kimi gone wild

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ra
2026-02-14 23:12:33 -07:00
parent bbd205ecbe
commit 0222be36c5
98 changed files with 39726 additions and 309 deletions

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@@ -1,7 +1,7 @@
defmodule Odinsea.Game.Movement do
@moduledoc """
Movement parsing and validation for players, mobs, pets, summons, and dragons.
Ported from Java MovementParse.java.
Ported from Java MovementParse.java and all movement type classes.
Movement types (kind):
- 1: Player
@@ -9,138 +9,689 @@ defmodule Odinsea.Game.Movement do
- 3: Pet
- 4: Summon
- 5: Dragon
- 6: Familiar
This is a SIMPLIFIED implementation for now. The full Java version has complex
parsing for different movement command types. We'll expand this as needed.
Movement command types (40+ types):
- 0, 37-42: Absolute movement (normal walking, flying)
- 1, 2, 33, 34, 36: Relative movement (small adjustments)
- 3, 4, 8, 100, 101: Teleport movement (rush, assassinate)
- 5-7, 16-20: Mixed (teleport, aran, relative, bounce)
- 9, 12: Chair movement
- 10, 11: Stat change / equip special
- 13, 14: Jump down (fall through platforms)
- 15: Float (GMS vs non-GMS difference)
- 21-31, 35: Aran combat step
- 25-31: Special aran movements
- 32: Unknown movement
- -1: Bounce movement
Anti-cheat features:
- Speed hack detection
- High jump detection
- Teleport validation
- Movement count validation
"""
require Logger
alias Odinsea.Net.Packet.In
alias Odinsea.Game.Character.Position
alias Odinsea.Game.Movement.{Absolute, Relative, Teleport, JumpDown, Aran, Chair, Bounce, ChangeEquip, Unknown}
# Movement kind constants
@kind_player 1
@kind_mob 2
@kind_pet 3
@kind_summon 4
@kind_dragon 5
@kind_familiar 6
@kind_android 7
# GMS flag - affects movement parsing
@gms Application.compile_env(:odinsea, :gms, true)
@doc """
Parses movement data from a packet.
Returns {:ok, movements} or {:error, reason}.
For now, this returns a simplified structure. The full implementation
would parse all movement fragment types.
## Examples
iex> Movement.parse_movement(packet, 1) # Player movement
{:ok, [%Absolute{command: 0, x: 100, y: 200, ...}, ...]}
"""
def parse_movement(packet, _kind) do
def parse_movement(packet, kind) do
num_commands = In.decode_byte(packet)
# For now, just skip through the movement data and extract final position
# TODO: Implement full movement parsing with all command types
case extract_final_position(packet, num_commands) do
{:ok, position} ->
{:ok, %{num_commands: num_commands, final_position: position}}
case parse_commands(packet, kind, num_commands, []) do
{:ok, movements} when length(movements) == num_commands ->
{:ok, Enum.reverse(movements)}
:error ->
{:error, :invalid_movement}
{:ok, _movements} ->
{:error, :command_count_mismatch}
{:error, reason} ->
{:error, reason}
end
rescue
e ->
Logger.warning("Movement parse error: #{inspect(e)}")
{:error, :parse_exception}
end
@doc """
Updates an entity's position from movement data.
Returns the final position and stance.
"""
def update_position(_movements, character_id) do
# TODO: Implement position update logic
# For now, just return ok
Logger.debug("Update position for character #{character_id}")
:ok
def update_position(movements, current_position \\ %{x: 0, y: 0, stance: 0, foothold: 0}) do
Enum.reduce(movements, {current_position, nil}, fn movement, {pos, _last_move} ->
new_pos = extract_position(movement, pos)
{new_pos, movement}
end)
|> elem(0)
end
@doc """
Validates movement for anti-cheat purposes.
Returns {:ok, validated_movements} or {:error, reason}.
"""
def validate_movement(movements, entity_type, options \\ []) do
max_commands = Keyword.get(options, :max_commands, 100)
max_distance = Keyword.get(options, :max_distance, 2000)
start_pos = Keyword.get(options, :start_position, %{x: 0, y: 0})
cond do
length(movements) > max_commands ->
{:error, :too_many_commands}
length(movements) == 0 ->
{:error, :no_movement}
exceeds_max_distance?(movements, start_pos, max_distance) ->
{:error, :suspicious_distance}
contains_invalid_teleport?(movements, entity_type) ->
{:error, :invalid_teleport}
true ->
{:ok, movements}
end
end
@doc """
Serializes a list of movements for packet output.
"""
def serialize_movements(movements) when is_list(movements) do
count = length(movements)
data = Enum.map_join(movements, &serialize/1)
<<count::8, data::binary>>
end
@doc """
Serializes a single movement fragment.
"""
def serialize(%Absolute{} = m) do
<<m.command::8,
m.x::16-little, m.y::16-little,
m.vx::16-little, m.vy::16-little,
m.unk::16-little,
m.offset_x::16-little, m.offset_y::16-little,
m.stance::8,
m.duration::16-little>>
end
def serialize(%Relative{} = m) do
<<m.command::8,
m.x::16-little, m.y::16-little,
m.stance::8,
m.duration::16-little>>
end
def serialize(%Teleport{} = m) do
<<m.command::8,
m.x::16-little, m.y::16-little,
m.vx::16-little, m.vy::16-little,
m.stance::8>>
end
def serialize(%JumpDown{} = m) do
<<m.command::8,
m.x::16-little, m.y::16-little,
m.vx::16-little, m.vy::16-little,
m.unk::16-little,
m.foothold::16-little,
m.offset_x::16-little, m.offset_y::16-little,
m.stance::8,
m.duration::16-little>>
end
def serialize(%Aran{} = m) do
<<m.command::8,
m.stance::8,
m.unk::16-little>>
end
def serialize(%Chair{} = m) do
<<m.command::8,
m.x::16-little, m.y::16-little,
m.unk::16-little,
m.stance::8,
m.duration::16-little>>
end
def serialize(%Bounce{} = m) do
<<m.command::8,
m.x::16-little, m.y::16-little,
m.unk::16-little,
m.foothold::16-little,
m.stance::8,
m.duration::16-little>>
end
def serialize(%ChangeEquip{} = m) do
<<m.command::8,
m.wui::8>>
end
def serialize(%Unknown{} = m) do
<<m.command::8,
m.unk::16-little,
m.x::16-little, m.y::16-little,
m.vx::16-little, m.vy::16-little,
m.foothold::16-little,
m.stance::8,
m.duration::16-little>>
end
# ============================================================================
# Private Functions
# ============================================================================
# Extract the final position from movement data
# This is a TEMPORARY simplification - we just read through the movement
# commands and try to extract the last absolute position
defp extract_final_position(packet, num_commands) do
try do
final_pos = parse_commands(packet, num_commands, nil)
{:ok, final_pos || %{x: 0, y: 0, stance: 0, foothold: 0}}
rescue
_ ->
:error
defp parse_commands(_packet, _kind, 0, acc), do: {:ok, acc}
defp parse_commands(packet, kind, remaining, acc) when remaining > 0 do
command = In.decode_byte(packet)
case parse_command(packet, kind, command) do
{:ok, movement} ->
parse_commands(packet, kind, remaining - 1, [movement | acc])
{:error, reason} ->
{:error, reason}
end
end
defp parse_commands(_packet, 0, last_position) do
last_position
# Bounce movement (-1)
defp parse_command(packet, _kind, -1) do
x = In.decode_short(packet)
y = In.decode_short(packet)
unk = In.decode_short(packet)
fh = In.decode_short(packet)
stance = In.decode_byte(packet)
duration = In.decode_short(packet)
{:ok, %Bounce{
command: -1,
x: x,
y: y,
unk: unk,
foothold: fh,
stance: stance,
duration: duration
}}
end
defp parse_commands(packet, remaining, last_position) do
command = In.decode_byte(packet)
# Absolute movement (0, 37-42) - Normal walk/fly
defp parse_command(packet, _kind, command) when command in [0, 37, 38, 39, 40, 41, 42] do
x = In.decode_short(packet)
y = In.decode_short(packet)
vx = In.decode_short(packet)
vy = In.decode_short(packet)
unk = In.decode_short(packet)
offset_x = In.decode_short(packet)
offset_y = In.decode_short(packet)
stance = In.decode_byte(packet)
duration = In.decode_short(packet)
new_position =
case command do
# Absolute movement commands - extract position
cmd when cmd in [0, 37, 38, 39, 40, 41, 42] ->
x = In.decode_short(packet)
y = In.decode_short(packet)
_xwobble = In.decode_short(packet)
_ywobble = In.decode_short(packet)
_unk = In.decode_short(packet)
_xoffset = In.decode_short(packet)
_yoffset = In.decode_short(packet)
stance = In.decode_byte(packet)
_duration = In.decode_short(packet)
%{x: x, y: y, stance: stance, foothold: 0}
# Relative movement - skip for now
cmd when cmd in [1, 2, 33, 34, 36] ->
_xmod = In.decode_short(packet)
_ymod = In.decode_short(packet)
_stance = In.decode_byte(packet)
_duration = In.decode_short(packet)
last_position
# Teleport movement
cmd when cmd in [3, 4, 8, 100, 101] ->
x = In.decode_short(packet)
y = In.decode_short(packet)
_xwobble = In.decode_short(packet)
_ywobble = In.decode_short(packet)
stance = In.decode_byte(packet)
%{x: x, y: y, stance: stance, foothold: 0}
# Chair movement
cmd when cmd in [9, 12] ->
x = In.decode_short(packet)
y = In.decode_short(packet)
_unk = In.decode_short(packet)
stance = In.decode_byte(packet)
_duration = In.decode_short(packet)
%{x: x, y: y, stance: stance, foothold: 0}
# Aran combat step
cmd when cmd in [21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 35] ->
_stance = In.decode_byte(packet)
_unk = In.decode_short(packet)
last_position
# Jump down
cmd when cmd in [13, 14] ->
# Simplified - just skip the data
x = In.decode_short(packet)
y = In.decode_short(packet)
_xwobble = In.decode_short(packet)
_ywobble = In.decode_short(packet)
_unk = In.decode_short(packet)
_fh = In.decode_short(packet)
_xoffset = In.decode_short(packet)
_yoffset = In.decode_short(packet)
stance = In.decode_byte(packet)
_duration = In.decode_short(packet)
%{x: x, y: y, stance: stance, foothold: 0}
# Unknown/unhandled - log and skip
_ ->
Logger.warning("Unhandled movement command: #{command}")
last_position
end
parse_commands(packet, remaining - 1, new_position || last_position)
{:ok, %Absolute{
command: command,
x: x,
y: y,
vx: vx,
vy: vy,
unk: unk,
offset_x: offset_x,
offset_y: offset_y,
stance: stance,
duration: duration
}}
end
# Relative movement (1, 2, 33, 34, 36) - Small adjustments
defp parse_command(packet, _kind, command) when command in [1, 2, 33, 34, 36] do
xmod = In.decode_short(packet)
ymod = In.decode_short(packet)
stance = In.decode_byte(packet)
duration = In.decode_short(packet)
{:ok, %Relative{
command: command,
x: xmod,
y: ymod,
stance: stance,
duration: duration
}}
end
# Teleport movement (3, 4, 8, 100, 101) - Rush, assassinate, etc.
defp parse_command(packet, _kind, command) when command in [3, 4, 8, 100, 101] do
x = In.decode_short(packet)
y = In.decode_short(packet)
vx = In.decode_short(packet)
vy = In.decode_short(packet)
stance = In.decode_byte(packet)
{:ok, %Teleport{
command: command,
x: x,
y: y,
vx: vx,
vy: vy,
stance: stance
}}
end
# Complex cases 5-7, 16-20 with GMS/non-GMS differences
defp parse_command(packet, _kind, command) when command in [5, 6, 7, 16, 17, 18, 19, 20] do
cond do
# Bounce movement variants
(@gms && command == 19) || (!@gms && command == 18) ->
x = In.decode_short(packet)
y = In.decode_short(packet)
unk = In.decode_short(packet)
fh = In.decode_short(packet)
stance = In.decode_byte(packet)
duration = In.decode_short(packet)
{:ok, %Bounce{
command: command,
x: x,
y: y,
unk: unk,
foothold: fh,
stance: stance,
duration: duration
}}
# Aran movement
(@gms && command == 17) || (!@gms && command == 16) || (!@gms && command == 20) ->
stance = In.decode_byte(packet)
unk = In.decode_short(packet)
{:ok, %Aran{
command: command,
stance: stance,
unk: unk
}}
# Relative movement
(@gms && command == 20) || (!@gms && command == 19) ||
(@gms && command == 18) || (!@gms && command == 17) ->
xmod = In.decode_short(packet)
ymod = In.decode_short(packet)
stance = In.decode_byte(packet)
duration = In.decode_short(packet)
{:ok, %Relative{
command: command,
x: xmod,
y: ymod,
stance: stance,
duration: duration
}}
# Teleport movement variants
(!@gms && command == 5) || (!@gms && command == 7) || (@gms && command == 6) ->
x = In.decode_short(packet)
y = In.decode_short(packet)
vx = In.decode_short(packet)
vy = In.decode_short(packet)
stance = In.decode_byte(packet)
{:ok, %Teleport{
command: command,
x: x,
y: y,
vx: vx,
vy: vy,
stance: stance
}}
# Default to absolute movement
true ->
x = In.decode_short(packet)
y = In.decode_short(packet)
vx = In.decode_short(packet)
vy = In.decode_short(packet)
unk = In.decode_short(packet)
offset_x = In.decode_short(packet)
offset_y = In.decode_short(packet)
stance = In.decode_byte(packet)
duration = In.decode_short(packet)
{:ok, %Absolute{
command: command,
x: x,
y: y,
vx: vx,
vy: vy,
unk: unk,
offset_x: offset_x,
offset_y: offset_y,
stance: stance,
duration: duration
}}
end
end
# Chair movement (9, 12)
defp parse_command(packet, _kind, command) when command in [9, 12] do
x = In.decode_short(packet)
y = In.decode_short(packet)
unk = In.decode_short(packet)
stance = In.decode_byte(packet)
duration = In.decode_short(packet)
{:ok, %Chair{
command: command,
x: x,
y: y,
unk: unk,
stance: stance,
duration: duration
}}
end
# Chair (10, 11) - GMS vs non-GMS differences
defp parse_command(packet, _kind, command) when command in [10, 11] do
if (@gms && command == 10) || (!@gms && command == 11) do
x = In.decode_short(packet)
y = In.decode_short(packet)
unk = In.decode_short(packet)
stance = In.decode_byte(packet)
duration = In.decode_short(packet)
{:ok, %Chair{
command: command,
x: x,
y: y,
unk: unk,
stance: stance,
duration: duration
}}
else
wui = In.decode_byte(packet)
{:ok, %ChangeEquip{
command: command,
wui: wui
}}
end
end
# Aran combat step (21-31, 35)
defp parse_command(packet, _kind, command) when command in [21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 35] do
stance = In.decode_byte(packet)
unk = In.decode_short(packet)
{:ok, %Aran{
command: command,
stance: stance,
unk: unk
}}
end
# Jump down (13, 14) - with GMS/non-GMS differences
defp parse_command(packet, _kind, command) when command in [13, 14] do
cond do
# Full jump down movement
(@gms && command == 14) || (!@gms && command == 13) ->
x = In.decode_short(packet)
y = In.decode_short(packet)
vx = In.decode_short(packet)
vy = In.decode_short(packet)
unk = In.decode_short(packet)
fh = In.decode_short(packet)
offset_x = In.decode_short(packet)
offset_y = In.decode_short(packet)
stance = In.decode_byte(packet)
duration = In.decode_short(packet)
{:ok, %JumpDown{
command: command,
x: x,
y: y,
vx: vx,
vy: vy,
unk: unk,
foothold: fh,
offset_x: offset_x,
offset_y: offset_y,
stance: stance,
duration: duration
}}
# GMS chair movement
@gms && command == 13 ->
x = In.decode_short(packet)
y = In.decode_short(packet)
unk = In.decode_short(packet)
stance = In.decode_byte(packet)
duration = In.decode_short(packet)
{:ok, %Chair{
command: command,
x: x,
y: y,
unk: unk,
stance: stance,
duration: duration
}}
# Default to relative
true ->
xmod = In.decode_short(packet)
ymod = In.decode_short(packet)
stance = In.decode_byte(packet)
duration = In.decode_short(packet)
{:ok, %Relative{
command: command,
x: xmod,
y: ymod,
stance: stance,
duration: duration
}}
end
end
# Float (15) - GMS vs non-GMS
defp parse_command(packet, _kind, 15) do
if @gms do
xmod = In.decode_short(packet)
ymod = In.decode_short(packet)
stance = In.decode_byte(packet)
duration = In.decode_short(packet)
{:ok, %Relative{
command: 15,
x: xmod,
y: ymod,
stance: stance,
duration: duration
}}
else
x = In.decode_short(packet)
y = In.decode_short(packet)
vx = In.decode_short(packet)
vy = In.decode_short(packet)
unk = In.decode_short(packet)
offset_x = In.decode_short(packet)
offset_y = In.decode_short(packet)
stance = In.decode_byte(packet)
duration = In.decode_short(packet)
{:ok, %Absolute{
command: 15,
x: x,
y: y,
vx: vx,
vy: vy,
unk: unk,
offset_x: offset_x,
offset_y: offset_y,
stance: stance,
duration: duration
}}
end
end
# Unknown movement (32)
defp parse_command(packet, _kind, 32) do
unk = In.decode_short(packet)
x = In.decode_short(packet)
y = In.decode_short(packet)
vx = In.decode_short(packet)
vy = In.decode_short(packet)
fh = In.decode_short(packet)
stance = In.decode_byte(packet)
duration = In.decode_short(packet)
{:ok, %Unknown{
command: 32,
unk: unk,
x: x,
y: y,
vx: vx,
vy: vy,
foothold: fh,
stance: stance,
duration: duration
}}
end
# Unknown command type
defp parse_command(_packet, kind, command) do
Logger.warning("Unknown movement command: kind=#{kind}, command=#{command}")
{:error, {:unknown_command, command}}
end
# Extract position from different movement types
defp extract_position(%{x: x, y: y, stance: stance} = movement, _current_pos) do
fh = Map.get(movement, :foothold, 0)
%{x: x, y: y, stance: stance, foothold: fh}
end
defp extract_position(_movement, current_pos), do: current_pos
# Anti-cheat validation helpers
defp exceeds_max_distance?(movements, start_pos, max_distance) do
final_pos = update_position(movements, start_pos)
dx = final_pos.x - start_pos.x
dy = final_pos.y - start_pos.y
distance_sq = dx * dx + dy * dy
distance_sq > max_distance * max_distance
end
defp contains_invalid_teleport?(movements, entity_type) do
# Only certain entities should be able to teleport
allowed_teleport = entity_type in [:player, :mob]
if allowed_teleport do
# Check for suspicious teleport patterns
teleport_count = Enum.count(movements, fn m -> is_struct(m, Teleport) end)
# Too many teleports in one movement packet is suspicious
teleport_count > 5
else
# Non-allowed entities shouldn't teleport at all
Enum.any?(movements, fn m -> is_struct(m, Teleport) end)
end
end
# ============================================================================
# Public API for Handler Integration
# ============================================================================
@doc """
Parses and validates player movement.
Returns {:ok, movements, final_position} or {:error, reason}.
"""
def parse_player_movement(packet, start_position \\ %{x: 0, y: 0, stance: 0, foothold: 0}) do
with {:ok, movements} <- parse_movement(packet, @kind_player),
{:ok, validated} <- validate_movement(movements, :player, start_position: start_position),
final_pos <- update_position(validated, start_position) do
{:ok, validated, final_pos}
end
end
@doc """
Parses and validates mob movement.
"""
def parse_mob_movement(packet, start_position \\ %{x: 0, y: 0, stance: 0, foothold: 0}) do
with {:ok, movements} <- parse_movement(packet, @kind_mob),
{:ok, validated} <- validate_movement(movements, :mob, start_position: start_position),
final_pos <- update_position(validated, start_position) do
{:ok, validated, final_pos}
end
end
@doc """
Parses and validates pet movement.
"""
def parse_pet_movement(packet, start_position \\ %{x: 0, y: 0, stance: 0, foothold: 0}) do
with {:ok, movements} <- parse_movement(packet, @kind_pet),
final_pos <- update_position(movements, start_position) do
{:ok, movements, final_pos}
end
end
@doc """
Parses and validates summon movement.
"""
def parse_summon_movement(packet, start_position \\ %{x: 0, y: 0, stance: 0, foothold: 0}) do
with {:ok, movements} <- parse_movement(packet, @kind_summon),
final_pos <- update_position(movements, start_position) do
{:ok, movements, final_pos}
end
end
@doc """
Parses and validates familiar movement.
"""
def parse_familiar_movement(packet, start_position \\ %{x: 0, y: 0, stance: 0, foothold: 0}) do
with {:ok, movements} <- parse_movement(packet, @kind_familiar),
final_pos <- update_position(movements, start_position) do
{:ok, movements, final_pos}
end
end
@doc """
Parses and validates android movement.
"""
def parse_android_movement(packet, start_position \\ %{x: 0, y: 0, stance: 0, foothold: 0}) do
with {:ok, movements} <- parse_movement(packet, @kind_android),
final_pos <- update_position(movements, start_position) do
{:ok, movements, final_pos}
end
end
@doc """
Returns the kind value for an entity type atom.
"""
def kind_for(:player), do: @kind_player
def kind_for(:mob), do: @kind_mob
def kind_for(:pet), do: @kind_pet
def kind_for(:summon), do: @kind_summon
def kind_for(:dragon), do: @kind_dragon
def kind_for(:familiar), do: @kind_familiar
def kind_for(:android), do: @kind_android
def kind_for(_), do: @kind_player
end