package com.openosrs.client.api;

import java.util.concurrent.CompletableFuture;
import java.util.List;
import java.util.Map;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Optional;
import java.util.function.Predicate;
import java.util.stream.Collectors;

import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

import com.openosrs.client.core.ClientCore;
import com.openosrs.client.core.InterfaceState;
import com.openosrs.client.api.types.Position;

/**
 * Enhanced InterfaceAPI - Comprehensive game interface interactions for agents.
 *
 * This API module provides methods for:
 * - Interface state checking and monitoring
 * - Widget discovery and interaction
 * - Dialog handling and text parsing
 * - Banking and trading automation
 * - Interface navigation and tab switching
 * - Text input and button clicking
 * - Interface element waiting and polling
 */
public class InterfaceAPI {
    private static final Logger logger = LoggerFactory.getLogger(InterfaceAPI.class);

    private final ClientCore clientCore;
    private final InterfaceState interfaceState;
    private final Map<String, InterfaceDefinition> interfaceDefinitions;
    private final InterfaceInteractionEngine interactionEngine;

    public InterfaceAPI(ClientCore clientCore) {
        this.clientCore = clientCore;
        this.interfaceState = clientCore.getInterfaceState();
        this.interfaceDefinitions = new HashMap<>();
        this.interactionEngine = new InterfaceInteractionEngine(clientCore);
        
        initializeInterfaceDefinitions();
    }
    
    // ================================
    // BASIC INTERFACE STATE METHODS
    // ================================

    /**
     * Check if a specific interface is open.
     */
    public boolean isInterfaceOpen(int interfaceId) {
        return interfaceState.isInterfaceOpen(interfaceId);
    }

    /**
     * Get the currently open interface ID (-1 if none).
     */
    public int getCurrentInterface() {
        return interfaceState.getCurrentInterface();
    }

    /**
     * Check if any interface is open.
     */
    public boolean isAnyInterfaceOpen() {
        return interfaceState.isAnyInterfaceOpen();
    }

    /**
     * Close the current interface.
     */
    public CompletableFuture<Boolean> closeInterface() {
        logger.debug("Closing current interface");

        return CompletableFuture.supplyAsync(() -> {
            try {
                if (!isAnyInterfaceOpen()) {
                    logger.debug("No interface open to close");
                    return true;
                }

                // TODO: Send close interface packet
                interfaceState.closeInterface();

                // Simulate close time
                Thread.sleep(100);

                logger.debug("Interface closed");
                return true;

            } catch (InterruptedException e) {
                Thread.currentThread().interrupt();
                logger.warn("Interface close interrupted");
                return false;
            } catch (Exception e) {
                logger.error("Error closing interface", e);
                return false;
            }
        });
    }

    /**
     * Check if the login screen is open.
     */
    public boolean isLoginScreenOpen() {
        // TODO: Define login screen interface ID constants
        return isInterfaceOpen(596); // Common login screen ID
    }

    /**
     * Check if the game interface (main game) is open.
     */
    public boolean isGameInterfaceOpen() {
        // TODO: Define game interface ID constants
        return isInterfaceOpen(548); // Common game interface ID
    }

    /**
     * Check if a dialog is open.
     */
    public boolean isDialogOpen() {
        // TODO: Check for various dialog interface IDs
        return isInterfaceOpen(162) || // NPC dialog
               isInterfaceOpen(243) || // Player dialog
               isInterfaceOpen(217);   // Options dialog
    }

    /**
     * Check if the chat interface is open.
     */
    public boolean isChatInterfaceOpen() {
        // TODO: Define chat interface ID
        return isInterfaceOpen(162); // Chat interface ID
    }

    /**
     * Check if the inventory interface is visible.
     */
    public boolean isInventoryVisible() {
        // TODO: Check if inventory tab is selected
        return true; // Usually always visible in game
    }

    /**
     * Check if the skills interface is open.
     */
    public boolean isSkillsInterfaceOpen() {
        // TODO: Define skills interface ID
        return isInterfaceOpen(320); // Skills interface ID
    }

    /**
     * Check if the equipment interface is open.
     */
    public boolean isEquipmentInterfaceOpen() {
        // TODO: Define equipment interface ID
        return isInterfaceOpen(387); // Equipment interface ID
    }

    /**
     * Check if the prayer interface is open.
     */
    public boolean isPrayerInterfaceOpen() {
        // TODO: Define prayer interface ID
        return isInterfaceOpen(541); // Prayer interface ID
    }

    /**
     * Check if the magic interface is open.
     */
    public boolean isMagicInterfaceOpen() {
        // TODO: Define magic interface ID
        return isInterfaceOpen(218); // Magic interface ID
    }

    /**
     * Check if a bank interface is open.
     */
    public boolean isBankOpen() {
        // TODO: Define bank interface IDs
        return isInterfaceOpen(12) || // Main bank
               isInterfaceOpen(213);  // Deposit box
    }

    /**
     * Check if a shop interface is open.
     */
    public boolean isShopOpen() {
        // TODO: Define shop interface ID
        return isInterfaceOpen(300); // Shop interface ID
    }

    /**
     * Check if a trade interface is open.
     */
    public boolean isTradeOpen() {
        // TODO: Define trade interface IDs
        return isInterfaceOpen(335) || // Trade screen 1
               isInterfaceOpen(334);   // Trade screen 2
    }

    /**
     * Check if the Grand Exchange interface is open.
     */
    public boolean isGrandExchangeOpen() {
        // TODO: Define GE interface ID
        return isInterfaceOpen(465); // GE interface ID
    }

    /**
     * Wait for a specific interface to open.
     */
    public CompletableFuture<Boolean> waitForInterface(int interfaceId, long timeoutMs) {
        return CompletableFuture.supplyAsync(() -> {
            long startTime = System.currentTimeMillis();

            while (!isInterfaceOpen(interfaceId)) {
                if (System.currentTimeMillis() - startTime > timeoutMs) {
                    logger.warn("Timeout waiting for interface {} to open", interfaceId);
                    return false;
                }

                try {
                    Thread.sleep(50);
                } catch (InterruptedException e) {
                    Thread.currentThread().interrupt();
                    return false;
                }
            }

            logger.debug("Interface {} opened", interfaceId);
            return true;
        });
    }

    /**
     * Wait for any interface to close.
     */
    public CompletableFuture<Boolean> waitForInterfaceClose(long timeoutMs) {
        return CompletableFuture.supplyAsync(() -> {
            long startTime = System.currentTimeMillis();

            while (isAnyInterfaceOpen()) {
                if (System.currentTimeMillis() - startTime > timeoutMs) {
                    logger.warn("Timeout waiting for interface to close");
                    return false;
                }

                try {
                    Thread.sleep(50);
                } catch (InterruptedException e) {
                    Thread.currentThread().interrupt();
                    return false;
                }
            }

            logger.debug("Interface closed");
            return true;
        });
    }

    /**
     * Get interface state information for debugging.
     */
    public String getInterfaceState() {
        int currentInterface = getCurrentInterface();
        StringBuilder state = new StringBuilder();

        state.append("Current Interface: ").append(currentInterface).append("\n");
        state.append("Login Screen: ").append(isLoginScreenOpen()).append("\n");
        state.append("Game Interface: ").append(isGameInterfaceOpen()).append("\n");
        state.append("Dialog Open: ").append(isDialogOpen()).append("\n");
        state.append("Bank Open: ").append(isBankOpen()).append("\n");
        state.append("Shop Open: ").append(isShopOpen()).append("\n");
        state.append("Trade Open: ").append(isTradeOpen()).append("\n");

        return state.toString();
    }
    
    // ================================
    // WIDGET DISCOVERY AND INTERACTION
    // ================================
    
    /**
     * Find a widget by text content.
     */
    public Optional<Widget> findWidgetByText(String text) {
        return findWidgetByText(text, false);
    }
    
    /**
     * Find a widget by text content with case sensitivity option.
     */
    public Optional<Widget> findWidgetByText(String text, boolean caseSensitive) {
        List<Widget> allWidgets = getAllVisibleWidgets();
        
        return allWidgets.stream()
            .filter(widget -> {
                String widgetText = widget.getText();
                if (widgetText == null) return false;
                
                if (caseSensitive) {
                    return widgetText.contains(text);
                } else {
                    return widgetText.toLowerCase().contains(text.toLowerCase());
                }
            })
            .findFirst();
    }
    
    /**
     * Find widgets by action (e.g., "Continue", "Close", "Ok").
     */
    public List<Widget> findWidgetsByAction(String action) {
        List<Widget> allWidgets = getAllVisibleWidgets();
        
        return allWidgets.stream()
            .filter(widget -> {
                List<String> actions = widget.getActions();
                return actions != null && actions.contains(action);
            })
            .collect(Collectors.toList());
    }
    
    /**
     * Find a clickable widget (has actions).
     */
    public List<Widget> getClickableWidgets() {
        return getAllVisibleWidgets().stream()
            .filter(widget -> widget.getActions() != null && !widget.getActions().isEmpty())
            .collect(Collectors.toList());
    }
    
    /**
     * Get all visible widgets in current interfaces.
     */
    public List<Widget> getAllVisibleWidgets() {
        // TODO: Implement widget discovery from RuneLite client
        return new ArrayList<>(); // Placeholder
    }
    
    /**
     * Click a widget by interface and child ID.
     */
    public CompletableFuture<Boolean> clickWidget(int interfaceId, int childId) {
        return clickWidget(interfaceId, childId, 0);
    }
    
    /**
     * Click a widget with specific action index.
     */
    public CompletableFuture<Boolean> clickWidget(int interfaceId, int childId, int actionIndex) {
        return CompletableFuture.supplyAsync(() -> {
            try {
                logger.debug("Clicking widget {}.{} with action index {}", interfaceId, childId, actionIndex);
                
                // TODO: Implement actual widget clicking through RuneLite bridge
                boolean success = interactionEngine.clickWidget(interfaceId, childId, actionIndex);
                
                if (success) {
                    Thread.sleep(100); // Small delay after click
                    logger.debug("Widget click successful");
                } else {
                    logger.warn("Widget click failed");
                }
                
                return success;
                
            } catch (InterruptedException e) {
                Thread.currentThread().interrupt();
                return false;
            } catch (Exception e) {
                logger.error("Error clicking widget", e);
                return false;
            }
        });
    }
    
    /**
     * Click a widget by text content.
     */
    public CompletableFuture<Boolean> clickWidgetByText(String text) {
        return CompletableFuture.supplyAsync(() -> {
            Optional<Widget> widget = findWidgetByText(text);
            if (widget.isPresent()) {
                return clickWidget(widget.get().getInterfaceId(), widget.get().getChildId()).join();
            } else {
                logger.warn("Widget with text '{}' not found", text);
                return false;
            }
        });
    }
    
    /**
     * Click a widget by action.
     */
    public CompletableFuture<Boolean> clickWidgetByAction(String action) {
        return CompletableFuture.supplyAsync(() -> {
            List<Widget> widgets = findWidgetsByAction(action);
            if (!widgets.isEmpty()) {
                Widget widget = widgets.get(0); // Use first match
                int actionIndex = widget.getActions().indexOf(action);
                return clickWidget(widget.getInterfaceId(), widget.getChildId(), actionIndex).join();
            } else {
                logger.warn("Widget with action '{}' not found", action);
                return false;
            }
        });
    }
    
    // ================================
    // DIALOG HANDLING
    // ================================
    
    /**
     * Get current dialog text.
     */
    public Optional<String> getDialogText() {
        if (!isDialogOpen()) {
            return Optional.empty();
        }
        
        // TODO: Extract dialog text from interface widgets
        return Optional.of("Dialog text placeholder");
    }
    
    /**
     * Get available dialog options.
     */
    public List<String> getDialogOptions() {
        if (!isDialogOpen()) {
            return new ArrayList<>();
        }
        
        // TODO: Extract dialog options from interface widgets
        return new ArrayList<>(); // Placeholder
    }
    
    /**
     * Continue dialog by clicking "Continue" button.
     */
    public CompletableFuture<Boolean> continueDialog() {
        return clickWidgetByAction("Continue");
    }
    
    /**
     * Select a dialog option by text.
     */
    public CompletableFuture<Boolean> selectDialogOption(String optionText) {
        return clickWidgetByText(optionText);
    }
    
    /**
     * Select a dialog option by index (1-based).
     */
    public CompletableFuture<Boolean> selectDialogOption(int optionIndex) {
        List<String> options = getDialogOptions();
        if (optionIndex > 0 && optionIndex <= options.size()) {
            return selectDialogOption(options.get(optionIndex - 1));
        } else {
            logger.warn("Invalid dialog option index: {}", optionIndex);
            return CompletableFuture.completedFuture(false);
        }
    }
    
    /**
     * Wait for dialog to appear and handle it automatically.
     */
    public CompletableFuture<Boolean> handleDialog(String expectedText, String response) {
        return CompletableFuture.supplyAsync(() -> {
            // Wait for dialog
            long startTime = System.currentTimeMillis();
            while (!isDialogOpen() && (System.currentTimeMillis() - startTime) < 5000) {
                try {
                    Thread.sleep(100);
                } catch (InterruptedException e) {
                    Thread.currentThread().interrupt();
                    return false;
                }
            }
            
            if (!isDialogOpen()) {
                logger.warn("Dialog did not appear within timeout");
                return false;
            }
            
            // Check dialog text if specified
            if (expectedText != null) {
                Optional<String> dialogText = getDialogText();
                if (dialogText.isEmpty() || !dialogText.get().contains(expectedText)) {
                    logger.warn("Dialog text does not match expected: {}", expectedText);
                    return false;
                }
            }
            
            // Respond
            if (response.equalsIgnoreCase("continue")) {
                return continueDialog().join();
            } else {
                return selectDialogOption(response).join();
            }
        });
    }
    
    // ================================
    // BANKING INTERFACE
    // ================================
    
    /**
     * Deposit all items in inventory.
     */
    public CompletableFuture<Boolean> depositAll() {
        if (!isBankOpen()) {
            logger.warn("Bank is not open");
            return CompletableFuture.completedFuture(false);
        }
        
        return clickWidgetByText("Deposit inventory");
    }
    
    /**
     * Deposit all equipment.
     */
    public CompletableFuture<Boolean> depositEquipment() {
        if (!isBankOpen()) {
            logger.warn("Bank is not open");
            return CompletableFuture.completedFuture(false);
        }
        
        return clickWidgetByText("Deposit equipment");
    }
    
    /**
     * Withdraw item by name and quantity.
     */
    public CompletableFuture<Boolean> withdrawItem(String itemName, int quantity) {
        if (!isBankOpen()) {
            logger.warn("Bank is not open");
            return CompletableFuture.completedFuture(false);
        }
        
        return CompletableFuture.supplyAsync(() -> {
            try {
                // TODO: Implement bank item search and withdrawal
                logger.debug("Withdrawing {} x {}", quantity, itemName);
                
                // Set withdraw quantity
                setWithdrawQuantity(quantity);
                
                // Find and click item
                Optional<Widget> itemWidget = findBankItem(itemName);
                if (itemWidget.isPresent()) {
                    return clickWidget(itemWidget.get().getInterfaceId(), itemWidget.get().getChildId()).join();
                } else {
                    logger.warn("Item '{}' not found in bank", itemName);
                    return false;
                }
                
            } catch (Exception e) {
                logger.error("Error withdrawing item", e);
                return false;
            }
        });
    }
    
    /**
     * Set bank withdrawal quantity.
     */
    public CompletableFuture<Boolean> setWithdrawQuantity(int quantity) {
        String quantityText;
        switch (quantity) {
            case 1:
                quantityText = "1";
                break;
            case 5:
                quantityText = "5";
                break;
            case 10:
                quantityText = "10";
                break;
            case -1:
                quantityText = "All";
                break;
            default:
                quantityText = "X";
                break;
        }
        
        return clickWidgetByText(quantityText).thenCompose(success -> {
            if (success && quantityText.equals("X")) {
                // TODO: Handle entering custom quantity
                return enterText(String.valueOf(quantity));
            }
            return CompletableFuture.completedFuture(success);
        });
    }
    
    /**
     * Find an item in the bank interface.
     */
    private Optional<Widget> findBankItem(String itemName) {
        // TODO: Implement bank item search
        return Optional.empty(); // Placeholder
    }
    
    // ================================
    // TEXT INPUT HANDLING
    // ================================
    
    /**
     * Enter text in the currently focused input field.
     */
    public CompletableFuture<Boolean> enterText(String text) {
        return CompletableFuture.supplyAsync(() -> {
            try {
                logger.debug("Entering text: {}", text);
                
                // TODO: Implement text input through RuneLite bridge
                boolean success = interactionEngine.typeText(text);
                
                if (success) {
                    Thread.sleep(200); // Delay for text input
                    logger.debug("Text input successful");
                } else {
                    logger.warn("Text input failed");
                }
                
                return success;
                
            } catch (InterruptedException e) {
                Thread.currentThread().interrupt();
                return false;
            } catch (Exception e) {
                logger.error("Error entering text", e);
                return false;
            }
        });
    }
    
    /**
     * Press Enter key.
     */
    public CompletableFuture<Boolean> pressEnter() {
        return interactionEngine.pressKey("ENTER");
    }
    
    /**
     * Press Escape key.
     */
    public CompletableFuture<Boolean> pressEscape() {
        return interactionEngine.pressKey("ESCAPE");
    }
    
    // ================================
    // TAB SWITCHING
    // ================================
    
    /**
     * Switch to a game tab.
     */
    public CompletableFuture<Boolean> switchToTab(GameTab tab) {
        return CompletableFuture.supplyAsync(() -> {
            try {
                logger.debug("Switching to tab: {}", tab);
                
                // TODO: Implement tab switching through RuneLite bridge
                boolean success = interactionEngine.clickTab(tab);
                
                if (success) {
                    Thread.sleep(100); // Delay for tab switch
                    logger.debug("Tab switch successful");
                } else {
                    logger.warn("Tab switch failed");
                }
                
                return success;
                
            } catch (InterruptedException e) {
                Thread.currentThread().interrupt();
                return false;
            } catch (Exception e) {
                logger.error("Error switching tab", e);
                return false;
            }
        });
    }
    
    /**
     * Get the currently active tab.
     */
    public GameTab getCurrentTab() {
        // TODO: Implement current tab detection
        return GameTab.INVENTORY; // Placeholder
    }
    
    // ================================
    // ADVANCED WAITING AND POLLING
    // ================================
    
    /**
     * Wait for a widget to appear with custom condition.
     */
    public CompletableFuture<Optional<Widget>> waitForWidget(Predicate<Widget> condition, long timeoutMs) {
        return CompletableFuture.supplyAsync(() -> {
            long startTime = System.currentTimeMillis();
            
            while (System.currentTimeMillis() - startTime < timeoutMs) {
                List<Widget> widgets = getAllVisibleWidgets();
                Optional<Widget> match = widgets.stream()
                    .filter(condition)
                    .findFirst();
                
                if (match.isPresent()) {
                    return match;
                }
                
                try {
                    Thread.sleep(50);
                } catch (InterruptedException e) {
                    Thread.currentThread().interrupt();
                    return Optional.empty();
                }
            }
            
            return Optional.empty();
        });
    }
    
    /**
     * Wait for interface state change.
     */
    public CompletableFuture<Boolean> waitForInterfaceChange(long timeoutMs) {
        final int initialInterface = getCurrentInterface();
        
        return CompletableFuture.supplyAsync(() -> {
            long startTime = System.currentTimeMillis();
            
            while (System.currentTimeMillis() - startTime < timeoutMs) {
                if (getCurrentInterface() != initialInterface) {
                    return true;
                }
                
                try {
                    Thread.sleep(50);
                } catch (InterruptedException e) {
                    Thread.currentThread().interrupt();
                    return false;
                }
            }
            
            return false;
        });
    }
    
    // ================================
    // HELPER METHODS
    // ================================
    
    /**
     * Initialize interface definitions and constants.
     */
    private void initializeInterfaceDefinitions() {
        // Login interfaces
        interfaceDefinitions.put("LOGIN_MAIN", new InterfaceDefinition(596, "Main login screen"));
        interfaceDefinitions.put("LOGIN_EXISTING", new InterfaceDefinition(378, "Existing user login"));
        
        // Game interfaces
        interfaceDefinitions.put("GAME_MAIN", new InterfaceDefinition(548, "Main game interface"));
        interfaceDefinitions.put("CHATBOX", new InterfaceDefinition(162, "Chat interface"));
        
        // Dialog interfaces
        interfaceDefinitions.put("NPC_DIALOG", new InterfaceDefinition(231, "NPC dialog"));
        interfaceDefinitions.put("PLAYER_DIALOG", new InterfaceDefinition(217, "Player dialog"));
        interfaceDefinitions.put("OPTIONS_DIALOG", new InterfaceDefinition(219, "Options dialog"));
        
        // Skill interfaces
        interfaceDefinitions.put("SKILLS", new InterfaceDefinition(320, "Skills interface"));
        interfaceDefinitions.put("EQUIPMENT", new InterfaceDefinition(387, "Equipment interface"));
        interfaceDefinitions.put("PRAYER", new InterfaceDefinition(541, "Prayer interface"));
        interfaceDefinitions.put("MAGIC", new InterfaceDefinition(218, "Magic interface"));
        
        // Trading and banking
        interfaceDefinitions.put("BANK", new InterfaceDefinition(12, "Bank interface"));
        interfaceDefinitions.put("DEPOSIT_BOX", new InterfaceDefinition(192, "Deposit box"));
        interfaceDefinitions.put("SHOP", new InterfaceDefinition(300, "Shop interface"));
        interfaceDefinitions.put("TRADE_FIRST", new InterfaceDefinition(335, "Trade screen 1"));
        interfaceDefinitions.put("TRADE_SECOND", new InterfaceDefinition(334, "Trade screen 2"));
        interfaceDefinitions.put("GRAND_EXCHANGE", new InterfaceDefinition(465, "Grand Exchange"));
        
        logger.debug("Initialized {} interface definitions", interfaceDefinitions.size());
    }
    
    /**
     * Get interface definition by name.
     */
    public Optional<InterfaceDefinition> getInterfaceDefinition(String name) {
        return Optional.ofNullable(interfaceDefinitions.get(name));
    }
}

/**
 * Widget representation for interface elements.
 */
class Widget {
    private final int interfaceId;
    private final int childId;
    private final String text;
    private final List<String> actions;
    private final Position position;
    private final int width;
    private final int height;
    private final boolean visible;
    private final boolean clickable;
    
    public Widget(int interfaceId, int childId, String text, List<String> actions, 
                 Position position, int width, int height, boolean visible, boolean clickable) {
        this.interfaceId = interfaceId;
        this.childId = childId;
        this.text = text;
        this.actions = actions != null ? new ArrayList<>(actions) : new ArrayList<>();
        this.position = position;
        this.width = width;
        this.height = height;
        this.visible = visible;
        this.clickable = clickable;
    }
    
    public int getInterfaceId() { return interfaceId; }
    public int getChildId() { return childId; }
    public String getText() { return text; }
    public List<String> getActions() { return new ArrayList<>(actions); }
    public Position getPosition() { return position; }
    public int getWidth() { return width; }
    public int getHeight() { return height; }
    public boolean isVisible() { return visible; }
    public boolean isClickable() { return clickable; }
    
    public boolean hasAction(String action) {
        return actions.contains(action);
    }
    
    public boolean containsText(String text) {
        return this.text != null && this.text.toLowerCase().contains(text.toLowerCase());
    }
    
    @Override
    public String toString() {
        return String.format("Widget[%d.%d: '%s', actions=%s, pos=%s, visible=%s]", 
            interfaceId, childId, text, actions, position, visible);
    }
}

/**
 * Interface definition for organizing interface constants.
 */
class InterfaceDefinition {
    private final int interfaceId;
    private final String description;
    private final Map<String, Integer> childIds;
    
    public InterfaceDefinition(int interfaceId, String description) {
        this.interfaceId = interfaceId;
        this.description = description;
        this.childIds = new HashMap<>();
    }
    
    public int getInterfaceId() { return interfaceId; }
    public String getDescription() { return description; }
    
    public InterfaceDefinition addChild(String name, int childId) {
        childIds.put(name, childId);
        return this;
    }
    
    public Optional<Integer> getChildId(String name) {
        return Optional.ofNullable(childIds.get(name));
    }
    
    public Map<String, Integer> getAllChildren() {
        return new HashMap<>(childIds);
    }
}

/**
 * Game tab enumeration.
 */
enum GameTab {
    COMBAT("Combat", 0),
    SKILLS("Skills", 1),
    QUEST("Quest", 2),
    INVENTORY("Inventory", 3),
    EQUIPMENT("Equipment", 4),
    PRAYER("Prayer", 5),
    MAGIC("Magic", 6),
    CLAN_CHAT("Clan Chat", 7),
    FRIENDS("Friends", 8),
    IGNORE("Ignore", 9),
    LOGOUT("Logout", 10),
    OPTIONS("Options", 11),
    EMOTES("Emotes", 12),
    MUSIC("Music", 13);
    
    private final String name;
    private final int index;
    
    GameTab(String name, int index) {
        this.name = name;
        this.index = index;
    }
    
    public String getName() { return name; }
    public int getIndex() { return index; }
    
    @Override
    public String toString() { return name; }
}

/**
 * Interface interaction engine for low-level operations.
 */
class InterfaceInteractionEngine {
    private static final Logger logger = LoggerFactory.getLogger(InterfaceInteractionEngine.class);
    
    private final ClientCore clientCore;
    
    public InterfaceInteractionEngine(ClientCore clientCore) {
        this.clientCore = clientCore;
    }
    
    /**
     * Click a widget through the RuneLite bridge.
     */
    public boolean clickWidget(int interfaceId, int childId, int actionIndex) {
        try {
            logger.debug("Executing widget click: {}.{} action {}", interfaceId, childId, actionIndex);
            
            // TODO: Implement actual widget clicking through RuneLite bridge
            // This would involve:
            // 1. Finding the widget in the RuneLite client
            // 2. Sending the appropriate click event
            // 3. Handling the response
            
            // Placeholder implementation
            return true;
            
        } catch (Exception e) {
            logger.error("Failed to click widget {}.{}", interfaceId, childId, e);
            return false;
        }
    }
    
    /**
     * Type text through the RuneLite bridge.
     */
    public boolean typeText(String text) {
        try {
            logger.debug("Typing text: {}", text);
            
            // TODO: Implement text input through RuneLite bridge
            // This would involve sending keyboard events to the client
            
            // Placeholder implementation
            return true;
            
        } catch (Exception e) {
            logger.error("Failed to type text: {}", text, e);
            return false;
        }
    }
    
    /**
     * Press a key through the RuneLite bridge.
     */
    public CompletableFuture<Boolean> pressKey(String key) {
        return CompletableFuture.supplyAsync(() -> {
            try {
                logger.debug("Pressing key: {}", key);
                
                // TODO: Implement key press through RuneLite bridge
                // This would involve sending specific key events
                
                Thread.sleep(50); // Small delay for key press
                return true;
                
            } catch (InterruptedException e) {
                Thread.currentThread().interrupt();
                return false;
            } catch (Exception e) {
                logger.error("Failed to press key: {}", key, e);
                return false;
            }
        });
    }
    
    /**
     * Click a game tab through the RuneLite bridge.
     */
    public boolean clickTab(GameTab tab) {
        try {
            logger.debug("Clicking tab: {}", tab.getName());
            
            // TODO: Implement tab clicking through RuneLite bridge
            // This would involve finding the tab widget and clicking it
            
            // Placeholder implementation
            return true;
            
        } catch (Exception e) {
            logger.error("Failed to click tab: {}", tab.getName(), e);
            return false;
        }
    }
    
    /**
     * Get widget information from the RuneLite client.
     */
    public List<Widget> getWidgets(int interfaceId) {
        try {
            logger.debug("Getting widgets for interface: {}", interfaceId);
            
            // TODO: Implement widget retrieval through RuneLite bridge
            // This would involve:
            // 1. Accessing the RuneLite client's widget system
            // 2. Extracting widget information
            // 3. Converting to our Widget objects
            
            // Placeholder implementation
            return new ArrayList<>();
            
        } catch (Exception e) {
            logger.error("Failed to get widgets for interface: {}", interfaceId, e);
            return new ArrayList<>();
        }
    }
}
