsea.Channel.Supervisor do
@moduledoc """
Supervisor for game channel servers.
Each channel is a separate TCP listener.
"""
use Supervisor
require Logger
def start_link(channel_count) do
Supervisor.start_link(__MODULE__, channel_count, name: __MODULE__)
end
@impl true
def init(channel_count) do
children =
for i <- 1..channel_count do
%{
id: {Odinsea.Channel.Server, i},
start: {Odinsea.Channel.Server, :start_link, [i]}
}
end
Logger.info("Starting #{channel_count} game channels")
Supervisor.init(children, strategy: :one_for_one)
end
end

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defmodule Odinsea.Constants.Game do
@moduledoc """
Game constants ported from Java GameConstants.
These define gameplay mechanics, limits, and rates.
"""
# Character limits
@max_level 250
@max_ap 999
@max_hp_mp 999_999
@base_max_hp 50
@base_max_mp 50
# Inventory limits
@max_inventory_slots 128
@equip_slots 96
@use_slots 96
@setup_slots 96
@etc_slots 96
@cash_slots 96
# Meso limits
@max_meso 9_999_999_999
@max_storage_meso 9_999_999_999
# Guild limits
@max_guild_name_length 12
@max_guild_members 100
# Party limits
@max_party_members 6
@max_expedition_members 30
# GMS specific flag
@gms true
@doc """
Returns the maximum character level.
"""
def max_level, do: @max_level
@doc """
Returns the maximum AP.
"""
def max_ap, do: @max_ap
@doc """
Returns the maximum HP/MP.
"""
def max_hp_mp, do: @max_hp_mp
@doc """
Returns the base max HP for new characters.
"""
def base_max_hp, do: @base_max_hp
@doc """
Returns the base max MP for new characters.
"""
def base_max_mp, do: @base_max_mp
@doc """
Returns the max inventory slots per type.
"""
def max_inventory_slots, do: @max_inventory_slots
def equip_slots, do: @equip_slots
def use_slots, do: @use_slots
def setup_slots, do: @setup_slots
def etc_slots, do: @etc_slots
def cash_slots, do: @cash_slots
@doc """
Returns the max meso a character can hold.
"""
def max_meso, do: @max_meso
@doc """
Returns the max meso in storage.
"""
def max_storage_meso, do: @max_storage_meso
@doc """
Returns true if this is a GMS server.
"""
def gms?, do: @gms
@doc """
Returns the rates from configuration.
"""
def rates do
Application.get_env(:odinsea, :rates, [])
end
@doc """
Returns the EXP rate.
"""
def exp_rate do
rates()[:exp] || 1
end
@doc """
Returns the meso rate.
"""
def meso_rate do
rates()[:meso] || 1
end
@doc """
Returns the drop rate.
"""
def drop_rate do
rates()[:drop] || 1
end
# Job classification helpers
@doc """
Returns true if the job is a beginner job.
"""
def beginner?(job), do: div(job, 1000) == 0 && rem(job, 100) == 0
@doc """
Returns true if the job is a warrior class.
"""
def warrior?(job), do: div(job, 100) == 1
@doc """
Returns true if the job is a magician class.
"""
def magician?(job), do: div(job, 100) == 2
@doc """
Returns true if the job is a bowman class.
"""
def bowman?(job), do: div(job, 100) == 3
@doc """
Returns true if the job is a thief class.
"""
def thief?(job), do: div(job, 100) == 4
@doc """
Returns true if the job is a pirate class.
"""
def pirate?(job), do: div(job, 100) == 5 || div(job, 100) == 51 || div(job, 100) == 52
@doc """
Returns true if the job is a resistance class.
"""
def resistance?(job), do: div(job, 1000) == 3
@doc """
Returns true if the job is a cygnus class.
"""
def cygnus?(job), do: div(job, 1000) == 1
@doc """
Returns true if the job is an aran.
"""
def aran?(job), do: div(job, 100) == 21
@doc """
Returns true if the job is an evan.
"""
def evan?(job), do: div(job, 100) == 22 || job == 2001
@doc """
Returns the job name for a given job ID.
"""
def job_name(job) do
case job do
0 -> "Beginner"
100 -> "Warrior"
110 -> "Fighter"
120 -> "Page"
130 -> "Spearman"
111 -> "Crusader"
121 -> "Knight"
131 -> "Dragon Knight"
112 -> "Hero"
122 -> "Paladin"
132 -> "Dark Knight"
200 -> "Magician"
210 -> "Wizard (F/P)"
220 -> "Wizard (I/L)"
230 -> "Cleric"
211 -> "Mage (F/P)"
221 -> "Mage (I/L)"
231 -> "Bishop"
212 -> "Arch Mage (F/P)"
222 -> "Arch Mage (I/L)"
232 -> "Arch Mage"
300 -> "Bowman"
310 -> "Hunter"
320 -> "Crossbowman"
311 -> "Ranger"
321 -> "Sniper"
312 -> "Bowmaster"
322 -> "Marksman"
400 -> "Thief"
410 -> "Assassin"
420 -> "Bandit"
411 -> "Hermit"
421 -> "Chief Bandit"
412 -> "Night Lord"
422 -> "Shadower"
500 -> "Pirate"
510 -> "Brawler"
520 -> "Gunslinger"
511 -> "Marauder"
521 -> "Outlaw"
512 -> "Buccaneer"
522 -> "Corsair"
1000 -> "Noblesse"
1100 -> "Dawn Warrior"
1200 -> "Blaze Wizard"
1300 -> "Wind Archer"
1400 -> "Night Walker"
1500 -> "Thunder Breaker"
2000 -> "Legend"
2100 -> "Aran"
2001 -> "Evan"
2002 -> "Mercedes"
_ -> "Unknown"
end
end
end

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defmodule Odinsea.Constants.Server do
@moduledoc """
Server constants ported from Java ServerConstants.
These define the MapleStory client version and protocol details.
"""
# MapleStory Client Version (GMS v342)
@maple_version 342
@maple_patch "1"
@client_version 99
# Protocol constants
@packet_header_size 4
@aes_key_size 32
@block_size 1460
# RSA Keys (from ServerConstants.java)
@pub_key ""
@maplogin_default "default"
@maplogin_custom "custom"
# Packet sequence constants
@iv_length 4
@short_size 2
@int_size 4
@long_size 8
@doc """
Returns the MapleStory client version.
"""
def maple_version, do: @maple_version
@doc """
Returns the MapleStory patch version.
"""
def maple_patch, do: @maple_patch
@doc """
Returns the full client version string.
"""
def client_version, do: @client_version
@doc """
Returns the packet header size in bytes.
"""
def packet_header_size, do: @packet_header_size
@doc """
Returns the AES key size in bytes.
"""
def aes_key_size, do: @aes_key_size
@doc """
Returns the network block size.
"""
def block_size, do: @block_size
@doc """
Returns the RSA public key.
"""
def pub_key do
Application.get_env(:odinsea, :rsa_pub_key, @pub_key)
end
@doc """
Returns the default login background.
"""
def maplogin_default, do: @maplogin_default
@doc """
Returns the custom login background.
"""
def maplogin_custom, do: @maplogin_custom
@doc """
Returns the IV (initialization vector) length.
"""
def iv_length, do: @iv_length
@doc """
Returns the size of a short in bytes.
"""
def short_size, do: @short_size
@doc """
Returns the size of an int in bytes.
"""
def int_size, do: @int_size
@doc """
Returns the size of a long in bytes.
"""
def long_size, do: @long_size
@doc """
Returns server info from configuration.
"""
def server_info do
Application.get_env(:odinsea, :server, [])
end
@doc """
Returns the server name.
"""
def server_name do
server_info()[:name] || "Luna"
end
@doc """
Returns the server host.
"""
def server_host do
server_info()[:host] || "127.0.0.1"
end
@doc """
Returns the server revision.
"""
def server_revision do
server_info()[:revision] || 1
end
end

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defmodule Odinsea.Database.Context do
@moduledoc """
Database context module for Odinsea.
Provides high-level database operations for accounts, characters, and related entities.
Ported from Java UnifiedDB.java and MapleClient.java login functionality.
"""
require Logger
import Ecto.Query
alias Odinsea.Repo
alias Odinsea.Database.Schema.{Account, Character}
alias Odinsea.Net.Cipher.LoginCrypto
# ==================================================================================================
# Account Operations
# ==================================================================================================
@doc """
Authenticates a user with username and password.
Returns:
- {:ok, account_info} on successful authentication
- {:error, reason} on failure (reason can be :invalid_credentials, :banned, :already_logged_in, etc.)
Ported from MapleClient.java login() method
"""
def authenticate_user(username, password, ip_address \\ "") do
# Filter username (sanitization)
username = sanitize_username(username)
case Repo.get_by(Account, name: username) do
nil ->
Logger.warning("Login attempt for non-existent account: #{username}")
{:error, :account_not_found}
account ->
check_account_login(account, password, ip_address)
end
end
@doc """
Updates all accounts to logged out state.
Used during server startup/shutdown.
"""
def set_all_accounts_logged_off do
Repo.update_all(Account, set: [loggedin: 0])
:ok
end
@doc """
Updates account login state.
States:
- 0 = LOGIN_NOTLOGGEDIN
- 1 = LOGIN_SERVER_TRANSITION (migrating between servers)
- 2 = LOGIN_LOGGEDIN
- 3 = CHANGE_CHANNEL
"""
def update_login_state(account_id, state, session_ip \\ nil) do
updates = [loggedin: state]
updates = if session_ip, do: Keyword.put(updates, :session_ip, session_ip), else: updates
Repo.update_all(
from(a in Account, where: a.id == ^account_id),
set: updates
)
:ok
end
@doc """
Gets the current login state for an account.
"""
def get_login_state(account_id) do
case Repo.get(Account, account_id) do
nil -> 0
account -> account.loggedin
end
end
@doc """
Updates account last login time.
"""
def update_last_login(account_id) do
now = NaiveDateTime.utc_now() |> NaiveDateTime.truncate(:second)
Repo.update_all(
from(a in Account, where: a.id == ^account_id),
set: [lastlogin: now]
)
:ok
end
@doc """
Records an IP log entry for audit purposes.
"""
def log_ip_address(account_id, ip_address) do
timestamp = format_timestamp(NaiveDateTime.utc_now())
# Using raw SQL since iplog may not have an Ecto schema yet
sql = "INSERT INTO iplog (accid, ip, time) VALUES (?, ?, ?)"
case Ecto.Adapters.SQL.query(Repo, sql, [account_id, ip_address, timestamp]) do
{:ok, _} -> :ok
{:error, err} ->
Logger.error("Failed to log IP: #{inspect(err)}")
:error
end
end
@doc """
Checks if an account is banned.
Returns {:ok, account} if not banned, {:error, :banned} if banned.
"""
def check_ban_status(account_id) do
case Repo.get(Account, account_id) do
nil -> {:error, :not_found}
account ->
if account.banned > 0 do
{:error, :banned}
else
{:ok, account}
end
end
end
@doc """
Gets temporary ban information if account is temp banned.
"""
def get_temp_ban_info(account_id) do
case Repo.get(Account, account_id) do
nil -> nil
account ->
if account.tempban && NaiveDateTime.compare(account.tempban, NaiveDateTime.utc_now()) == :gt do
%{reason: account.banreason, expires: account.tempban}
else
nil
end
end
end
# ==================================================================================================
# Character Operations
# ==================================================================================================
@doc """
Loads character entries for an account in a specific world.
Returns a list of character summaries (id, name, gm level).
Ported from UnifiedDB.loadCharactersEntry()
"""
def load_character_entries(account_id, world_id) do
Character
|> where([c], c.accountid == ^account_id and c.world == ^world_id)
|> select([c], %{id: c.id, name: c.name, gm: c.gm})
|> Repo.all()
end
@doc """
Gets the count of characters for an account in a world.
"""
def character_count(account_id, world_id) do
Character
|> where([c], c.accountid == ^account_id and c.world == ^world_id)
|> Repo.aggregate(:count, :id)
end
@doc """
Gets all character IDs for an account in a world.
"""
def load_character_ids(account_id, world_id) do
Character
|> where([c], c.accountid == ^account_id and c.world == ^world_id)
|> select([c], c.id)
|> Repo.all()
end
@doc """
Gets all character names for an account in a world.
"""
def load_character_names(account_id, world_id) do
Character
|> where([c], c.accountid == ^account_id and c.world == ^world_id)
|> select([c], c.name)
|> Repo.all()
end
@doc """
Loads full character data by ID.
Returns the Character struct or nil if not found.
TODO: Expand to load related data (inventory, skills, quests, etc.)
"""
def load_character(character_id) do
Repo.get(Character, character_id)
end
@doc """
Checks if a character name is already in use.
"""
def character_name_exists?(name) do
Character
|> where([c], c.name == ^name)
|> Repo.exists?()
end
@doc """
Gets character ID by name and world.
"""
def get_character_id(name, world_id) do
Character
|> where([c], c.name == ^name and c.world == ^world_id)
|> select([c], c.id)
|> Repo.one()
end
@doc """
Creates a new character.
TODO: Add initial items, quests, and stats based on job type
"""
def create_character(attrs) do
%Character{}
|> Character.creation_changeset(attrs)
|> Repo.insert()
end
@doc """
Deletes a character (soft delete - renames and moves to deleted world).
Returns {:ok, character} on success, {:error, reason} on failure.
Ported from UnifiedDB.deleteCharacter()
"""
def delete_character(character_id) do
# TODO: Check guild rank (can't delete if guild leader)
# TODO: Remove from family
# TODO: Handle sidekick
deleted_world = -1 # WORLD_DELETED
# Soft delete: rename with # prefix and move to deleted world
# Need to get the character name first to construct the new name
case Repo.get(Character, character_id) do
nil ->
{:error, :not_found}
character ->
new_name = "#" <> character.name
Repo.update_all(
from(c in Character, where: c.id == ^character_id),
set: [
name: new_name,
world: deleted_world
]
)
# Clean up related records
cleanup_character_assets(character_id)
:ok
end
end
@doc """
Updates character stats.
"""
def update_character_stats(character_id, attrs) do
case Repo.get(Character, character_id) do
nil -> {:error, :not_found}
character ->
character
|> Character.stat_changeset(attrs)
|> Repo.update()
end
end
@doc """
Updates character position (map, spawn point).
"""
def update_character_position(character_id, map_id, spawn_point) do
case Repo.get(Character, character_id) do
nil -> {:error, :not_found}
character ->
character
|> Character.position_changeset(%{map: map_id, spawnpoint: spawn_point})
|> Repo.update()
end
end
# ==================================================================================================
# Character Creation Helpers
# ==================================================================================================
@doc """
Gets default stats for a new character based on job type.
Job types:
- 0 = Resistance
- 1 = Adventurer
- 2 = Cygnus
- 3 = Aran
- 4 = Evan
"""
def get_default_stats_for_job(job_type, subcategory \\ 0) do
base_stats = %{
level: 1,
exp: 0,
hp: 50,
mp: 5,
maxhp: 50,
maxmp: 5,
str: 12,
dex: 5,
luk: 4,
int: 4,
ap: 0
}
case job_type do
0 -> # Resistance
%{base_stats | job: 3000, str: 12, dex: 5, int: 4, luk: 4}
1 -> # Adventurer
if subcategory == 1 do # Dual Blade
%{base_stats | job: 430, str: 4, dex: 25, int: 4, luk: 4}
else
%{base_stats | job: 0, str: 12, dex: 5, int: 4, luk: 4}
end
2 -> # Cygnus
%{base_stats | job: 1000, str: 12, dex: 5, int: 4, luk: 4}
3 -> # Aran
%{base_stats | job: 2000, str: 12, dex: 5, int: 4, luk: 4}
4 -> # Evan
%{base_stats | job: 2001, str: 4, dex: 4, int: 12, luk: 5}
_ ->
base_stats
end
end
@doc """
Gets the default map ID for a job type.
"""
def get_default_map_for_job(job_type) do
case job_type do
0 -> 931000000 # Resistance tutorial
1 -> 0 # Adventurer - Maple Island (handled specially)
2 -> 130030000 # Cygnus tutorial
3 -> 914000000 # Aran tutorial
4 -> 900010000 # Evan tutorial
_ -> 100000000 # Default to Henesys
end
end
# ==================================================================================================
# Forbidden Names
# ==================================================================================================
@doc """
Checks if a character name is forbidden.
"""
def forbidden_name?(name) do
forbidden = [
"admin", "gm", "gamemaster", "moderator", "mod",
"owner", "developer", "dev", "support", "help",
"system", "server", "odinsea", "maplestory", "nexon"
]
name_lower = String.downcase(name)
Enum.any?(forbidden, fn forbidden ->
String.contains?(name_lower, forbidden)
end)
end
# ==================================================================================================
# Private Functions
# ==================================================================================================
defp check_account_login(account, password, ip_address) do
# Check if banned
if account.banned > 0 && account.gm == 0 do
Logger.warning("Banned account attempted login: #{account.name}")
{:error, :banned}
else
# Check login state
login_state = account.loggedin
if login_state > 0 do
# Already logged in - could check if stale session
Logger.warning("Account already logged in: #{account.name}")
{:error, :already_logged_in}
else
verify_password(account, password, ip_address)
end
end
end
defp verify_password(account, password, ip_address) do
# Check various password formats
valid =
check_salted_sha512(account.password, password, account.salt) ||
check_plain_match(account.password, password) ||
check_admin_bypass(password, ip_address)
if valid do
# Log successful login
log_ip_address(account.id, ip_address)
update_last_login(account.id)
# Build account info map
account_info = %{
account_id: account.id,
username: account.name,
gender: account.gender,
is_gm: account.gm > 0,
second_password: decrypt_second_password(account.second_password, account.salt2),
acash: account.acash,
mpoints: account.mpoints
}
{:ok, account_info}
else
{:error, :invalid_credentials}
end
end
defp check_salted_sha512(_hash, _password, nil), do: false
defp check_salted_sha512(_hash, _password, ""), do: false
defp check_salted_sha512(hash, password, salt) do
# Use LoginCrypto to verify salted SHA-512 hash
case LoginCrypto.verify_salted_sha512(password, salt, hash) do
{:ok, _} -> true
_ -> false
end
end
defp check_plain_match(hash, password) do
# Direct comparison (legacy/insecure, but needed for compatibility)
hash == password
end
defp check_admin_bypass(password, ip_address) do
# Check for admin bypass password from specific IPs
# TODO: Load admin passwords and allowed IPs from config
false
end
defp decrypt_second_password(nil, _), do: nil
defp decrypt_second_password("", _), do: nil
defp decrypt_second_password(spw, salt2) do
if salt2 && salt2 != "" do
# Decrypt using rand_r (reverse of rand_s)
LoginCrypto.rand_r(spw)
else
spw
end
end
defp sanitize_username(username) do
# Remove potentially dangerous characters
username
|> String.trim()
|> String.replace(~r/[<>"'%;()&+\-]/, "")
end
defp format_timestamp(naive_datetime) do
NaiveDateTime.to_string(naive_datetime)
end
defp cleanup_character_assets(character_id) do
# Clean up pokemon, buddies, etc.
# Using raw SQL for tables that don't have schemas yet
try do
Ecto.Adapters.SQL.query(Repo, "DELETE FROM buddies WHERE buddyid = ?", [character_id])
rescue
_ -> :ok
end
:ok
end
end

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defmodule Odinsea.Repo do
@moduledoc """
Ecto repository for Odinsea database.
"""
use Ecto.Repo,
otp_app: :odinsea,
adapter: Ecto.Adapters.MyXQL
end

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defmodule Odinsea.Database.Schema.Account do
@moduledoc """
Ecto schema for the accounts table.
Represents a user account in the game.
"""
use Ecto.Schema
import Ecto.Changeset
@primary_key {:id, :id, autogenerate: true}
@timestamps_opts [inserted_at: :createdat, updated_at: false]
schema "accounts" do
field :name, :string
field :password, :string
field :salt, :string
field :second_password, :string, source: :"2ndpassword"
field :salt2, :string
field :loggedin, :integer, default: 0
field :lastlogin, :naive_datetime
field :createdat, :naive_datetime
field :birthday, :date
field :banned, :integer, default: 0
field :banreason, :string
field :gm, :integer, default: 0
field :email, :string
field :macs, :string
field :tempban, :naive_datetime
field :greason, :integer
field :acash, :integer, default: 0, source: :ACash
field :mpoints, :integer, default: 0, source: :mPoints
field :gender, :integer, default: 0
field :session_ip, :string, source: :SessionIP
field :points, :integer, default: 0
field :vpoints, :integer, default: 0
field :totalvotes, :integer, default: 0
field :lastlogon, :naive_datetime
field :lastvoteip, :string
has_many :characters, Odinsea.Database.Schema.Character, foreign_key: :accountid
end
@doc """
Changeset for account registration.
"""
def registration_changeset(account, attrs) do
account
|> cast(attrs, [:name, :password, :salt, :birthday, :gender, :email])
|> validate_required([:name, :password, :salt])
|> validate_length(:name, min: 3, max: 13)
|> validate_format(:name, ~r/^[a-zA-Z0-9]+$/, message: "only letters and numbers allowed")
|> unique_constraint(:name)
end
@doc """
Changeset for login updates (last login time, IP, etc).
"""
def login_changeset(account, attrs) do
account
|> cast(attrs, [:loggedin, :lastlogin, :session_ip])
end
@doc """
Changeset for ban updates.
"""
def ban_changeset(account, attrs) do
account
|> cast(attrs, [:banned, :banreason, :tempban, :greason])
end
end

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defmodule Odinsea.Database.Schema.Character do
@moduledoc """
Ecto schema for the characters table.
Represents a player character in the game.
"""
use Ecto.Schema
import Ecto.Changeset
@primary_key {:id, :id, autogenerate: true}
@timestamps_opts [inserted_at: :createdate, updated_at: false]
schema "characters" do
field :accountid, :integer
field :world, :integer, default: 0
field :name, :string
field :level, :integer, default: 1
field :exp, :integer, default: 0
field :str, :integer, default: 4
field :dex, :integer, default: 4
field :luk, :integer, default: 4
field :int, :integer, default: 4
field :hp, :integer, default: 50
field :mp, :integer, default: 5
field :maxhp, :integer, default: 50
field :maxmp, :integer, default: 5
field :meso, :integer, default: 0
field :hp_ap_used, :integer, default: 0, source: :hpApUsed
field :job, :integer, default: 0
field :skincolor, :integer, default: 0
field :gender, :integer, default: 0
field :fame, :integer, default: 0
field :hair, :integer, default: 0
field :face, :integer, default: 0
field :ap, :integer, default: 0
field :map, :integer, default: 100000000
field :spawnpoint, :integer, default: 0
field :gm, :integer, default: 0
field :party, :integer, default: 0
field :buddy_capacity, :integer, default: 25, source: :buddyCapacity
field :createdate, :naive_datetime
field :guildid, :integer, default: 0
field :guildrank, :integer, default: 5
field :alliance_rank, :integer, default: 5, source: :allianceRank
field :guild_contribution, :integer, default: 0, source: :guildContribution
field :pets, :string, default: "-1,-1,-1"
field :sp, :string, default: "0,0,0,0,0,0,0,0,0,0"
field :subcategory, :integer, default: 0
field :rank, :integer, default: 1
field :rank_move, :integer, default: 0, source: :rankMove
field :job_rank, :integer, default: 1, source: :jobRank
field :job_rank_move, :integer, default: 0, source: :jobRankMove
field :marriage_id, :integer, default: 0, source: :marriageId
field :familyid, :integer, default: 0
field :seniorid, :integer, default: 0
field :junior1, :integer, default: 0
field :junior2, :integer, default: 0
field :currentrep, :integer, default: 0
field :totalrep, :integer, default: 0
field :gachexp, :integer, default: 0
field :fatigue, :integer, default: 0
field :charm, :integer, default: 0
field :craft, :integer, default: 0
field :charisma, :integer, default: 0
field :will, :integer, default: 0
field :sense, :integer, default: 0
field :insight, :integer, default: 0
field :total_wins, :integer, default: 0, source: :totalWins
field :total_losses, :integer, default: 0, source: :totalLosses
field :pvp_exp, :integer, default: 0, source: :pvpExp
field :pvp_points, :integer, default: 0, source: :pvpPoints
belongs_to :account, Odinsea.Database.Schema.Account,
foreign_key: :accountid,
references: :id,
define_field: false
end
@doc """
Changeset for character creation.
"""
def creation_changeset(character, attrs) do
character
|> cast(attrs, [
:accountid,
:world,
:name,
:job,
:gender,
:skincolor,
:hair,
:face,
:str,
:dex,
:luk,
:int,
:hp,
:mp,
:maxhp,
:maxmp,
:ap,
:map,
:spawnpoint
])
|> validate_required([:accountid, :world, :name, :job, :gender])
|> validate_length(:name, min: 3, max: 13)
|> validate_format(:name, ~r/^[a-zA-Z]+$/, message: "only letters allowed")
|> unique_constraint(:name)
end
@doc """
Changeset for character stat updates.
"""
def stat_changeset(character, attrs) do
character
|> cast(attrs, [:level, :exp, :str, :dex, :luk, :int, :hp, :mp, :maxhp, :maxmp, :ap, :meso, :fame])
end
@doc """
Changeset for character position updates.
"""
def position_changeset(character, attrs) do
character
|> cast(attrs, [:map, :spawnpoint])
end
@doc """
Changeset for guild/party updates.
"""
def social_changeset(character, attrs) do
character
|> cast(attrs, [:party, :guildid, :guildrank, :familyid])
end
end

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defmodule Odinsea.Game.Character do
@moduledoc """
Represents an in-game character (player) with stats, position, inventory, skills, etc.
This is a GenServer that manages character state while the player is logged into a channel.
Unlike the database schema (Odinsea.Database.Schema.Character), this module represents
the live, mutable game state including position, buffs, equipment effects, etc.
"""
use GenServer
require Logger
alias Odinsea.Database.Schema.Character, as: CharacterDB
alias Odinsea.Game.Map, as: GameMap
alias Odinsea.Net.Packet.Out
# ============================================================================
# Data Structures
# ============================================================================
defmodule Stats do
@moduledoc "Character stats (base + equipped + buffed)"
defstruct [
# Base stats
:str,
:dex,
:int,
:luk,
:hp,
:max_hp,
:mp,
:max_mp,
# Computed stats (from equipment + buffs)
:weapon_attack,
:magic_attack,
:weapon_defense,
:magic_defense,
:accuracy,
:avoidability,
:speed,
:jump
]
@type t :: %__MODULE__{
str: non_neg_integer(),
dex: non_neg_integer(),
int: non_neg_integer(),
luk: non_neg_integer(),
hp: non_neg_integer(),
max_hp: non_neg_integer(),
mp: non_neg_integer(),
max_mp: non_neg_integer(),
weapon_attack: non_neg_integer(),
magic_attack: non_neg_integer(),
weapon_defense: non_neg_integer(),
magic_defense: non_neg_integer(),
accuracy: non_neg_integer(),
avoidability: non_neg_integer(),
speed: non_neg_integer(),
jump: non_neg_integer()
}
end
defmodule Position do
@moduledoc "Character position and stance"
defstruct [:x, :y, :foothold, :stance]
@type t :: %__MODULE__{
x: integer(),
y: integer(),
foothold: non_neg_integer(),
stance: byte()
}
end
defmodule State do
@moduledoc "In-game character state"
defstruct [
# Identity
:character_id,
:account_id,
:name,
:world_id,
:channel_id,
# Character data
:level,
:job,
:exp,
:meso,
:fame,
:gender,
:skin_color,
:hair,
:face,
# Stats
:stats,
# Position & Map
:map_id,
:position,
:spawn_point,
# AP/SP
:remaining_ap,
:remaining_sp,
# Client connection
:client_pid,
# Inventory (TODO)
:inventories,
# Skills (TODO)
:skills,
# Buffs (TODO)
:buffs,
# Pets (TODO)
:pets,
# Timestamps
:created_at,
:updated_at
]
@type t :: %__MODULE__{
character_id: pos_integer(),
account_id: pos_integer(),
name: String.t(),
world_id: byte(),
channel_id: byte(),
level: non_neg_integer(),
job: non_neg_integer(),
exp: non_neg_integer(),
meso: non_neg_integer(),
fame: integer(),
gender: byte(),
skin_color: byte(),
hair: non_neg_integer(),
face: non_neg_integer(),
stats: Stats.t(),
map_id: non_neg_integer(),
position: Position.t(),
spawn_point: byte(),
remaining_ap: non_neg_integer(),
remaining_sp: list(non_neg_integer()),
client_pid: pid() | nil,
inventories: map(),
skills: map(),
buffs: list(),
pets: list(),
created_at: DateTime.t(),
updated_at: DateTime.t()
}
end
# ============================================================================
# Client API
# ============================================================================
@doc """
Starts a character GenServer for an in-game player.
"""
def start_link(opts) do
character_id = Keyword.fetch!(opts, :character_id)
GenServer.start_link(__MODULE__, opts, name: via_tuple(character_id))
end
@doc """
Loads a character from the database and starts their GenServer.
"""
def load(character_id, account_id, world_id, channel_id, client_pid) do
case Odinsea.Database.Context.get_character(character_id) do
nil ->
{:error, :character_not_found}
db_char ->
# Verify ownership
if db_char.account_id != account_id do
{:error, :unauthorized}
else
state = from_database(db_char, world_id, channel_id, client_pid)
case start_link(character_id: character_id, state: state) do
{:ok, pid} -> {:ok, pid, state}
{:error, {:already_started, pid}} -> {:ok, pid, state}
error -> error
end
end
end
end
@doc """
Gets the current character state.
"""
def get_state(character_id) do
GenServer.call(via_tuple(character_id), :get_state)
end
@doc """
Updates character position (from movement packet).
"""
def update_position(character_id, position) do
GenServer.cast(via_tuple(character_id), {:update_position, position})
end
@doc """
Changes the character's map.
"""
def change_map(character_id, new_map_id, spawn_point \\ 0) do
GenServer.call(via_tuple(character_id), {:change_map, new_map_id, spawn_point})
end
@doc """
Gets the character's current map ID.
"""
def get_map_id(character_id) do
GenServer.call(via_tuple(character_id), :get_map_id)
end
@doc """
Gets the character's client PID.
"""
def get_client_pid(character_id) do
GenServer.call(via_tuple(character_id), :get_client_pid)
end
@doc """
Saves character to database.
"""
def save(character_id) do
GenServer.call(via_tuple(character_id), :save)
end
@doc """
Stops the character GenServer (logout).
"""
def logout(character_id) do
GenServer.stop(via_tuple(character_id), :normal)
end
# ============================================================================
# GenServer Callbacks
# ============================================================================
@impl true
def init(opts) do
state = Keyword.fetch!(opts, :state)
Logger.debug("Character loaded: #{state.name} (ID: #{state.character_id})")
{:ok, state}
end
@impl true
def handle_call(:get_state, _from, state) do
{:reply, state, state}
end
@impl true
def handle_call(:get_map_id, _from, state) do
{:reply, state.map_id, state}
end
@impl true
def handle_call(:get_client_pid, _from, state) do
{:reply, state.client_pid, state}
end
@impl true
def handle_call({:change_map, new_map_id, spawn_point}, _from, state) do
old_map_id = state.map_id
# Remove from old map
if old_map_id do
GameMap.remove_player(old_map_id, state.character_id)
end
# Update state
new_state = %{
state
| map_id: new_map_id,
spawn_point: spawn_point,
updated_at: DateTime.utc_now()
}
# Add to new map
GameMap.add_player(new_map_id, state.character_id)
{:reply, :ok, new_state}
end
@impl true
def handle_call(:save, _from, state) do
result = save_to_database(state)
{:reply, result, state}
end
@impl true
def handle_cast({:update_position, position}, state) do
new_state = %{
state
| position: position,
updated_at: DateTime.utc_now()
}
{:noreply, new_state}
end
@impl true
def terminate(reason, state) do
Logger.debug(
"Character logout: #{state.name} (ID: #{state.character_id}), reason: #{inspect(reason)}"
)
# Remove from map
if state.map_id do
GameMap.remove_player(state.map_id, state.character_id)
end
# Save to database
save_to_database(state)
:ok
end
# ============================================================================
# Helper Functions
# ============================================================================
defp via_tuple(character_id) do
{:via, Registry, {Odinsea.CharacterRegistry, character_id}}
end
@doc """
Converts database character to in-game state.
"""
def from_database(%CharacterDB{} = db_char, world_id, channel_id, client_pid) do
stats = %Stats{
str: db_char.str,
dex: db_char.dex,
int: db_char.int,
luk: db_char.luk,
hp: db_char.hp,
max_hp: db_char.max_hp,
mp: db_char.mp,
max_mp: db_char.max_mp,
# Computed stats - TODO: calculate from equipment
weapon_attack: 0,
magic_attack: 0,
weapon_defense: 0,
magic_defense: 0,
accuracy: 0,
avoidability: 0,
speed: 100,
jump: 100
}
position = %Position{
x: 0,
y: 0,
foothold: 0,
stance: 0
}
# Parse remaining_sp (stored as comma-separated string in Java version)
remaining_sp =
case db_char.remaining_sp do
nil -> [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
sp_str when is_binary(sp_str) -> parse_sp_string(sp_str)
sp_list when is_list(sp_list) -> sp_list
end
%State{
character_id: db_char.id,
account_id: db_char.account_id,
name: db_char.name,
world_id: world_id,
channel_id: channel_id,
level: db_char.level,
job: db_char.job,
exp: db_char.exp,
meso: db_char.meso,
fame: db_char.fame,
gender: db_char.gender,
skin_color: db_char.skin_color,
hair: db_char.hair,
face: db_char.face,
stats: stats,
map_id: db_char.map_id,
position: position,
spawn_point: db_char.spawn_point,
remaining_ap: db_char.remaining_ap,
remaining_sp: remaining_sp,
client_pid: client_pid,
inventories: %{},
skills: %{},
buffs: [],
pets: [],
created_at: db_char.inserted_at,
updated_at: DateTime.utc_now()
}
end
defp parse_sp_string(sp_str) do
sp_str
|> String.split(",")
|> Enum.map(&String.to_integer/1)
|> Kernel.++(List.duplicate(0, 10))
|> Enum.take(10)
rescue
_ -> [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
end
@doc """
Saves character state to database.
"""
def save_to_database(%State{} = state) do
# Convert remaining_sp list to comma-separated string for database
sp_string = Enum.join(state.remaining_sp, ",")
attrs = %{
level: state.level,
job: state.job,
exp: state.exp,
str: state.stats.str,
dex: state.stats.dex,
int: state.stats.int,
luk: state.stats.luk,
hp: state.stats.hp,
max_hp: state.stats.max_hp,
mp: state.stats.mp,
max_mp: state.stats.max_mp,
meso: state.meso,
fame: state.fame,
map_id: state.map_id,
spawn_point: state.spawn_point,
remaining_ap: state.remaining_ap,
remaining_sp: sp_string
}
Odinsea.Database.Context.update_character(state.character_id, attrs)
end
end

300
lib/odinsea/game/map.ex Normal file
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defmodule Odinsea.Game.Map do
@moduledoc """
Represents a game map instance.
Each map is a GenServer that manages all objects on the map:
- Players
- Monsters (mobs)
- NPCs
- Items (drops)
- Reactors
- Portals
Maps are registered by map_id and belong to a specific channel.
"""
use GenServer
require Logger
alias Odinsea.Game.Character
alias Odinsea.Channel.Packets, as: ChannelPackets
# ============================================================================
# Data Structures
# ============================================================================
defmodule State do
@moduledoc "Map instance state"
defstruct [
# Map identity
:map_id,
:channel_id,
# Objects on map (by type)
:players,
# Map stores character_id => %{oid: integer(), character: Character.State}
:monsters,
# Map stores oid => Monster
:npcs,
# Map stores oid => NPC
:items,
# Map stores oid => Item
:reactors,
# Map stores oid => Reactor
# Object ID counter
:next_oid,
# Map properties (TODO: load from WZ data)
:return_map,
:forced_return,
:time_limit,
:field_limit,
:mob_rate,
:drop_rate,
# Timestamps
:created_at
]
@type t :: %__MODULE__{
map_id: non_neg_integer(),
channel_id: byte(),
players: %{pos_integer() => map()},
monsters: %{pos_integer() => any()},
npcs: %{pos_integer() => any()},
items: %{pos_integer() => any()},
reactors: %{pos_integer() => any()},
next_oid: pos_integer(),
return_map: non_neg_integer() | nil,
forced_return: non_neg_integer() | nil,
time_limit: non_neg_integer() | nil,
field_limit: non_neg_integer() | nil,
mob_rate: float(),
drop_rate: float(),
created_at: DateTime.t()
}
end
# ============================================================================
# Client API
# ============================================================================
@doc """
Starts a map GenServer.
"""
def start_link(opts) do
map_id = Keyword.fetch!(opts, :map_id)
channel_id = Keyword.fetch!(opts, :channel_id)
GenServer.start_link(__MODULE__, opts, name: via_tuple(map_id, channel_id))
end
@doc """
Ensures a map is loaded for the given channel.
"""
def ensure_map(map_id, channel_id) do
case Registry.lookup(Odinsea.MapRegistry, {map_id, channel_id}) do
[{pid, _}] ->
{:ok, pid}
[] ->
# Start map via DynamicSupervisor
spec = {__MODULE__, map_id: map_id, channel_id: channel_id}
case DynamicSupervisor.start_child(Odinsea.MapSupervisor, spec) do
{:ok, pid} -> {:ok, pid}
{:error, {:already_started, pid}} -> {:ok, pid}
error -> error
end
end
end
@doc """
Adds a player to the map.
"""
def add_player(map_id, character_id) do
# TODO: Get channel_id from somewhere
channel_id = 1
{:ok, _pid} = ensure_map(map_id, channel_id)
GenServer.call(via_tuple(map_id, channel_id), {:add_player, character_id})
end
@doc """
Removes a player from the map.
"""
def remove_player(map_id, character_id) do
# TODO: Get channel_id from somewhere
channel_id = 1
case Registry.lookup(Odinsea.MapRegistry, {map_id, channel_id}) do
[{_pid, _}] ->
GenServer.call(via_tuple(map_id, channel_id), {:remove_player, character_id})
[] ->
:ok
end
end
@doc """
Broadcasts a packet to all players on the map.
"""
def broadcast(map_id, channel_id, packet) do
GenServer.cast(via_tuple(map_id, channel_id), {:broadcast, packet})
end
@doc """
Broadcasts a packet to all players except the specified character.
"""
def broadcast_except(map_id, channel_id, except_character_id, packet) do
GenServer.cast(via_tuple(map_id, channel_id), {:broadcast_except, except_character_id, packet})
end
@doc """
Gets all players on the map.
"""
def get_players(map_id, channel_id) do
GenServer.call(via_tuple(map_id, channel_id), :get_players)
end
# ============================================================================
# GenServer Callbacks
# ============================================================================
@impl true
def init(opts) do
map_id = Keyword.fetch!(opts, :map_id)
channel_id = Keyword.fetch!(opts, :channel_id)
state = %State{
map_id: map_id,
channel_id: channel_id,
players: %{},
monsters: %{},
npcs: %{},
items: %{},
reactors: %{},
next_oid: 500_000,
return_map: nil,
forced_return: nil,
time_limit: nil,
field_limit: 0,
mob_rate: 1.0,
drop_rate: 1.0,
created_at: DateTime.utc_now()
}
Logger.debug("Map loaded: #{map_id} (channel #{channel_id})")
{:ok, state}
end
@impl true
def handle_call({:add_player, character_id}, _from, state) do
# Allocate OID for this player
oid = state.next_oid
# Get character state
case Character.get_state(character_id) do
%Character.State{} = char_state ->
# Add player to map
player_entry = %{
oid: oid,
character: char_state
}
new_players = Map.put(state.players, character_id, player_entry)
# Broadcast spawn packet to other players
spawn_packet = ChannelPackets.spawn_player(oid, char_state)
broadcast_to_players(new_players, spawn_packet, except: character_id)
# Send existing players to new player
client_pid = char_state.client_pid
if client_pid do
send_existing_players(client_pid, new_players, except: character_id)
end
new_state = %{
state
| players: new_players,
next_oid: oid + 1
}
{:reply, {:ok, oid}, new_state}
nil ->
{:reply, {:error, :character_not_found}, state}
end
end
@impl true
def handle_call({:remove_player, character_id}, _from, state) do
case Map.get(state.players, character_id) do
nil ->
{:reply, :ok, state}
player_entry ->
# Broadcast despawn packet
despawn_packet = ChannelPackets.remove_player(player_entry.oid)
broadcast_to_players(state.players, despawn_packet, except: character_id)
# Remove from map
new_players = Map.delete(state.players, character_id)
new_state = %{state | players: new_players}
{:reply, :ok, new_state}
end
end
@impl true
def handle_call(:get_players, _from, state) do
{:reply, state.players, state}
end
@impl true
def handle_cast({:broadcast, packet}, state) do
broadcast_to_players(state.players, packet)
{:noreply, state}
end
@impl true
def handle_cast({:broadcast_except, except_character_id, packet}, state) do
broadcast_to_players(state.players, packet, except: except_character_id)
{:noreply, state}
end
# ============================================================================
# Helper Functions
# ============================================================================
defp via_tuple(map_id, channel_id) do
{:via, Registry, {Odinsea.MapRegistry, {map_id, channel_id}}}
end
defp broadcast_to_players(players, packet, opts \\ []) do
except_char_id = Keyword.get(opts, :except)
Enum.each(players, fn
{char_id, %{character: char_state}} when char_id != except_char_id ->
if char_state.client_pid do
send_packet(char_state.client_pid, packet)
end
_ ->
:ok
end)
end
defp send_existing_players(client_pid, players, opts) do
except_char_id = Keyword.get(opts, :except)
Enum.each(players, fn
{char_id, %{oid: oid, character: char_state}} when char_id != except_char_id ->
spawn_packet = ChannelPackets.spawn_player(oid, char_state)
send_packet(client_pid, spawn_packet)
_ ->
:ok
end)
end
defp send_packet(client_pid, packet) do
send(client_pid, {:send_packet, packet})
end
end

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defmodule Odinsea.Game.Movement do
@moduledoc """
Movement parsing and validation for players, mobs, pets, summons, and dragons.
Ported from Java MovementParse.java.
Movement types (kind):
- 1: Player
- 2: Mob
- 3: Pet
- 4: Summon
- 5: Dragon
This is a SIMPLIFIED implementation for now. The full Java version has complex
parsing for different movement command types. We'll expand this as needed.
"""
require Logger
alias Odinsea.Net.Packet.In
alias Odinsea.Game.Character.Position
@doc """
Parses movement data from a packet.
Returns {:ok, movements} or {:error, reason}.
For now, this returns a simplified structure. The full implementation
would parse all movement fragment types.
"""
def parse_movement(packet, _kind) do
num_commands = In.decode_byte(packet)
# For now, just skip through the movement data and extract final position
# TODO: Implement full movement parsing with all command types
case extract_final_position(packet, num_commands) do
{:ok, position} ->
{:ok, %{num_commands: num_commands, final_position: position}}
:error ->
{:error, :invalid_movement}
end
end
@doc """
Updates an entity's position from movement data.
"""
def update_position(_movements, character_id) do
# TODO: Implement position update logic
# For now, just return ok
Logger.debug("Update position for character #{character_id}")
:ok
end
# ============================================================================
# Private Functions
# ============================================================================
# Extract the final position from movement data
# This is a TEMPORARY simplification - we just read through the movement
# commands and try to extract the last absolute position
defp extract_final_position(packet, num_commands) do
try do
final_pos = parse_commands(packet, num_commands, nil)
{:ok, final_pos || %{x: 0, y: 0, stance: 0, foothold: 0}}
rescue
_ ->
:error
end
end
defp parse_commands(_packet, 0, last_position) do
last_position
end
defp parse_commands(packet, remaining, last_position) do
command = In.decode_byte(packet)
new_position =
case command do
# Absolute movement commands - extract position
cmd when cmd in [0, 37, 38, 39, 40, 41, 42] ->
x = In.decode_short(packet)
y = In.decode_short(packet)
_xwobble = In.decode_short(packet)
_ywobble = In.decode_short(packet)
_unk = In.decode_short(packet)
_xoffset = In.decode_short(packet)
_yoffset = In.decode_short(packet)
stance = In.decode_byte(packet)
_duration = In.decode_short(packet)
%{x: x, y: y, stance: stance, foothold: 0}
# Relative movement - skip for now
cmd when cmd in [1, 2, 33, 34, 36] ->
_xmod = In.decode_short(packet)
_ymod = In.decode_short(packet)
_stance = In.decode_byte(packet)
_duration = In.decode_short(packet)
last_position
# Teleport movement
cmd when cmd in [3, 4, 8, 100, 101] ->
x = In.decode_short(packet)
y = In.decode_short(packet)
_xwobble = In.decode_short(packet)
_ywobble = In.decode_short(packet)
stance = In.decode_byte(packet)
%{x: x, y: y, stance: stance, foothold: 0}
# Chair movement
cmd when cmd in [9, 12] ->
x = In.decode_short(packet)
y = In.decode_short(packet)
_unk = In.decode_short(packet)
stance = In.decode_byte(packet)
_duration = In.decode_short(packet)
%{x: x, y: y, stance: stance, foothold: 0}
# Aran combat step
cmd when cmd in [21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 35] ->
_stance = In.decode_byte(packet)
_unk = In.decode_short(packet)
last_position
# Jump down
cmd when cmd in [13, 14] ->
# Simplified - just skip the data
x = In.decode_short(packet)
y = In.decode_short(packet)
_xwobble = In.decode_short(packet)
_ywobble = In.decode_short(packet)
_unk = In.decode_short(packet)
_fh = In.decode_short(packet)
_xoffset = In.decode_short(packet)
_yoffset = In.decode_short(packet)
stance = In.decode_byte(packet)
_duration = In.decode_short(packet)
%{x: x, y: y, stance: stance, foothold: 0}
# Unknown/unhandled - log and skip
_ ->
Logger.warning("Unhandled movement command: #{command}")
last_position
end
parse_commands(packet, remaining - 1, new_position || last_position)
end
end

140
lib/odinsea/login/client.ex Normal file
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defmodule Odinsea.Login.Client do
@moduledoc """
Client connection handler for the login server.
Manages the login session state.
"""
use GenServer, restart: :temporary
require Logger
alias Odinsea.Net.Packet.In
alias Odinsea.Net.Opcodes
defstruct [
:socket,
:ip,
:state,
:account_id,
:account_name,
:character_id,
:world,
:channel,
:logged_in,
:login_attempts,
:second_password,
:gender,
:is_gm,
:hardware_info
]
def start_link(socket) do
GenServer.start_link(__MODULE__, socket)
end
@impl true
def init(socket) do
{:ok, {ip, _port}} = :inet.peername(socket)
ip_string = format_ip(ip)
Logger.info("Login client connected from #{ip_string}")
state = %__MODULE__{
socket: socket,
ip: ip_string,
state: :connected,
account_id: nil,
account_name: nil,
character_id: nil,
world: nil,
channel: nil,
logged_in: false,
login_attempts: 0,
second_password: nil,
gender: 0,
is_gm: false,
hardware_info: nil
}
# Start receiving packets
send(self(), :receive)
{:ok, state}
end
@impl true
def handle_info(:receive, %{socket: socket} = state) do
case :gen_tcp.recv(socket, 0, 30_000) do
{:ok, data} ->
# Handle packet
new_state = handle_packet(data, state)
send(self(), :receive)
{:noreply, new_state}
{:error, :closed} ->
Logger.info("Login client disconnected: #{state.ip}")
{:stop, :normal, state}
{:error, reason} ->
Logger.warning("Login client error: #{inspect(reason)}")
{:stop, :normal, state}
end
end
@impl true
def handle_info({:disconnect, reason}, state) do
Logger.info("Disconnecting client #{state.ip}: #{inspect(reason)}")
{:stop, :normal, state}
end
@impl true
def terminate(_reason, state) do
if state.socket do
:gen_tcp.close(state.socket)
end
:ok
end
defp handle_packet(data, state) do
packet = In.new(data)
# Read opcode (first 2 bytes)
case In.decode_short(packet) do
{opcode, packet} ->
Logger.debug("Login packet received: opcode=0x#{Integer.to_string(opcode, 16)}")
dispatch_packet(opcode, packet, state)
:error ->
Logger.warning("Failed to read packet opcode")
state
end
end
defp dispatch_packet(opcode, packet, state) do
# Use PacketProcessor to route packets
alias Odinsea.Net.Processor
case Processor.handle(opcode, packet, state, :login) do
{:ok, new_state} ->
new_state
{:error, reason, new_state} ->
Logger.error("Packet processing error: #{inspect(reason)}")
new_state
{:disconnect, reason} ->
Logger.warning("Client disconnected: #{inspect(reason)}")
send(self(), {:disconnect, reason})
state
end
end
defp format_ip({a, b, c, d}) do
"#{a}.#{b}.#{c}.#{d}"
end
defp format_ip({a, b, c, d, e, f, g, h}) do
"#{a}:#{b}:#{c}:#{d}:#{e}:#{f}:#{g}:#{h}"
end
end

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defmodule Odinsea.Login.Handler do
@moduledoc """
Login server packet handlers.
Ported from Java CharLoginHandler.java
Handles all login-related operations:
- Authentication (login/password)
- World/server selection
- Character list
- Character creation/deletion
- Character selection (migration to channel)
"""
require Logger
alias Odinsea.Net.Packet.{In, Out}
alias Odinsea.Net.Cipher.LoginCrypto
alias Odinsea.Login.Packets
alias Odinsea.Constants.Server
alias Odinsea.Database.Context
# ==================================================================================================
# Permission Request (Client Hello / Version Check)
# ==================================================================================================
@doc """
Handles permission request (initial client hello).
Validates client version, locale, and patch.
Packet structure:
- byte: locale
- short: major version
- short: minor version (patch)
"""
def on_permission_request(packet, state) do
{locale, packet} = In.decode_byte(packet)
{major, packet} = In.decode_short(packet)
{minor, _packet} = In.decode_short(packet)
# Validate version
if locale != Server.maple_locale() or
major != Server.maple_version() or
Integer.to_string(minor) != Server.maple_patch() do
Logger.warning("Invalid client version: locale=#{locale}, major=#{major}, minor=#{minor}")
{:disconnect, :invalid_version}
else
Logger.debug("Permission request validated")
{:ok, state}
end
end
# ==================================================================================================
# Password Check (Authentication)
# ==================================================================================================
@doc """
Handles password check (login authentication).
Packet structure:
- string: username
- string: password (RSA encrypted if enabled)
"""
def on_check_password(packet, state) do
{username, packet} = In.decode_string(packet)
{password_encrypted, _packet} = In.decode_string(packet)
# Decrypt password if encryption is enabled
password =
if Application.get_env(:odinsea, :encrypt_passwords, false) do
case LoginCrypto.decrypt_rsa(password_encrypted) do
{:ok, decrypted} -> decrypted
{:error, _} -> password_encrypted
end
else
password_encrypted
end
Logger.info("Login attempt: username=#{username} from #{state.ip}")
# Check if IP/MAC is banned
# TODO: Implement IP/MAC ban checking
is_banned = false
# Authenticate with database
case Context.authenticate_user(username, password, state.ip) do
{:ok, account_info} ->
# TODO: Check if account is banned or temp banned
# TODO: Check if already logged in (kick other session)
# Send success response
response = Packets.get_auth_success(
account_info.account_id,
account_info.username,
account_info.gender,
account_info.is_gm,
account_info.second_password
)
new_state =
state
|> Map.put(:logged_in, true)
|> Map.put(:account_id, account_info.account_id)
|> Map.put(:account_name, account_info.username)
|> Map.put(:gender, account_info.gender)
|> Map.put(:is_gm, account_info.is_gm)
|> Map.put(:second_password, account_info.second_password)
|> Map.put(:login_attempts, 0)
send_packet(state, response)
{:ok, new_state}
{:error, :invalid_credentials} ->
# Increment login attempts
login_attempts = Map.get(state, :login_attempts, 0) + 1
if login_attempts > 5 do
Logger.warning("Too many login attempts from #{state.ip}")
{:disconnect, :too_many_attempts}
else
# Send login failed (reason 4 = incorrect password)
response = Packets.get_login_failed(4)
send_packet(state, response)
new_state = Map.put(state, :login_attempts, login_attempts)
{:ok, new_state}
end
{:error, :account_not_found} ->
# Send login failed (reason 5 = not registered ID)
response = Packets.get_login_failed(5)
send_packet(state, response)
{:ok, state}
{:error, :already_logged_in} ->
# Send login failed (reason 7 = already logged in)
response = Packets.get_login_failed(7)
send_packet(state, response)
{:ok, state}
{:error, :banned} ->
# TODO: Check temp ban vs perm ban
response = Packets.get_perm_ban(0)
send_packet(state, response)
{:ok, state}
end
end
# ==================================================================================================
# World Info Request (Server List)
# ==================================================================================================
@doc """
Handles world info request.
Sends the list of available worlds/servers and channels.
"""
def on_world_info_request(state) do
# TODO: Get actual channel load from World server
# For now, send a stub response
channel_load = get_channel_load()
# Send server list
server_list = Packets.get_server_list(
0, # server_id
"Odinsea", # world_name
0, # flag (0=normal, 1=event, 2=new, 3=hot)
"Welcome to Odinsea!", # event_message
channel_load
)
send_packet(state, server_list)
# Send end of server list
end_list = Packets.get_end_of_server_list()
send_packet(state, end_list)
# Send latest connected world
latest_world = Packets.get_latest_connected_world(0)
send_packet(state, latest_world)
# Send recommended world message
recommend = Packets.get_recommend_world_message(0, "Join now!")
send_packet(state, recommend)
{:ok, state}
end
# ==================================================================================================
# Check User Limit (Server Capacity)
# ==================================================================================================
@doc """
Handles check user limit request.
Returns server population status.
"""
def on_check_user_limit(state) do
# TODO: Get actual user count from World server
{users_online, user_limit} = get_user_count()
status =
cond do
users_online >= user_limit -> 2 # Full
users_online * 2 >= user_limit -> 1 # Highly populated
true -> 0 # Normal
end
response = Packets.get_server_status(status)
send_packet(state, response)
{:ok, state}
end
# ==================================================================================================
# Select World (Load Character List)
# ==================================================================================================
@doc """
Handles world selection.
Validates world/channel and sends character list.
Packet structure:
- byte: world_id
- byte: channel_id (0-based, add 1 for actual channel)
"""
def on_select_world(packet, state) do
if not Map.get(state, :logged_in, false) do
Logger.warning("Select world: not logged in")
{:disconnect, :not_logged_in}
else
{world_id, packet} = In.decode_byte(packet)
{channel_id, _packet} = In.decode_byte(packet)
actual_channel = channel_id + 1
# Validate world
if world_id != 0 do
Logger.warning("Invalid world ID: #{world_id}")
response = Packets.get_login_failed(10)
send_packet(state, response)
{:ok, state}
else
# TODO: Check if channel is available
# if not World.is_channel_available(actual_channel) do
# response = Packets.get_login_failed(10)
# send_packet(state, response)
# {:ok, state}
# else
# TODO: Load character list from database
characters = load_characters(state.account_id, world_id)
response = Packets.get_char_list(
characters,
state.second_password,
3 # character slots
)
send_packet(state, response)
new_state =
state
|> Map.put(:world, world_id)
|> Map.put(:channel, actual_channel)
{:ok, new_state}
end
end
end
# ==================================================================================================
# Check Duplicated ID (Character Name Availability)
# ==================================================================================================
@doc """
Handles character name availability check.
Packet structure:
- string: character_name
"""
def on_check_duplicated_id(packet, state) do
if not Map.get(state, :logged_in, false) do
{:disconnect, :not_logged_in}
else
{char_name, _packet} = In.decode_string(packet)
# TODO: Check if name is forbidden or already exists
name_used = check_name_used(char_name, state)
response = Packets.get_char_name_response(char_name, name_used)
send_packet(state, response)
{:ok, state}
end
end
# ==================================================================================================
# Create New Character
# ==================================================================================================
@doc """
Handles character creation.
Packet structure:
- string: name
- int: job_type (0=Resistance, 1=Adventurer, 2=Cygnus, 3=Aran, 4=Evan)
- short: dual_blade (1=DB, 0=Adventurer)
- byte: gender (GMS only)
- int: face
- int: hair
- int: hair_color
- int: skin_color
- int: top
- int: bottom
- int: shoes
- int: weapon
"""
def on_create_new_character(packet, state) do
if not Map.get(state, :logged_in, false) do
{:disconnect, :not_logged_in}
else
{name, packet} = In.decode_string(packet)
{job_type, packet} = In.decode_int(packet)
{_dual_blade, packet} = In.decode_short(packet)
{gender, packet} = In.decode_byte(packet)
{face, packet} = In.decode_int(packet)
{hair, packet} = In.decode_int(packet)
{hair_color, packet} = In.decode_int(packet)
{skin_color, packet} = In.decode_int(packet)
{top, packet} = In.decode_int(packet)
{bottom, packet} = In.decode_int(packet)
{shoes, packet} = In.decode_int(packet)
{weapon, _packet} = In.decode_int(packet)
Logger.info("Create character: name=#{name}, job_type=#{job_type}")
# TODO: Validate appearance items
# TODO: Create character in database
# TODO: Add default items and quests
# For now, send success stub
response = Packets.get_add_new_char_entry(%{}, false) # TODO: Pass actual character
send_packet(state, response)
{:ok, state}
end
end
# ==================================================================================================
# Create Ultimate (Cygnus Knight → Ultimate Adventurer)
# ==================================================================================================
@doc """
Handles ultimate adventurer creation (Cygnus Knight transformation).
"""
def on_create_ultimate(_packet, state) do
# TODO: Implement ultimate creation
# Requires level 120 Cygnus Knight in Ereve
Logger.debug("Create ultimate request (not implemented)")
{:ok, state}
end
# ==================================================================================================
# Delete Character
# ==================================================================================================
@doc """
Handles character deletion.
Packet structure:
- string: second_password (if enabled)
- int: character_id
"""
def on_delete_character(packet, state) do
if not Map.get(state, :logged_in, false) do
{:disconnect, :not_logged_in}
else
# TODO: Read second password if enabled
{_spw, packet} = In.decode_string(packet)
{character_id, _packet} = In.decode_int(packet)
Logger.info("Delete character: character_id=#{character_id}")
# TODO: Validate second password
# TODO: Check if character belongs to account
# TODO: Delete character from database
# For now, send success stub
response = Packets.get_delete_char_response(character_id, 0)
send_packet(state, response)
{:ok, state}
end
end
# ==================================================================================================
# Select Character (Enter Game / Migrate to Channel)
# ==================================================================================================
@doc """
Handles character selection (enter game).
Initiates migration to the selected channel.
Packet structure:
- int: character_id
"""
def on_select_character(packet, state) do
if not Map.get(state, :logged_in, false) do
{:disconnect, :not_logged_in}
else
{character_id, _packet} = In.decode_int(packet)
Logger.info("Select character: character_id=#{character_id}, channel=#{state.channel}")
# TODO: Validate character belongs to account
# TODO: Load character data
# TODO: Register migration token with channel server
# Send migration command to connect to channel
# TODO: Get actual channel IP/port
channel_ip = "127.0.0.1"
channel_port = 8585 + (state.channel - 1)
response = Packets.get_server_ip(false, channel_ip, channel_port, character_id)
send_packet(state, response)
new_state = Map.put(state, :character_id, character_id)
{:ok, new_state}
end
end
# ==================================================================================================
# Check Second Password
# ==================================================================================================
@doc """
Handles second password verification (SPW / PIC).
Packet structure:
- string: second_password
"""
def on_check_spw_request(packet, state) do
{spw, _packet} = In.decode_string(packet)
# TODO: Validate second password
stored_spw = Map.get(state, :second_password)
if stored_spw == nil or stored_spw == spw do
# Success - continue with operation
{:ok, state}
else
# Failure - send error
response = Packets.get_second_pw_error(15) # Incorrect SPW
send_packet(state, response)
{:ok, state}
end
end
# ==================================================================================================
# RSA Key Request
# ==================================================================================================
@doc """
Handles RSA key request.
Sends RSA public key and login background.
"""
def on_rsa_key(_packet, state) do
# TODO: Check if custom client is enabled
# TODO: Send damage cap packet if custom client
# Send login background
background = Application.get_env(:odinsea, :login_background, "MapLogin")
bg_response = Packets.get_login_background(background)
send_packet(state, bg_response)
# Send RSA public key
pub_key = Application.get_env(:odinsea, :rsa_public_key, "")
key_response = Packets.get_rsa_key(pub_key)
send_packet(state, key_response)
{:ok, state}
end
# ==================================================================================================
# Helper Functions
# ==================================================================================================
defp send_packet(%{socket: socket} = state, packet_data) do
# Add header (2 bytes: packet length)
packet_length = byte_size(packet_data)
header = <<packet_length::little-size(16)>>
full_packet = header <> packet_data
case :gen_tcp.send(socket, full_packet) do
:ok ->
Logger.debug("Sent packet: #{packet_length} bytes")
:ok
{:error, reason} ->
Logger.error("Failed to send packet: #{inspect(reason)}")
{:error, reason}
end
end
defp send_packet(_state, _packet_data) do
# Socket not available in state
Logger.error("Cannot send packet: socket not in state")
:error
end
defp authenticate_user(username, password, _state) do
# Delegated to Context.authenticate_user/3
Context.authenticate_user(username, password)
end
defp get_channel_load do
# TODO: Get actual channel load from World server
# For now, return stub data
%{
1 => 100,
2 => 200,
3 => 150
}
end
defp get_user_count do
# TODO: Get actual user count from World server
{50, 1000}
end
defp load_characters(account_id, world_id) do
Context.load_character_entries(account_id, world_id)
end
defp check_name_used(char_name, _state) do
# Check if name is forbidden or already exists
Context.forbidden_name?(char_name) or
Context.character_name_exists?(char_name)
end
end

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defmodule Odinsea.Login.Listener do
@moduledoc """
TCP listener for the login server.
"""
use GenServer
require Logger
def start_link(_) do
GenServer.start_link(__MODULE__, [], name: __MODULE__)
end
@impl true
def init(_) do
port = Application.get_env(:odinsea, :login, [])[:port] || 8584
case :gen_tcp.listen(port, tcp_options()) do
{:ok, socket} ->
Logger.info("Login server listening on port #{port}")
# Start accepting connections
send(self(), :accept)
{:ok, %{socket: socket, port: port}}
{:error, reason} ->
Logger.error("Failed to start login server on port #{port}: #{inspect(reason)}")
{:stop, reason}
end
end
@impl true
def handle_info(:accept, %{socket: socket} = state) do
case :gen_tcp.accept(socket) do
{:ok, client_socket} ->
# Start a new client handler
{:ok, _pid} =
DynamicSupervisor.start_child(
Odinsea.ClientSupervisor,
{Odinsea.Login.Client, client_socket}
)
# Continue accepting
send(self(), :accept)
{:noreply, state}
{:error, reason} ->
Logger.warning("Login accept error: #{inspect(reason)}")
send(self(), :accept)
{:noreply, state}
end
end
defp tcp_options do
[
:binary,
packet: :raw,
active: false,
reuseaddr: true,
backlog: 100
]
end
end

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defmodule Odinsea.Login.Packets do
@moduledoc """
Login server packet builders.
Ported from Java LoginPacket.java
Builds outgoing packets for the login server:
- Authentication responses
- Server/world lists
- Character lists
- Character creation/deletion responses
"""
alias Odinsea.Net.Packet.Out
alias Odinsea.Net.Opcodes
alias Odinsea.Constants.Server
# ==================================================================================================
# Connection & Handshake
# ==================================================================================================
@doc """
Builds the initial hello/handshake packet sent to the client.
Contains maple version, patch version, send/recv IVs, and locale.
## Parameters
- `maple_version` - MapleStory version (342 for GMS v342)
- `send_iv` - 4-byte send IV for encryption
- `recv_iv` - 4-byte recv IV for encryption
## Returns
Raw binary packet (with length header prepended)
"""
def get_hello(maple_version, send_iv, recv_iv) when byte_size(send_iv) == 4 and byte_size(recv_iv) == 4 do
packet_length = 13 + byte_size(Server.maple_patch())
Out.new()
|> Out.encode_short(packet_length)
|> Out.encode_short(maple_version)
|> Out.encode_string(Server.maple_patch())
|> Out.encode_buffer(recv_iv)
|> Out.encode_buffer(send_iv)
|> Out.encode_byte(Server.maple_locale())
|> Out.to_data()
end
@doc """
Builds a ping/alive request packet.
Client should respond with CP_AliveAck.
"""
def get_ping do
Out.new(Opcodes.lp_alive_req())
|> Out.to_data()
end
@doc """
Sends the login background image path to the client.
"""
def get_login_background(background_path) do
# Note: In Java this uses LoopbackPacket.LOGIN_AUTH
# Need to verify the correct opcode for this
Out.new(Opcodes.lp_set_client_key()) # TODO: Verify opcode
|> Out.encode_string(background_path)
|> Out.to_data()
end
@doc """
Sends the RSA public key to the client for password encryption.
"""
def get_rsa_key(public_key) do
Out.new(Opcodes.lp_set_client_key())
|> Out.encode_string(public_key)
|> Out.to_data()
end
# ==================================================================================================
# Authentication
# ==================================================================================================
@doc """
Login failed response with reason code.
## Reason Codes
- 3: ID deleted or blocked
- 4: Incorrect password
- 5: Not a registered ID
- 6: System error
- 7: Already logged in
- 8: System error
- 10: Cannot process so many connections
- 13: Unable to log on as master at this IP
- 16: Please verify your account through email
- 32: IP blocked
"""
def get_login_failed(reason) do
packet =
Out.new(Opcodes.lp_check_password_result())
|> Out.encode_byte(reason)
packet =
cond do
reason == 84 ->
# Password change required
Out.encode_long(packet, get_time(-2))
reason == 7 ->
# Already logged in
Out.encode_bytes(packet, <<0, 0, 0, 0, 0>>)
true ->
packet
end
Out.to_data(packet)
end
@doc """
Permanent ban response.
"""
def get_perm_ban(reason) do
Out.new(Opcodes.lp_check_password_result())
|> Out.encode_short(2) # Account is banned
|> Out.encode_int(0)
|> Out.encode_short(reason)
|> Out.encode_buffer(<<1, 1, 1, 1, 0>>)
|> Out.to_data()
end
@doc """
Temporary ban response.
"""
def get_temp_ban(timestamp_till, reason) do
Out.new(Opcodes.lp_check_password_result())
|> Out.encode_int(2)
|> Out.encode_short(0)
|> Out.encode_byte(reason)
|> Out.encode_long(timestamp_till)
|> Out.to_data()
end
@doc """
Successful authentication response.
## Parameters
- `account_id` - Account ID
- `account_name` - Account username
- `gender` - Gender (0=male, 1=female, 2=unset)
- `is_gm` - Admin/GM status
- `second_password` - Second password (nil if not set)
"""
def get_auth_success(account_id, account_name, gender, is_gm, second_password) do
admin_byte = if is_gm, do: 1, else: 0
spw_byte = get_second_password_byte(second_password)
Out.new(Opcodes.lp_check_password_result())
|> Out.encode_bytes(<<0, 0, 0, 0, 0, 0>>) # GMS specific
|> Out.encode_int(account_id)
|> Out.encode_byte(gender)
|> Out.encode_byte(admin_byte) # Admin byte - Find, Trade, etc.
|> Out.encode_short(2) # GMS: 2 for existing accounts, 0 for new
|> Out.encode_byte(admin_byte) # Admin byte - Commands
|> Out.encode_string(account_name)
|> Out.encode_int(3) # 3 for existing accounts, 0 for new
|> Out.encode_bytes(<<0, 0, 0, 0, 0, 0>>)
|> Out.encode_long(get_time(System.system_time(:millisecond))) # Account creation date
|> Out.encode_int(4) # 4 for existing accounts, 0 for new
|> Out.encode_byte(1) # 1 = PIN disabled, 0 = PIN enabled
|> Out.encode_byte(spw_byte) # Second password status
|> Out.encode_long(:rand.uniform(1_000_000_000_000_000_000)) # Random long for anti-hack
|> Out.to_data()
end
# ==================================================================================================
# World/Server List
# ==================================================================================================
@doc """
Sends a single world/server entry to the client.
## Parameters
- `server_id` - World ID (0-based)
- `world_name` - World name (e.g., "Scania")
- `flag` - World flag/ribbon (0=none, 1=event, 2=new, 3=hot)
- `event_message` - Event message shown on world
- `channel_load` - Map of channel_id => population
"""
def get_server_list(server_id, world_name, flag, event_message, channel_load) do
last_channel = get_last_channel(channel_load)
packet =
Out.new(Opcodes.lp_world_information())
|> Out.encode_byte(server_id)
|> Out.encode_string(world_name)
|> Out.encode_byte(flag)
|> Out.encode_string(event_message)
|> Out.encode_short(100) # EXP rate display
|> Out.encode_short(100) # Drop rate display
|> Out.encode_byte(0) # GMS specific
|> Out.encode_byte(last_channel)
# Encode channel list
packet =
Enum.reduce(1..last_channel, packet, fn channel_id, acc ->
load = Map.get(channel_load, channel_id, 1200)
acc
|> Out.encode_string("#{world_name}-#{channel_id}")
|> Out.encode_int(load)
|> Out.encode_byte(server_id)
|> Out.encode_short(channel_id - 1)
end)
packet
|> Out.encode_short(0) # Balloon message size
|> Out.encode_int(0)
|> Out.to_data()
end
@doc """
Sends the end-of-server-list marker.
"""
def get_end_of_server_list do
Out.new(Opcodes.lp_world_information())
|> Out.encode_byte(0xFF)
|> Out.to_data()
end
@doc """
Sends server status (population indicator).
## Status codes
- 0: Normal
- 1: Highly populated
- 2: Full
"""
def get_server_status(status) do
Out.new(Opcodes.lp_select_world_result())
|> Out.encode_short(status)
|> Out.to_data()
end
@doc """
Sends latest connected world ID.
"""
def get_latest_connected_world(world_id) do
Out.new(Opcodes.lp_latest_connected_world())
|> Out.encode_int(world_id)
|> Out.to_data()
end
@doc """
Sends recommended world message.
"""
def get_recommend_world_message(world_id, message) do
packet = Out.new(Opcodes.lp_recommend_world_message())
packet =
if message do
packet
|> Out.encode_byte(1)
|> Out.encode_int(world_id)
|> Out.encode_string(message)
else
Out.encode_byte(packet, 0)
end
Out.to_data(packet)
end
# ==================================================================================================
# Character List
# ==================================================================================================
@doc """
Sends character list for selected world.
## Parameters
- `characters` - List of character maps
- `second_password` - Second password (nil if not set)
- `char_slots` - Number of character slots (default 3)
"""
def get_char_list(characters, second_password, char_slots \\ 3) do
spw_byte = get_second_password_byte(second_password)
packet =
Out.new(Opcodes.lp_select_character_result())
|> Out.encode_byte(0)
|> Out.encode_byte(length(characters))
# TODO: Encode each character entry
# For now, just encode empty list structure
packet =
Enum.reduce(characters, packet, fn _char, acc ->
# add_char_entry(acc, char)
acc # TODO: Implement character encoding
end)
packet
|> Out.encode_byte(spw_byte)
|> Out.encode_long(char_slots)
|> Out.to_data()
end
@doc """
Character name check response.
"""
def get_char_name_response(char_name, name_used) do
Out.new(Opcodes.lp_check_duplicated_id_result())
|> Out.encode_string(char_name)
|> Out.encode_byte(if name_used, do: 1, else: 0)
|> Out.to_data()
end
@doc """
Character creation response.
"""
def get_add_new_char_entry(character, worked) do
Out.new(Opcodes.lp_create_new_character_result())
|> Out.encode_byte(if worked, do: 0, else: 1)
# TODO: Add character entry if worked
|> Out.to_data()
end
@doc """
Character deletion response.
"""
def get_delete_char_response(character_id, state) do
Out.new(Opcodes.lp_delete_character_result())
|> Out.encode_int(character_id)
|> Out.encode_byte(state)
|> Out.to_data()
end
# ==================================================================================================
# Second Password
# ==================================================================================================
@doc """
Second password error response.
## Mode codes
- 14: Invalid password
- 15: Second password is incorrect
"""
def get_second_pw_error(mode) do
Out.new(Opcodes.lp_check_spw_result())
|> Out.encode_byte(mode)
|> Out.to_data()
end
# ==================================================================================================
# Migration (Channel Change)
# ==================================================================================================
@doc """
Sends migration command to connect to channel/cash shop.
## Parameters
- `is_cash_shop` - true for cash shop, false for channel
- `host` - IP address to connect to
- `port` - Port to connect to
- `character_id` - Character ID for migration
"""
def get_server_ip(is_cash_shop, host, port, character_id) do
# Parse IP address
ip_parts = parse_ip(host)
Out.new(Opcodes.lp_migrate_command())
|> Out.encode_short(if is_cash_shop, do: 1, else: 0)
|> encode_ip(ip_parts)
|> Out.encode_short(port)
|> Out.encode_int(character_id)
|> Out.encode_bytes(<<0, 0>>)
|> Out.to_data()
end
# ==================================================================================================
# Helper Functions
# ==================================================================================================
defp get_second_password_byte(second_password) do
cond do
second_password == nil -> 0
second_password == "" -> 2
true -> 1
end
end
defp get_last_channel(channel_load) do
channel_load
|> Map.keys()
|> Enum.max(fn -> 1 end)
end
@doc """
Converts a Unix timestamp (milliseconds) to MapleStory time format.
MapleStory uses Windows FILETIME (100-nanosecond intervals since 1601-01-01).
"""
def get_time(timestamp_ms) when timestamp_ms < 0 do
# Special values
0
end
def get_time(timestamp_ms) do
# Convert Unix epoch (1970-01-01) to Windows epoch (1601-01-01)
# Difference: 11644473600 seconds = 11644473600000 milliseconds
windows_epoch_offset = 11_644_473_600_000
# Convert to 100-nanosecond intervals
(timestamp_ms + windows_epoch_offset) * 10_000
end
defp parse_ip(host) when is_binary(host) do
case String.split(host, ".") do
[a, b, c, d] ->
{
String.to_integer(a),
String.to_integer(b),
String.to_integer(c),
String.to_integer(d)
}
_ ->
{127, 0, 0, 1} # Default to localhost
end
end
defp encode_ip(packet, {a, b, c, d}) do
packet
|> Out.encode_byte(a)
|> Out.encode_byte(b)
|> Out.encode_byte(c)
|> Out.encode_byte(d)
end
end

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defmodule Odinsea.Net.Cipher.AESCipher do
@moduledoc """
MapleStory AES cipher implementation (AES in ECB mode with custom IV handling).
This is used for encrypting/decrypting packet data.
Ported from: src/handling/netty/cipher/AESCipher.java
"""
@block_size 1460
# MapleStory AES key (32 bytes, expanded from the Java version)
@aes_key <<
0x13, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00,
0xB4, 0x00, 0x00, 0x00,
0x1B, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00,
0x33, 0x00, 0x00, 0x00,
0x52, 0x00, 0x00, 0x00
>>
@doc """
Encrypts or decrypts packet data in place using AES-ECB with IV.
## Parameters
- data: Binary data to encrypt/decrypt
- iv: 4-byte IV binary
## Returns
- Encrypted/decrypted binary data
"""
@spec crypt(binary(), binary()) :: binary()
def crypt(data, <<_::binary-size(4)>> = iv) when is_binary(data) do
crypt_recursive(data, iv, 0, byte_size(data), @block_size - 4)
end
# Recursive encryption/decryption function
@spec crypt_recursive(binary(), binary(), non_neg_integer(), non_neg_integer(), non_neg_integer()) :: binary()
defp crypt_recursive(data, _iv, start, remaining, _length) when remaining <= 0 do
# Return the portion of data we've processed
binary_part(data, 0, start)
end
defp crypt_recursive(data, iv, start, remaining, length) do
# Multiply the IV by 4
seq_iv = multiply_bytes(iv, byte_size(iv), 4)
# Adjust length if remaining is smaller
actual_length = min(remaining, length)
# Extract the portion of data to process
data_bytes = :binary.bin_to_list(data)
# Process the data chunk
{new_data_bytes, _final_seq_iv} =
process_chunk(data_bytes, seq_iv, start, start + actual_length, 0)
# Convert back to binary
new_data = :binary.list_to_bin(new_data_bytes)
# Continue with next chunk
new_start = start + actual_length
new_remaining = remaining - actual_length
new_length = @block_size
crypt_recursive(new_data, iv, new_start, new_remaining, new_length)
end
# Process a single chunk of data
@spec process_chunk(list(byte()), binary(), non_neg_integer(), non_neg_integer(), non_neg_integer()) ::
{list(byte()), binary()}
defp process_chunk(data_bytes, seq_iv, x, end_x, _offset) when x >= end_x do
{data_bytes, seq_iv}
end
defp process_chunk(data_bytes, seq_iv, x, end_x, offset) do
# Check if we need to re-encrypt the IV
{new_seq_iv, new_offset} =
if rem(offset, byte_size(seq_iv)) == 0 do
# Encrypt the IV using AES
encrypted_iv = aes_encrypt_block(seq_iv)
{encrypted_iv, 0}
else
{seq_iv, offset}
end
# XOR the data byte with the IV byte
seq_iv_bytes = :binary.bin_to_list(new_seq_iv)
iv_index = rem(new_offset, length(seq_iv_bytes))
iv_byte = Enum.at(seq_iv_bytes, iv_index)
data_byte = Enum.at(data_bytes, x)
xor_byte = Bitwise.bxor(data_byte, iv_byte)
# Update the data
updated_data = List.replace_at(data_bytes, x, xor_byte)
# Continue processing
process_chunk(updated_data, new_seq_iv, x + 1, end_x, new_offset + 1)
end
# Encrypt a single 16-byte block using AES-ECB
@spec aes_encrypt_block(binary()) :: binary()
defp aes_encrypt_block(block) do
# Pad or truncate to 16 bytes for AES
padded_block =
case byte_size(block) do
16 -> block
size when size < 16 -> block <> :binary.copy(<<0>>, 16 - size)
size when size > 16 -> binary_part(block, 0, 16)
end
# Perform AES encryption in ECB mode
:crypto.crypto_one_time(:aes_128_ecb, @aes_key, padded_block, true)
end
# Multiply bytes - repeats the first `count` bytes of `input` `mul` times
@spec multiply_bytes(binary(), non_neg_integer(), non_neg_integer()) :: binary()
defp multiply_bytes(input, count, mul) do
# Take first `count` bytes and repeat them `mul` times
chunk = binary_part(input, 0, min(count, byte_size(input)))
:binary.copy(chunk, mul)
end
end

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defmodule Odinsea.Net.Cipher.ClientCrypto do
@moduledoc """
Client cryptography coordinator for MapleStory packet encryption.
Manages send/recv IVs, packet encryption/decryption, and header encoding/decoding.
Ported from: src/handling/netty/ClientCrypto.java
"""
use Bitwise
alias Odinsea.Net.Cipher.{AESCipher, IGCipher}
defstruct [
:version,
:use_custom_crypt,
:send_iv,
:send_iv_old,
:recv_iv,
:recv_iv_old
]
@type t :: %__MODULE__{
version: integer(),
use_custom_crypt: boolean(),
send_iv: binary(),
send_iv_old: binary(),
recv_iv: binary(),
recv_iv_old: binary()
}
@doc """
Creates a new ClientCrypto instance with random IVs.
## Parameters
- version: MapleStory version number (e.g., 342)
- use_custom_crypt: If false, uses AES encryption. If true, uses basic XOR with 0x69
## Returns
- New ClientCrypto struct
"""
@spec new(integer(), boolean()) :: t()
def new(version, use_custom_crypt \\ false) do
%__MODULE__{
version: version,
use_custom_crypt: use_custom_crypt,
send_iv: :crypto.strong_rand_bytes(4),
send_iv_old: <<0, 0, 0, 0>>,
recv_iv: :crypto.strong_rand_bytes(4),
recv_iv_old: <<0, 0, 0, 0>>
}
end
@doc """
Encrypts outgoing packet data and updates the send IV.
## Parameters
- crypto: ClientCrypto state
- data: Binary packet data to encrypt
## Returns
- {updated_crypto, encrypted_data}
"""
@spec encrypt(t(), binary()) :: {t(), binary()}
def encrypt(%__MODULE__{} = crypto, data) when is_binary(data) do
# Backup current send IV
updated_crypto = %{crypto | send_iv_old: crypto.send_iv}
# Encrypt the data
encrypted_data =
if crypto.use_custom_crypt do
basic_cipher(data)
else
AESCipher.crypt(data, crypto.send_iv)
end
# Update the send IV using InnoGames hash
new_send_iv = IGCipher.inno_hash(crypto.send_iv)
final_crypto = %{updated_crypto | send_iv: new_send_iv}
{final_crypto, encrypted_data}
end
@doc """
Decrypts incoming packet data and updates the recv IV.
## Parameters
- crypto: ClientCrypto state
- data: Binary packet data to decrypt
## Returns
- {updated_crypto, decrypted_data}
"""
@spec decrypt(t(), binary()) :: {t(), binary()}
def decrypt(%__MODULE__{} = crypto, data) when is_binary(data) do
# Backup current recv IV
updated_crypto = %{crypto | recv_iv_old: crypto.recv_iv}
# Decrypt the data
decrypted_data =
if crypto.use_custom_crypt do
basic_cipher(data)
else
AESCipher.crypt(data, crypto.recv_iv)
end
# Update the recv IV using InnoGames hash
new_recv_iv = IGCipher.inno_hash(crypto.recv_iv)
final_crypto = %{updated_crypto | recv_iv: new_recv_iv}
{final_crypto, decrypted_data}
end
@doc """
Encodes the packet header (4 bytes) for outgoing packets.
Returns the raw header bytes that prefix the encrypted packet.
## Parameters
- crypto: ClientCrypto state
- data_len: Length of the packet data (excluding header)
## Returns
- 4-byte binary header
"""
@spec encode_header_len(t(), non_neg_integer()) :: binary()
def encode_header_len(%__MODULE__{} = crypto, data_len) do
<<s0, s1, s2, s3>> = crypto.send_iv
# Calculate the encoded version
new_version = -(crypto.version + 1) &&& 0xFFFF
enc_version = (((new_version >>> 8) &&& 0xFF) ||| ((new_version <<< 8) &&& 0xFF00)) &&& 0xFFFF
# Calculate raw sequence from send IV
raw_seq = bxor((((s3 &&& 0xFF) ||| ((s2 <<< 8) &&& 0xFF00)) &&& 0xFFFF), enc_version)
# Calculate raw length
raw_len = (((data_len <<< 8) &&& 0xFF00) ||| (data_len >>> 8)) &&& 0xFFFF
raw_len_encoded = bxor(raw_len, raw_seq)
# Encode as 4 bytes
<<
(raw_seq >>> 8) &&& 0xFF,
raw_seq &&& 0xFF,
(raw_len_encoded >>> 8) &&& 0xFF,
raw_len_encoded &&& 0xFF
>>
end
@doc """
Decodes the packet header to extract the data length.
## Parameters
- raw_seq: 16-bit sequence number from header
- raw_len: 16-bit length field from header
## Returns
- Decoded packet length
"""
@spec decode_header_len(integer(), integer()) :: integer()
def decode_header_len(raw_seq, raw_len) do
bxor(raw_seq, raw_len) &&& 0xFFFF
end
@doc """
Validates that the incoming packet header is correct for this connection.
## Parameters
- crypto: ClientCrypto state
- raw_seq: 16-bit sequence number from header
## Returns
- true if valid, false otherwise
"""
@spec decode_header_valid?(t(), integer()) :: boolean()
def decode_header_valid?(%__MODULE__{} = crypto, raw_seq) do
<<_r0, _r1, r2, r3>> = crypto.recv_iv
enc_version = crypto.version &&& 0xFFFF
seq_base = ((r2 &&& 0xFF) ||| ((r3 <<< 8) &&& 0xFF00)) &&& 0xFFFF
bxor((raw_seq &&& 0xFFFF), seq_base) == enc_version
end
@doc """
Gets the current send IV (for handshake).
"""
@spec get_send_iv(t()) :: binary()
def get_send_iv(%__MODULE__{} = crypto), do: crypto.send_iv
@doc """
Gets the current recv IV (for handshake).
"""
@spec get_recv_iv(t()) :: binary()
def get_recv_iv(%__MODULE__{} = crypto), do: crypto.recv_iv
# Basic XOR cipher with 0x69 (fallback when custom_crypt is enabled)
@spec basic_cipher(binary()) :: binary()
defp basic_cipher(data) do
data
|> :binary.bin_to_list()
|> Enum.map(fn byte -> Bitwise.bxor(byte, 0x69) end)
|> :binary.list_to_bin()
end
end

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defmodule Odinsea.Net.Cipher.IGCipher do
@moduledoc """
InnoGames cipher implementation for MapleStory packet encryption.
Implements the IV hashing algorithm used after each encryption operation.
Ported from: src/handling/netty/cipher/IGCipher.java
"""
use Bitwise
@doc """
Applies the InnoGames hash transformation to a 4-byte IV.
This function mutates the IV in-place using a shuffle table and bit rotation.
## Parameters
- iv: 4-byte binary IV to transform
## Returns
- Transformed 4-byte binary IV
"""
@spec inno_hash(binary()) :: binary()
def inno_hash(<<a, b, c, d>>) do
# Start with the base IV for morphing
base_iv = <<0xF2, 0x53, 0x50, 0xC6>>
# Apply morphKey for each byte of the original IV
result =
[a, b, c, d]
|> Enum.reduce(base_iv, fn value, acc ->
morph_key(acc, value)
end)
result
end
# Morph a 4-byte key using a single input byte value
@spec morph_key(binary(), byte()) :: binary()
defp morph_key(<<k0, k1, k2, k3>>, value) do
input = value &&& 0xFF
table = shuffle_byte(input)
# Apply the transformation operations
new_k0 = k0 + shuffle_byte(k1) - input
new_k1 = k1 - bxor(k2, table)
new_k2 = bxor(k2, shuffle_byte(k3) + input)
new_k3 = k3 - (k0 - table)
# Combine into 32-bit value (little-endian)
val =
(new_k0 &&& 0xFF) |||
((new_k1 <<< 8) &&& 0xFF00) |||
((new_k2 <<< 16) &&& 0xFF0000) |||
((new_k3 <<< 24) &&& 0xFF000000)
# Rotate left by 3 bits
rotated = ((val <<< 3) ||| (val >>> 29)) &&& 0xFFFFFFFF
# Extract bytes (little-endian)
<<
rotated &&& 0xFF,
(rotated >>> 8) &&& 0xFF,
(rotated >>> 16) &&& 0xFF,
(rotated >>> 24) &&& 0xFF
>>
end
# Lookup a byte in the shuffle table
@spec shuffle_byte(integer()) :: integer()
defp shuffle_byte(index) do
elem(@shuffle_table, index &&& 0xFF)
end
# Shuffle table - 256 bytes used for IV transformation
@shuffle_table {
0xEC, 0x3F, 0x77, 0xA4, 0x45, 0xD0, 0x71, 0xBF, 0xB7, 0x98, 0x20, 0xFC, 0x4B, 0xE9, 0xB3, 0xE1,
0x5C, 0x22, 0xF7, 0x0C, 0x44, 0x1B, 0x81, 0xBD, 0x63, 0x8D, 0xD4, 0xC3, 0xF2, 0x10, 0x19, 0xE0,
0xFB, 0xA1, 0x6E, 0x66, 0xEA, 0xAE, 0xD6, 0xCE, 0x06, 0x18, 0x4E, 0xEB, 0x78, 0x95, 0xDB, 0xBA,
0xB6, 0x42, 0x7A, 0x2A, 0x83, 0x0B, 0x54, 0x67, 0x6D, 0xE8, 0x65, 0xE7, 0x2F, 0x07, 0xF3, 0xAA,
0x27, 0x7B, 0x85, 0xB0, 0x26, 0xFD, 0x8B, 0xA9, 0xFA, 0xBE, 0xA8, 0xD7, 0xCB, 0xCC, 0x92, 0xDA,
0xF9, 0x93, 0x60, 0x2D, 0xDD, 0xD2, 0xA2, 0x9B, 0x39, 0x5F, 0x82, 0x21, 0x4C, 0x69, 0xF8, 0x31,
0x87, 0xEE, 0x8E, 0xAD, 0x8C, 0x6A, 0xBC, 0xB5, 0x6B, 0x59, 0x13, 0xF1, 0x04, 0x00, 0xF6, 0x5A,
0x35, 0x79, 0x48, 0x8F, 0x15, 0xCD, 0x97, 0x57, 0x12, 0x3E, 0x37, 0xFF, 0x9D, 0x4F, 0x51, 0xF5,
0xA3, 0x70, 0xBB, 0x14, 0x75, 0xC2, 0xB8, 0x72, 0xC0, 0xED, 0x7D, 0x68, 0xC9, 0x2E, 0x0D, 0x62,
0x46, 0x17, 0x11, 0x4D, 0x6C, 0xC4, 0x7E, 0x53, 0xC1, 0x25, 0xC7, 0x9A, 0x1C, 0x88, 0x58, 0x2C,
0x89, 0xDC, 0x02, 0x64, 0x40, 0x01, 0x5D, 0x38, 0xA5, 0xE2, 0xAF, 0x55, 0xD5, 0xEF, 0x1A, 0x7C,
0xA7, 0x5B, 0xA6, 0x6F, 0x86, 0x9F, 0x73, 0xE6, 0x0A, 0xDE, 0x2B, 0x99, 0x4A, 0x47, 0x9C, 0xDF,
0x09, 0x76, 0x9E, 0x30, 0x0E, 0xE4, 0xB2, 0x94, 0xA0, 0x3B, 0x34, 0x1D, 0x28, 0x0F, 0x36, 0xE3,
0x23, 0xB4, 0x03, 0xD8, 0x90, 0xC8, 0x3C, 0xFE, 0x5E, 0x32, 0x24, 0x50, 0x1F, 0x3A, 0x43, 0x8A,
0x96, 0x41, 0x74, 0xAC, 0x52, 0x33, 0xF0, 0xD9, 0x29, 0x80, 0xB1, 0x16, 0xD3, 0xAB, 0x91, 0xB9,
0x84, 0x7F, 0x61, 0x1E, 0xCF, 0xC5, 0xD1, 0x56, 0x3D, 0xCA, 0xF4, 0x05, 0xC6, 0xE5, 0x08, 0x49
}
end

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defmodule Odinsea.Net.Cipher.LoginCrypto do
@moduledoc """
Login cryptography utilities for MapleStory authentication.
Provides password hashing (SHA-1, SHA-512 with salt) and RSA decryption.
Ported from: src/client/LoginCrypto.java
"""
@extra_length 6
@doc """
Generates a 13-digit Asiasoft passport string.
Format: Letter + 11 digits + Letter
## Returns
- 13-character string (e.g., "A12345678901B")
"""
@spec generate_13digit_asiasoft_passport() :: String.t()
def generate_13digit_asiasoft_passport do
alphabet = ~w(A B C D E F G H I J K L M N O P Q R S T U V W X Y Z)
numbers = ~w(1 2 3 4 5 6 7 8 9)
# First letter
first = Enum.random(alphabet)
# 11 digits
middle =
1..11
|> Enum.map(fn _ -> Enum.random(numbers) end)
|> Enum.join()
# Last letter
last = Enum.random(alphabet)
"#{first}#{middle}#{last}"
end
@doc """
Hashes a password using SHA-1.
## Parameters
- password: Plain text password
## Returns
- Hex-encoded SHA-1 hash (lowercase)
"""
@spec hex_sha1(String.t()) :: String.t()
def hex_sha1(password) when is_binary(password) do
hash_with_digest(password, :sha)
end
@doc """
Hashes a password using SHA-512 with a salt.
## Parameters
- password: Plain text password
- salt: Salt string (hex-encoded)
## Returns
- Hex-encoded SHA-512 hash (lowercase)
"""
@spec hex_sha512(String.t(), String.t()) :: String.t()
def hex_sha512(password, salt) when is_binary(password) and is_binary(salt) do
hash_with_digest(password <> salt, :sha512)
end
@doc """
Checks if a SHA-1 hash matches a password.
## Parameters
- hash: Expected hash (hex string, lowercase)
- password: Password to verify
## Returns
- true if matches, false otherwise
"""
@spec check_sha1_hash?(String.t(), String.t()) :: boolean()
def check_sha1_hash?(hash, password) do
hash == hex_sha1(password)
end
@doc """
Checks if a salted SHA-512 hash matches a password.
## Parameters
- hash: Expected hash (hex string, lowercase)
- password: Password to verify
- salt: Salt used for hashing
## Returns
- true if matches, false otherwise
"""
@spec check_salted_sha512_hash?(String.t(), String.t(), String.t()) :: boolean()
def check_salted_sha512_hash?(hash, password, salt) do
hash == hex_sha512(password, salt)
end
@doc """
Verifies a salted SHA-512 hash against a password.
Returns {:ok, password} on match, {:error, :invalid} on mismatch.
## Parameters
- password: Password to verify
- salt: Salt used for hashing
- hash: Expected hash (hex string, lowercase)
## Returns
- {:ok, password} if matches
- {:error, :invalid} if doesn't match
"""
@spec verify_salted_sha512(String.t(), String.t(), String.t()) :: {:ok, String.t()} | {:error, :invalid}
def verify_salted_sha512(password, salt, hash) do
if check_salted_sha512_hash?(hash, password, salt) do
{:ok, password}
else
{:error, :invalid}
end
end
@doc """
Generates a random 16-byte salt.
## Returns
- Hex-encoded salt string (32 characters, lowercase)
"""
@spec make_salt() :: String.t()
def make_salt do
:crypto.strong_rand_bytes(16)
|> Base.encode16(case: :lower)
end
@doc """
Adds random prefix to a string (used for RSA password encoding).
## Parameters
- input: String to prefix
## Returns
- String with 6 random alphanumeric characters prepended
"""
@spec rand_s(String.t()) :: String.t()
def rand_s(input) when is_binary(input) do
alphabet = ~w(A B C D E F G H I J K L M N O P Q R S T U V W X Y Z)
numbers = ~w(1 2 3 4 5 6 7 8 9)
chars = alphabet ++ numbers
prefix =
1..@extra_length
|> Enum.map(fn _ -> Enum.random(chars) end)
|> Enum.join()
prefix <> input
end
@doc """
Removes random prefix from a string (used for RSA password decoding).
Extracts 128 characters starting from position 6.
## Parameters
- input: String with random prefix
## Returns
- Substring from position 6 to 134 (128 characters)
"""
@spec rand_r(String.t()) :: String.t()
def rand_r(input) when is_binary(input) do
String.slice(input, @extra_length, 128)
end
@doc """
Decrypts an RSA-encrypted password using the hardcoded private key.
Uses RSA/NONE/OAEPPadding with the server's private key.
## Parameters
- encrypted_password: Hex-encoded encrypted password
## Returns
- Decrypted password string, or empty string on error
"""
@spec decrypt_rsa(String.t()) :: String.t()
def decrypt_rsa(encrypted_password) when is_binary(encrypted_password) do
try do
# RSA private key parameters (from the Java version)
modulus =
107_657_795_738_756_861_764_863_218_740_655_861_479_186_575_385_923_787_150_128_619_142_132_921_674_398_952_720_882_614_694_082_036_467_689_482_295_621_654_506_166_910_217_557_126_105_160_228_025_353_603_544_726_428_541_751_588_805_629_215_516_978_192_030_682_053_419_499_436_785_335_057_001_573_080_195_806_844_351_954_026_120_773_768_050_428_451_512_387_703_488_216_884_037_312_069_441_551_935_633_523_181_351
private_exponent =
5_550_691_850_424_331_841_608_142_211_646_492_148_529_402_295_329_912_519_344_562_675_759_756_203_942_720_314_385_192_411_176_941_288_498_447_604_817_211_202_470_939_921_344_057_999_440_566_557_786_743_767_752_684_118_754_789_131_428_284_047_255_370_747_277_972_770_485_804_010_629_706_937_510_833_543_525_825_792_410_474_569_027_516_467_052_693_380_162_536_113_699_974_433_283_374_142_492_196_735_301_185_337
# Decode hex string to binary
encrypted_bytes = Base.decode16!(encrypted_password, case: :mixed)
# Create RSA private key
rsa_key = [modulus, private_exponent]
# Decrypt using RSA with OAEP padding
# Note: Elixir's :public_key module uses a different format
# We need to construct the key properly
private_key = {
:RSAPrivateKey,
:"two-prime",
modulus,
65537,
private_exponent,
# These are placeholders - full key derivation needed for production
0,
0,
0,
0,
0,
:asn1_NOVALUE
}
decrypted = :public_key.decrypt_private(encrypted_bytes, private_key, rsa_pad: :rsa_pkcs1_oaep_padding)
to_string(decrypted)
rescue
error ->
require Logger
Logger.error("RSA decryption failed: #{inspect(error)}")
""
end
end
# Private helper: hash a string with a given digest algorithm
@spec hash_with_digest(String.t(), atom()) :: String.t()
defp hash_with_digest(input, digest) do
:crypto.hash(digest, input)
|> Base.encode16(case: :lower)
end
end

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defmodule Odinsea.Net.Hex do
@moduledoc """
Hex encoding/decoding utilities ported from Java HexTool.
"""
@doc """
Converts a binary to a hex string (space-separated bytes).
## Examples
iex> Odinsea.Net.Hex.encode(<<0x01, 0xAB, 0xFF>>)
"01 AB FF"
"""
@spec encode(binary()) :: String.t()
def encode(<<>>), do: ""
def encode(binary) when is_binary(binary) do
binary
|> :binary.bin_to_list()
|> Enum.map(&byte_to_hex/1)
|> Enum.join(" ")
end
@doc """
Converts a binary to a hex string (no spaces).
## Examples
iex> Odinsea.Net.Hex.to_string_compact(<<0x01, 0xAB, 0xFF>>)
"01ABFF"
"""
@spec to_string_compact(binary()) :: String.t()
def to_string_compact(<<>>), do: ""
def to_string_compact(binary) when is_binary(binary) do
binary
|> :binary.bin_to_list()
|> Enum.map(&byte_to_hex/1)
|> Enum.join()
end
@doc """
Converts a binary to a hex string with ASCII representation.
## Examples
iex> Odinsea.Net.Hex.to_pretty_string(<<0x48, 0x65, 0x6C, 0x6C, 0x6F>>)
"48 65 6C 6C 6F | Hello"
"""
@spec to_pretty_string(binary()) :: String.t()
def to_pretty_string(binary) when is_binary(binary) do
hex_part = encode(binary)
ascii_part = to_ascii(binary)
"#{hex_part} | #{ascii_part}"
end
@doc """
Converts a hex string to binary.
## Examples
iex> Odinsea.Net.Hex.from_string("01 AB FF")
<<0x01, 0xAB, 0xFF>>
"""
@spec from_string(String.t()) :: binary()
def from_string(hex_string) when is_binary(hex_string) do
hex_string
|> String.replace(~r/\s+/, "")
|> String.downcase()
|> do_from_string()
end
defp do_from_string(<<>>), do: <<>>
defp do_from_string(<<hex1, hex2, rest::binary>>) do
byte = hex_to_byte(<<hex1, hex2>>)
<<byte, do_from_string(rest)::binary>>
end
defp do_from_string(<<_>>), do: raise(ArgumentError, "Invalid hex string length")
@doc """
Converts a byte to its 2-character hex representation.
"""
@spec byte_to_hex(byte()) :: String.t()
def byte_to_hex(byte) when is_integer(byte) and byte >= 0 and byte <= 255 do
byte
|> Integer.to_string(16)
|> String.pad_leading(2, "0")
|> String.upcase()
end
@doc """
Converts a 2-character hex string to a byte.
"""
@spec hex_to_byte(String.t()) :: byte()
def hex_to_byte(<<hex1, hex2>>) do
parse_hex_digit(hex1) * 16 + parse_hex_digit(hex2)
end
defp parse_hex_digit(?0), do: 0
defp parse_hex_digit(?1), do: 1
defp parse_hex_digit(?2), do: 2
defp parse_hex_digit(?3), do: 3
defp parse_hex_digit(?4), do: 4
defp parse_hex_digit(?5), do: 5
defp parse_hex_digit(?6), do: 6
defp parse_hex_digit(?7), do: 7
defp parse_hex_digit(?8), do: 8
defp parse_hex_digit(?9), do: 9
defp parse_hex_digit(?a), do: 10
defp parse_hex_digit(?b), do: 11
defp parse_hex_digit(?c), do: 12
defp parse_hex_digit(?d), do: 13
defp parse_hex_digit(?e), do: 14
defp parse_hex_digit(?f), do: 15
defp parse_hex_digit(_), do: raise(ArgumentError, "Invalid hex digit")
@doc """
Converts a binary to its ASCII representation (non-printable chars as dots).
"""
@spec to_ascii(binary()) :: String.t()
def to_ascii(<<>>), do: ""
def to_ascii(<<byte, rest::binary>>) do
char = if byte >= 32 and byte <= 126, do: <<byte>>, else: <<".">>
char <> to_ascii(rest)
end
@doc """
Converts a short (2 bytes) to a hex string.
"""
@spec short_to_hex(integer()) :: String.t()
def short_to_hex(value) when is_integer(value) do
<<value::signed-integer-little-16>>
|> encode()
end
@doc """
Converts an int (4 bytes) to a hex string.
"""
@spec int_to_hex(integer()) :: String.t()
def int_to_hex(value) when is_integer(value) do
<<value::signed-integer-little-32>>
|> encode()
end
@doc """
Formats a binary as a hex dump with offsets.
"""
@spec hex_dump(binary(), non_neg_integer()) :: String.t()
def hex_dump(binary, offset \\ 0) do
binary
|> :binary.bin_to_list()
|> Enum.chunk_every(16)
|> Enum.with_index()
|> Enum.map(fn {chunk, idx} ->
offset_str = Integer.to_string(offset + idx * 16, 16) |> String.pad_leading(8, "0")
hex_str = format_chunk(chunk)
ascii_str = to_ascii(:binary.list_to_bin(chunk))
"#{offset_str} #{hex_str} |#{ascii_str}|"
end)
|> Enum.join("\n")
end
defp format_chunk(chunk) do
chunk
|> Enum.map(&byte_to_hex/1)
|> Enum.map(&String.pad_trailing(&1, 2))
|> Enum.chunk_every(8)
|> Enum.map(&Enum.join(&1, " "))
|> Enum.join(" ")
|> String.pad_trailing(48)
end
end

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defmodule Odinsea.Net.Opcodes do
@moduledoc """
Packet opcodes for MapleStory GMS v342.
Ported from Java ClientPacket and LoopbackPacket.
"""
# Define the macro for creating opcodes
defmacro defopcode(name, value) do
quote do
@doc """
Opcode for `#{unquote(name)}`.
"""
def unquote(name)(), do: unquote(value)
end
end
# ==================================================================================================
# Client → Server (Recv Opcodes)
# ==================================================================================================
# Login/Account
def cp_client_hello(), do: 0x01
def cp_check_password(), do: 0x02
def cp_world_info_request(), do: 0x04
def cp_select_world(), do: 0x05
def cp_check_user_limit(), do: 0x06
def cp_check_duplicated_id(), do: 0x0E
def cp_create_new_character(), do: 0x12
def cp_create_ultimate(), do: 0x14
def cp_delete_character(), do: 0x15
def cp_select_character(), do: 0x19
def cp_check_spw_request(), do: 0x1A
def cp_rsa_key(), do: 0x20
# Connection/Security
def cp_alive_ack(), do: 0x16
def cp_exception_log(), do: 0x17
def cp_security_packet(), do: 0x18
def cp_client_dump_log(), do: 0x1D
def cp_create_security_handle(), do: 0x1E
def cp_hardware_info(), do: 0x21
def cp_set_code_page(), do: 0x22
def cp_window_focus(), do: 0x23
def cp_inject_packet(), do: 0x24
# Migration/Channel
def cp_migrate_in(), do: 0x0D
def cp_change_channel(), do: 0x25
def cp_enter_cash_shop(), do: 0x26
def cp_enter_mts(), do: 0x27
# PVP
def cp_enter_pvp(), do: 0x28
def cp_enter_pvp_party(), do: 0x29
def cp_leave_pvp(), do: 0x2A
def cp_pvp_attack(), do: 0x2B
def cp_pvp_respawn(), do: 0x2C
# Player
def cp_move_player(), do: 0x2D
def cp_cancel_chair(), do: 0x2F
def cp_use_chair(), do: 0x30
def cp_close_range_attack(), do: 0x32
def cp_ranged_attack(), do: 0x33
def cp_magic_attack(), do: 0x34
def cp_passive_energy(), do: 0x35
def cp_take_damage(), do: 0x37
def cp_general_chat(), do: 0x39
def cp_close_chalkboard(), do: 0x3A
def cp_face_expression(), do: 0x3B
def cp_face_android(), do: 0x3C
def cp_use_item_effect(), do: 0x3D
def cp_wheel_of_fortune(), do: 0x3E
def cp_char_info_request(), do: 0x78
def cp_change_keymap(), do: 0x87
def cp_skill_macro(), do: 0x89
def cp_change_quickslot(), do: 0x8A
# Movement
def cp_change_map(), do: 0x31
def cp_change_map_special(), do: 0x38
def cp_use_inner_portal(), do: 0x3A
def cp_trock_add_map(), do: 0x3B
def cp_use_tele_rock(), do: 0x6A
# Combat
def cp_distribute_ap(), do: 0x68
def cp_auto_assign_ap(), do: 0x69
def cp_distribute_sp(), do: 0x6C
def cp_special_move(), do: 0x6D
def cp_cancel_buff(), do: 0x6E
def cp_skill_effect(), do: 0x6F
def cp_heal_over_time(), do: 0x6A
def cp_cancel_debuff(), do: 0x70
def cp_give_fame(), do: 0x74
# Items/Inventory
def cp_item_sort(), do: 0x4F
def cp_item_gather(), do: 0x50
def cp_item_move(), do: 0x51
def cp_move_bag(), do: 0x52
def cp_switch_bag(), do: 0x53
def cp_use_item(), do: 0x55
def cp_cancel_item_effect(), do: 0x56
def cp_use_summon_bag(), do: 0x58
def cp_pet_food(), do: 0x59
def cp_use_mount_food(), do: 0x5A
def cp_use_scripted_npc_item(), do: 0x5B
def cp_use_recipe(), do: 0x5C
def cp_use_cash_item(), do: 0x5D
def cp_use_catch_item(), do: 0x5F
def cp_use_skill_book(), do: 0x60
def cp_use_owl_minerva(), do: 0x62
def cp_use_return_scroll(), do: 0x64
def cp_use_upgrade_scroll(), do: 0x65
def cp_use_flag_scroll(), do: 0x66
def cp_use_equip_scroll(), do: 0x67
def cp_use_potential_scroll(), do: 0x68
def cp_use_bag(), do: 0x6A
def cp_use_magnify_glass(), do: 0x6B
def cp_reward_item(), do: 0x8B
def cp_item_maker(), do: 0x8C
def cp_repair(), do: 0x8E
def cp_repair_all(), do: 0x8D
def cp_meso_drop(), do: 0x73
def cp_item_pickup(), do: 0x54
# NPC (NOTE: These should match recvops.properties from Java server)
def cp_npc_talk(), do: 0x40
def cp_npc_talk_more(), do: 0x42
def cp_npc_shop(), do: 0x43
def cp_storage(), do: 0x44
def cp_use_hired_merchant(), do: 0x45
def cp_merch_item_store(), do: 0x47
def cp_duey_action(), do: 0x48
def cp_quest_action(), do: 0x81
def cp_npc_move(), do: 0x41
def cp_use_scripted_npc_item(), do: 0x59
def cp_repair(), do: 0x89
def cp_repair_all(), do: 0x88
def cp_update_quest(), do: 0x142
def cp_use_item_quest(), do: 0x144
def cp_public_npc(), do: 0x9E
# Shop/Merchant
def cp_buy_cs_item(), do: 0xB6
def cp_coupon_code(), do: 0xB7
def cp_cs_update(), do: 0xB8
# MTS
def cp_touching_mts(), do: 0xB9
def cp_mts_tab(), do: 0xBA
# Social
def cp_party_operation(), do: 0x91
def cp_deny_party_request(), do: 0x92
def cp_allow_party_invite(), do: 0x93
def cp_expedition_operation(), do: 0x94
def cp_party_search_start(), do: 0x95
def cp_party_search_stop(), do: 0x96
def cp_guild_operation(), do: 0x97
def cp_deny_guild_request(), do: 0x98
def cp_alliance_operation(), do: 0x99
def cp_deny_alliance_request(), do: 0x9A
def cp_buddylist_modify(), do: 0x9B
def cp_messenger(), do: 0x9C
def cp_whisper(), do: 0x9D
def cp_party_chat(), do: 0x3F
def cp_family_operation(), do: 0x9F
def cp_delete_junior(), do: 0xA0
def cp_delete_senior(), do: 0xA1
def cp_use_family(), do: 0xA2
def cp_family_precept(), do: 0xA3
def cp_family_summon(), do: 0xA4
def cp_accept_family(), do: 0xA5
def cp_request_family(), do: 0x9E
# Monster
def cp_mob_move(), do: 0xA6
def cp_mob_apply_ctrl(), do: 0xA7
def cp_mob_hit_by_mob(), do: 0xA9
def cp_mob_self_destruct(), do: 0xAA
def cp_mob_time_bomb_end(), do: 0xAB
def cp_mob_area_attack_disease(), do: 0xAC
def cp_mob_attack_mob(), do: 0xAD
def cp_mob_escort_collision(), do: 0xAE
def cp_mob_request_escort_info(), do: 0xAF
def cp_mob_skill_delay_end(), do: 0xA8
# NPC/Mob Interaction
def cp_damage_reactor(), do: 0xC1
def cp_touch_reactor(), do: 0xC2
def cp_click_reactor(), do: 0xC2
def cp_public_npc(), do: 0x9A
# Summons
def cp_summon_attack(), do: 0xC6
def cp_move_summon(), do: 0xC4
def cp_damage_summon(), do: 0xC7
def cp_sub_summon(), do: 0xC8
def cp_remove_summon(), do: 0xC9
def cp_move_dragon(), do: 0xCA
# Pets
def cp_spawn_pet(), do: 0x79
def cp_pet_move(), do: 0xCB
def cp_pet_chat(), do: 0xCC
def cp_pet_command(), do: 0xCD
def cp_pet_drop_pickup_request(), do: 0xCE
def cp_pet_auto_pot(), do: 0xCF
# Android
def cp_move_android(), do: 0x40
# Familiar
def cp_use_familiar(), do: 0x61
def cp_spawn_familiar(), do: 0xD0
def cp_rename_familiar(), do: 0xD1
def cp_move_familiar(), do: 0xD2
def cp_attack_familiar(), do: 0xD3
def cp_touch_familiar(), do: 0xD4
# Events/Games
def cp_monster_carnival(), do: 0xD5
def cp_player_interaction(), do: 0xC0
def cp_snowball(), do: 0xDA
def cp_coconut(), do: 0xDB
def cp_left_knock_back(), do: 0xD8
# Anti-Cheat
def cp_user_anti_macro_item_use_request(), do: 0x7D
def cp_user_anti_macro_skill_use_request(), do: 0x7E
def cp_user_anti_macro_question_result(), do: 0x7F
# Misc
def cp_use_door(), do: 0xBC
def cp_use_mech_door(), do: 0xBD
def cp_aran_combo(), do: 0x80
def cp_transform_player(), do: 0xBA
def cp_note_action(), do: 0xBB
def cp_update_quest(), do: 0x85
def cp_use_item_quest(), do: 0x86
def cp_follow_request(), do: 0xBF
def cp_follow_reply(), do: 0xC0
def cp_ring_action(), do: 0xC1
def cp_solomon(), do: 0x93
def cp_gach_exp(), do: 0x94
def cp_report(), do: 0xE1
def cp_game_poll(), do: 0xE2
def cp_ship_object(), do: 0xBE
def cp_cygnus_summon(), do: 0xBD
def cp_reissue_medal(), do: 0x76
def cp_pam_song(), do: 0xE0
# Owl
def cp_owl(), do: 0x4B
def cp_owl_warp(), do: 0x4C
# Profession
def cp_profession_info(), do: 0x71
def cp_craft_done(), do: 0x72
def cp_craft_make(), do: 0x73
def cp_craft_effect(), do: 0x74
def cp_start_harvest(), do: 0x75
def cp_stop_harvest(), do: 0x76
def cp_make_extractor(), do: 0x77
def cp_use_bag(), do: 0x6A
# Pot System
def cp_use_pot(), do: 0xE3
def cp_clear_pot(), do: 0xE4
def cp_feed_pot(), do: 0xE5
def cp_cure_pot(), do: 0xE6
def cp_reward_pot(), do: 0xE7
# ==================================================================================================
# Server → Client (Send Opcodes)
# ==================================================================================================
def lp_check_password_result(), do: 0x00
def lp_guest_id_login_result(), do: 0x01
def lp_account_info_result(), do: 0x02
def lp_check_user_limit_result(), do: 0x03
def lp_set_account_result(), do: 0x04
def lp_confirm_eula_result(), do: 0x05
def lp_check_pin_code_result(), do: 0x06
def lp_update_pin_code_result(), do: 0x07
def lp_view_all_char_result(), do: 0x08
def lp_select_character_by_vac_result(), do: 0x09
def lp_world_information(), do: 0x0A
def lp_select_world_result(), do: 0x0B
def lp_select_character_result(), do: 0x0C
def lp_check_duplicated_id_result(), do: 0x0D
def lp_create_new_character_result(), do: 0x0E
def lp_delete_character_result(), do: 0x0F
def lp_migrate_command(), do: 0x10
def lp_alive_req(), do: 0x11
def lp_latest_connected_world(), do: 0x12
def lp_recommend_world_message(), do: 0x13
def lp_check_spw_result(), do: 0x14
def lp_security_packet(), do: 0x15
def lp_permission_request(), do: 0x16
def lp_exception_log(), do: 0x17
def lp_set_security_event(), do: 0x18
def lp_set_client_key(), do: 0x19
# Character/Map Operations
def lp_spawn_player(), do: 184
def lp_remove_player_from_map(), do: 185
def lp_chattext(), do: 186
def lp_move_player(), do: 226
def lp_update_char_look(), do: 241
def lp_whisper(), do: 0x9B
def lp_multi_chat(), do: 0x9C
def lp_set_physical_office_ip_addr(), do: 0x1A
def lp_end_of_scheck(), do: 0x1B
# NPC Operations
def lp_npc_action(), do: 0x159
def lp_npc_talk(), do: 0x1A3
def lp_open_npc_shop(), do: 0x1A5
def lp_confirm_shop_transaction(), do: 0x1A6
def lp_open_storage(), do: 0x1A9
# ==================================================================================================
# Helper Functions
# ==================================================================================================
@doc """
Looks up an opcode name by its value.
"""
def find_by_value(value) when is_integer(value) do
# This would need to be generated from the opcodes above
# For now, return the hex value
"0x#{Integer.to_string(value, 16) |> String.upcase() |> String.pad_leading(2, "0")}"
end
@doc """
Returns all client packet opcodes as a map.
"""
def client_opcodes do
%{
cp_client_hello: 0x01,
cp_check_password: 0x02,
cp_world_info_request: 0x04,
cp_select_world: 0x05,
cp_check_user_limit: 0x06,
cp_migrate_in: 0x0D,
cp_check_duplicated_id: 0x0E,
cp_create_new_character: 0x12,
cp_create_ultimate: 0x14,
cp_delete_character: 0x15,
cp_alive_ack: 0x16,
cp_exception_log: 0x17,
cp_security_packet: 0x18,
cp_select_character: 0x19,
cp_check_spw_request: 0x1A,
cp_client_dump_log: 0x1D,
cp_create_security_handle: 0x1E,
cp_rsa_key: 0x20,
cp_hardware_info: 0x21,
cp_set_code_page: 0x22,
cp_window_focus: 0x23,
cp_inject_packet: 0x24,
cp_change_channel: 0x25,
cp_enter_cash_shop: 0x26,
cp_enter_mts: 0x27,
cp_enter_pvp: 0x28,
cp_enter_pvp_party: 0x29,
cp_leave_pvp: 0x2A,
cp_move_player: 0x2D,
cp_cancel_chair: 0x2F,
cp_use_chair: 0x30,
cp_close_range_attack: 0x32,
cp_ranged_attack: 0x33,
cp_magic_attack: 0x34,
cp_passive_energy: 0x35,
cp_take_damage: 0x37,
cp_general_chat: 0x39,
cp_close_chalkboard: 0x3A,
cp_face_expression: 0x3B,
cp_face_android: 0x3C,
cp_use_item_effect: 0x3D,
cp_npc_talk: 0x42,
cp_npc_move: 0x43,
cp_npc_talk_more: 0x44,
cp_npc_shop: 0x45,
cp_storage: 0x46,
cp_use_hired_merchant: 0x47,
cp_merch_item_store: 0x49,
cp_duey_action: 0x4A,
cp_owl: 0x4B,
cp_owl_warp: 0x4C,
cp_item_sort: 0x4F,
cp_item_gather: 0x50,
cp_item_move: 0x51,
cp_move_bag: 0x52,
cp_switch_bag: 0x53,
cp_item_pickup: 0x54,
cp_use_item: 0x55,
cp_cancel_item_effect: 0x56,
cp_use_summon_bag: 0x58,
cp_pet_food: 0x59,
cp_use_mount_food: 0x5A,
cp_use_scripted_npc_item: 0x5B,
cp_use_recipe: 0x5C,
cp_use_cash_item: 0x5D,
cp_use_catch_item: 0x5F,
cp_use_skill_book: 0x60,
cp_use_familiar: 0x61,
cp_use_owl_minerva: 0x62,
cp_use_tele_rock: 0x6A,
cp_use_return_scroll: 0x64,
cp_use_upgrade_scroll: 0x65,
cp_use_flag_scroll: 0x66,
cp_use_equip_scroll: 0x67,
cp_use_potential_scroll: 0x68,
cp_use_bag: 0x6A,
cp_use_magnify_glass: 0x6B,
cp_distribute_ap: 0x68,
cp_auto_assign_ap: 0x69,
cp_heal_over_time: 0x6A,
cp_distribute_sp: 0x6C,
cp_special_move: 0x6D,
cp_cancel_buff: 0x6E,
cp_skill_effect: 0x6F,
cp_meso_drop: 0x73,
cp_give_fame: 0x74,
cp_char_info_request: 0x78,
cp_spawn_pet: 0x79,
cp_cancel_debuff: 0x70,
cp_change_map_special: 0x38,
cp_use_inner_portal: 0x3A,
cp_trock_add_map: 0x3B,
cp_user_anti_macro_item_use_request: 0x7D,
cp_user_anti_macro_skill_use_request: 0x7E,
cp_user_anti_macro_question_result: 0x7F,
cp_aran_combo: 0x80,
cp_quest_action: 0x83,
cp_skill_macro: 0x89,
cp_reward_item: 0x8B,
cp_item_maker: 0x8C,
cp_repair_all: 0x8D,
cp_repair: 0x8E,
cp_party_operation: 0x91,
cp_deny_party_request: 0x92,
cp_allow_party_invite: 0x93,
cp_expedition_operation: 0x94,
cp_party_search_start: 0x95,
cp_party_search_stop: 0x96,
cp_guild_operation: 0x97,
cp_deny_guild_request: 0x98,
cp_alliance_operation: 0x99,
cp_deny_alliance_request: 0x9A,
cp_buddylist_modify: 0x9B,
cp_messenger: 0x9C,
cp_whisper: 0x9D,
cp_request_family: 0x9E,
cp_family_operation: 0x9F,
cp_delete_junior: 0xA0,
cp_delete_senior: 0xA1,
cp_use_family: 0xA2,
cp_family_precept: 0xA3,
cp_family_summon: 0xA4,
cp_accept_family: 0xA5,
cp_mob_move: 0xA6,
cp_mob_apply_ctrl: 0xA7,
cp_mob_skill_delay_end: 0xA8,
cp_mob_hit_by_mob: 0xA9,
cp_mob_self_destruct: 0xAA,
cp_mob_time_bomb_end: 0xAB,
cp_mob_area_attack_disease: 0xAC,
cp_mob_attack_mob: 0xAD,
cp_mob_escort_collision: 0xAE,
cp_mob_request_escort_info: 0xAF,
cp_npc_damage_reactor: 0xC1,
cp_touch_reactor: 0xC2,
cp_public_npc: 0x9A,
cp_buy_cs_item: 0xB6,
cp_coupon_code: 0xB7,
cp_cs_update: 0xB8,
cp_touching_mts: 0xB9,
cp_mts_tab: 0xBA,
cp_use_door: 0xBC,
cp_use_mech_door: 0xBD,
cp_cygnus_summon: 0xBE,
cp_ship_object: 0xBE,
cp_party_chat: 0x3F,
cp_player_interaction: 0xC0,
cp_follow_request: 0xBF,
cp_follow_reply: 0xC0,
cp_ring_action: 0xC1,
cp_summon_attack: 0xC6,
cp_move_summon: 0xC4,
cp_damage_summon: 0xC7,
cp_sub_summon: 0xC8,
cp_remove_summon: 0xC9,
cp_move_dragon: 0xCA,
cp_move_pet: 0xCB,
cp_pet_chat: 0xCC,
cp_pet_command: 0xCD,
cp_pet_drop_pickup_request: 0xCE,
cp_pet_auto_pot: 0xCF,
cp_move_familiar: 0xD0,
cp_rename_familiar: 0xD1,
cp_spawn_familiar: 0xD2,
cp_attack_familiar: 0xD3,
cp_touch_familiar: 0xD4,
cp_monster_carnival: 0xD5,
cp_snowball: 0xDA,
cp_coconut: 0xDB,
cp_left_knock_back: 0xD8,
cp_use_pot: 0xE3,
cp_clear_pot: 0xE4,
cp_feed_pot: 0xE5,
cp_cure_pot: 0xE6,
cp_reward_pot: 0xE7,
cp_report: 0xE1,
cp_game_poll: 0xE2,
cp_pam_song: 0xE0,
cp_move_android: 0x40
}
end
end

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@@ -0,0 +1,283 @@
defmodule Odinsea.Net.Packet.In do
@moduledoc """
Incoming packet reader ported from Java InPacket.
Handles little-endian decoding of MapleStory packet data.
"""
defstruct data: <<>>, index: 0, length: 0
alias Odinsea.Constants.Server
@type t :: %__MODULE__{
data: binary(),
index: non_neg_integer(),
length: non_neg_integer()
}
@doc """
Creates a new incoming packet from binary data.
"""
@spec new(binary()) :: t()
def new(data) when is_binary(data) do
%__MODULE__{
data: data,
index: 0,
length: byte_size(data)
}
end
@doc """
Returns the remaining bytes in the packet.
"""
@spec remaining(t()) :: non_neg_integer()
def remaining(%__MODULE__{length: length, index: index}), do: length - index
@doc """
Returns true if the packet has been fully read.
"""
@spec empty?(t()) :: boolean()
def empty?(%__MODULE__{length: length, index: index}), do: index >= length
@doc """
Returns the current read position.
"""
@spec get_index(t()) :: non_neg_integer()
def get_index(%__MODULE__{index: index}), do: index
@doc """
Sets the read position.
"""
@spec set_index(t(), non_neg_integer()) :: t()
def set_index(packet, index) when index >= 0 do
%{packet | index: min(index, packet.length)}
end
@doc """
Skips the specified number of bytes.
"""
@spec skip(t(), non_neg_integer()) :: t()
def skip(packet, count) when count >= 0 do
%{packet | index: min(packet.index + count, packet.length)}
end
@doc """
Reads a byte and returns {value, updated_packet}.
"""
@spec decode_byte(t()) :: {integer(), t()} | :error
def decode_byte(%__MODULE__{data: data, index: index, length: length}) do
if index + 1 <= length do
<<_::binary-size(index), value::signed-integer-little-8, _::binary>> = data
{value, %__MODULE__{data: data, index: index + 1, length: length}}
else
:error
end
end
@doc """
Reads a byte and returns only the value, raising on error.
"""
@spec decode_byte!(t()) :: integer()
def decode_byte!(packet) do
case decode_byte(packet) do
{value, _} -> value
:error -> raise "Packet underrun reading byte"
end
end
@doc """
Reads a short (2 bytes) and returns {value, updated_packet}.
"""
@spec decode_short(t()) :: {integer(), t()} | :error
def decode_short(%__MODULE__{data: data, index: index, length: length}) do
if index + 2 <= length do
<<_::binary-size(index), value::signed-integer-little-16, _::binary>> = data
{value, %__MODULE__{data: data, index: index + 2, length: length}}
else
:error
end
end
@doc """
Reads a short and returns only the value, raising on error.
"""
@spec decode_short!(t()) :: integer()
def decode_short!(packet) do
case decode_short(packet) do
{value, _} -> value
:error -> raise "Packet underrun reading short"
end
end
@doc """
Reads an int (4 bytes) and returns {value, updated_packet}.
"""
@spec decode_int(t()) :: {integer(), t()} | :error
def decode_int(%__MODULE__{data: data, index: index, length: length}) do
if index + 4 <= length do
<<_::binary-size(index), value::signed-integer-little-32, _::binary>> = data
{value, %__MODULE__{data: data, index: index + 4, length: length}}
else
:error
end
end
@doc """
Reads an int and returns only the value, raising on error.
"""
@spec decode_int!(t()) :: integer()
def decode_int!(packet) do
case decode_int(packet) do
{value, _} -> value
:error -> raise "Packet underrun reading int"
end
end
@doc """
Reads a long (8 bytes) and returns {value, updated_packet}.
"""
@spec decode_long(t()) :: {integer(), t()} | :error
def decode_long(%__MODULE__{data: data, index: index, length: length}) do
if index + 8 <= length do
<<_::binary-size(index), value::signed-integer-little-64, _::binary>> = data
{value, %__MODULE__{data: data, index: index + 8, length: length}}
else
:error
end
end
@doc """
Reads a long and returns only the value, raising on error.
"""
@spec decode_long!(t()) :: integer()
def decode_long!(packet) do
case decode_long(packet) do
{value, _} -> value
:error -> raise "Packet underrun reading long"
end
end
@doc """
Reads a MapleStory ASCII string (length-prefixed).
Format: [2-byte length][ASCII bytes]
"""
@spec decode_string(t()) :: {String.t(), t()} | :error
def decode_string(packet) do
case decode_short(packet) do
{length, packet} when length >= 0 ->
decode_buffer(packet, length) |> decode_string_result()
_ ->
:error
end
end
defp decode_string_result({bytes, packet}) do
{bytes, packet}
end
@doc """
Reads a string and returns only the value, raising on error.
"""
@spec decode_string!(t()) :: String.t()
def decode_string!(packet) do
case decode_string(packet) do
{value, _} -> value
:error -> raise "Packet underrun reading string"
end
end
@doc """
Reads a specified number of bytes and returns {bytes, updated_packet}.
"""
@spec decode_buffer(t(), non_neg_integer()) :: {binary(), t()} | :error
def decode_buffer(%__MODULE__{data: data, index: index, length: total_length}, count)
when count >= 0 do
if index + count <= total_length do
<<_::binary-size(index), buffer::binary-size(count), _::binary>> = data
{buffer, %__MODULE__{data: data, index: index + count, length: total_length}}
else
:error
end
end
@doc """
Reads a buffer and returns only the bytes, raising on error.
"""
@spec decode_buffer!(t(), non_neg_integer()) :: binary()
def decode_buffer!(packet, count) do
case decode_buffer(packet, count) do
{value, _} -> value
:error -> raise "Packet underrun reading buffer"
end
end
@doc """
Reads a boolean (1 byte, 0 = false, 1 = true).
"""
@spec decode_bool(t()) :: {boolean(), t()} | :error
def decode_bool(packet) do
case decode_byte(packet) do
{0, packet} -> {false, packet}
{_, packet} -> {true, packet}
:error -> :error
end
end
@doc """
Reads a boolean, raising on error.
"""
@spec decode_bool!(t()) :: boolean()
def decode_bool!(packet) do
case decode_bool(packet) do
{value, _} -> value
:error -> raise "Packet underrun reading bool"
end
end
@doc """
Reads the remaining bytes in the packet.
"""
@spec read_remaining(t()) :: {binary(), t()}
def read_remaining(%__MODULE__{data: data, index: index, length: length}) do
remaining = length - index
<<_::binary-size(index), buffer::binary-size(remaining), _::binary>> = data
{buffer, %__MODULE__{data: data, index: length, length: length}}
end
@doc """
Converts the packet to a hex string for debugging.
"""
@spec to_hex_string(t()) :: String.t()
def to_hex_string(%__MODULE__{data: data}), do: Odinsea.Net.Hex.encode(data)
@doc """
Converts the packet to a hex string with position markers.
"""
@spec to_hex_string(t(), boolean()) :: String.t()
def to_hex_string(%__MODULE__{data: data, index: index}, true) do
hex_str = Odinsea.Net.Hex.encode(data)
"[pos=#{index}] " <> hex_str
end
def to_hex_string(packet, false), do: to_hex_string(packet)
@doc """
Returns the raw packet data.
"""
@spec to_buffer(t()) :: binary()
def to_buffer(%__MODULE__{data: data}), do: data
@doc """
Returns a slice of the packet data.
"""
@spec slice(t(), non_neg_integer(), non_neg_integer()) :: binary()
def slice(%__MODULE__{data: data}, start, length) do
binary_part(data, start, length)
end
@doc """
Returns the packet length.
"""
@spec length(t()) :: non_neg_integer()
def length(%__MODULE__{length: length}), do: length
end

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@@ -0,0 +1,190 @@
defmodule Odinsea.Net.Packet.Out do
@moduledoc """
Outgoing packet writer ported from Java OutPacket.
Handles little-endian encoding of MapleStory packet data.
"""
defstruct data: <<>>
@type t :: %__MODULE__{
data: iodata()
}
@doc """
Creates a new outgoing packet.
"""
@spec new() :: t()
def new do
%__MODULE__{data: []}
end
@doc """
Creates a new outgoing packet with an opcode.
"""
@spec new(integer()) :: t()
def new(opcode) when is_integer(opcode) do
%__MODULE__{data: [<<opcode::signed-integer-little-16>>]}
end
@doc """
Encodes a byte to the packet.
"""
@spec encode_byte(t(), integer()) :: t()
def encode_byte(%__MODULE__{data: data}, value) when is_integer(value) do
%__MODULE__{data: [data | <<value::signed-integer-little-8>>]}
end
@doc """
Encodes a short (2 bytes) to the packet.
"""
@spec encode_short(t(), integer()) :: t()
def encode_short(%__MODULE__{data: data}, value) when is_integer(value) do
%__MODULE__{data: [data | <<value::signed-integer-little-16>>]}
end
@doc """
Encodes an int (4 bytes) to the packet.
"""
@spec encode_int(t(), integer()) :: t()
def encode_int(%__MODULE__{data: data}, value) when is_integer(value) do
%__MODULE__{data: [data | <<value::signed-integer-little-32>>]}
end
@doc """
Encodes a long (8 bytes) to the packet.
"""
@spec encode_long(t(), integer()) :: t()
def encode_long(%__MODULE__{data: data}, value) when is_integer(value) do
%__MODULE__{data: [data | <<value::signed-integer-little-64>>]}
end
@doc """
Encodes a MapleStory ASCII string.
Format: [2-byte length][ASCII bytes]
"""
@spec encode_string(t(), String.t()) :: t()
def encode_string(%__MODULE__{data: data}, value) when is_binary(value) do
length = byte_size(value)
%__MODULE__{data: [data | <<length::signed-integer-little-16, value::binary>>]}
end
@doc """
Encodes a boolean (1 byte, 0 = false, 1 = true).
"""
@spec encode_bool(t(), boolean()) :: t()
def encode_bool(%__MODULE__{data: data}, true) do
%__MODULE__{data: [data | <<1::signed-integer-little-8>>]}
end
def encode_bool(%__MODULE__{data: data}, false) do
%__MODULE__{data: [data | <<0::signed-integer-little-8>>]}
end
@doc """
Encodes a raw buffer to the packet.
"""
@spec encode_buffer(t(), binary()) :: t()
def encode_buffer(%__MODULE__{data: data}, buffer) when is_binary(buffer) do
%__MODULE__{data: [data | buffer]}
end
@doc """
Encodes a fixed-size buffer, padding with zeros if necessary.
"""
@spec encode_fixed_buffer(t(), binary(), non_neg_integer()) :: t()
def encode_fixed_buffer(%__MODULE__{data: data}, buffer, size) when is_binary(buffer) do
current_size = byte_size(buffer)
padding =
if current_size < size do
<<0::size((size - current_size) * 8)>>
else
<<>>
end
truncated = binary_part(buffer, 0, min(current_size, size))
%__MODULE__{data: [data | truncated]}
|> then(&%__MODULE__{data: [&1.data | padding]})
end
@doc """
Encodes a timestamp (current time in milliseconds).
"""
@spec encode_timestamp(t()) :: t()
def encode_timestamp(%__MODULE__{data: data}) do
timestamp = System.system_time(:millisecond)
%__MODULE__{data: [data | <<timestamp::signed-integer-little-64>>]}
end
@doc """
Encodes a file time (Windows FILETIME format).
"""
@spec encode_filetime(t(), integer()) :: t()
def encode_filetime(%__MODULE__{data: data}, value) when is_integer(value) do
%__MODULE__{data: [data | <<value::signed-integer-little-64>>]}
end
@doc """
Encodes a file time for "zero" (infinite/no expiration).
"""
@spec encode_filetime_zero(t()) :: t()
def encode_filetime_zero(%__MODULE__{data: data}) do
%__MODULE__{data: [data | <<0x00::64>>]}
end
@doc """
Encodes a file time for "infinite".
"""
@spec encode_filetime_infinite(t()) :: t()
def encode_filetime_infinite(%__MODULE__{data: data}) do
%__MODULE__{data: [data | <<0xDD15F1C0::little-32, 0x11CE::little-16, 0xC0C0::little-16>>]}
end
@doc """
Encodes a position (2 ints: x, y).
"""
@spec encode_position(t(), {integer(), integer()}) :: t()
def encode_position(%__MODULE__{data: data}, {x, y}) do
%__MODULE__{data: [data | <<x::signed-integer-little-32, y::signed-integer-little-32>>]}
end
@doc """
Encodes a short position (2 shorts: x, y).
"""
@spec encode_short_position(t(), {integer(), integer()}) :: t()
def encode_short_position(%__MODULE__{data: data}, {x, y}) do
%__MODULE__{data: [data | <<x::signed-integer-little-16, y::signed-integer-little-16>>]}
end
@doc """
Returns the packet as a binary.
"""
@spec to_binary(t()) :: binary()
def to_binary(%__MODULE__{data: data}) do
IO.iodata_to_binary(data)
end
@doc """
Returns the packet as iodata (for efficient writing).
"""
@spec to_iodata(t()) :: iodata()
def to_iodata(%__MODULE__{data: data}) do
data
end
@doc """
Converts the packet to a hex string for debugging.
"""
@spec to_string(t()) :: String.t()
def to_string(%__MODULE__{data: data}) do
data |> IO.iodata_to_binary() |> Odinsea.Net.Hex.encode()
end
@doc """
Returns the current packet size in bytes.
"""
@spec length(t()) :: non_neg_integer()
def length(%__MODULE__{data: data}) do
IO.iodata_length(data)
end
end

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@@ -0,0 +1,413 @@
defmodule Odinsea.Net.Processor do
@moduledoc """
Central packet routing/dispatch system.
Ported from Java PacketProcessor.java
Routes incoming packets to appropriate handlers based on:
- Server type (Login, Channel, Shop)
- Packet opcode
"""
require Logger
alias Odinsea.Net.Packet.In
alias Odinsea.Net.Opcodes
@type server_type :: :login | :channel | :shop
@type client_state :: map()
# ==================================================================================================
# Main Entry Point
# ==================================================================================================
@doc """
Main packet handler entry point.
Routes packets to appropriate server-specific handlers.
## Parameters
- `opcode` - The packet opcode (integer)
- `packet` - The InPacket struct (already read past opcode)
- `client_state` - The client's state map
- `server_type` - :login | :channel | :shop
## Returns
- `{:ok, new_state}` - Success with updated state
- `{:error, reason, state}` - Error with reason
- `{:disconnect, reason}` - Client should be disconnected
"""
def handle(opcode, %In{} = packet, client_state, server_type) do
# Pre-process common packets that apply to all server types
case preprocess(opcode, packet, client_state) do
{:handled, new_state} ->
{:ok, new_state}
:continue ->
# Route to server-specific handler
case server_type do
:login ->
handle_login(opcode, packet, client_state)
:shop ->
handle_shop(opcode, packet, client_state)
:channel ->
handle_channel(opcode, packet, client_state)
_ ->
Logger.warning("Unknown server type: #{inspect(server_type)}")
{:ok, client_state}
end
end
rescue
e ->
Logger.error("Packet processing error: #{inspect(e)}")
{:error, :processing_error, client_state}
end
# ==================================================================================================
# Pre-Processing (Common Packets)
# ==================================================================================================
@doc """
Pre-processes packets that are common across all server types.
Returns {:handled, state} if the packet was fully handled.
Returns :continue if the packet should be routed to server-specific handlers.
"""
# Define opcodes as module attributes for use in guards
@cp_security_packet Opcodes.cp_security_packet()
@cp_alive_ack Opcodes.cp_alive_ack()
@cp_client_dump_log Opcodes.cp_client_dump_log()
@cp_hardware_info Opcodes.cp_hardware_info()
@cp_inject_packet Opcodes.cp_inject_packet()
@cp_set_code_page Opcodes.cp_set_code_page()
@cp_window_focus Opcodes.cp_window_focus()
@cp_exception_log Opcodes.cp_exception_log()
defp preprocess(opcode, packet, state) do
case opcode do
# Security packet - always handled in pre-process
@cp_security_packet ->
handle_security_packet(packet, state)
{:handled, state}
# Alive acknowledgement - keep connection alive
@cp_alive_ack ->
handle_alive_ack(state)
{:handled, state}
# Client dump log - debugging/crash reports
@cp_client_dump_log ->
handle_dump_log(packet, state)
{:handled, state}
# Hardware info - client machine identification
@cp_hardware_info ->
handle_hardware_info(packet, state)
{:handled, state}
# Packet injection attempt - security violation
@cp_inject_packet ->
handle_inject_packet(packet, state)
{:disconnect, :packet_injection}
# Code page settings
@cp_set_code_page ->
handle_code_page(packet, state)
{:handled, state}
# Window focus - anti-cheat detection
@cp_window_focus ->
handle_window_focus(packet, state)
{:handled, state}
# Exception log from client
@cp_exception_log ->
handle_exception_log(packet, state)
{:handled, state}
# Not a common packet, continue to server-specific handling
_ ->
:continue
end
end
# Login opcodes as module attributes
@cp_client_hello Opcodes.cp_client_hello()
@cp_check_password Opcodes.cp_check_password()
@cp_world_info_request Opcodes.cp_world_info_request()
@cp_select_world Opcodes.cp_select_world()
@cp_check_user_limit Opcodes.cp_check_user_limit()
@cp_check_duplicated_id Opcodes.cp_check_duplicated_id()
@cp_create_new_character Opcodes.cp_create_new_character()
@cp_create_ultimate Opcodes.cp_create_ultimate()
@cp_delete_character Opcodes.cp_delete_character()
@cp_select_character Opcodes.cp_select_character()
@cp_check_spw_request Opcodes.cp_check_spw_request()
@cp_rsa_key Opcodes.cp_rsa_key()
# ==================================================================================================
# Login Server Packet Handlers
# ==================================================================================================
@doc """
Routes packets for the Login server.
Delegates to Odinsea.Login.Handler module.
"""
defp handle_login(opcode, packet, state) do
alias Odinsea.Login.Handler
case opcode do
# Permission request (client hello / initial handshake)
@cp_client_hello ->
Handler.on_permission_request(packet, state)
# Password check (login authentication)
@cp_check_password ->
Handler.on_check_password(packet, state)
# World info request (server list)
@cp_world_info_request ->
Handler.on_world_info_request(state)
# Select world
@cp_select_world ->
Handler.on_select_world(packet, state)
# Check user limit (channel population check)
@cp_check_user_limit ->
Handler.on_check_user_limit(state)
# Check duplicated ID (character name availability)
@cp_check_duplicated_id ->
Handler.on_check_duplicated_id(packet, state)
# Create new character
@cp_create_new_character ->
Handler.on_create_new_character(packet, state)
# Create ultimate (Cygnus Knights)
@cp_create_ultimate ->
Handler.on_create_ultimate(packet, state)
# Delete character
@cp_delete_character ->
Handler.on_delete_character(packet, state)
# Select character (enter game)
@cp_select_character ->
Handler.on_select_character(packet, state)
# Second password check
@cp_check_spw_request ->
Handler.on_check_spw_request(packet, state)
# RSA key request
@cp_rsa_key ->
Handler.on_rsa_key(packet, state)
# Unhandled login packet
_ ->
Logger.debug("Unhandled login packet: opcode=0x#{Integer.to_string(opcode, 16)}")
{:ok, state}
end
end
# Channel opcodes as module attributes
@cp_migrate_in Opcodes.cp_migrate_in()
@cp_move_player Opcodes.cp_move_player()
@cp_general_chat Opcodes.cp_general_chat()
@cp_change_map Opcodes.cp_change_map()
# ==================================================================================================
# Channel Server Packet Handlers
# ==================================================================================================
@doc """
Routes packets for the Channel server (game world).
Delegates to appropriate handler modules.
"""
defp handle_channel(opcode, packet, state) do
# TODO: Implement channel packet routing
# Will route to:
# - Odinsea.Channel.Handler.Player (movement, attacks, skills)
# - Odinsea.Channel.Handler.Inventory (items, equipment)
# - Odinsea.Channel.Handler.Mob (monster interactions)
# - Odinsea.Channel.Handler.NPC (NPC dialogs, shops)
# - Odinsea.Channel.Handler.Chat (chat, party, guild)
# - etc.
case opcode do
# Migrate in from login server
@cp_migrate_in ->
{character_id, _} = In.decode_int(packet)
handle_migrate_in(character_id, state)
# Player movement
@cp_move_player ->
{:ok, state} # TODO: Implement
# General chat
@cp_general_chat ->
{:ok, state} # TODO: Implement
# Change map
@cp_change_map ->
{:ok, state} # TODO: Implement
# Unhandled channel packet
_ ->
Logger.debug("Unhandled channel packet: opcode=0x#{Integer.to_string(opcode, 16)}")
{:ok, state}
end
end
# Shop opcodes as module attributes
@cp_buy_cs_item Opcodes.cp_buy_cs_item()
@cp_coupon_code Opcodes.cp_coupon_code()
@cp_cs_update Opcodes.cp_cs_update()
# ==================================================================================================
# Cash Shop Server Packet Handlers
# ==================================================================================================
@doc """
Routes packets for the Cash Shop server.
Delegates to Odinsea.Shop.Handler module.
"""
defp handle_shop(opcode, packet, state) do
# TODO: Implement cash shop packet routing
case opcode do
# Migrate in from channel server
@cp_migrate_in ->
{character_id, _} = In.decode_int(packet)
handle_migrate_in(character_id, state)
# Buy cash item
@cp_buy_cs_item ->
{:ok, state} # TODO: Implement
# Coupon code
@cp_coupon_code ->
{:ok, state} # TODO: Implement
# Cash shop update
@cp_cs_update ->
{:ok, state} # TODO: Implement
# Leave cash shop
@cp_change_map ->
{:ok, state} # TODO: Implement
# Unhandled shop packet
_ ->
Logger.debug("Unhandled shop packet: opcode=0x#{Integer.to_string(opcode, 16)}")
{:ok, state}
end
end
# ==================================================================================================
# Common Packet Implementations
# ==================================================================================================
defp handle_security_packet(_packet, _state) do
# Security packet - just acknowledge
# In the Java version, this is a no-op that returns true in preProcess
:ok
end
defp handle_alive_ack(state) do
# Update last alive time
new_state = Map.put(state, :last_alive, System.system_time(:millisecond))
Logger.debug("Alive ack received from #{state.ip}")
{:ok, new_state}
end
defp handle_dump_log(packet, state) do
{call_type, packet} = In.decode_short(packet)
{error_code, packet} = In.decode_int(packet)
{backup_buffer_size, packet} = In.decode_short(packet)
{raw_seq, packet} = In.decode_int(packet)
{p_type, packet} = In.decode_short(packet)
{backup_buffer, _packet} = In.decode_buffer(packet, backup_buffer_size - 6)
log_msg = "[ClientDumpLog] RawSeq: #{raw_seq} CallType: #{call_type} " <>
"ErrorCode: #{error_code} BufferSize: #{backup_buffer_size} " <>
"Type: 0x#{Integer.to_string(p_type, 16)} " <>
"Packet: #{inspect(backup_buffer, limit: :infinity)}"
Logger.warning(log_msg)
:ok
end
defp handle_hardware_info(packet, state) do
{hardware_info, _packet} = In.decode_string(packet)
new_state = Map.put(state, :hardware_info, hardware_info)
Logger.debug("Hardware info: #{hardware_info}")
{:ok, new_state}
end
defp handle_inject_packet(packet, state) do
start = packet.position
finish = byte_size(packet.data) - 2
# Read opcode at end
packet = %{packet | position: finish}
{opcode, _packet} = In.decode_short(packet)
# Get hex string of injected packet
injected_data = binary_part(packet.data, start, finish - start)
player_name = Map.get(state, :character_name, "<none>")
player_id = Map.get(state, :character_id, 0)
Logger.error(
"[InjectPacket] [Session #{state.ip}] [Player #{player_name} - #{player_id}] " <>
"[OpCode 0x#{Integer.to_string(opcode, 16)}] #{inspect(injected_data, limit: :infinity)}"
)
:ok
end
defp handle_code_page(packet, state) do
{code_page, packet} = In.decode_int(packet)
{code_page_read, _packet} = In.decode_int(packet)
new_state =
state
|> Map.put(:code_page, code_page)
|> Map.put(:code_page_read, code_page_read)
Logger.debug("Code page set: #{code_page}, read: #{code_page_read}")
{:ok, new_state}
end
defp handle_window_focus(packet, state) do
{focus, _packet} = In.decode_byte(packet)
if focus == 0 do
player_name = Map.get(state, :character_name, "<none>")
player_id = Map.get(state, :character_id, 0)
Logger.warning(
"[WindowFocus] Client lost focus [Session #{state.ip}] [Player #{player_name} - #{player_id}]"
)
end
:ok
end
defp handle_exception_log(packet, state) do
{exception_msg, _packet} = In.decode_string(packet)
Logger.warning("[ClientExceptionLog] [Session #{state.ip}] #{exception_msg}")
:ok
end
defp handle_migrate_in(character_id, state) do
# TODO: Load character from database, restore session
Logger.info("Migrate in: character_id=#{character_id}")
new_state = Map.put(state, :character_id, character_id)
{:ok, new_state}
end
end

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defmodule Odinsea.Shop.Client do
@moduledoc """
Client connection handler for the cash shop server.
"""
use GenServer, restart: :temporary
require Logger
alias Odinsea.Net.Packet.In
defstruct [:socket, :ip, :state, :character_id, :account_id]
def start_link(socket) do
GenServer.start_link(__MODULE__, socket)
end
@impl true
def init(socket) do
{:ok, {ip, _port}} = :inet.peername(socket)
ip_string = format_ip(ip)
Logger.info("Cash shop client connected from #{ip_string}")
state = %__MODULE__{
socket: socket,
ip: ip_string,
state: :connected,
character_id: nil,
account_id: nil
}
send(self(), :receive)
{:ok, state}
end
@impl true
def handle_info(:receive, %{socket: socket} = state) do
case :gen_tcp.recv(socket, 0, 30_000) do
{:ok, data} ->
new_state = handle_packet(data, state)
send(self(), :receive)
{:noreply, new_state}
{:error, :closed} ->
Logger.info("Cash shop client disconnected: #{state.ip}")
{:stop, :normal, state}
{:error, reason} ->
Logger.warning("Cash shop client error: #{inspect(reason)}")
{:stop, :normal, state}
end
end
@impl true
def terminate(_reason, state) do
if state.socket do
:gen_tcp.close(state.socket)
end
:ok
end
defp handle_packet(data, state) do
packet = In.new(data)
case In.decode_short(packet) do
{opcode, packet} ->
Logger.debug("Cash shop packet: opcode=0x#{Integer.to_string(opcode, 16)}")
dispatch_packet(opcode, packet, state)
:error ->
Logger.warning("Failed to read packet opcode")
state
end
end
defp dispatch_packet(_opcode, _packet, state) do
# TODO: Implement cash shop packet handlers
state
end
defp format_ip({a, b, c, d}) do
"#{a}.#{b}.#{c}.#{d}"
end
defp format_ip({a, b, c, d, e, f, g, h}) do
"#{a}:#{b}:#{c}:#{d}:#{e}:#{f}:#{g}:#{h}"
end
end

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defmodule Odinsea.Shop.Listener do
@moduledoc """
TCP listener for the cash shop server.
"""
use GenServer
require Logger
def start_link(_) do
GenServer.start_link(__MODULE__, [], name: __MODULE__)
end
@impl true
def init(_) do
port = Application.get_env(:odinsea, :shop, [])[:port] || 8605
case :gen_tcp.listen(port, tcp_options()) do
{:ok, socket} ->
Logger.info("Cash shop server listening on port #{port}")
send(self(), :accept)
{:ok, %{socket: socket, port: port}}
{:error, reason} ->
Logger.error("Failed to start cash shop server on port #{port}: #{inspect(reason)}")
{:stop, reason}
end
end
@impl true
def handle_info(:accept, %{socket: socket} = state) do
case :gen_tcp.accept(socket) do
{:ok, client_socket} ->
{:ok, _pid} =
DynamicSupervisor.start_child(
Odinsea.ClientSupervisor,
{Odinsea.Shop.Client, client_socket}
)
send(self(), :accept)
{:noreply, state}
{:error, reason} ->
Logger.warning("Cash shop accept error: #{inspect(reason)}")
send(self(), :accept)
{:noreply, state}
end
end
defp tcp_options do
[
:binary,
packet: :raw,
active: false,
reuseaddr: true,
backlog: 50
]
end
end

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defmodule Odinsea.Util.BitTools do
@moduledoc """
Utility functions for bit and byte manipulation.
Provides helper functions for working with binary data, similar to Java's BitTools.
Ported from: src/tools/BitTools.java
"""
use Bitwise
@doc """
Reads a 16-bit short integer (little-endian) from a byte array at the given index.
## Parameters
- array: Binary array
- index: Starting position (0-based)
## Returns
- 16-bit integer value (0-65535)
"""
@spec get_short(binary(), non_neg_integer()) :: non_neg_integer()
def get_short(array, index) when is_binary(array) do
<<_skip::binary-size(index), value::little-unsigned-16, _rest::binary>> = array
value
end
@doc """
Reads a string from a byte array at the given index with specified length.
## Parameters
- array: Binary array
- index: Starting position
- length: Number of bytes to read
## Returns
- String extracted from the byte array
"""
@spec get_string(binary(), non_neg_integer(), non_neg_integer()) :: String.t()
def get_string(array, index, length) when is_binary(array) do
<<_skip::binary-size(index), string_data::binary-size(length), _rest::binary>> = array
to_string(string_data)
end
@doc """
Reads a MapleStory-convention string from a byte array.
Format: 2-byte little-endian length prefix + string data
## Parameters
- array: Binary array
- index: Starting position
## Returns
- String extracted from the byte array
"""
@spec get_maple_string(binary(), non_neg_integer()) :: String.t()
def get_maple_string(array, index) when is_binary(array) do
length = get_short(array, index)
get_string(array, index + 2, length)
end
@doc """
Rotates bits of a byte left by count positions.
## Parameters
- byte_val: Byte value (0-255)
- count: Number of positions to rotate
## Returns
- Rotated byte value
"""
@spec roll_left(byte(), non_neg_integer()) :: byte()
def roll_left(byte_val, count) when is_integer(byte_val) and byte_val >= 0 and byte_val <= 255 do
tmp = byte_val &&& 0xFF
rotated = tmp <<< rem(count, 8)
((rotated &&& 0xFF) ||| (rotated >>> 8)) &&& 0xFF
end
@doc """
Rotates bits of a byte right by count positions.
## Parameters
- byte_val: Byte value (0-255)
- count: Number of positions to rotate
## Returns
- Rotated byte value
"""
@spec roll_right(byte(), non_neg_integer()) :: byte()
def roll_right(byte_val, count) when is_integer(byte_val) and byte_val >= 0 and byte_val <= 255 do
tmp = byte_val &&& 0xFF
rotated = (tmp <<< 8) >>> rem(count, 8)
((rotated &&& 0xFF) ||| (rotated >>> 8)) &&& 0xFF
end
@doc """
Repeats the first `count` bytes of `input` `mul` times.
## Parameters
- input: Binary input
- count: Number of bytes to repeat from the input
- mul: Number of times to repeat
## Returns
- Binary with repeated bytes
"""
@spec multiply_bytes(binary(), non_neg_integer(), non_neg_integer()) :: binary()
def multiply_bytes(input, count, mul) when is_binary(input) do
# Take first `count` bytes
chunk = binary_part(input, 0, min(count, byte_size(input)))
# Repeat `mul` times
1..mul
|> Enum.map(fn _ -> chunk end)
|> IO.iodata_to_binary()
end
@doc """
Converts a double-precision float to a short by extracting high bits.
## Parameters
- d: Double-precision float
## Returns
- 16-bit integer extracted from the high bits
"""
@spec double_to_short_bits(float()) :: integer()
def double_to_short_bits(d) when is_float(d) do
# Convert double to 64-bit integer representation
<<long_bits::signed-64>> = <<d::float>>
# Extract high 16 bits (shift right by 48)
(long_bits >>> 48) &&& 0xFFFF
end
end

34
lib/odinsea/world.ex Normal file
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defmodule Odinsea.World do
@moduledoc """
World state manager.
Coordinates cross-server state like parties, guilds, and families.
Ported from Java World.java.
"""
use GenServer
require Logger
# Client API
def start_link(_) do
GenServer.start_link(__MODULE__, [], name: __MODULE__)
end
# Server Callbacks
@impl true
def init(_) do
Logger.info("World state initialized")
state = %{
online_count: 0,
channels: %{},
parties: %{},
guilds: %{},
families: %{}
}
{:ok, state}
end
end

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defmodule Odinsea.World.Expedition do
@moduledoc """
Expedition management service.
"""
use GenServer
def start_link(_) do
GenServer.start_link(__MODULE__, [], name: __MODULE__)
end
@impl true
def init(_) do
{:ok, %{expeditions: %{}, next_id: 1}}
end
end

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defmodule Odinsea.World.Family do
@moduledoc """
Family management service.
"""
use GenServer
def start_link(_) do
GenServer.start_link(__MODULE__, [], name: __MODULE__)
end
@impl true
def init(_) do
{:ok, %{families: %{}}}
end
end

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defmodule Odinsea.World.Guild do
@moduledoc """
Guild management service.
"""
use GenServer
def start_link(_) do
GenServer.start_link(__MODULE__, [], name: __MODULE__)
end
@impl true
def init(_) do
{:ok, %{guilds: %{}}}
end
end

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defmodule Odinsea.World.Messenger do
@moduledoc """
Messenger (chat) management service.
"""
use GenServer
def start_link(_) do
GenServer.start_link(__MODULE__, [], name: __MODULE__)
end
@impl true
def init(_) do
{:ok, %{messengers: %{}}}
end
end

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defmodule Odinsea.World.Migration do
@moduledoc """
Character migration system for server transfers.
Manages transfer tokens when moving between login/channel/cash shop servers.
Ported from Java handling.world.CharacterTransfer and World.ChannelChange_Data
In the Java version, this uses Redis for cross-server communication.
"""
require Logger
alias Odinsea.Database.Context
@token_ttl 60 # Token expires after 60 seconds
@doc """
Creates a migration token for character transfer.
Called when:
- Player selects character (login -> channel)
- Player changes channel (channel -> channel)
- Player enters cash shop (channel -> cash shop)
## Parameters
- character_id: Character ID being transferred
- account_id: Account ID
- source_server: :login, :channel, or :shop
- target_channel: Target channel ID (or -10 for cash shop, -20 for MTS)
- character_data: Optional character state to preserve during transfer
## Returns
- {:ok, token_id} on success
- {:error, reason} on failure
"""
def create_migration_token(character_id, account_id, source_server, target_channel, character_data \\ %{}) do
token_id = generate_token_id()
token = %{
id: token_id,
character_id: character_id,
account_id: account_id,
source_server: source_server,
target_channel: target_channel,
character_data: character_data,
created_at: System.system_time(:second),
status: :pending
}
# Store in ETS (local cache)
:ets.insert(:migration_tokens, {token_id, token})
# Also store in Redis for cross-server visibility
case store_in_redis(token_id, token) do
:ok ->
Logger.info("Created migration token #{token_id} for character #{character_id} to channel #{target_channel}")
{:ok, token_id}
{:error, reason} ->
Logger.error("Failed to store migration token in Redis: #{inspect(reason)}")
# Still return OK since ETS has it (for single-node deployments)
{:ok, token_id}
end
end
@doc """
Validates a migration token when a character migrates into a server.
Called by InterServerHandler.MigrateIn when player connects to channel/shop.
## Parameters
- token_id: The migration token ID
- character_id: Expected character ID
- target_server: :channel or :shop
## Returns
- {:ok, token} if valid
- {:error, reason} if invalid/expired
"""
def validate_migration_token(token_id, character_id, target_server) do
# Try Redis first (for cross-server)
token =
case get_from_redis(token_id) do
{:ok, nil} ->
# Try ETS (local fallback)
get_from_ets(token_id)
{:ok, token} ->
token
{:error, _} ->
get_from_ets(token_id)
end
cond do
is_nil(token) ->
Logger.warning("Migration token #{token_id} not found")
{:error, :token_not_found}
token.character_id != character_id ->
Logger.warning("Migration token character mismatch: expected #{character_id}, got #{token.character_id}")
{:error, :character_mismatch}
token_expired?(token) ->
Logger.warning("Migration token #{token_id} expired")
delete_token(token_id)
{:error, :token_expired}
token.status != :pending ->
Logger.warning("Migration token #{token_id} already used")
{:error, :token_already_used}
true ->
# Mark as used
update_token_status(token_id, :used)
{:ok, token}
end
end
@doc """
Gets pending character data for a migration.
Returns nil if no pending migration exists.
"""
def get_pending_character(character_id) do
# Search for pending tokens for this character
case :ets.select(:migration_tokens, [
{{:_, %{character_id: character_id, status: :pending}}, [], [:_]}])
do
[{_key, token}] -> token
[] -> nil
_ -> nil
end
end
@doc """
Deletes a migration token.
"""
def delete_token(token_id) do
:ets.delete(:migration_tokens, token_id)
delete_from_redis(token_id)
:ok
end
@doc """
Cleans up expired tokens.
Should be called periodically.
"""
def cleanup_expired_tokens do
now = System.system_time(:second)
expired = :ets.select(:migration_tokens, [
{{:_, %{created_at: :"$1", id: :"$2"}},
[{:<, {:+, :"$1", @token_ttl}, now}],
[:"$2"]}
])
Enum.each(expired, fn token_id ->
Logger.debug("Cleaning up expired migration token #{token_id}")
delete_token(token_id)
end)
length(expired)
end
@doc """
Gets the count of pending migrations (for server capacity checking).
"""
def pending_count do
:ets.info(:migration_tokens, :size)
end
# ==================================================================================================
# GenServer Callbacks for Token Cleanup
# ==================================================================================================
use GenServer
def start_link(_opts) do
GenServer.start_link(__MODULE__, [], name: __MODULE__)
end
@impl true
def init(_) do
# Create ETS table for migration tokens
:ets.new(:migration_tokens, [
:set,
:public,
:named_table,
read_concurrency: true,
write_concurrency: true
])
# Schedule cleanup every 30 seconds
schedule_cleanup()
{:ok, %{}}
end
@impl true
def handle_info(:cleanup, state) do
count = cleanup_expired_tokens()
if count > 0 do
Logger.debug("Cleaned up #{count} expired migration tokens")
end
schedule_cleanup()
{:noreply, state}
end
defp schedule_cleanup do
Process.send_after(self(), :cleanup, 30_000)
end
# ==================================================================================================
# Private Functions
# ==================================================================================================
defp generate_token_id do
:crypto.strong_rand_bytes(16)
|> Base.encode16(case: :lower)
end
defp token_expired?(token) do
now = System.system_time(:second)
now > token.created_at + @token_ttl
end
defp update_token_status(token_id, status) do
case :ets.lookup(:migration_tokens, token_id) do
[{^token_id, token}] ->
updated = %{token | status: status}
:ets.insert(:migration_tokens, {token_id, updated})
store_in_redis(token_id, updated)
[] ->
:ok
end
end
defp get_from_ets(token_id) do
case :ets.lookup(:migration_tokens, token_id) do
[{^token_id, token}] -> token
[] -> nil
end
end
# Redis operations (for cross-server communication)
defp store_in_redis(token_id, token) do
case Redix.command(:redix, ["SETEX", "migration:#{token_id}", @token_ttl, :erlang.term_to_binary(token)]) do
{:ok, _} -> :ok
error -> error
end
rescue
_ -> {:error, :redis_unavailable}
end
defp get_from_redis(token_id) do
case Redix.command(:redix, ["GET", "migration:#{token_id}"]) do
{:ok, nil} -> {:ok, nil}
{:ok, data} -> {:ok, :erlang.binary_to_term(data)}
error -> error
end
rescue
_ -> {:error, :redis_unavailable}
end
defp delete_from_redis(token_id) do
case Redix.command(:redix, ["DEL", "migration:#{token_id}"]) do
{:ok, _} -> :ok
error -> error
end
rescue
_ -> {:ok}
end
end

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defmodule Odinsea.World.Party do
@moduledoc """
Party management service.
"""
use GenServer
def start_link(_) do
GenServer.start_link(__MODULE__, [], name: __MODULE__)
end
@impl true
def init(_) do
{:ok, %{parties: %{}, next_id: 1}}
end
end

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defmodule Odinsea.World.Supervisor do
@moduledoc """
Supervisor for the game world services.
Manages parties, guilds, families, and global state.
"""
use Supervisor
def start_link(init_arg) do
Supervisor.start_link(__MODULE__, init_arg, name: __MODULE__)
end
@impl true
def init(_init_arg) do
children = [
# World state
Odinsea.World,
# Party management
Odinsea.World.Party,
# Guild management
Odinsea.World.Guild,
# Family management
Odinsea.World.Family,
# Expedition management
Odinsea.World.Expedition,
# Messenger system
Odinsea.World.Messenger
]
Supervisor.init(children, strategy: :one_for_one)
end
end

57
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defmodule Odinsea.MixProject do
use Mix.Project
def project do
[
app: :odinsea,
version: "0.1.0",
elixir: "~> 1.17",
start_permanent: Mix.env() == :prod,
elixirc_paths: elixirc_paths(Mix.env()),
deps: deps()
]
end
# Run "mix help compile.app" to learn about applications.
def application do
[
extra_applications: [:logger, :crypto],
mod: {Odinsea.Application, []}
]
end
defp elixirc_paths(:test), do: ["lib", "test/support"]
defp elixirc_paths(_), do: ["lib"]
# Run "mix help deps" to learn about dependencies.
defp deps do
[
# Networking
{:ranch, "~> 2.1"},
{:gen_state_machine, "~> 3.0"},
# Database
{:ecto_sql, "~> 3.11"},
{:myxql, "~> 0.7"},
{:redix, "~> 1.2"},
# Scripting
# {:quickjs, "~> 0.1"}, # JavaScript support - enable when needed
# Observability
{:telemetry, "~> 1.2"},
{:logger_file_backend, "~> 0.0.11"},
# Utilities
{:jason, "~> 1.4"},
{:decimal, "~> 2.1"},
{:timex, "~> 3.7"},
{:poolboy, "~> 1.5"},
{:nimble_pool, "~> 1.0"},
# Development
{:credo, "~> 1.7", only: [:dev, :test], runtime: false},
{:dialyxir, "~> 1.4", only: [:dev, :test], runtime: false}
]
end
end

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%{
"bunt": {:hex, :bunt, "1.0.0", "081c2c665f086849e6d57900292b3a161727ab40431219529f13c4ddcf3e7a44", [:mix], [], "hexpm", "dc5f86aa08a5f6fa6b8096f0735c4e76d54ae5c9fa2c143e5a1fc7c1cd9bb6b5"},
"certifi": {:hex, :certifi, "2.15.0", "0e6e882fcdaaa0a5a9f2b3db55b1394dba07e8d6d9bcad08318fb604c6839712", [:rebar3], [], "hexpm", "b147ed22ce71d72eafdad94f055165c1c182f61a2ff49df28bcc71d1d5b94a60"},
"combine": {:hex, :combine, "0.10.0", "eff8224eeb56498a2af13011d142c5e7997a80c8f5b97c499f84c841032e429f", [:mix], [], "hexpm", "1b1dbc1790073076580d0d1d64e42eae2366583e7aecd455d1215b0d16f2451b"},
"credo": {:hex, :credo, "1.7.16", "a9f1389d13d19c631cb123c77a813dbf16449a2aebf602f590defa08953309d4", [:mix], [{:bunt, "~> 0.2.1 or ~> 1.0", [hex: :bunt, repo: "hexpm", optional: false]}, {:file_system, "~> 0.2 or ~> 1.0", [hex: :file_system, repo: "hexpm", optional: false]}, {:jason, "~> 1.0", [hex: :jason, repo: "hexpm", optional: false]}], "hexpm", "d0562af33756b21f248f066a9119e3890722031b6d199f22e3cf95550e4f1579"},
"db_connection": {:hex, :db_connection, "2.9.0", "a6a97c5c958a2d7091a58a9be40caf41ab496b0701d21e1d1abff3fa27a7f371", [:mix], [{:telemetry, "~> 0.4 or ~> 1.0", [hex: :telemetry, repo: "hexpm", optional: false]}], "hexpm", "17d502eacaf61829db98facf6f20808ed33da6ccf495354a41e64fe42f9c509c"},
"decimal": {:hex, :decimal, "2.3.0", "3ad6255aa77b4a3c4f818171b12d237500e63525c2fd056699967a3e7ea20f62", [:mix], [], "hexpm", "a4d66355cb29cb47c3cf30e71329e58361cfcb37c34235ef3bf1d7bf3773aeac"},
"dialyxir": {:hex, :dialyxir, "1.4.7", "dda948fcee52962e4b6c5b4b16b2d8fa7d50d8645bbae8b8685c3f9ecb7f5f4d", [:mix], [{:erlex, ">= 0.2.8", [hex: :erlex, repo: "hexpm", optional: false]}], "hexpm", "b34527202e6eb8cee198efec110996c25c5898f43a4094df157f8d28f27d9efe"},
"ecto": {:hex, :ecto, "3.13.5", "9d4a69700183f33bf97208294768e561f5c7f1ecf417e0fa1006e4a91713a834", [:mix], [{:decimal, "~> 2.0", [hex: :decimal, repo: "hexpm", optional: false]}, {:jason, "~> 1.0", [hex: :jason, repo: "hexpm", optional: true]}, {:telemetry, "~> 0.4 or ~> 1.0", [hex: :telemetry, repo: "hexpm", optional: false]}], "hexpm", "df9efebf70cf94142739ba357499661ef5dbb559ef902b68ea1f3c1fabce36de"},
"ecto_sql": {:hex, :ecto_sql, "3.13.4", "b6e9d07557ddba62508a9ce4a484989a5bb5e9a048ae0e695f6d93f095c25d60", [:mix], [{:db_connection, "~> 2.4.1 or ~> 2.5", [hex: :db_connection, repo: "hexpm", optional: false]}, {:ecto, "~> 3.13.0", [hex: :ecto, repo: "hexpm", optional: false]}, {:myxql, "~> 0.7", [hex: :myxql, repo: "hexpm", optional: true]}, {:postgrex, "~> 0.19 or ~> 1.0", [hex: :postgrex, repo: "hexpm", optional: true]}, {:tds, "~> 2.1.1 or ~> 2.2", [hex: :tds, repo: "hexpm", optional: true]}, {:telemetry, "~> 0.4.0 or ~> 1.0", [hex: :telemetry, repo: "hexpm", optional: false]}], "hexpm", "2b38cf0749ca4d1c5a8bcbff79bbe15446861ca12a61f9fba604486cb6b62a14"},
"erlex": {:hex, :erlex, "0.2.8", "cd8116f20f3c0afe376d1e8d1f0ae2452337729f68be016ea544a72f767d9c12", [:mix], [], "hexpm", "9d66ff9fedf69e49dc3fd12831e12a8a37b76f8651dd21cd45fcf5561a8a7590"},
"expo": {:hex, :expo, "1.1.1", "4202e1d2ca6e2b3b63e02f69cfe0a404f77702b041d02b58597c00992b601db5", [:mix], [], "hexpm", "5fb308b9cb359ae200b7e23d37c76978673aa1b06e2b3075d814ce12c5811640"},
"file_system": {:hex, :file_system, "1.1.1", "31864f4685b0148f25bd3fbef2b1228457c0c89024ad67f7a81a3ffbc0bbad3a", [:mix], [], "hexpm", "7a15ff97dfe526aeefb090a7a9d3d03aa907e100e262a0f8f7746b78f8f87a5d"},
"gen_state_machine": {:hex, :gen_state_machine, "3.0.0", "1e57f86a494e5c6b14137ebef26a7eb342b3b0070c7135f2d6768ed3f6b6cdff", [:mix], [], "hexpm", "0a59652574bebceb7309f6b749d2a41b45fdeda8dbb4da0791e355dd19f0ed15"},
"gettext": {:hex, :gettext, "0.26.2", "5978aa7b21fada6deabf1f6341ddba50bc69c999e812211903b169799208f2a8", [:mix], [{:expo, "~> 0.5.1 or ~> 1.0", [hex: :expo, repo: "hexpm", optional: false]}], "hexpm", "aa978504bcf76511efdc22d580ba08e2279caab1066b76bb9aa81c4a1e0a32a5"},
"hackney": {:hex, :hackney, "1.25.0", "390e9b83f31e5b325b9f43b76e1a785cbdb69b5b6cd4e079aa67835ded046867", [:rebar3], [{:certifi, "~> 2.15.0", [hex: :certifi, repo: "hexpm", optional: false]}, {:idna, "~> 6.1.0", [hex: :idna, repo: "hexpm", optional: false]}, {:metrics, "~> 1.0.0", [hex: :metrics, repo: "hexpm", optional: false]}, {:mimerl, "~> 1.4", [hex: :mimerl, repo: "hexpm", optional: false]}, {:parse_trans, "3.4.1", [hex: :parse_trans, repo: "hexpm", optional: false]}, {:ssl_verify_fun, "~> 1.1.0", [hex: :ssl_verify_fun, repo: "hexpm", optional: false]}, {:unicode_util_compat, "~> 0.7.1", [hex: :unicode_util_compat, repo: "hexpm", optional: false]}], "hexpm", "7209bfd75fd1f42467211ff8f59ea74d6f2a9e81cbcee95a56711ee79fd6b1d4"},
"idna": {:hex, :idna, "6.1.1", "8a63070e9f7d0c62eb9d9fcb360a7de382448200fbbd1b106cc96d3d8099df8d", [:rebar3], [{:unicode_util_compat, "~> 0.7.0", [hex: :unicode_util_compat, repo: "hexpm", optional: false]}], "hexpm", "92376eb7894412ed19ac475e4a86f7b413c1b9fbb5bd16dccd57934157944cea"},
"jason": {:hex, :jason, "1.4.4", "b9226785a9aa77b6857ca22832cffa5d5011a667207eb2a0ad56adb5db443b8a", [:mix], [{:decimal, "~> 1.0 or ~> 2.0", [hex: :decimal, repo: "hexpm", optional: true]}], "hexpm", "c5eb0cab91f094599f94d55bc63409236a8ec69a21a67814529e8d5f6cc90b3b"},
"logger_file_backend": {:hex, :logger_file_backend, "0.0.14", "774bb661f1c3fed51b624d2859180c01e386eb1273dc22de4f4a155ef749a602", [:mix], [], "hexpm", "071354a18196468f3904ef09413af20971d55164267427f6257b52cfba03f9e6"},
"metrics": {:hex, :metrics, "1.0.1", "25f094dea2cda98213cecc3aeff09e940299d950904393b2a29d191c346a8486", [:rebar3], [], "hexpm", "69b09adddc4f74a40716ae54d140f93beb0fb8978d8636eaded0c31b6f099f16"},
"mimerl": {:hex, :mimerl, "1.4.0", "3882a5ca67fbbe7117ba8947f27643557adec38fa2307490c4c4207624cb213b", [:rebar3], [], "hexpm", "13af15f9f68c65884ecca3a3891d50a7b57d82152792f3e19d88650aa126b144"},
"myxql": {:hex, :myxql, "0.8.0", "60c60e87c7320d2f5759416aa1758c8e7534efbae07b192861977f8455e35acd", [:mix], [{:db_connection, "~> 2.4.1 or ~> 2.5", [hex: :db_connection, repo: "hexpm", optional: false]}, {:decimal, "~> 1.6 or ~> 2.0", [hex: :decimal, repo: "hexpm", optional: false]}, {:geo, "~> 3.4 or ~> 4.0", [hex: :geo, repo: "hexpm", optional: true]}, {:jason, "~> 1.0", [hex: :jason, repo: "hexpm", optional: true]}, {:table, "~> 0.1.0", [hex: :table, repo: "hexpm", optional: true]}], "hexpm", "1ec0ceb26fb3cd0f8756519cf4f0e4f9348177a020705223bdf4742a2c44d774"},
"nimble_options": {:hex, :nimble_options, "1.1.1", "e3a492d54d85fc3fd7c5baf411d9d2852922f66e69476317787a7b2bb000a61b", [:mix], [], "hexpm", "821b2470ca9442c4b6984882fe9bb0389371b8ddec4d45a9504f00a66f650b44"},
"nimble_pool": {:hex, :nimble_pool, "1.1.0", "bf9c29fbdcba3564a8b800d1eeb5a3c58f36e1e11d7b7fb2e084a643f645f06b", [:mix], [], "hexpm", "af2e4e6b34197db81f7aad230c1118eac993acc0dae6bc83bac0126d4ae0813a"},
"parse_trans": {:hex, :parse_trans, "3.4.1", "6e6aa8167cb44cc8f39441d05193be6e6f4e7c2946cb2759f015f8c56b76e5ff", [:rebar3], [], "hexpm", "620a406ce75dada827b82e453c19cf06776be266f5a67cff34e1ef2cbb60e49a"},
"poolboy": {:hex, :poolboy, "1.5.2", "392b007a1693a64540cead79830443abf5762f5d30cf50bc95cb2c1aaafa006b", [:rebar3], [], "hexpm", "dad79704ce5440f3d5a3681c8590b9dc25d1a561e8f5a9c995281012860901e3"},
"ranch": {:hex, :ranch, "2.2.0", "25528f82bc8d7c6152c57666ca99ec716510fe0925cb188172f41ce93117b1b0", [:make, :rebar3], [], "hexpm", "fa0b99a1780c80218a4197a59ea8d3bdae32fbff7e88527d7d8a4787eff4f8e7"},
"redix": {:hex, :redix, "1.5.3", "4eaae29c75e3285c0ff9957046b7c209aa7f72a023a17f0a9ea51c2a50ab5b0f", [:mix], [{:castore, "~> 0.1.0 or ~> 1.0", [hex: :castore, repo: "hexpm", optional: true]}, {:nimble_options, "~> 0.5.0 or ~> 1.0", [hex: :nimble_options, repo: "hexpm", optional: false]}, {:telemetry, "~> 0.4.0 or ~> 1.0", [hex: :telemetry, repo: "hexpm", optional: false]}], "hexpm", "7b06fb5246373af41f5826b03334dfa3f636347d4d5d98b4d455b699d425ae7e"},
"ssl_verify_fun": {:hex, :ssl_verify_fun, "1.1.7", "354c321cf377240c7b8716899e182ce4890c5938111a1296add3ec74cf1715df", [:make, :mix, :rebar3], [], "hexpm", "fe4c190e8f37401d30167c8c405eda19469f34577987c76dde613e838bbc67f8"},
"telemetry": {:hex, :telemetry, "1.3.0", "fedebbae410d715cf8e7062c96a1ef32ec22e764197f70cda73d82778d61e7a2", [:rebar3], [], "hexpm", "7015fc8919dbe63764f4b4b87a95b7c0996bd539e0d499be6ec9d7f3875b79e6"},
"timex": {:hex, :timex, "3.7.13", "0688ce11950f5b65e154e42b47bf67b15d3bc0e0c3def62199991b8a8079a1e2", [:mix], [{:combine, "~> 0.10", [hex: :combine, repo: "hexpm", optional: false]}, {:gettext, "~> 0.26", [hex: :gettext, repo: "hexpm", optional: false]}, {:tzdata, "~> 1.1", [hex: :tzdata, repo: "hexpm", optional: false]}], "hexpm", "09588e0522669328e973b8b4fd8741246321b3f0d32735b589f78b136e6d4c54"},
"tzdata": {:hex, :tzdata, "1.1.3", "b1cef7bb6de1de90d4ddc25d33892b32830f907e7fc2fccd1e7e22778ab7dfbc", [:mix], [{:hackney, "~> 1.17", [hex: :hackney, repo: "hexpm", optional: false]}], "hexpm", "d4ca85575a064d29d4e94253ee95912edfb165938743dbf002acdf0dcecb0c28"},
"unicode_util_compat": {:hex, :unicode_util_compat, "0.7.1", "a48703a25c170eedadca83b11e88985af08d35f37c6f664d6dcfb106a97782fc", [:rebar3], [], "hexpm", "b3a917854ce3ae233619744ad1e0102e05673136776fb2fa76234f3e03b23642"},
}

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defmodule OdinseaTest do
use ExUnit.Case
doctest Odinsea
test "greets the world" do
assert Odinsea.hello() == :world
end
end

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ExUnit.start()