kimi gone wild

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ra
2026-02-14 23:12:33 -07:00
parent bbd205ecbe
commit 0222be36c5
98 changed files with 39726 additions and 309 deletions

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defmodule Odinsea.Channel.Handler.BBS do
@moduledoc """
Handles Guild BBS (Bulletin Board System) operations.
Ported from: src/handling/channel/handler/BBSHandler.java
The Guild BBS allows guild members to:
- Create and edit threads/posts
- Reply to threads
- Delete threads and replies (with permission checks)
- List threads with pagination
- View individual threads with replies
## Main Handlers
- handle_bbs_operation/2 - All BBS operations (CRUD)
"""
require Logger
alias Odinsea.Net.Packet.In
alias Odinsea.Game.Character
alias Odinsea.World.Guild
alias Odinsea.Channel.Packets
# ============================================================================
# BBS Operations
# ============================================================================
@doc """
Handles all BBS operations (CP_BBS_OPERATION / 0xCD).
Actions:
- 0: Create new post / Edit existing post
- 1: Delete a thread
- 2: List threads (pagination)
- 3: Display thread with replies
- 4: Add reply to thread
- 5: Delete reply from thread
Reference: BBSHandler.BBSOperation()
"""
def handle_bbs_operation(packet, client_pid) do
case Character.get_state_by_client(client_pid) do
{:ok, character_id, char_state} ->
guild_id = char_state.guild_id
if guild_id <= 0 do
Logger.debug("BBS operation rejected: character #{character_id} not in guild")
:ok
else
action = In.decode_byte(packet)
handle_bbs_action(action, packet, client_pid, character_id, char_state, guild_id)
end
{:error, reason} ->
Logger.warn("Failed to handle BBS operation: #{inspect(reason)}")
end
end
# ============================================================================
# Individual Actions
# ============================================================================
# Action 0: Create or edit post
defp handle_bbs_action(0, packet, client_pid, character_id, char_state, guild_id) do
is_edit = In.decode_byte(packet) > 0
local_thread_id = if is_edit do
In.decode_int(packet)
else
0
end
is_notice = In.decode_byte(packet) > 0
title = In.decode_string(packet) |> correct_length(25)
text = In.decode_string(packet) |> correct_length(600)
icon = In.decode_int(packet)
# Validate icon
valid_icon = validate_icon(icon, character_id)
if valid_icon do
if is_edit do
# Edit existing thread
edit_thread(guild_id, local_thread_id, title, text, icon, character_id, char_state.guild_rank)
else
# Create new thread
create_thread(guild_id, title, text, icon, is_notice, character_id)
end
# Send updated thread list
list_threads(client_pid, guild_id, 0)
end
Logger.debug("BBS create/edit: guild #{guild_id}, edit=#{is_edit}, notice=#{is_notice}, icon=#{icon}, character #{character_id}")
:ok
end
# Action 1: Delete thread
defp handle_bbs_action(1, packet, client_pid, character_id, char_state, guild_id) do
local_thread_id = In.decode_int(packet)
delete_thread(guild_id, local_thread_id, character_id, char_state.guild_rank)
Logger.debug("BBS delete thread: guild #{guild_id}, thread #{local_thread_id}, character #{character_id}")
:ok
end
# Action 2: List threads (pagination)
defp handle_bbs_action(2, packet, client_pid, character_id, _char_state, guild_id) do
start = In.decode_int(packet)
list_threads(client_pid, guild_id, start * 10)
Logger.debug("BBS list threads: guild #{guild_id}, start #{start}, character #{character_id}")
:ok
end
# Action 3: Display thread
defp handle_bbs_action(3, packet, client_pid, character_id, _char_state, guild_id) do
local_thread_id = In.decode_int(packet)
display_thread(client_pid, guild_id, local_thread_id)
Logger.debug("BBS display thread: guild #{guild_id}, thread #{local_thread_id}, character #{character_id}")
:ok
end
# Action 4: Add reply
defp handle_bbs_action(4, packet, client_pid, character_id, _char_state, guild_id) do
# Check rate limit (60 seconds between replies)
# TODO: Implement rate limiting via CheatTracker
local_thread_id = In.decode_int(packet)
text = In.decode_string(packet) |> correct_length(25)
add_reply(guild_id, local_thread_id, text, character_id)
# Refresh thread display
display_thread(client_pid, guild_id, local_thread_id)
Logger.debug("BBS add reply: guild #{guild_id}, thread #{local_thread_id}, character #{character_id}")
:ok
end
# Action 5: Delete reply
defp handle_bbs_action(5, packet, client_pid, character_id, char_state, guild_id) do
local_thread_id = In.decode_int(packet)
reply_id = In.decode_int(packet)
delete_reply(guild_id, local_thread_id, reply_id, character_id, char_state.guild_rank)
# Refresh thread display
display_thread(client_pid, guild_id, local_thread_id)
Logger.debug("BBS delete reply: guild #{guild_id}, thread #{local_thread_id}, reply #{reply_id}, character #{character_id}")
:ok
end
# Unknown action
defp handle_bbs_action(action, _packet, _client_pid, character_id, _char_state, guild_id) do
Logger.warning("Unknown BBS action #{action} from character #{character_id}, guild #{guild_id}")
:ok
end
# ============================================================================
# BBS Backend Operations
# ============================================================================
defp create_thread(guild_id, title, text, icon, is_notice, character_id) do
# TODO: Call World.Guild.addBBSThread
# Returns: local_thread_id
Logger.debug("Create BBS thread: guild #{guild_id}, title '#{title}', character #{character_id}")
:ok
end
defp edit_thread(guild_id, local_thread_id, title, text, icon, character_id, guild_rank) do
# TODO: Call World.Guild.editBBSThread
# Permission: thread owner OR guild rank <= 2
Logger.debug("Edit BBS thread: guild #{guild_id}, thread #{local_thread_id}, character #{character_id}")
:ok
end
defp delete_thread(guild_id, local_thread_id, character_id, guild_rank) do
# TODO: Call World.Guild.deleteBBSThread
# Permission: thread owner OR guild rank <= 2 (masters/jr masters)
Logger.debug("Delete BBS thread: guild #{guild_id}, thread #{local_thread_id}, character #{character_id}")
:ok
end
defp list_threads(client_pid, guild_id, start) do
# TODO: Get threads from World.Guild.getBBS
# TODO: Build thread list packet
# packet = Packets.bbs_thread_list(threads, start)
# send(client_pid, {:send_packet, packet})
:ok
end
defp display_thread(client_pid, guild_id, local_thread_id) do
# TODO: Get thread from World.Guild.getBBS
# TODO: Find thread by local_thread_id
# TODO: Build show thread packet
# packet = Packets.show_thread(thread)
# send(client_pid, {:send_packet, packet})
:ok
end
defp add_reply(guild_id, local_thread_id, text, character_id) do
# TODO: Call World.Guild.addBBSReply
Logger.debug("Add BBS reply: guild #{guild_id}, thread #{local_thread_id}, character #{character_id}")
:ok
end
defp delete_reply(guild_id, local_thread_id, reply_id, character_id, guild_rank) do
# TODO: Call World.Guild.deleteBBSReply
# Permission: reply owner OR guild rank <= 2
Logger.debug("Delete BBS reply: guild #{guild_id}, thread #{local_thread_id}, reply #{reply_id}, character #{character_id}")
:ok
end
# ============================================================================
# Helper Functions
# ============================================================================
# Truncates string to max length if needed
defp correct_length(string, max_size) when is_binary(string) do
if String.length(string) > max_size do
String.slice(string, 0, max_size)
else
string
end
end
# Validates icon selection
# Icons 0x64-0x6A (100-106) require NX items (5290000-5290006)
defp validate_icon(icon, character_id) do
cond do
# NX icons - require specific items
icon >= 0x64 and icon <= 0x6A ->
# TODO: Check if player has item 5290000 + (icon - 0x64)
# For now, allow all
true
# Standard icons (0-2)
icon >= 0 and icon <= 2 ->
true
# Invalid icon
true ->
Logger.warning("Invalid BBS icon #{icon} from character #{character_id}")
false
end
end
end